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Tema: Total War: Rome II + Caesar in Gaul

  1. #1
    Senior Member Master Blaster
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    Total War: Rome II + Caesar in Gaul

    Slučajno je izletio teaser za Rome 2 TW od par stranih časopisa, ali i PC Gamera koji je najveći fan Total War serijala, a pogotovo Rome-a.
    Uskoro dolazi i video te službena potvrda developera, odnosno CA.
    Izgleda da su molitve fanova uslišene i napokon nam se vraća najlegendarnija strategija svih vremena.

    Par izletjelih sličica:





    http://www.twcenter.net/forums/forumdisplay.php?f=331

    Uskoro više informacija...
    [center:1qx20gpn][/center:1qx20gpn]

  2. #2

    Re: Total War: Rome II

    OH SNAP.
    http://www.rockpapershotgun.com/2012/07 ... 2-preview/
    So that’s the drama: Total War at its biggest to date, land and sea fused together into seamless assaults, and a return to CA’s most diverse and exoticism-friendly setting. What about details? Well, Total War: Rome II is the follow-up to Shogun II and its add-on Fall of the Samurai, so primarily the plan is to take the techniques that were there focused on a relatively small time and place into something much broader. You can play the campaign from the off as any of the nations on Rome II’s map, that mass choice of cultures and combat styles that Rome’s wannabe empire and its enemies comprised – each with their own tech trees, content and internal conflict. The campaign map will be bigger still than Rome 1′s, with all I can glean of the new territories to be explored/conquered being that the game will be “going further East” in addition to containing all the countries and sates of the first the game.

  3. #3
    Senior Member Master Blaster
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    Re: Total War: Rome II

    According to their site:
    http://www.videogamer.com/pc/rome_ii_to ... ailed.html

    Here are some details:
    SEGA and Creative Assembly have lifted the lid on Rome II: Total War, showing an impressive 15 minute demo revolving around Roman efforts to reduce Carthage to rubble. The headline new features are a redesigned graphics engine, a greater sense of scale and a stylish new cinematic unit camera.
    During the presentation, Creative Assembly walked us through plenty of details about what Rome II intends to offer when it's released in late 2013, and lead designer James Russell spoke about the game's intentions.
    Shogun 2 was set in narrow geographical areas, with limited sets of units - a comparatively small scale to what's being intended with Rome II. It was designed with a focus on game systems, such as engine polishing and improvements to unit pathing.
    With that in place, Rome II is going big - it's bigger than Rome 1 in geographical scale.
    The game's key design vision is in taking players from a macro to micro scale, such as jumping from a campaign map to a single unit.
    Despite that focus, Rome II is still attempting to make its macro scale bigger - we're guessing the senate will play a large part of that, but Creative Assembly won't say just yet.
    As you rise through the ranks, your success will attract less-than-favourable responses from some of your friends. You will almost definitely get betrayed. There's "more human-level drama on the campaign map" in Rome II.
    The bigger campaign map has "hundreds" of regions to move your units around, but the game buckets them into provinces to make management easier. The idea is to have you thinking about armies and legions rather than fiddling around with individual units.
    Ultimately, the game will allow you to decide whether to favour the republic or become Rome's dictator.
    The game's cameras have been redesigned. You can now lock the camera to single units. In this mode it functions like a sort of documentary cam, shaking while the unit walks – it's "a soldier's eye view" according to Creative Assembly.
    The demonstration takes place with a scenario set during the Third Punic War, which took place during 149BC to 146BC. The scenario here is the Siege of Carthage.
    Rome II: Total War features a new graphics engine, which features particle and deferred lighting.
    The game can now combine naval and land battles into the same conflict, including naval invasions: in this demo a Roman ship lands on the coast of Carthage.
    Naval units now have more than one ship per unit.
    Though expected, we see catapults and ballistae being put to good use.
    The demo has a big focus on Roman siege towers, and the snap-to unit camera takes the view of the game inside the siege tower itself.
    Conflicts take place over much bigger environments - much of Carthage has been recreated in the demo. To accommodate this extra scale, the game now features a top-down tactical map.
    There are multiple ways to capture cities. Walls can be reduced to rubble after they've sustained enough damage, for instance. It's designed to create cat-and-mouse gameplay: "You're not just sitting in the plaza once the walls are breached trying to defend that one area"
    There's a real oomph when units engage, with walls of shields colliding.
    The new graphics engine can show some impressive fidelity for a game of this scale. We can clearly see that Cathage's walls have graffiti.
    Buildings crumble in the background as Carthage deploys its war elephants and the demo ends.
    The unit camera has been designed so the game feels like it's "almost Saving Private Ryan at the beaches".
    Each unit has its own facial animations, and leaders bark out a stream of orders throughout. each confrontation.
    Units react to things, such as their colleagues being slaughtered - the idea is that these aren't idenikit clone armies anymore.
    Oh happy days!

