Vedrane kakav je Sherlock
sve serlok igre posle silver earringa su sranje i tako ce i ostati dok god ih frogwares pravi. poredjenje s telltaleovim igrama je neumesno
I have a cunning plan...
Slažem se. Novi Sherlock je jeben, a Telltale oduvijek radi neigriva i zamorna smeća.
Ovo je ok lik za Souls igre, i kaže da valja.
Čini se jako dobro i da bi moglo ispuniti sva moja očekivanja (koja su velika).
I neću govoriti gluposti da je ovo neka 'igrica' za popuniti vrijeme do Bloodbornea. O ne. Ovome se veselim gotovo jednako kao i Bloodborneu.
Jedini problem je što još nemam uređaj na kojem bi igru odigrao kad dođe. Ali vrlo vjerojatno će biti prva igra za taj uređaj.
Neki dan sam slučajno pročitao da je Dark Souls bio inspiracija pa me instant zaintrigiralo. U videu sve izgleda jako dobro, naravno treba pričekati prve recenzije da se vidi valja li i ostatak. Dobro je što su healing pokupili od prvog Dark Soulsa, a ne od ovog novijeg izroda.
Izgleda ok ovo, jedino mi se baš nesviđa taj WoW/Warhammer art dizajn i megaman laser kao jedina ranged opcija koliko sam skužio. Ostalo poput npr. težine nemogu komentirat dok ne odigram.
http://www.pcgamer.com/lords-of-the-fallen-review/
Navodno neoptimizirani drek s konstantnim crashanjem, i ono najgore čega sam se bojao, prelagano što pobija čitav trud oko kvalitetnog combat sustava. ALI, navodno dolazi day one patch od 5 GB, i prelagano je s warrior klasom i korištenjem onog ranged gauntleta, a nijedno od tog mi nije bilo u planu tako da ima nade.
Oni su samo dali nižu ocjenu od drugih sajtova, ali sve ostale zamjerke su prisutne kod svih drugih...
I zato bi se sajtovi tribali libit ocjena. Zamisli tu ocjena 58, na nekom 85, a komentari na igru isti rofl.
http://www.rockpapershotgun.com/2014...w/#more-245283
Evo RPS nema ocjenu, i ispada iznimno prosječna igra koja nemože ni držat svijeću Soulsima, as expected.
"Overall, though, the combat and particularly the bosses end up underwhelming. The combat may have its own character, but it also features several noticeable compromises in execution. Problems have simply been fixed in a quick-and-dirty manner – for example, spacing. Let’s say you’re fighting an enemy and deliberately keeping it at a range where a swing won’t hit you. It will swing and magically zoom a few feet forward while doing so in order to make that blow connect. The hitboxes on enemy weapons are highly questionable, particularly with horizontal swings. And with the second boss, he’d sometimes stop moving and then hit me out of nowhere with an invisible attack. The latter might be fixed in a patch, but don’t hold your breath about the others."
"It all adds up to a combat system that’s great in theory but in reality feels terribly average. This superficiality extends across LotF. While the visuals are impressive technically, for example, it would be remiss of me not to point out that the aesthetic stinks. This is generic fantasy with a heavy dash of Diablo III, all smoking red eyes and ridiculous shoulderpads, and its pus-monsters and demon-knights and fat fire-throwers just lack any subtlety in their design. A brief digression encapsulates this: in Dark Souls there’s an undead dragon, and this is how its designer Masunori Waganai described the design process:
“When I was drawing the Undead Dragon I submitted a design draft that depicted a dragon swarming with maggots and other gross things. [Director Hidetaka] Miyazaki handed it back to me saying ‘This isn’t dignified. Don’t rely on the gross factor to portray an undead dragon. Can’t you instead try to convey the deep sorrow of a magnificent beast doomed to a slow and possibly endless descent into ruin?’”
Lords of the Fallen doesn’t have an undead dragon, that I’ve seen anyway, but if it did the thing would be swarming with maggots. "
Bleh, preskače se ovo.
RPS imaju dobre recenzije, a možda se čoviku ne skida koliko već gigabajta za probat igru, a možda nema ni novaca, hehe.
Zato jer imam već dovoljno igri na lageru za odigrat, ovo možda probam jednom kad se popatcha, sad očito nema smisla.