Izvještaj iz bete. Drago mi je da GW2 ima dobar utjecaj na druge.
http://www.wildstar-online.com/en/news/ ... e_beta.php
SSo, what is this change? Well, it comprises two major shifts in design:

We are going to remove numerical quest objectives from the game (i.e. "Kill X Vinds" and "Collect X Sentient Veggies") and instead introduce a "quest completion bar." For kill quests, this bar will increment the player’s quest progress in relation to the amount of XP earned. For other quests, this bar will simply increment in set amounts for each completed interaction. This helps improve the system in the following ways:

By basing quest completion off XP gains, players can now choose to go after larger targets or smaller targets and earn quest progress appropriate for those choices. While killing harder things is slower, you will earn more quest progress for it. Those who prefer to fight easy things will kill faster, but progress more slowly for it.

This approach also helps groups stay on target for leveling progression. Even though groups will destroy creatures much faster, they will need to kill more in order for each player to earn the credit needed to complete the quest objective.