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Tema: The Banner Saga

  1. #1

    The Banner Saga



    Od bivših BioWare devova koji su nedavno napustili tim dolazi TBS RPG igra o vikinzima.
    http://stoicstudio.com/

    http://indierpgs.com/2012/02/the-banner ... interview/
    http://www.indiegamemag.com/a-moment-wi ... ull-indie/
    Role-playing meets turn-based strategy, wrapped into an adventure mini-series about vikings.

    Travel through stunning landscapes straight out of an animated film as your party escapes what could be the end of everything. Battle painstakingly hand-animated foes in strategic, turn-based combat. Make decisions with real consequences in conversations with people you’ll actually care about.

    The Banner Saga is a mature game aimed at gamers who appreciate art, story and strategy.

  2. #2
    Senior Member You have been warned
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    Re: The Banner Saga

    Intredasting.
    (╯°□°)╯︵ ┻━┻

    Relaxation.mp3

  3. #3

    Re: The Banner Saga

    Trailer i još malo informacija.
    http://www.rockpapershotgun.com/2012/02 ... nner-saga/
    According to the accompanying info, “Players take control of a large cast of dynamic characters as they make their attempt to survive what could be the end of everything.” It seems it’s a battle to destroy enemies from the past, as the time goes a bit screwy while the world falls apart. Says Stoic’s creative director, Alex Thomas,

  4. #4
    Administrator You have been warned W3DR4N's Avatar
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    Moja je kuća na kraju sela, tu zorom dođem, a odem s noći, pa pijem vina crna i bijela...
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    Re: The Banner Saga

    Kul, ekipa pljuje po Skyrimu, a igra ovakva smeća.

  5. #5

    Re: The Banner Saga


    "They don't think it be like it is, but it do." Oscar Gamble

  6. #6

    Re: The Banner Saga

    Pridružili su se Kickstarter projektu za $100k.
    http://www.kickstarter.com/projects/sto ... anner-saga
    Not another generic fantasy:SDrawing heavily from Norse culture while creating its own identity and mythology, The Banner Saga takes a low-fantasy approach to viking themes. Giants: yes. Horned helmets: no.

    Strategic combat:SRecruit a large roster of unique characters throughout the story, each with different abilities that interact in combat in a deeply tactical way and personalities of their own. The Banner Saga harkens back to classic turn-based gameplay with a strong emphasis on tactics over brute force and endless grinding.

    Travel across gorgeous landscapes:SThe choices you make as events arise have a huge affect on how the story plays out- who survives, who dies, and what's worth saving. Add people to your caravan as you travel, or lose them when tough decisions arise. You're not just fighting to save nameless strangers, you're fighting for your neighbors, your family and your way of life. We want you to care what happens to them.

    An emphasis on story: Your choices in dialogue and throughout the game truly affect the story and the people around you. A mature story for adults means forming relationships and making tough decisions; not sex, violence and swearing.

    Play online:SThough the single-player campaign is our focus, The Banner Saga provides a deep multiplayer game; build a unique party of characters and battle friends and enemies in multiplayer combat. Upgrade your party over time and devise new strategies.

    Risk in gameplay: A lot of modern games play it safe- you know you'll defeat the evil and save the day. In The Banner Saga you can't take anything for granted. We want it to feel like a good tv mini-series; the world doesn't revolve around you, it's about how you deal with change.

  7. #7

    Re: The Banner Saga

    Intervju na Codexu. Jedan dev čak i posta dodatne odgovore u temi. Svatko tko spominje King of Dragon Pass mora biti kulan lik.
    http://www.rpgcodex.net/content.php?id=8040
    AT: Absolutely. Our travel mode, as mentioned before, is where events happen. Much like King of Dragon Pass, the people you pick up in your caravan as you travel are not just warriors but peasants and clansmen and just a wide range of society. As you travel they'll react to things in different ways. There may be strife within the caravan that you have to deal with, and making one decisions may bite you in the ass later. For example, a certain family may make a demand that the rest of the caravan is against. If you deny them, a few days later they may run off with supplies overnight. If you acknowledge them it may turn into a string of events that are much more costly. We're thinking of travel mode as a moving village. They're not just commodities, they act like real people and that's what I've always loved so much about KoDP.

