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Tema: Risen II: Dark Waters

  1. #1
    Senior Member Small step for mankind
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    Risen II: Dark Waters

    Svi se sjećaju prvog nastavka njemačkog developera Piranha Bytesa. Već prije par mjeseci je potvrđeno da izlazi i nastavak. Stoga ova igra zaslužuje novu temu, još i više nakon što je još par detalja otkriveno.

    Sljedeće izdanje njemačkog časopisa "Pc games" će ujedno donjeti (19. 2. 2011) i prve detaljnije službene informacije o igri. Za sada su informacije rijetke i neslužbene, ali se uskoro očekuje pritok novih. Za sada je iscurilo sljedeće:
    Stari composer više ne radi na igri, stoga će Risen 2 zvučati drugačije. Na forumima su također sastavili listu nepotvrđenih leakanih informacija:

    * it is not planned to provide a MOD kit => shade !
    * some very important modifications will be introduced, affecting virtually all the areas of the game => this is the standard marketing language, isn't ?
    * will be available on PC, XBOX and PS3
    * most (all ?) of the plot is already written
    * the world will be bigger
    * there will be more NPC friends
    * will still need teachers for learning (not like in Arcania)
    * will include mini-games
    * will use the "Motion Capture" technology
    * the inventory will still have infinity capacity
    * PB will have a new animated logo (do you remember the piranhas eating a poor cow ?)


  2. #2

  3. #3
    Senior Member Fight fire with fire Xero's Avatar
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    Re: Risen II

    Arr there be pirates fighting giant lizardman in this one matey!
    Baš me zanima kako će uklopit klasične fantasy elemente u piratski setting.

  4. #4

    Re: Risen II

    = Citat = Izvorno postao Xero
    Arr there be pirates fighting giant lizardman in this one matey!
    Baš me zanima kako će uklopit klasične fantasy elemente u intergalaktički setting.
    Umro sam.

    Inače, Risen 2. Zakon.
    Prvi je valjao i bio dobar neslužbeni Gothic pa se nadam da će nastaviti s tim jer PB izgleda i dalje zna što radi.

    Here a short summary of the PCGames article for my fellow gaffers:

    Story

    - you are again the same nameless heroes of Risen
    - he is now living in a small harbour village called "Caldera"
    - you are now wearing the Ocular of the inquisitor (story relation not known yet)
    - the game is now spread about multiple islands
    - there is still the inquisition located on one of the islands
    - ..... (more later)
    - the story is more complex and will have different consequences depending on your choices
    - you will meet familiar faces like Carlos, Gregorius Steelbeard,...


    Setting

    - pirate setting
    - its no longer on Farnga from Risen
    - you can travel to different islands by ship (if you can have an own ship is not known yet)
    - in the sea lives different sea monsters
    - it will also have an fast travel system on the islands
    - the islands will have different climate zones with different settings and monsters
    - guns,canons nad othe fire weapons in the game
    - there is still magic possible
    - new skills over trainer obtainable
    - should feel more realistic than Risen (for example chests who are empty or have rubble in it, but to every chest is a story)
    - the world is bigger as in Risen
    - side quests should be more complex than in Risen


    Graphic / Technic

    - animation is now motion captured
    - NPCs and monsters more detailed
    - bump mapping, realisitc relatime clouds instead of a skybox
    - more realisitc faces
    - no loading times ont he islands only by changing the island
    - NPCs talking with each other (for example you can hear a conversation between too NPCs when the treasurer leave his treasure)
    - every NPC has a daily routine like in Risen
    - in the night different mosnters than on the day like in Risen

    Monsters

    - there will be Gnomes again
    - minecrawler
    - some familiar and some completly new
    - also normal animals like apes,boars,...

  5. #5
    Senior Member Small step for mankind
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    Re: Risen II: Dark Waters

    Dođe mi da ponovno idem prelaziti Risen 1.

