This week we’re going to take a closer look at the charr and go behind the scenes with ArenaNet devs to learn more about making the charr come to life in-game. Here’s what we’ve got planned:
Monday – On the blog today, designer Devon Carver explores the Village of Smokestead, a key location in the charr starter area and explains the iterative process behind this map’s creation.
Tuesday – In this blog post full of audio clips of charr chatter, writer Scott McGough will show how writing and sound design come together to create a compelling, immersive environment for players.
Wednesday – We’ll talk to the artists responsible for the visual look of the charr – Katy Hargrove, Kekai Kotaki, and Kristen Perry.
Thursday – We’re updating the charr page on GuildWars2.com with new charr background text by Jeff Grubb and a video tour of the charr homeland.
Friday – Lore and Continuity Designer Ree Soesbee illustrates the ferocious, competitive nature of charr society in this loreful charr blog post.