  8. #8

    Re: The Banner Saga

    Uspjeli su skupiti preko $700k tako da ćemo imati orkestralnu glazbu i customizable gradove za MP.
    http://www.kickstarter.com/projects/sto ... sts/211587
    Like we mentioned in the last update (but regrettably failed to mention in the video), the player-owned cities are part of the multiplayer game and don't affect the single-player story, which is about staying on the move to escape doom. As the multiplayer is largely about building a huge roster of characters, forming teams and fighting other parties in battle, building your own headquarters is a perfect fit, and something we've always been excited about. Both of these scenarios take place at the same time in the game and will make perfect sense within the context of the story when you see it!

  9. #9

    Re: The Banner Saga

    Ova igra mi se svidja, al zapravo ne znam zasto, buduci da nisam skroz siguran o cemu ce se u igri raditi i kako ce se to igrati. Cudan osjecaj. O_o

  10. #10

    Re: The Banner Saga

    Prvi konkretni screen iz igre. Navodno iz tutoriala pa zato ima manju grid "arenu".



  11. #11

    Re: The Banner Saga

    Igra će imati MP segment koji će izaći prije same igre i biti će besplatan. Preview ispod. Može.
    http://www.destructoid.com/preview-the- ... 5135.phtml
    Okay, let’s keep this simple because it’s not going to stay that way for long. You form a team of six members, chosen from 16 classes, and try to survive against your opponent’s six combatants. That’s the game at its core. But, gosh, if it doesn’t feel that simple when you have your hand on the clicker. Players of strategy role-playing games will be familiar with the move restriction, player initiation that dictates the turn of each party member, and post-match leveling ability. However, facing (à la Final Fantasy Tactics) doesn’t factor into combat. You better compose your team wisely because they will become your greatest asset, whether you level them through renown points earned from defeating enemy troops or purchased for money online. Stoic will not lock players out of content through the pay model. Instead, paying will only get you to where you were going to anyway more quickly.

  12. #12

    Re: The Banner Saga

    RPS je testirao MP segment igre.
    http://www.rockpapershotgun.com/2012/09 ... ltiplayer/
    I must admit to initially being worried that Banner Saga – with its silky smooth Disney-style visuals making raucously passionate love to my eyeballs – was just a pretty face. Playing it, though, pretty much obliterated that fear. If Stoic can maintain this standard of quality, it could have something really special on its hands – a mixture of ocean-like tactical depth and frantic mid-match pacing that feels impressively different. I’ve got high hopes, anyway, and November’s right around the corner. Winter is coming. But, you know, hopefully in a good way.

  13. #13

    Re: The Banner Saga

    Plz budi na steamu sa nekom realnom i dobrom cijenom.
    PLZ PLZ PLZ

    Arby očekujem od tebe novosti

  14. #14

    Re: The Banner Saga

    Božićni updejt. Looking good.


  15. #15

    Re: The Banner Saga

    Besplatni MP dio igre, Factions, je dignut na Steam.Trebalo bi biti igrivo non-backerima danas ili sutra ovisno o vremenskoj zoni/odgodama/itd.
    http://store.steampowered.com/app/219340

    Live je.


  16. #16

    Re: The Banner Saga

    Izvještaj trenutnog stanja igre. Izlazi ove godine.
    http://www.kickstarter.com/projects/sto ... sts/529873
    Here's a list of things we've implemented since the last update:

    World travel. Final art, with animated particles like blowing snow, birds, etc.

    Close travel. Final art for a variety of close locations all hooked up as intended in the engine.

    Randomized camp scenes. The player can camp at any point during travel, generating a randomized scene so that no two campsites look the same along the way. In camp the player can manage their units, rest, view the map and talk to allies. All of these systems are hooked up and working.