    So, with the announcement of TWR2 (i still prefer R2TW, lol) i thought it would be good to have a thread that lists all the new features that are confirmed and/or hinted at/rumoured to be included.


    So first up is, imo, the most important feature is a NEW ENGINE! WarScape was great for graphics but it felt "choked" when trying to make Campaigns as deep as the original TW titles.

    New 3rd person view - CA talk about being able to place the camera directly over the shoulder of a single unit and gain his perception of battle.

    New "tactical view" - CA talk about a tactical view that allows players to zoom the camera out to a top-down, kilometer-square overview where units are represented by simplified icons. Commanding individual cohorts effectively from this perspective won’t be possible, but it should make getting your bearings easier and reduce the amount of time you spend squinting at the mini-map

    Return of Coastal Artillery - A feature added in FotS, the video CA have released to mags and stuff shows Briremes pounding Carthage walls.

    Beach Landings - "Beach landings are a confirmed feature, according to lead battle designer Jamie Ferguson, and there’s room for other non-traditional openings as well."

    Reworked Siege dynamics - "Carthage is nonetheless still a stronghold, and a huge one at that, filled with multiple roads, hills, towering structures and multiple capture points. The canny general can plot the most efficient/least defended/most defensible path through Rome II’s cities, not simply rush for the central square – no more ‘headshotting’ cities, as CA put it."

    Elephants Return - The units we all love to hate (unless your commanding them) have made an appearance already. Wonder if flaming pigs will return also?

    Extended "east" Campaign Map - "The campaign map will be bigger still than Rome 1′s, with all I can glean of the new territories to be explored/conquered being that the game will be “going further East” in addition to containing all the countries and sates of the first the game."

    Branching Storyline triggers - "The map will also be scattered with invisible, branching storyline triggers which demand consequence-laden choices and dilemmas beyond the merely military regardless of which nation/state/tribe/faction you play as."

    Hero/Veteran units on the Campaign Map - One of the better features brought to TW by S2TW, the Veteran system seems to be coming from MP side of things to the SP - "It also means those legions, being more enduring, generate their own history – gaining new traits and perks as they win or lose great battles, their behaviour and abilities reflecting their experiences to date. " Legions are basically your stacks. Now, instead of "this stack needs some archers" and putting some units together, CA wants you to connect with all your units and think " This legion is depleted, move another legion up to assist".

    No more Spiderman wall climbers? - Siege Towers are confirmed, nothing on battering rams or underground thingies (name escapes me now) from RTW, but the fact siege engines are included would suggest soldiers being able to climb the walls by hand will no longer happen? I think ladders have been mentioned as well!

    What Factions? - "Gauls and Germanic tribes to the North, the ever threatening Carthaginians and Egyptians to the South and assorted Parthians, Dacians, Cappadocians and more to the East. And other Romans." In one feature the editor briefly mentions Nations/States/Tribes/Factions - could these be the different groups they fall in? Greek state? Germanic Tribes? Roman State? One tech tree and roster (with one or 2 unique units) for each type maybe?

    Improved AI - Heard it before? Well hear it again! More staff employed who work on AI, and a link between Campaign Map AI and diplomacy AI. These are the quotes from James Russel - "By combining these systems we’ll hopefully be able to give the player some warning about these things, so you might be able to spy on the AI, and see it thinking about double crossing, building up forces about to attack you. Because these systems are integrated we can explain to the player not just the stuff to do with diplomatic relations, but also give you a reason. It’s not just it won’t do a trade agreement because you’re -83 diplomacy, but because strategically, it wants that region of yours and therefore it’s just not going to make a trade agreement with you. And it makes it more human, so that there’s real thinking going on behind it.”
    The AI nations will also have there own "personalities" - "We acknowledge that AI is a key part of making the world believable and fun to play. We also want to make them more human and personality-driven; for example, those guys are vengeful, so you don’t want to piss them off because they’ll kick you back, whereas another AI might be more realpolitik and look at the bigger picture.”

    Realm Divide returns? - "...more given that Russell hints at something similar to Fall of the Samurai’s Realm Divide mechanic for the Roman factions - Empire or Republic seems like a likely choice."

    How many historic characters? - Well, confirmed so far ingame is Scipio Aemilianus, however CA staff have admitted to mocapping for Caeser and Cleopatra and the republican hero Tiberius Gracchus.

