Poduži preview na RPS-u.
http://www.rockpapershotgun.com/2013/08 ... steland-2/
It’s here that you’re handed your first Ranger mission: investigate some seriously creepy radio signals that are clogging the airwaves all throughout your parched paradise of a homeland. Here, Fargo and co briefly demonstrate the ever-controversial keyword-based dialogue system. Now, when you mouse over a keyword, you actually get a readout of what your Ranger will say, thus preventing Commander Shepard/Cole Phelps-style rage explosions when you were just wondering where to find the little Scorpitron’s room. It still wasn’t the most elegant-looking solution ever, but it got the job done. Plus, inXile promised that most of the interface – admittedly rather clunky looking – was still placeholder. A few mock-ups of newer versions looked much cleaner.
....
Skills are everywhere in Wasteland 2. They are its protruding backbone, and you absolutely must choose them wisely. The system heavily ties into the extreme levels of reactivity and choice inXile is in the process of honing, on both micro and macro levels. For example, a traveling salesman needed assistance moving his merchandise out of a ditch. Brute force was the obvious solution, and it got us reduced prices for our troubles. Hurrah! But we also could’ve possibly talked him down to that price point – no miserable peasant labor involved – or dug deeper into a roster of 32 possible skill types for some other option. The only problem? All I saw were very early, fairly basic skills. inXile told me that things get markedly more interesting as time goes on, but that remains to be seen.
Jedva čekam ovo.
Hodanje je apsolutno grozno
Klize po terenu doslovno.
Ima tu još puno stvari za ispolirati, ali u globalu izgleda dosta dobro.
U jebote, planirani datum izlaska je za mjesec dana, nadam se da će to malo odgoditi.
Stream.
http://www.twitch.tv/zanaxal
Gledam malo.Izvorno postao whiskey
Through this fog they came along
Dark creatures singing a terrible song
Ima beta na sumnjivim stranicama, igra se vuče u 20-30 fpsa na HD7850 i FX-6300, nadam se da je to do bete, inače imamo kandidata za najgore optimiziranu igru ikad, s obzirom da je grafika na razini naslova od prije 5-6 godina.
Sigurno da ce se to popravit do izlaska.
Vani je!!!! Pripreme za no life event iduca dva tjedna
AG centar cist, dobrih 6-7 sati na jednoj mapi. Zanimljivo je da se Highpool mapa totalno promini ako odaberete AG centar šta totalno smrdi na ponovno igranje
Inace korisni skilovi za svaki aspirirajuci team rangera, lockpick, safecracking, perception, demolitons. Dobro je imat 2 melee lika sa sekundarnim oružjima, energy guns ili heavy guns. Sniper je dobar tek kasnije i onda rastura, assault rifles također. Small guns i brawling za puno napada u jednom turnu, uvik dobar izbor.
Moj tim:
Glavni lik karizmatik - assault rifles, energy guns, smart ass, perception, demolitions
Brawler pack mule - blunt weapons, heavy guns, brute force, hard ass
Sniper medic - sniper, surgeon, medic, safe cracking
Jack of all trades lik na kojem sejvam skill poene do momenta kad mi zatribaju. Za borbu energy guns i sniper, lock pick, electronics, weaponsmith
Zasad dobro ide i guštam u igri. Old school zabava
Mislim da smo gledali isti video. Brijem da igra nema nikakve veze sa kornjačama nego je lik možda sam ubacio portrete. Mislim ne znam, ja sam baš sad maloprije igrao i nema nindži
edit ovo
U highpool water centru mi se počeo pojavljivat nekakav čudni flickering efekt po ekranu, ko da sjene ili svjetlosne mape pucaju, i od tada mi se javlja svugdje Samo u Wastelandu, nije do grafičke.
Otkrio problem, nije do igre već mi je Catalyst control centeru Vsync bio forsan always on, očito je izazvalo neke konflikte. Inače se čini kao genijalna igretina, meni bolja i od novog Divinitya jer mi ovaj setting puno više paše. Jedina zamjerka koju navode i reviewovi je možda malo prejednostavan combat, što ne znači da je loš, daleko od toga, ali moglo je i bolje.
Kalifornija! Vec igram godinama i tek sad sam tamo
Jel to neka igra iz 1998.?
Iz 1988. Skoro si pogodio.
Valjda je mislio na zadnju godinu prije pojave konzolaškog šunda.