Đizs, e, trebalo mi je vremena da se sjetim da je Rune ona prastara igra koja mi se na starom PC-u vrtila u 0.2 FPSaIzvorno postao Kenyi
Al osim Ragnara, tako izgledaju.. well.. prilično svi stereotipni nabrijani srednjovjekovni skandinavci
Đizs, e, trebalo mi je vremena da se sjetim da je Rune ona prastara igra koja mi se na starom PC-u vrtila u 0.2 FPSaIzvorno postao Kenyi
Al osim Ragnara, tako izgledaju.. well.. prilično svi stereotipni nabrijani srednjovjekovni skandinavci
Dva puta, ali svejedno
"Snow falls. Why worry where it goes. M'aiq thinks the snowflakes are pretty."
Hoce doci jos nesto uskoro.. neki gameplay filmic!!
blizzard... if you do not do anything about that color show, I'm gonna die... of sadness...
Nove informacije o Skyrimu ^_^
Izvor
1:08 - S KURCAAAAAA!!!
Enivejs, nije me bilo neš dugo jer se nisam mogo logirati a ne mogu ni sad već sam nekako preko IE-a ugl ko da je bitno, samo oć reć da sam propustio gameplay trailer kad je bio vamo stavljen i eto sad komentiram da sam više i iznenađen iako sam bio čisti skeptik
Jest da ima iz samog trailera nekoliko stvari koje bi odma mijenjo al šta ćeš, u svakom slučaju izgleda dobro
S KURCAAAAAAAAAAAAAAAAA!
hahahahahhaha, epic
Hahaha, pa da, garant ga zmaj vija po sata i onak kad mu dođe lik si konta prvo u sebi i onda na glas... "Ma daj ajde više skini mi seSS KURCAAAAAAAA!!!"
lol ovaj Skyrim će bit ko Albanija s tim krvnim osvetama
Izvorno postao Marvin OCX
Pa trebalo bi onako, da ima puno gradova, ali kad bi recimo počinio ubojstvo nasred grada, stanovnici bi to zapamtili zauvijek i ne bi te baš obožavali. Ali to je već previše valjda :/
E da Hrvatska ima tako dobre stražare...
Političar otvori usta, dođe Imperial Guard i "Stop right there criminal scum!! Lying on my watch, are you?"
The Official Xbox Magazine posted an interview with Todd Howard.
The interview contains no new information about Skyrim but does talk about Mr Howard's views about the Elder Scrolls series.
Mr Howard said that Bethesda game studios treats each game as a new game series rather than a group of sequels.
He said that his favourite game is the most recently released Bethesda game and ranks the other games in order that they were released.
Mr Howard also announced that the Unofficial Elder Scrolls Pages catalogued the lore better than Bethesda themselves had and that the developers often use it as a resource in their work.
More information is available at the OXM website.
Skyrim to return some of Morrowind's atmosphere
Todd Howard has admitted to the Official Xbox Magazine that attempts to make Oblivion feel more "welcoming" resulted in the loss of "the wonder of discovery" that characterised Morrowind.
"With Skyrim, we're trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it's at first familiar looking, but has its own unique culture and spin on it," said Mr Howard.
The province of Cyrodiil was previously described as a "jungle" in the lore but became a European countryside in the game.
Bethesda provided no lore explanation of why this change took place. Michael Kirkbride, creator of much of the lore for Morrowind and Oblivion eventually provided an unofficial explanation - that Tiber Septim had changed the jungle into what it is today by his power.
Sensei replied, what is your woman?
Is she just a container for the child...
This great, pink matter
Cotton candy Majin Buu....
Dovakhiin's have the power of Badass thus can do whatever they want ;D
To je neslužbeno objašnjenje, kad budu službenu vijest objavili smisliti će nešto bolje.
Tiber did it xD
Then a gypsy woman comes, says "There's one thing you should know;
I've just read your fortune, and you died five years ago. "
Malo novih informacija:
From Morrowind to Skyrim: how Bethesda built its latest gameworld
Zanimljivo mi izgleda ovaj novi character screen..
Osobno. preferirao bih nešto praktičnije za PC...
The Elder Scrolls V: Skyrim preview
Nije mi jasno zasto se svi zale na te strijele. Sa rangerom ubijam sa dvije strijele ogra, a maga sa jednom. Ja bi jos smanjio dmg, i ovako sam prejak.If you did a lot of running backwards in Oblivion, you probably played an archer. Bows felt good to fire in that game, but after level one they would never actually kill anyone in a single hit. So players made mods to address that, most notably Better Bows, tweaking all ranged weaponry to be more deadly without becoming entirely unbalanced.
Bethesda played those mods, and ate humble pie. Lethal archery works, and they couldn’t ignore it. So bows in Skyrim are balanced like sniper rifles – or more appropriately, like the Huntsman for Team Fortress 2’s Sniper class. One or two shots kill, but arrows are generally in short supply. It’s a more thoughtful and satisfying combat option for tricky situations, rather than a shot-spamming way of life.
Kad me skuze onda mi treba 5-6 strijela ovisno o protivniku. Trenuto sam prejak a najveci problem je u tome sto su svi monsteri više manje izolirani tako da je prelagano ubijati jednog po jednog.
Trebali bi biti u nekakvim skupinama, tako da cim jednog ubijem automatski bi ostali trebali traziti okolo da vide gdje sam. Uglavnom stealth je prejak.
Cilj je napraviti strijeljanje takvime da ako te ne vide, da budeš deadly. U drugu ruku, ako te vide, da ih ne uspiješ ubiti s dva udarca već da mroaš uzeti oštricu u ruke (što je i realistično: NITKO u svijetu se ne bori lukom i stirjelom tak oda trči unazad i puca ko iz pištolja)