  6. #6
    Moderator Fight fire with fire sickpetey's Avatar
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    Re: Risen II: Dark Waters

    Pa finally vec sam se pito kad ce vise doci drugi nastavak.Vrijeme da ponovo potjeram svog ćelavca u borbu protiv titana.Steta sto nema customizacija lika al oke.Nego oce se importati savovi il?

  7. #7
    Administrator You have been warned W3DR4N's Avatar
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    Re: Risen II: Dark Waters

    Izgleda odlično i svježe. Prvi nastavak Risena je bio zbilja grozan, no ne treba zato otpisati i nasljednika.

  8. #8
    Senior Member Small step for mankind
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    Re: Risen II: Dark Waters

    Slažem se sa Vedranom, zato i jesam odigrao Risen već par puta.

    = Citat = Izvorno postao sickpetey
    Pa finally vec sam se pito kad ce vise doci drugi nastavak.Vrijeme da ponovo potjeram svog ćelavca u borbu protiv titana.Steta sto nema customizacija lika al oke.Nego oce se importati savovi il?
    Ne zna se, sumnjam da će biti toga.

  9. #9
    Senior Member Lord of The Fleas
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    Re: Risen II: Dark Waters

    = Citat = Izvorno postao W3DR4N
    Izgleda odlično i svježe. Prvi nastavak Risena je bio zbilja grozan, no ne treba zato otpisati i nasljednika.
    svaka igra piranha bytesa ima shit priču. tako će i risen 2

  10. #10
    Moderator My way or the highway Grim's Avatar
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    Re: Risen II: Dark Waters

    Ako atmosfera bude dobra kao u prvom dijelu, ja zadovoljan.
    "Fornicate and take drugs against the terrible strain of idiots who govern the world."
    - Albert Szent-Gyorgy

  11. #11
    Senior Member Small step for mankind
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    Re: Risen II: Dark Waters

    Malo detaljnije o igri:


    The setting is basically a pirate story. We have pirates, ships and firearms. Though Piranha Bytes emphasizes that they're trying to avoid cliché pirates (with parrots on their shoulder and stuff like that). They think more of "bandits sailing the seas", not "Pirates of the Caribbean". The game starts on the island of Caldera. Here, the last remnants of the Inquisition have gathered in the crystal fortress and are still trying to fight the Titans. Unfortunately, a bunch of sea monsters causes trouble and the ships which were supposed to bring important supplies get lost on the sea.

    We play the hero from Risen 1. However, he is now a broken and disillusioned person who turned to alcohol. A comparison is made to John McLane in "Die Hard 3". He wears an eye patch that hides the Inquisitor's ocular from Risen 1. The game starts with Carlos (known from Risen 1) who orders the hero to help deal with another wrecked ship on the shores of the island. Among the castaways, there's another old friend: Patty. She is still searching for her father and rumour has it that he found some way to sail the seas unharmed. They team up to find him.

    The world will be bigger than Risen 1 and split into several islands. This allows to easily realise different climates and landscapes (no need to smoothly blend from one landscape to the other). These islands are each a new loading zone (doberlec told me that they still use streaming in each zone, so it's kind of "worst of both worlds" ). How many islands there will be, how much they will differ from each other and how big they will be, remains a secret. You use ships to travel between the islands but it is unknown if this will just be a scripted point-to-point transport or if you can control and navigate your own vessel.

    Combat and magics system have been completely redone but no further details are given. Except that ranged combat is now done with rifles. The combat with them is governed by a skill just like archery in previous titles. You can also fire cannons at pre-defined points of the story.

    The characters are more detailed and will show basic facial expressions during conversations. The armour consists of individual sets of boots, gloves, hats, upper and lower clothing etc. The textures will be sharper and more individual. Animations are going to be more smoothly and detailed.

    The game concept will be basically an inversion of the one from Risen 1. In R1, you started with an relatively open world where you were left alone to explore, gain knowledge and get to know the world. After a while, the story gained more speed and you concentrated more and more on the main quest - until the very linear end. R2 starts relatively linear and leads the player. After a while, the world opens up and you can play more freely and gain more influence over events. The end game of R1 disappointed many players and by this method, PB tries to keep the game more interesting even in the later chapters.

