Izgleda da nam stiže nastavak igre koja je više-manje bila preteča Fallout serijalu, premda je trenutno tek u konceptualnoj fazi. Djelomično financiran Kickstarter projektom, čak je i NMA zainteresiran toliko da su sredili jedan solidan intervju.
http://www.nma-fallout.com/article.php?id=60856
Do you have any solid plans on what kind of engine to use, proprietary or otherwise, 2D or 3D?
We need to spend a bit more time investigating which engine we would use but it's unlikely to be an engine of our own. We need as much of the budget as possible to be spent on assets and design and not technology. Clearly this will be a top down game for the reasons I stated above. I would also like people to know that I am not personally going to take any salary from the money raised through Kickstarter. Those monies will be spent on only the team itself and any outside contractors we need to make the game.
Izvorno postao Praetorian the Wise
A bogati. Kolko to nisam vidio. Može, dajem pare.
Sensei replied, what is your woman?
Is she just a container for the child...
This great, pink matter
Cotton candy Majin Buu....
Ostalo još mjesec dana za doniranje, a već se nakupilo milijun dolara, vrlo ugodno iznenađenje.
Upravo dao 75$, dobit cu i pristup beti na Steamu
Jebemu ja bi uplatio al nemam karticu
War, war never changes.
Zar ti ne treba ono amazon sranje sto ne radi kod nas?Izvorno postao Kid A
Prebacio frendu iz USA, onda on na kickstarter. Koliko znam amazon payment kod nas jos ne radi
Sta Wasteland vec nema nastavak koji se zove Fountain of dreams ili tako nekako?
Липе цвату и у Србији!
Nisu Fargo & co radili kolko znam.
Izvorno postao Praetorian the Wise
Obsidian mozda na Wastelandu dvojci...
Random link.Obsidian lined up to co-develop Wasteland 2
Fallout: New Vegas developer Obsidian will co-develop RPG sequel Wasteland 2 as long as Brian Fargo and inXile Entertainment can raise $2.1 million on Kickstarter in the next 17 days.
Through this fog they came along
Dark creatures singing a terrible song
Awesum.
Izvorno postao Praetorian the Wise
Intervju s Chrisom Avelloneom na Rock, Paper, Shotgunu povodom skupljenih 2.1 milijuna za Wasteland Kickstarter.
Link.
Through this fog they came along
Dark creatures singing a terrible song
Zašto uživaju biti bez izdavača.
http://www.gamasutra.com/view/news/1681 ... lisher.php
"The great part about this game being funded by the fans is that I don't need to figure out how to get to a different audience," Fargo said. "I've had a lot of people ask me, 'Well, what will you do for the console crowd?' But it doesn't matter!"
He was quick to note, however, that InXile can't put complete faith in this fan feedback. Fargo said that while the backers have effectively taken the place of a traditional publisher, InXile isn't willing to give up any creative control.
Chris Avellone i Wasteland 1.
http://forums.obsidian.net/blog/1/entry ... -symphony/
So skills contributing to role-playing: As an example, when building my Wasteland party of four Rangers again, all I knew to start is I wanted a Brainiac, a Thief, a Jack of All Trades/Gunslinger as party leader, and a Melee Specialist because I like bashing the **** out of things with clubs, axes, and chainsaws. With those basics in mind, I went ahead and went through the Wasteland stat and skill set and built personalities formed by the random roll (although biased toward accepting characters with a high IQ, since IQ is a big “win” in Wasteland – and this should remind me to do a blog on how prevalence of usefulness of skills and abilities can ruin role-playing and a lack of balance can do the same) and also based on the skills that were provided to me and what points I put into them.
Temeljni W2 dokument koji sadržava njihove stavove i ideje.
https://docs.google.com/file/d/0BxMevjN ... 1&sle=true
RPGs haven’t kept pace with time - they've regressed and even worse, taken pride in less role-playing than before. Important elements have been lost over time, sacrificed to technology, art constraints, voice-over expenses, and multi-platform console constraints. Wasteland 2 has no such limitations, it brings these RPG elements back, takes them out of the attic, and makes them part of gameplay again.
Predobro je sve. Music for my ears kak se veli, al sad trebaju to isporučit
Prvi screenshot:
Ovo izgleda savršeno.
Липе цвату и у Србији!
Imajte na umu da je to neki mega rani screenshot bez shadera i nekih stvari
Ma da izgleda bolje, ne bi valjalo.
Wasteland 2 Recruits Planescape: Torment And Fallout 2 Veteran
Može^^Colin McComb, who has a long history in the world of video games working on titles like Planescape: Torment and Fallout 2, has been confirmed to be involved with the Wasteland 2.
Prvi poduži gameplay video
http://vimeo.com/59292662
I novi blog update
This first level you will see is one of the first areas you will encounter in the game. The agricultural center was also a part of Wasteland 1. It was an area that Chris Avellone had some affinity for and he did the design for the level. Also thanks goes out to Nathan Long, who provided this area’s clever writing. We had a chance to show Chris the level last week, and when we commented that it was coming together he said “not coming together … it has COME together.”
Je*eno savršeno. Na stranu briljantan gameplay, zvuk i dizajn okoline su
Pogledao video. Igra dobro napreduje.
Through this fog they came along
Dark creatures singing a terrible song