Aj mi objasnite to sa leaveanjem.
Sa pugovima sam pao na rank 43, pa sam u timu od 3 - 4 ljudi podigao na 51.
Ne znam jesu oni u međuvremenu nešto promijenili ili koji k, ali za izgubljene partije sam gubio manje bodova nego što sam dobivao za dobivene.
Tako da sa 50% winrateom bi se trebalo moći napredovati polagano.
Ali da, ove fore s leavanjem su katastrofa, ostali igraći nebi trebali biti kažnjeni zbog pojedinaca.
Ako dobiješ partiju u kojoj nema leavera, dobiješ nekih 30% - 75% ranka, po mom dosadašnjem iskustvu.
Ali, ako dobiješ partiju, a netko od protivnika je dobio dc, rage quitao je, ili stagod, za pobjedu ces dobiti cca 5% ranka.
Al nije uvijek 5%, tak da neznam kojom logikom oni to gledaju.
Evo citat sa reddita o tome kak ti se rank dize ovisno kolko "dobro" odigras ulogu.
Odgovor na to je bioHaha - this is how C9 Adam feels.
When he and the rest of Cloud9 queued 6 man the first day, they got 12 wins total. After placements, Surefour got a rating of 77 and Adam got 67...being in the same exact games.
We think that it's because individual performance towards supports are weighed less. Or maybe because support boosts the individual performance of DPS and not the other way around.
Znaci i u tom slucaju je sistem glup ko top, cemu ta potreba da ocjenjuju ko je dobro odigro ulogu pa na temelju toga gledaju kolko ces MMR-a dobit.This doesn't tell the whole story, though.
With C9, a lot of the games they were spawn camping the enemy team so hard that the DPS players basically solo'd the enemy team. If there aren't any prolonged teamfights, support players aren't going to contribute nearly as much. And with the C9 roster against pubs, teamfights are going to be very short and onesided almost always.
Nemoguce je takve stvari kontrolirat , mozda si zoniro protivnike al nisi napravio neki dmg i pa si sad kao lose odigro i onda zasluzujes malo bodova?
Neznam ,3 mjeseca (nova sezona) je dosta cekat da poprave ove stvari. Nadam se da ce bar DC probleme sto prije rijesit a ne cekat kraj sezone.
Worthaur, iritantan si s tim kraticama i nabrijavanjem na ranked. Užasan si igrač, ali jebena nabrijana pčela.
A koji si ti rank?
Evo upravo igrali Numbani , drzali smo defense ,nisu nam ni jedan point uzeli , kad je prva runda dosla kraju livao je jedan njihov pa su odmah svi livali poslje njega.
Dobio sam ovoliko ranka http://i.imgur.com/48TKroU.jpg.
I mi smo bili underdog sa prosjekom ranka 46 a oni 48.
Polako , sad ces samo padat.
Kačemo probat Paragon?
image.jpg
E Vedrane dobro da si me podsjetio, idem stavit skidat.
Jucer sam imo sveukupni 50% winrate u rankedu, a pao sam tri ranka :/ Sad sam na 48.
Doso novi patch koji bi trebo sredit DC probleme. http://us.battle.net/forums/en/overw...ic/20745606613
Makar bug di i dalje dobijes manje bodova kad neko liva i dalje postoji. Najavili su fix za to. (danas il do kraja tjedna ce doc)
http://us.battle.net/forums/en/overw...5596258#post-3
Vidim da si loš.
Ko ti je main?
Igram sa pharah/torb/tracer/winston/junkrat najvise. Uspijem se popet nazad na 51 pa opet padnem na 46
Ma odigram partiju da se razocaram pa prestanem. Ionak sam igram pokemone sad.
A šta kažete na promjene koje uskoro dolazi, i Anu?
Well, as long as it's interesting.
Meni se ne sviđa baš ono ograničavanje broja istih heroja, ali bit će lijepo da Zanyatta i D.Va budu korisni.
Well, as long as it's interesting.
Svidja mi se ovaj novi developer update od nadolazecih promjena.
TL;DR od nekih promjena
- Ranks are 1-5000 to allow for incremental changes better
- Introducing tiers that center around skill ratings (About 7 tiers: bronze, silver, gold) and cover roughly 500~ skill ratings each
- You can't drop out of certain tiers except the top two (Master and Grand Master)
- End of season rewards based on the tier you reached
- Competitive points are now multiplied by 10, golden guns cost 10x more to accomodate for ties.
- Current awarded competitive points will also multiply by 10
- Coin toss/Sudden Death Going Away: Assault maps still use time-bank, but after initial first-round capture of point A will always give a bonus 30 seconds; 2 minutes of bonus time is now 1 minute of bonus time
- Bonus time is granted evenly to both teams now for fair-play.
- Time bank system is coming to payload: if you push all the way and still have time you have the remaining time to try to push as far as you can
- If nobody pushes the cart on payload or if no point A is captured on hybrids, the game ends in a tie.
- Ties award both teams competitive points.
- You can only party with friends within 500 skill rating of each you.
- Skill ratings decay in Grand Master, Master, and Diamond: if you don't play competitive for 7 days you lose 50 skill rating every 24 hours down to a floor of the bottom of Diamond.
- Top 500 players require at least 50 competitive matches played.
- Spent a lot of time in testing, coming soon to PTR.