    There will also be development cost reducers helpers like minimap, quest markers and other visual immersion breakers aids. The PC Games assumes that these can be disabled but apparently does not know for sure. Hence, it is also unclear whether a Risen 2 with removed training wheels will still be playable or whether the quest design will depend on the usage of these elements.
    Update: This appears to be a misunderstanding as Milad wrote in the German forum that there will be no minimap. Only a system similar to R1 where you can optionally activate quest markers on the normal map.

    Apropos quest design: It is said that it will be more logical and believable. They try to avoid quests which will send to across the entire world for some stupid delivery task and stuff like that. An example quest is from the third chapter in the city of Antigua. The player needs a cannon (for what purpose is not revealed). For that, he requires the help of an expert named Wilson. Wilson does not want to help the player because there's an embargo and he's afraid to break it and get into trouble. Now you have several options to resolve this. You can just bribe him with enough money to make the trouble seem worthwhile or you can talk to him. With the information revealed during this conversation you can either help him score with a woman (because he has not done so in a while) or you can help him retrieve a family heirloom. Both options then offer different solutions as well. For example, the current owner of the heirloom can be beaten up, bribed, offered a dual or you can steal the item.

    Another element is that eavesdropping will be rewarded. An example given is that you can hear two NPCs talking about a third one guarding a treasure. While the referred person seems to be very careful in general, you can also learn when exactly he'll leave his post. That makes it easy for you to get the stuff. Those who do not open eyes and ears when walking across the world will miss some quests and possible solutions.


    The final rating of the article's author reads: "Very good". But it's an exclusive preview, so that was to be expected.

  12. #12
    Senior Member You have been warned Maloki's Avatar
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    Re: Risen II: Dark Waters

    Nisam igrao Risen, nije me baš privukao.
    No Risen II mi izgleda zanimljivo, najviše zbog gusarskog settinga.

  13. #13
    Moderator No Mercy
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    Re: Risen II: Dark Waters

    Fak Jea!

    Odigrao Risen davnih dana, ekstra igra.
    Tako da se radujem i nastavku.

    Nadam se da neće biti gobavo zahtjevan.
    [centern4txjf6]
    We&#39;re gonna bring that back!
    HA HA HO HA HI HO
    HA HO HA HA HI HI

    [/centern4txjf6]

  14. #14
    Senior Member No Mercy
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    Re: Risen II: Dark Waters

    Također, Risen mi je bila odlična igra, pa se tako i veselim dvojci
    I haven't reported my missing credit card to the police because whoever stole it is spending less than my wife

  15. #15
    Senior Member Ninja hurdle
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    Re: Risen II: Dark Waters


  16. #16
    Senior Member Small step for mankind
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    Re: Risen II: Dark Waters

    Nove vijesti:

    S * the trailer will be soon released
    * the magic system make uses of Voodoo dolls
    * firearms replace bows and crossbows (i.e. no more bow, not crossbow)
    * there are probably no more two characters with the same face
    * the game was running smoothly on the high performance AlienWare machine used for the demo

  17. #17
    Moderator My way or the highway Grim's Avatar
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    Re: Risen II: Dark Waters

    Wait what, Voodoo dolls?
    "Fornicate and take drugs against the terrible strain of idiots who govern the world."
    - Albert Szent-Gyorgy

  18. #18
    Moderator No Mercy
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    Re: Risen II: Dark Waters

    Baš me zanima hoću li biti u mogućnosti sam sebe bockati.
    [centern4txjf6]
    We&#39;re gonna bring that back!
    HA HA HO HA HI HO
    HA HO HA HA HI HI

    [/centern4txjf6]

  19. #19
    Senior Member It lives by night
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    Re: Risen II: Dark Waters

    = Citat = Izvorno postao DJ Not Nice
    Baš me zanima hoću li biti u mogućnosti sam sebe bockati.
    s&m ?