    New Region/Province system on Campaign Map - “We want to take steps to reduce some of the management burden. So, for instant, we have a province system where you’ve got several regions making up one province. That means you have all the benefits of extending that map and making it huge, increasing the area for you to conquer with your armies, but at the same time you don’t have hundreds of regions to manage with your tax and development.”
    The way they’re going to work is to have one ‘capital’ region at the centre of more agricultural and production-focused areas. Now, when invading a region, you can choose what you want to deny your opponent, rather than charging blindly at your opponent. The ultimate goal is to prevent the endless run of sieges of previous Total War games, and hopefully encourage more fighting in the open countryside."
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  4. #4
    Administrator You have been warned W3DR4N's Avatar
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    Re: Total War: Rome II

    Total War je već kroz zadnjih nekoliko nastavaka naporan i forsan.

  5. #5
    Moderator Fight fire with fire Deadwalker's Avatar
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    Re: Total War: Rome II

    Kaže osoba koja igra strategije svake prijestupne (ako i tada).
    "Death smiles at us all. All a man can do is smile back."


  6. #6
    Moderator Fight fire with fire sickpetey's Avatar
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    Re: Total War: Rome II

    Ak ne bude Scynthie, bit cu ljut.

  7. #7
    Senior Member Small step for mankind
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    Re: Total War: Rome II

    Sam da ne budu Rimljani opet OP u smislu da postoje tri rimske države.

  8. #8
    Senior Member Fight fire with fire Xero's Avatar
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    Re: Total War: Rome II

    Zove se Rome s razlogom. Nećete valjda barbare igrat?

  9. #9
    Moderator Fight fire with fire sickpetey's Avatar
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    Re: Total War: Rome II

    Pravi muskarci igraju barbare. I ne volim talijane.

  10. #10
    Senior Member Fight fire with fire Xero's Avatar
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    Re: Total War: Rome II

    Talijani su pičke Rimljani su jebači.

  11. #11
    Senior Member Master Blaster
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    Re: Total War: Rome II

    Kažu da će mapa biti veća od Rome 1, da će biti više igrivih nacija, da će svaka nacija biti igriva, da će biti velike kulturološke, vojne i strateške razlike među njima.
    Nadam se da je to istina.
    [center:1qx20gpn][/center:1qx20gpn]

  12. #12
    Senior Member Respawned sorcerer
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    Re: Total War: Rome II

    S<3

  13. #13
    Senior Member Master Blaster
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    Re: Total War: Rome II

    [center:1qx20gpn][/center:1qx20gpn]

  14. #14
    Moderator Fight fire with fire sickpetey's Avatar
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    Re: Total War: Rome II

    Izgleda kao trailer za seriju a ne RTS igru.

  15. #15
    Senior Member You have been warned Maloki's Avatar
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    Re: Total War: Rome II

    Total War će opet donjeti revoluciju u strategijama, ovaj put uvođenjem sex mini gamea.

  16. #16
    Senior Member Master Blaster
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    Re: Total War: Rome II

    Igra je još kako kažu iz CA u alfa fazi, pa će u završnoj verziji jedinice, gradovi, okolina i sve ostalo imati puno više detalja nego na trenutnim slikama.


    [center:1qx20gpn][/center:1qx20gpn]

  17. #17
    Senior Member Giant leap for forum
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    Re: Total War: Rome II

    Možda opsade napokon ne budu clusterfuck.

  18. #18
    Senior Member Giant leap for forum
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    Re: Total War: Rome II

    Zašto sve izgleda tako...
    Brown & Bloom?
    Izgleda kao CoD Prije krista...
    Sensei replied, what is your woman?
    Is she just a container for the child...
    This great, pink matter
    Cotton candy Majin Buu....

  19. #19
    Senior Member Respawned sorcerer
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    Re: Total War: Rome II

    izgleda prejebeno

  20. #20

    Re: Total War: Rome II

    Poludim kad vidim ove slike! Ne sumnjam da će ovo biti revolucionarno ratovanje u RTS.

  21. #21
    Senior Member Giant leap for forum
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    Re: Total War: Rome II

    To su i za Empire govorili pa je sve ošlo u 3pm. Ako pathfinding dobro naprave za mene je gg.

  22. #22
    Moderator Fight fire with fire Deadwalker's Avatar
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    Re: Total War: Rome II

    Empire je bio problematičan zbog sasvim novog enginea. Napoleon je sve ono što je Empire trebao biti. Shogun 2 je već fantastičan, no problem je što setting baš ne leži svima. Rome 2 može jedino ispasti revolucionaran.
    "Death smiles at us all. All a man can do is smile back."


