Neću novi
Novi topik koji, gle čuda, radi!
Eo Flanderu, uživaj.
Ako fixaju stari lako se merga.
May our only occupation be not having a job, and may the only cocktails that we make be molotov!Izvorno postao Neven <R>
Onda nemoj cmizdrit kujo lol
May our only occupation be not having a job, and may the only cocktails that we make be molotov!Izvorno postao Neven <R>
Hejteri su sabotirali d3 topic zato što je bio jedan od najuspješnijih, ako ne i najuspješniji, topic u povijesti PC PLAY foruma.
The fools, the fools, the fools, They have left us our Fenian dead, And while Ireland holds these graves, Ireland unfree shall never be at peace!
RAPALJE - wat zullen we drinken
A dobro pa pišite ovdje pa će neki mod na kraju mergeat teme i gg.
Možda je sam Blizzard sabotirao temu da ponovno usmjeri pažnju na igru za kojom je zadnje vrijeme palo zanimanje.
The fools, the fools, the fools, They have left us our Fenian dead, And while Ireland holds these graves, Ireland unfree shall never be at peace!
RAPALJE - wat zullen we drinken
no dobro bilo kako bilo, neznam dal pratite Diablo Fans stranicu, ali dnevno iskopaju zanimljive podatke o ekspanziji
http://www.diablofans.com/news/2115-new ... s-changes/
npr.
novi UI
nova težina : Torment
famozni "Loot Runs" su preimenovani u Nephalem Rifts
brdo novi passivnih i aktivnih skillova za sve klase
iskreno veoma se jako radujem Blizzconu, jerbo sve ove promijene su kao da dobivamo novu igru lol
Jesu li to oni povukli jednu liniju i nazvali nov UI.
Konzole, treba olaksat
May our only occupation be not having a job, and may the only cocktails that we make be molotov!Izvorno postao Neven <R>
sad ćemo 5 puta moć preć igricu s istim charom.
Mislim da će torment biti gori od najtežeg nivoa. Baš se veselim ekspanziji, čim bude preorder odma kupujem.
"Extinction is the rule. Survival is the exception." - Carl Sagan
Hmm da nove ikone dobivamo. Ekipa se žalila da su ikone itema previše WoW-aste i šarene/cartoonish i odmah su to išli mijenjati.
Meni osobno stare ikone su ok, više me smeta što se svaki char tehnički izgleda kao demon sa high lvl opremom.
What the fuck are you trying to say?Mislim da će torment biti gori od najtežeg nivoa.
Enivej slažem se sa Hexom, koji će nam kurac i ovako je igra preduga za grindanje...
To nije novi UI to je Enhanced UI Nemam ništa protiv, dapače sviđa mi se...
NOOOOOOOOOOOO! (Barb OP!)DiabloWiki.com - Marauder's RageMarauder's Rage : Increase damage bonus to 15%. (Damange down from 30%
Al stvarno mi nije jasno čemu nova težina kad su i sami rekli da su pogriješili što su uveli čak 4 težine. Eventualno ako će neke maknuti. Problem sa Infernom je bio što su ga igrali svi (iako je Blizz nekom logikom mislio da će samo hardcore ekipa igrati inferno), pa wajnali da je preteško i Blizz ga nerfao. Sad ak stave težinu koja je veća od Inferna, a opet daje određene beneficije u odnosu na Inferno, opet će svi htjeti to igrati i wajnat će ako bude preteško...
Veselim se Crusaderu i novom Actu koji je po mom ukusu bar što se settinga tiče.
I veselim se ukidanju AH-a, igra je gotovo uništena zbog toga.
I veselim se Lootu 2.0.
Sve ovo ostalo mi i nije toliko bitno, sigurno će mac ljudi rejđat čim počnu brljavit po skillovima i mjenjat brojke, al to tako nema smisla, najbolje samo igrati i boli te k.
dakle evo nam Mystica, koji je u originalu bio izbačen
http://us.battle.net/d3/en/blog/1133785 ... 10-24-2013
baš je misterij.
nikome ništa nije jasno.
oh well.
#paperplatoongoonz
http://www.diablofans.com/news/2153-ros ... -settings/
BlizzCon sljedeći tjedan, a i stiže nam RoS beta soon...
Za 2 sata pocinje blizzcon, ofišli.
|| Intel® Core™ i5-4570 @ 3.2 GHz || nVIDIA GeForce GTX260 || ASUS H87m Plus MBO || 2x4GB Corsair Vengeance @ 1600 MHz || OCZ ZT 750 Fully Modular PSU ||
Paragon system... fuck yes...
Lijepo smo vidjeli čemu služi mapa, ali nebi bilo loše da pomoću nje možemo prelaziti u druge aktove.
Btw. openin ceremony je free pa možete gledati...evo, već im je promaklo u uvertiri da je Warlords of Draenor nova WoW ekspanzija.
O Adventure modu.
http://us.battle.net/d3/en/blog/1151651 ... -11-8-2013
n Adventure Mode, the majority of these story-driven elements have been removed and all waypoints have been unlocked, allowing players the freedom to explore and play the game however they like—even across all Acts. The world itself is your battlefield. Go anywhere, slay anything!