    Custom combat boards. Final art for the unique combat boards used in part 1. These unique boards are used for key parts of the story, and they'll look special when you come to them.

    Randomized combat boards. You'll often get into incidental fights along the way, usually due to choice you made during travel. These non-story-based fights randomly generate combat boards from a library of pieces that are mixed in matched to make standard fights have some variety.

    The caravan. The traveling caravan now has final art in both world and close travel, growing and shrinking depending on how many people are in your caravan.

    War. When you run across enemies in great numbers you go into "war" mode, a tactical decision where you choose how to approach a large-scale battle. This system has been hooked up with final art.

    Travel HUD. The travel gui at the top of the screen is now fully functional. It tracks all your stats as you travel and the art changes as things like morale improve or degrade. The days cycle and count down and the other various buttons are all hooked up.

    Conversation cameras. The portraits and camera movement for conversation are all finalized. When writing dialogue I can now choose which cameras to use to show characters that are talking. Their names and dialogue are also functional.

    Conversation portraits. We have over 16 playable characters in the saga, and several more NPCs on top of this. All of these portraits are complete and hooked up in the game.

    Conversation backgrounds. When jumping into conversation, the game pulls from a library of images, mixing and matching pieces to create background images that don't repeat.

    Dialogue. Part one of the game now has final dialogue, both in conversation and for events that happen throughout the part. In addition, all the variables are hooked up to this dialogue so that the decisions you make actually function within the game.

    Combat characters. We have many new characters that have not been seen before, and animation is finished for them.

    Combat enemies. The dredge are nearly complete, but several are already in the game. We have begun the process of balancing them for single player combat.

    Combat AI. Computer enemies now function, making smart decisions about what action to take. If you've played Factions you know the combat can get pretty complex. We will be working to improve AI until the game ships but at this time it is completely functional (and fun!)

    Dynamic music. Austin Wintory has been doing excellent work on the score, but he's just as interested in making it emotionally engaging. Combat now takes into account your actions and dynamically generates music to match that. Certain actions in combat (first kill, winning, losing, etc) now seamlessly cue different music to emphasize this. He'll be doing an update about this in the future.

    Travel score. Austin has also drawn up a lot of the music for traveling through the game. It's gorgeous!

    Misc. There are tons of little things that go into putting this all together. We have transitions in place, titles screens, match resolution showing how many fighters you've lost, that sort of thing.

  17. #17
    Senior Member Small step for mankind vex's Avatar
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    Re: The Banner Saga

    Čekaj, što onda stoji na Steamu trenutno ako igra još nije gotova?

  18. #18

    Re: The Banner Saga

    MP dio igre.

  19. #19

    Re: The Banner Saga

    Šteta što je premalo SRPG fanova na forumu, nisam još nikako bacio igru.

  20. #20

    Re: The Banner Saga

    Aj budem ju ja skinuo kasnije pa da probamo?

  21. #21

    Re: The Banner Saga

    Naravno. Pohvatamo se na Steamu.

  22. #22

    Re: The Banner Saga

    Imam blagi osjećaj da ću žestoko failati u igri

  23. #23

    Re: The Banner Saga

    ARCHER DUELZ.
    Dobro, bili smo jedan za jedan. Tempirani promašaji na obje strane.

  24. #24

    Re: The Banner Saga

    Kako se bliži prvi izlazak počeli su i dojmovi sa raznih stranica, RPS se istaknuo i dobio odgovor od developera.
    http://www.rockpapershotgun.com/2013/12 ... nner-saga/


  25. #25
    Moderator Fight fire with fire Deadwalker's Avatar
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    Re: The Banner Saga

    Igram i ja taj preview.
    Budem sažeo dojmove kada nakupim još malo satnice, inače za sada vgg.
    "Death smiles at us all. All a man can do is smile back."


