Izgleda jako fora, pogotovo mi se princip fajtanja čini kul. Ima potencijala!
http://en.wulin.gpotato.eu
Info:
Skill based martial arts MMORPG.
Igru krasi prekrasna grafika te veoma fluidne animacije za F2P MMO.
Trenutno u izradi.
Zanimljivosti:
Kratke priče koje vas uvlače u cjelokupnu priču;
http://en.wulin.gpotato.eu/Mini/Story
Lvli u ovoj igri ne postoje, sve je skill based.
Videjčeki:
Svakako pogledajte ovaj videjček;
Swikice:
Izgleda jako fora, pogotovo mi se princip fajtanja čini kul. Ima potencijala!
Spam spam, flame flame, that's the way of PcPlay!
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Nice. Izgleda predobro da bi bilo F2P.
Huzzah!
Hm, gpotato... Samo se sjeti kako su Allods uyebali. Bumo vidli.
Spam spam, flame flame, that's the way of PcPlay!
Ryzen 5 3600X # Liquid Freezer II 360 # Asus Prime X370-Pro # 16GB DDR4 # MSI RTX2070S Ventus OC # Adata SX8200 Pro 1TB & Samsung 860 EVO 500GB # Corsair RM650 # Lenovo Y27q-20 IPS 165Hz
Vidio prije par dana igru, već se predbilježio za newsletter.
Jako dobro izgleda i sviđa mi se system, igre...
A sad kaj ce gpotato iz ovoga napravit, dragi Bog zna...
Cekam pa cemo vidjet...
Ovo da je sve skill based je veliki plus, samo da ne dodaju micro transakcije koje daju prednosti...
bzzzzzzzzzzzzzt
ljubim im tetku kako se igraju lovice heheh ljepo mi izgleda igra i mislim da sam nasao igru koju budem igrao do izlaska GW2
jedno pitanjce sta je igra izasla u US talibana?
Još malo informacija.
http://www.mmogames.com/gamenews/5313/f ... at-e3-2012
Direct combat isn’t the only way to destroy your enemies either, players can kidnap each other. Upon a successful kidnapping, the kidnappers can ransom the players guild in return for releasing them. As a player who has been kidnapped, you can also try to escape. There is a catch however, the people who kidnapped you can choose where you are released, and this can be far from home and even in the middle of an enemy fortress. An interesting concept that will cause a lot of drama between various schools.
I didn’t get a chance to ask more about the kidnapping system, but I did find out that you can be kidnapped even while you are offline. When players log off they can choose to either open a store and sell goods they have collected in the location of their choice, or take up a job. Offline players become NPCs, so you might be a fisherman or a town guard, all jobs earn you gold and skills over time. If you are kidnapped however, you won’t gain any skills or gold. Actual NPCs follow a similar system, a fisherman might be catching fish in the morning and then selling the fish at the market by evening.
Više o offline aktivnostima.
http://www.ageofwushu.com/news/view/88
SBeing offline isn’t just having your character do “stuff.” You will be compensated a salary for the job your role performs while you are away. When you log back in, the money that you have earned from the tasks and the amount of time you performed that duty will be available for collection. Some players will also have the option to open stalls and sell goods they manufactured while they were online. There is even an opportunity to cultivate offline and train skills while you are away. Some of the interactions that you make offline can lead to the valuable Random Encounters when you log back in.
"closed beta". Da. Zato što je closed beta faza igre potrebna i treći put. Jebeni retardusi u gpotatu.
Consciousness: that annoying time between naps.
Nedovoljna razlika za kompletno novi closed beta.
Consciousness: that annoying time between naps.