  20. #20
    Moderator No Mercy
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    Re: Risen II: Dark Waters

    Pojašnjenje pliz : D
    [centern4txjf6]
    We&#39;re gonna bring that back!
    HA HA HO HA HI HO
    HA HO HA HA HI HI

    [/centern4txjf6]

  21. #21
    Moderator Fight fire with fire sickpetey's Avatar
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    Re: Risen II: Dark Waters

    Sam and Max maybe....anyway bas me zanima kakav ce biti firearms ..ono mage sa flintlock pistol

  22. #22
    Senior Member Small step for mankind
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    Re: Risen II: Dark Waters

    Nove informacije:
    * each island will be 1/3 to 2/3 the size of Faranga
    * fighting system will be similar to what we experienced in Risen 1 (and not easier !)
    * guns will offer more diversity than bow (e.g. several shoots)
    * play time is about 50% more than Risen 1 (estimate of 60 vs. 40 hours)
    * PC requirement: recommended configuration for Risen 1 will be able to run Risen 2
    * release je negdje krajem 2011. ili početkom 2012.
    Novi preview:
    http://www.digitaltrends.com/gaming/fir ... rk-waters/

  23. #23
    Moderator Fight fire with fire sickpetey's Avatar
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    Re: Risen II: Dark Waters

    Svidja mi se sto ce borba ostati teska kao i prije jer mi je zbog toga i bila special ...jeste da sam skoro 15 puta razvalio komp al feeling nakon ubijanja tezeg encountera je bio mnogo dobar

  24. #24
    Moderator No Mercy
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    Re: Risen II: Dark Waters

    Riječ.

    Samo da nema glupih strelica di mi se nalaze kvestovi i sve 5.
    [centern4txjf6]
    We&#39;re gonna bring that back!
    HA HA HO HA HI HO
    HA HO HA HA HI HI

    [/centern4txjf6]

  25. #25
    Senior Member Small step for mankind
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    Re: Risen II: Dark Waters


  26. #26
    Moderator Fight fire with fire sickpetey's Avatar
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    Re: Risen II: Dark Waters

    Like it very very much. Ovo "sjecat" ce se enventova mozda govori o importanju savova al whatever i svidja mi se sto je lik drugaciji (makar bi radje da mu mozemo mjenjati izgled) jer mi je celavac dosadio.
    A vidi se razlika vec iz jednog screena npr brod .
    Risen 1: mali jadni tuzni trade ship
    Risen 2: ogromni fancy looking battleship ^

    Dobro je sto malo realisticnije cine skakanje i samo da mi ne sjebu combat jer po tome mi se najvise svidjala sama igra.
    I nadam se da ce ostati oni govori trainera nakon sto bi kupio npr novi level alchemya/blacksmitha
    pa kad bi lik poceo objasnjavati kako da kovas ili radis nova oruzja/potione po meni je to bio vrlo zanimljiv i dobar dodatak.

    Jedva cekam ^^

  27. #27

    Re: Risen II: Dark Waters

    Screenovi sa demonstracijom lighting systema. Holy shinto.


  28. #28
    Moderator No Mercy
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    Re: Risen II: Dark Waters

    Blještavilo!
    [centern4txjf6]
    We&#39;re gonna bring that back!
    HA HA HO HA HI HO
    HA HO HA HA HI HI

    [/centern4txjf6]

  29. #29
    Moderator Fight fire with fire sickpetey's Avatar
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    Re: Risen II: Dark Waters

    DO WANT!!!one1

  30. #30
    Senior Member Fight fire with fire Windwalker's Avatar
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    Re: Risen II: Dark Waters

    Nisam prije htio ništa komentirati, do kad nisam počeo igrati jedinicu, koja mi je vjerojatno najljepša igra i u top10 RPGa, a nisam niti na polovici.

    A ovo izgleda još bolje.

    Vidim da je stil više gusarski, no možda bude pun pogodak.

    Ništa, Witcher2, Mass Effect3 i Risen2, Sveto Trojstvo (Skyrim više nije u igri).

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