  26. #26
    Senior Member My way or the highway Hexfire's Avatar
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    Re: The Banner Saga

    = Citat = Izvorno postao Deadwalker
    Igram i ja taj preview.
    Budem sažeo dojmove kada nakupim još malo satnice, inače za sada vgg.
    Iako si suhoparno objektivan, moram priznati da me tvoja najava na HCL-u dosta "nahajpala" na ovaj naslov. Zvuči obećavajuće, a čak mi ni cijena ne izgleda previsoka. Vidjet ćemo za tri tjedna dal je tako.

  27. #27
    Moderator Fight fire with fire Deadwalker's Avatar
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    Re: The Banner Saga

    Koncept obećava, treba vidjeti kako će se sve odigrati do kraja. Al u svakom slučaju mnogo bolja "winter atmosferičnost" opcija od jednog Skyrima.
    "Death smiles at us all. All a man can do is smile back."


  28. #28

    Re: The Banner Saga

    Dobro je, bar nisi linkao na HCL.
    Zadnji uredio Arbiter of Change : 15-01-2014 u 13:03

  29. #29
    Senior Member Master Blaster Feanor's Avatar
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    Evo odigrah koja 3 sata, i igra je blago rečeno 'jebena'. Igra je super izbalansirana, ne mislim sad točno na combat, na njemu bi se dalo poraditi (iako je i ovako jeben), nego mislim na pacing koji je predobar, malo šetanja, malo donošenja odluka malo combata, pa taman kad ti dosadi predivno nacrtan backgroundi i likovi, radnja se prebaci na drugi party koji opet ima svoje neke druge probleme, drugačije taktike prilikom combata i drugačije background-e.

    Priča je zanimljiva, ima tu mish-masha svega, LOTR-a, SoIAF-a, Dragon Age-a, FF-a, no nije naporno, naprotiv sve to daje neku pretpoznatiljivost u cijelom tom novom nepoznatom svijetu, tako da se ne osjecas skroz izgubljen. Mapa je nešto presavršeno, svaki i najmanji gradic ili selo, rijeka, more, planina ili battleground je klikabilan i daje neku informaciju, legendu ili opis mjesta.

    Nasrecu zasad nisam naletio na romanse, iako je moguce da se izrodi nesto mislim da ce biti dosta suptilno i nenaporno tako da mi i nece smetati. Na kraju krajeva sve te odluke koje donosiš u bilokojem pogledu nisu u smislu taj i taj ti sada više vjeruje (+1), nego se direktno odražavaju na 3 resursa, moral, vojsku ili hranu ili nedajbože smrt nekog od heroja.

    Save-ova nema, ako si napravio neku lošu odluku moraš se nositi s posljedicom, što je super daje neku dozu važnosti odlukama koje donosiš makar nemožeš znati što te dugoročno čeka. U svakom slučaju veselim se daljnjem nastavku igranja.

    Na grafiku i glazbu mislim da netreba trositi rijeci svatko moze upaliti video na Youtube-u, dovoljno je reci da je grafika predivna i rukom crtana u maniri ranijih disnijevih filmova, a glazba je savršena u svojoj jednostavnosti i stvaranju atmosfere ledene zemlje opustošene ratom.
    Look at us. Everything is backwards; everything is upside down. Doctors destroy health, lawyers destroy justice, universities destroy knowledge, governments destroy freedom, the major media destroy information and religions destroy spirituality

  30. #30
    Moderator Fight fire with fire Deadwalker's Avatar
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    Nema glupavih romansi, ovo nešto što ima, skroz je suptilno. Rula inače igra, moja jedina zamjerka ide prema nedostatku šarenije postave neprijatelja. Uglavnom se cijelo vrijeme boriš s nekoliko tipova dredgeova pa pred kraj postane lagano zamorno. Al' ništa strašno, dobro je sve to skupa tempirano tak da je igra čista uživancija. Za mene nekakva 9-ka.
    "Death smiles at us all. All a man can do is smile back."


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