Vikinzi su predobri.Izvorno postao Worthaur
bokte rađe bi jedno onako kučište nego išo u seattle
inače pogledo pobjedničke videje. gg.
Engineer FAQ
Q: With Healing Turrets, Med Kits, and defensive skills like Absorb, does the engineer fit the dedicated healer/buff/support role in Guild Wars 2?
A: The engineer is no more a dedicated healer than an elementalist, necromancer, or guardian. The engineer’s healing turret and healing kit are both equipped in the character’s healing skill slot. You then need to consider how powerful each of those abilities are; the Healing Turret, for example, is very similar in power to the ranger skill Healing Spring. Absorbing a projectile is a slightly different version of skills that deflect projectiles, which we’ve seen from other professions. When built properly the engineer is a great support character, but no more so than most of the other professions.
Koliko je meni poznato revizija bi se uglavnom fokusirana na sami izgled likova, ostatak stvari vezanih uz njih se ne bi trebao mijenjati.Izvorno postao Maloki
Dobar intervju i Q&A o profesijama.
http://tap-repeatedly.com/2011/06/10/ex ... han-sharp/
We didn’t feel like we could ship the game without the engineer for so many reasons. His playstyle, his tie to the lore, guns, technology and charr and generally everything about the world advancing. While all the other professions are important, there were two professions we didn’t feel we could ship the game without: the guardian and engineer. The guardian is the tie back to where we were, and the engineer is forward-looking. The other professions are our ‘constant’. These two classes really tell the story of our 250 year transition.
...
Jon P: Here is an example: Death Shroud does not work at all like it used to. It no longer auto-triggers when you go down; you have a regular downed state as a necromancer just like everyone else. Death Shroud is something you activate when you’re alive only, and it no longer brings you back to where you cast it. It’s now just a skill you use and when it ends you are just where you are. Both of those things were not only too hardcore and confusing but they also made the profession work poorly with others. We’ve also probably changed 30% of the necromancer’s skills from the last time they’ve been seen.
Ovo mi se jako dopalo.As far as group dynamics, and this applies to everywhere in the game, there isn’t an “OK, we run with two guardians, two warriors and an elementalist.” In PVP you could run with five warriors. A warrior with a mace and a warhorn using charge to sprint around the battlefield, giving people regen. Two longbow warriors doing AOE damage, a warrior with a sword and a warrior with an axe, which would be your melee-oriented pairing. Whilst we haven’t run that setup completely, it is close to being run. We’ve fought against very difficult creatures with setups like that.
Također, baš su mi super dečki iz ArenaNeta, nekako djeluju fino opušteno, pristojno i lijepo priznaju gdje su pogriješili i tako to.
Baš su fora.
Ne znam, ne vidim onda svrhu profesija ak s warriorom možeš hilat ili radit aoe damage.
SILJO JE IMBA
Nisu sve profesije jednako efektivne u tome?
Jer, ovaj, želiš igrati kao Warrior? Oklopnjača, itd.Izvorno postao noda
I da, ANet potvrđuje da su i dalje zakon.
http://www.gamerzines.com/mmo/previews/ ... 2-pt1.html
http://www.gamerzines.com/mmo/previews/ ... 2-pt2.html
ERIC:SI think it's fair to say we chose our business model before we even began development. We chose it when we chose to go with this model for the original Guild Wars. We feel like we made a promise to our fans that Guild Wars games will never have monthly fees and we wanted to uphold that promise.
We also truly believe that the no subscription fee model is better both for us as developers and for our fans as customers. Without being able to rely on a monthly income it puts us into the position where we have to justify any new content or features to our existing customers, which means that we have to give them what they want. This means we can focus development on the things that will make our customers happy and make the game better. It's a better situation for us than if we relied on a monthly fee.
Konačno o dungeonsima i podvodnom sadržaju.
http://www.guildwars2.com/en/the-game/d ... -dungeons/
http://www.arena.net/blog/jonathan-shar ... #more-5324
That tale is told and resolved in the story mode, but what of the explorable version of this dungeon? This content happens in the same area as the story mode, but it takes place after the events of the story. What happens in story mode directly affects the circumstances of the explorable mode.
