Rase su jos u izradi danas il sutra cu ja vjerojatno postat prvu ako sve razradimo
Vi radite vlastite likove, i njihove biose. Ovi tu su NPC likovi.
What petey said + sad doradujemo statse i pripremamo tutorial za iste.
Takoder, marljivost se nagraduje, tako da bi svim voljnima igranja bilo dobro da se potrude oko rp'anja/radenja biosa.
Izvorno postao W3DR4N
Takoder, ja i strajker cemo se potruditi da vam pomognemo oko prevodenja/lektoriranja istih. Al nadam se da nece biti onih koji su apsolutno nepismeni za engleski.
Izvorno postao W3DR4N
Izgleda zanimljivo, ak ste lobodni, ebo i mene.
Može, može, računajte na mene.
e ovako, dosadno mi je za poludit pa ako vam treba pomoc oko icega, npr questova nekakvih il sta vec, samo recite pls da si necim zaokupim um, i bez brige necu plakat ako odbijete moje prijedloge, samo da si malo stavim mozak na pasu
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Budući da si željan posla dobiti ćeš PP sa zadatkom.
"O, words are poor receipts for what time hath stole away."
- John Clare, Remembrances
Sir, yes Sir!
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Izvorno postao croat1gamer
Lektorska služba radi od dana kada započne RP, ako nismo u uredu tajnica će preuzeti vaš zahtjev.
"O, words are poor receipts for what time hath stole away."
- John Clare, Remembrances
Upravo pregledavam, Luka. Stay tooned!
BTW, unakažen - mangled, disfigured. Koristi Google Translate za pojedine riječi, dobro dođe.
"O, words are poor receipts for what time hath stole away."
- John Clare, Remembrances
necu jos dugo online bit, no bez zurbe, kad nece markec postat u tribes igri pa da gazda mozes
update napravit
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hahaha, ucjena ucjena....aaaaahhhh na sta je spao ovaj forum "sigh"...
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what if the cause is unholy? as this one is? (prema markecu barem )Izvorno postao sickpetey
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i poslati ju na markeca da ga natjera da posta....
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[center:1sphi60b]RASE:[/center:1sphi60b]
[center:1sphi60b]Humans[/center:1sphi60b]
[center:1sphi60b][/center:1sphi60b]
Humans are the most expansive race in the world, they came after the wars of elves and dwarves and easily outnumber all of the elder races. Human lands, taking up most of the known world are in constant quarrel with one another.
For humans are the last experiment, the imperfect ones.
It is discutable if these imperfections made them the greatest race yet, or susceptible to Chaos. For they are the hands and limbs of Chaos, they are the tools of the Chaos gods, easily swayed onto the path leading to Chaos. The more notable of human kingodms are The Empire, Brettonia, Araby and the kingdoms to the far east. Often is among the elder races spoken of mistrust in humans, and their lack of competence.
But one thing is for sure, humanity is writing its own greatest chapter.
Explorers, soldiers, farmers, hunters, engineers, adventurers and sailors, humans are all this and so much more. Quick to learn beacuse of their keen minds and unbridled intellect. Adaptable to every situation, humans survive staring in the eye of the greatest dangers. But, alas, sorrow wreaths the tale of the son of man for their minds are easy to break, upon sustained torture their minds shatter like cold glass, they fall into dark madness and start to hear Chaos beckoning them in its infernal embrace. This is how most men are turned to Chaos; they hear its call in times of madness, vulnerability and disdain.
Humans think of themsleves as perfect, but little do they know they are born as a mad, damaged, volatile and imperfect experiment whos sanity depends on their grasp of reality...
The EmpireS
[center:1sphi60b][/center:1sphi60b]
Years of imperial victories on countless battlefields have made blades and guns the favorite weapons of imperial soliders, and especially of the Empires nobility. Lower ranked soldiers, use a scale of other weapons such as polearms, axes and other bladed things. A great emphasis in almost all of the training grounds across the empire is put on hand to hand combat, thus soldiers learn how to fight a opponent with a weapon using only his hands, hopefully placing a critical blow rendering the target unconscious.
The Mages and the wizards in the Empire spend, obviously, less time with weapons, and more time learning learning spells and eluding pogroms and witch hunters. They focus on developing so called street-smarts need for survival.
You see, the practice of magic is illegal and ever-watchful witch hunters keep a close eye on individuals with unusual behavior.