  23. #23
    Senior Member Giant leap for forum
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    Re: Total War: Rome II

    Od tih total warova koje si nabrojao nisam igrao Shoguna i Napoleona. U Empireu su me najviše smetali pathfinding bugovi i AI jedinica, ali i nacija na world mapi. Igrao sam kampanju oko 50 sati i situacija na mapi je bila katastrofa. Neprijatelj me napao samo 2-3 puta (uključujući opsadu glavnog grada s 2 unita pikemena), susjedne nacije nisu ratovale, vojnici su samo šetali gore-dolje po mapi, pirati mi nisu napadali nebranjene trgovačke brodove etc. (igrao sam na nekom većem difficultyju, ne sjećam se više - za razliku od Rome di te siluju ako ne vučeš prave poteze već u startu). Nisam se informirao o Napoleonu pa ne znam kolko je stvari ispravio.

    Ako je šogun tolko valjao onda to što kažeš - Rome2 može ispast revolucionaran.

  24. #24
    Moderator Fight fire with fire Deadwalker's Avatar
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    Re: Total War: Rome II

    Slažem se apsolutno sa svime što si rekao u vezi Empirea, no kažem, Napoleon je većinu problema ispravio. Shogun 2 ti je već na hardu poprilično izazovan, s time da svaki klan ima svoj obrazac ponašanja + uveliki zamršeniji diplomatski odnosi. Sve u svemu, protivnik ti je na razini, da ne spominjem kako mozes kompletni AI zamijeniti u MP-u s pravim igračima (što se tiče kampanje jel) te kako u svakoj bitki u SP kampanji mozes dopustiti da AI zamijeni ljudski protivnik. Izazovnosti nikako ne fali
    Ako sve to bude u Romeu 2 + još neke nadogradnje koje su obećali...As I said, revolucionaran naslov
    "Death smiles at us all. All a man can do is smile back."


  25. #25

    Re: Total War: Rome II

    Empire iskustvo ti drastično ovisi o tome KAD si točno igrao igru jer je nakon nekih otprilike 6-8 mjeseci od izlaska igra bila već prokleto dobro patchirana, premda mislim da su problemi bili više konceptualne prirode - većinom ranged borba jednostavno ne funkcionira dobro sa TW sistemom ili bar za sada nisu našli nikakvo riješenje tog problema. Napoleon je uveo veliku stvari da se jedinice više ne moraju SAVRŠENO poredati prije paljbe, među svim ostalim izmjenama, ali to nije taj Total War osjećaj.

    Mene u Rome 2 više brinu neke stvari koje CA nagovještava svojim double speak izjavama. Tipa da će upravljanje na strateškoj mapi biti pojednostavljeno jer će mijenjati kako provincije funkcioniraju jer ćeš imati više "dalekosežnu kontrolu umjesto dosadašnjeg microa", što god to značilo. Samo se nadam da se ne pretvori sve samo u borbe, a kampanja poglupi ili skroz automatizira. Možda sam paranoik.

  26. #26
    Moderator Fight fire with fire Deadwalker's Avatar
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    Re: Total War: Rome II

    Paranoik si
    Ne vjerujem da bi išli pojednostavljivati stratešku mapu nakon silnih RPG elemenata u Shogunu 2 i gomile microa.
    "Death smiles at us all. All a man can do is smile back."


  27. #27
    Senior Member Giant leap for forum
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    Re: Total War: Rome II

    Pa da, ono, postojala je i dosad opcija auto-managementa, pa tko je želio samo bitke mogao je tako igrati.

  28. #28
    Senior Member Master Blaster
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    Re: Total War: Rome II

    Nadam se da neće sjebat campaign mapu sa lošim region sistemom, jer baš volim uživati upravo na campaign mapi.
    Koliko znam, rekli su da će biti najviše regija do sada i da će mapa biti najveća do sada te će obuhvaćati područje sve do Indije (možda i dalje).
    Jedino što me plaši je što Rome 2 dobiva novi engine, pa da ne bude problem kao sa Empire-om.
    Ali rekli su da će ovo biti najoptimiziraniji TW do sada, da neće biti ništa zahtjevniji od Šoguna 2 i da će ga se moći bolje igrati na puno lošijim konfiguracijama nego do sada.

    Btw, evo još jedan filmić, uživajte.

    http://www.youtube.com/watch?feature=pl ... bucUzR0Ak#!
    [center:1qx20gpn][/center:1qx20gpn]

  29. #29

    Re: Total War: Rome II

    It's go time. HASTATI!


  30. #30
    Senior Member Master Blaster
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    Re: Total War: Rome II

    Savršeno
    [center:1qx20gpn][/center:1qx20gpn]

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