These modes can be accessed at any time, and you're welcome to switch between them whenever you please. In addition, we've unlocked all difficulty levels, giving you even more control over your in-game experience. Don't want to play through the story four times on each of your characters? Done. Looking to farm in Adventure Mode at one difficulty, then switch over to Campaign Mode at a different difficulty? You've got it.
Evo nekolicina stvari c/p saDiablo III Balkan foruma.
Promjene u težini:
"In Reaper of Souls, the game difficulty settings have been updated to Easy, Normal, Hard, Torment, Demonic and Apocalypse. Similar to the way the tiered settings and Monster Power work in Diablo III, higher difficulty levels present more powerful enemies who will potentially reward players with more powerful loot! Unlike the previous tiered difficulty system, though, players are not required to defeat the game on a lower setting in order to unlock a higher difficulty setting. These settings can be selected at any time, for both Campaign Mode and Adventure Mode, making it more convenient than ever to find the level of challenge that’s right for you!"
Paragon promjene:
We’ve made three significant changes to the Paragon system:
There is no cap on Paragon levels. Players can now earn as many Paragon levels as they please.
Paragon levels are now account-wide per game type. Normal characters on an account will share a Paragon level. Similarly, all Hardcore characters on an account will share a Paragon level. Any Paragon experience you gain on your Normal or Hardcore characters will contribute to your account’s “Normal Paragon level” or “Hardcore Paragon level.”
Players will now earn Paragon Points each time they level up. These points can then be spent to boost up various stats in four different categories: Core Stats, Offensive, Defensive, and Adventure. All characters on your account have their own version of the allocated points, which can be reallocated at any time.
These changes are intended to be released as part of a pre-expansion patchSand will be made available to all players.
Na lvl-u 70 se otključava četvrti slot za passive.
Adventure mode will unlock the entire game and player will have access to everything at any time
All the waypoints for all Acts are unlocked
The sub-features are Bounties and Nephalem Rifts
Bounties make you hunt monsters all over Sanctuary
Nephalem Rifts is all about randomization. Example Act III and Act IV creatures are fighting you in Whimsyshire
Nephalem Rifts have random weather.SFor example you can see Caldeum at night.
Bounties
Bounties will take you through all bosses, events, side-dungeons. You need to hunt monsters anywhere in
25 Random bounties at the start of the game. You can still do everything else, but the Bounties are a nice bonus.
Bounty types:
Kill a boss
Complete an event
Kill a Unique monster
Clear a dungeon
All Unique monsters for Bounties will be found around the world, instead of their usual places in the game
Bounties reward gold and experience and a Rift Keystone
Nephalem Rifts
Loot Runs are now Nephalem Rifts
Everything is random and from all Acts - terrain, monsters, bosses
Monster density is very random
1-10 level dungeons
You can start in the Cathedral, to a Zoltun Kulle dungeon, to an exterior area
There will be random buffs in Nephalem Rifts
Bosses are random and their powers and abilities will be randomized
New Monsters and Behaviors
Summoner - defiles the ground under it and raises ghosts
Death Maiden - cutting heads off Westmarsh defenders
Punisher - heavy shock trooper, smashing enemies with his massive fists
Boggit - the Fallen equivalent in Bloodmarsh
Bogan Trapper - bigger cousin of Boggit
Brute - biggest of the Bogg family
Scarab Swarm - crawls out of everywhere and overwhelms the player. The player can also through them, instead of get stuck
Monsters live very short lives, so it's important that it's clear what they do when you see them
Skeleton Archers need to turn around and run in order to avoid dying. Instead they now backup without turning their back
Brutes throw Boggits on the field and then charge the player
Terrorbat picks up Boggits, bites them and they turn to Brutes. In turn, Brutes spawn Boggits and bats can pick the new Boggits
Realm Walkers spawn monsters from other realms. When it dies it overloads and explodes. He looses control of the portal, which the player can then enter and see the realm the monsters were spawning from
Trapper Tower - monsters are up on a tower and they shoot at the player and throw traps. When the tower dies the monsters die in their own traps
Exorcist -- he charges himself with electricity and shoots the player with lightning
Westmarch Hound - treats the player with a chew toy. Grabs him in its mouth and chews him up
If the hound kills the player it "marks" him as its territory
Pandemonium
Pandemonium is the Eternal Battlefield where Angels and Demons fight their conflicts. It constantly changes inhabitants
Pandemonium is the end zone and end of humanity - if Maltael succeeds
There were a lot of different early concepts of the zone (which you'll be able to see once we upload pictures!)
It's very dark and otherwordly
Features ancient angel architecture
Malthael's domain is in Pandemonium
Level Design
Fully randomizedSexteriors for Pandemonium
Direction and flow are completely random in both Campaign and Adventure mode
Battles Frozen in Time are places where the player can see old battles... Frozen in Time
There are traps all over the place left from Demons and Angels