Nitko ne zna o čemu pričam.
Novi detalji o igri.
http://www.mmoculture.com/2011/06/e3-20 ... glish.html
So to sum up:
- Main inspirations are Ultima Online, classic Wizardry series and Everquest.
- Game will be difficult a lot more difficult than "present day games".
- While game will have dodging and twitch stuff, some of places will require a good thought-out strategy.
- If you die in a dungeon, you become a ghost and get a chance to recover your body. If you fail, you get perma-dead and loose everything and have to start a new character.
- Game focus is to make monsters actually terrifying and making sure that players HAVE to consider their odds and realize that sometimes its better to run the hell away.
- Parts of Game's sound track will be provided by famous japanese rock band Dir-En-Grey.
- Wizardry Online will reach western shores in next year.