= Citat = Izvorno postao Hexfire
Evo nekolicina stvari c/p saDiablo III Balkan foruma.


Promjene u težini:
"In Reaper of Souls, the game difficulty settings have been updated to Easy, Normal, Hard, Torment, Demonic and Apocalypse. Similar to the way the tiered settings and Monster Power work in Diablo III, higher difficulty levels present more powerful enemies who will potentially reward players with more powerful loot! Unlike the previous tiered difficulty system, though, players are not required to defeat the game on a lower setting in order to unlock a higher difficulty setting. These settings can be selected at any time, for both Campaign Mode and Adventure Mode, making it more convenient than ever to find the level of challenge that’s right for you!"


Paragon promjene:
We’ve made three significant changes to the Paragon system:
There is no cap on Paragon levels. Players can now earn as many Paragon levels as they please.
Paragon levels are now account-wide per game type. Normal characters on an account will share a Paragon level. Similarly, all Hardcore characters on an account will share a Paragon level. Any Paragon experience you gain on your Normal or Hardcore characters will contribute to your account’s “Normal Paragon level” or “Hardcore Paragon level.”
Players will now earn Paragon Points each time they level up. These points can then be spent to boost up various stats in four different categories: Core Stats, Offensive, Defensive, and Adventure. All characters on your account have their own version of the allocated points, which can be reallocated at any time.
These changes are intended to be released as part of a pre-expansion patchSand will be made available to all players.


Na lvl-u 70 se otključava četvrti slot za passive.


Adventure mode will unlock the entire game and player will have access to everything at any time
All the waypoints for all Acts are unlocked
The sub-features are Bounties and Nephalem Rifts
Bounties make you hunt monsters all over Sanctuary
Nephalem Rifts is all about randomization. Example Act III and Act IV creatures are fighting you in Whimsyshire
Nephalem Rifts have random weather.SFor example you can see Caldeum at night.


Bounties
Bounties will take you through all bosses, events, side-dungeons. You need to hunt monsters anywhere in
25 Random bounties at the start of the game. You can still do everything else, but the Bounties are a nice bonus.
Bounty types:
Kill a boss
Complete an event
Kill a Unique monster
Clear a dungeon
All Unique monsters for Bounties will be found around the world, instead of their usual places in the game
Bounties reward gold and experience and a Rift Keystone



Nephalem Rifts
Loot Runs are now Nephalem Rifts
Everything is random and from all Acts - terrain, monsters, bosses
Monster density is very random
1-10 level dungeons
You can start in the Cathedral, to a Zoltun Kulle dungeon, to an exterior area
There will be random buffs in Nephalem Rifts
Bosses are random and their powers and abilities will be randomized
New Monsters and Behaviors
Summoner - defiles the ground under it and raises ghosts
Death Maiden - cutting heads off Westmarsh defenders
Punisher - heavy shock trooper, smashing enemies with his massive fists
Boggit - the Fallen equivalent in Bloodmarsh
Bogan Trapper - bigger cousin of Boggit
Brute - biggest of the Bogg family
Scarab Swarm - crawls out of everywhere and overwhelms the player. The player can also through them, instead of get stuck
Monsters live very short lives, so it's important that it's clear what they do when you see them
Skeleton Archers need to turn around and run in order to avoid dying. Instead they now backup without turning their back
Brutes throw Boggits on the field and then charge the player
Terrorbat picks up Boggits, bites them and they turn to Brutes. In turn, Brutes spawn Boggits and bats can pick the new Boggits
Realm Walkers spawn monsters from other realms. When it dies it overloads and explodes. He looses control of the portal, which the player can then enter and see the realm the monsters were spawning from
Trapper Tower - monsters are up on a tower and they shoot at the player and throw traps. When the tower dies the monsters die in their own traps
Exorcist -- he charges himself with electricity and shoots the player with lightning
Westmarch Hound - treats the player with a chew toy. Grabs him in its mouth and chews him up
If the hound kills the player it "marks" him as its territory


Pandemonium
Pandemonium is the Eternal Battlefield where Angels and Demons fight their conflicts. It constantly changes inhabitants
Pandemonium is the end zone and end of humanity - if Maltael succeeds
There were a lot of different early concepts of the zone (which you'll be able to see once we upload pictures!)
It's very dark and otherwordly
Features ancient angel architecture
Malthael's domain is in Pandemonium


Level Design
Fully randomizedSexteriors for Pandemonium
Direction and flow are completely random in both Campaign and Adventure mode
Battles Frozen in Time are places where the player can see old battles... Frozen in Time
There are traps all over the place left from Demons and Angels


Fuck yes na sve! (Najbolja igra u univerzumu buraz )

Napokon pasivni četvrti slot na 70. lvl-u. Nema više kompromisa, ima da igram svog lika onako kako sam ga ja zamislio.

Btw, čini mi se da su pretjerali sa količinom težine. Zbilja se nadam da je zadnja težina onda čisti mazohizam. (Pa makar se igralo u četvero sa najboljom mogučom opremom.)