Dynamic Events
As a result of your actions in the story mode, a powerful darkness is welling up from the depths beneath the dungeon. Now the Durmand Priory is trying to figure out how to deal with this new problem. You and your party choose which of three approaches you'll use to handle the threat. Each of these three options creates a different version of the dungeon, with new areas, new challenges, and new and more difficult creatures.If you want to go full-on underwater, just tilt your camera down and keep moving forward – you will dive below the waves. When this happens, you will automagicallySswitch to your underwater weapon set, your underwater skill setup, and your breathing device.
Malo napredniji character building tool. Još uvijek je daleko od konačnog proizvoda.
http://gw2.revgaming.net/Home/TraitsTool/
Novi kraći intervju. Ništa posebno novo osim promjene da će WvWvW ratovi trajati 2 tjedna, a ne 1 kao što se do sada mislilo.
E da, zadnja knjiga bi mogla nositi naziv Sea of SorrowsSako su glasine točne.
http://books.simonandschuster.com/Guild ... 1416589624
SDCC 11: Engineer Walkthrough (Cam) HD
U videu:
- Engineer kits
- Engineer combat
- "Fight to survive" mechanics
- Underwater combat
Mene se dojmila, sama raznovrsnost klase, i dinamicnost iste
Iako sam do sada bio zadrti E/Mo, mislim da cu se u GW 2 okusati u Engineeru...
Inače, 17.8. je važan datum.
http://www.arena.net/blog/get-ready-for-gamescom
The new demo will feature a ton of cool new content that we haven’t showcased before. “What exactly is in the gamescom demo, Martin?” I hear you say. Well, I’m glad you asked. Let me give you a high level overview of what you will be able to play at the NCsoft Booth (A11/B10, Hall 9.1).
Seven professions – Play all seven professions that we’ve revealed so far: engineer, thief, guardian, necromancer, ranger, warrior, and elementalist.
Charr starter experience – For the first time, you can forge your destiny as a member of the Iron, Ash, or Blood Legion in our charr starter area. You can also choose to play the human and norn starting experience as well.
Mid level demo – As always, we’ve prepared a higher level demo experience for players who want a challenge. Face powerful Orrian enemies on land, engage them in battle underwater and face off against a new boss.
Sylvari and asura – Did I mention that you’ll be playing sylvari and asura characters for this high level content? Yes, for the first time, players will be able to get their hands on these unique races – believe me, they are impressive!
Character appearance customization – Also for the first time, you’ll be able to play around with our character appearance customization feature and control the way your character looks.
PvP – Last but certainly not least, we’re premiering Guild Wars 2 Player vs Player (PvP) at gamescom! Swing by the ESL booth and head to the Guild Wars 2 area to get your exclusive hands-on PvP experience. Also check out our periodic exhibition matches that pit our valiant team of ArenaNet developers against the European guild BOON Control on the ESL center stage!
Inače, potvrđeno je da će se Transmutation Stone moći kupiti sa Karmom.
http://www.wiki.guildwars2.com/wiki/Transmutation_Stone
Sylvari Week počinje sljedeći tjedan. Can't wait.
http://www.arena.net/blog/next-week-is-sylvari-week
Here’s what we’ve got planned next week:
S MondayS– Artist extraordinaire Kristen Perry explains how the look of the sylvari has grown and evolved in a blog post full of cool art and character designs.
S TuesdayS– Writer Angel McCoy describes how the writing team brings the sylvari to life through dialogue in a blog post that features a load of audio clips from Guild Wars 2.
S WednesdayS- Lore & Continuity Designer Ree Soesbee and Kristen Perry discuss the roots and growth of this unique race in a video overview of the sylvari right here on the blog.
S ThursdayS– We’re updating the sylvari page on GuildWars2.com with new lore, screenshots, wallpapers, and an atmospheric new sylvari video!
S FridayS- Ree Soesbee returns with a lore-filled narrative blog post that explores the mysterious sylvari even further.