Racial Powers:
-Duelist- A long tradition of duels and competitive fight makes you very proficient with swords and guns. +3Firearms/long blades +1 agility/intelligence.
-Ulric's Maul*- Special infantry training techniques grant you a permanent boost of +5 polearms/Warhammers/Great Axes +1 strength but also make a toll on your agility of -1
-Hunted*- Running from pogroms and witch hunters have made you streetwise - +4 intelligence
-Nuln Infantry- Years of serving as part of the Nuln Infantry have made you better wtih some weapon types +5 spears/firearms but also more slower -2 agility.
-Heart of Reikland- Hailing from Reikland, you have trained with blades all your life - +2 strength +2 great blades
-Sigmars Blow- A strong blow into a strategic place on the target, rendering the opponent unconscious for a turn (Effect 100% better if wielding axe/mace)
(ako je character mag, onda umjesto Ulric's Maul ide Hunted)*
Brettonia
[center:1sphi60b][/center:1sphi60b]
Brettonians were always known throughout the lands for their powerful, quick and keen minds. Quick to learn the place logic has in life, but they utilise logic the same way they do crafts of sneaking and quick movement - with perfection!
For generations Brettonian peasants are known for their strong legs and running capabilities; quick, light footed soldiers, they excel at utilising the bow to their ultimate goal of absolute mastery.
State Law demands that every peasant boy is supposed to train with the longbow when he comes of age. Other peasants, although not as numerous as their archers, enter melee combat with pikes which they either use in hand to hand combat or for protection and entrenchment. They have a special tactic where they raise spikes around their forces and camps in battles.
Many horsemen died impaled on the cold iron and wood in battle with Brettonian army, because they underestimated the poor, dirty peasant army that places its faith in its king and cold iron.
Racial Powers:
-Heart of Lions- Due to the belief into their king, Brettonian courage is renewed and they fight with a new zeal. You gain +4 willpower
-Runaway Peasant- Outrunning your feudal master is quite a feat, your strong legs and ability to hide give you +4 agility
-Brettonian Bowman- Years of experience and training with a longbow makes you deadly with it, you gain +5 in your (Cross)bow skill
-Peasants Vow- All Brettonian knaves pledge to their king and feudal master a lifetime of servitude, you gain +4 endurance.
-Stakes at Hand- Grab a large pike placing it in front of you in hope of the charging assailant will not be able to stop in time. The Pike is gone upon Movement, and its placing lasts one turn.
Kislev
[center:1sphi60b][/center:1sphi60b]
Kislev was founded only few years ago and since then only war was upon the land and its people. By the lead of Gospodars Kislevites drove of the inhabitating Ungols and made their home in their land. After the founding of town of Kislev and Praag Gospodars maniged to force Ungols to accept their rule.
People of Kislev are a mix and many of them are Ungols, Ropsmenn or men that came with Gospodars, and because of that ethnical fights often burst out. But when the threat of raiding Chaos invaders comes they all stand united and are ready to protect their lands as brothers.
Because the people of new-founded Kislev are so different it's consequential that their soldiers are much different from each other too. While Kossars are fierce soldiers that fight on foot with any weapon with exceptional skill, Ungor horse archers and Winged Lancers of Gospodars are simply death on horseback.
Kislev is a harsh land, and harsh lands bring harsh people to life, and even if they arent the most jolly or friendly people, when battle starts you will be lucky if you are on their side.
Racial Powers:
-Former Kossar- A few years in the kossars have made proficient with some weapons. +2 (Cross)Bows, +2 Axes/Maces
-Ungol Tribesman- Your skill with crossbows, and lack of endurance can be traced to your Ungol roots. +6 (Cross)Bows, -2 Endurance
-Born in a Saddle- As all Kislevites, you are skilled in saddle as others are on their feet. Lesser penalty when mounted.
-Border Guard- Standing guard on the cold northern borders in solitude, has made you exepcionally keen. +2 spear, +3 endurance,-1 charisma.
-Ursun's Protection- You are trully blessed, Child of The North, for Ursun watches over you. Evades 1 killing blow.
"O, words are poor receipts for what time hath stole away."
- John Clare, Remembrances
EUGH!
Pogresne racialse si stavio (as in- sadrze pogresne iznose).
Izvorno postao W3DR4N
ja sam dobio fajl od strikera s tocno ovim podacima
samo sam prepisivo :/
Sensei replied, what is your woman?
Is she just a container for the child...
This great, pink matter
Cotton candy Majin Buu....