Okej, čekat ćemo do sutra ujutro da se ostali jave pa ću vam napisat više detalja i sve što treba. Sad još nadopunjujem Fire spellove, večeras je prvi dio Fire Spellova garantirano gotov. Ak hoćete mogu vam i stavit ovdje sve skillove za par dana.
Dakle, ja sam rekao, ako me trebate tu sam, ne želim nekome tko želi RP-at, a nije mogo prije, zamjenit mjesto
Okej, čekat ćemo do sutra ujutro da se ostali jave pa ću vam napisat više detalja i sve što treba. Sad još nadopunjujem Fire spellove, večeras je prvi dio Fire Spellova garantirano gotov. Ak hoćete mogu vam i stavit ovdje sve skillove za par dana.
Svi smo mi Mirko.
A da mu pomognemo?
Još ne treba. Sad treba prvo osmisliti sve skillove i to, a brojeve ćemo zajedno rješit kad već toliko inzistirate
A da smo prije počeli imao bi puno više, ovako sam pola toga izbrisao i stao na pola puta novoga... ništa, jedan-dva dana čekanja, šta je to vama
Ali bez brige, praznici su što će reći da sam tu svaki dan i da radim na ovome. Uostalom, svrha nam je da se zabavimo i da poboljšamo mehaniku igre ako dođe do slijedeće epizode
Svi smo mi Mirko.
vec jesam na jednom brutal legend & bayoneta forumu j e bila takva neka igraIzvorno postao sickpetey
Imam samo jedan problem. Probability. Kako i čime da izračunam npr. 5% šanse za crit. hit?
Nešto ovdje gledam, spominje se d100 kockica a ja to nemam :S
Svi smo mi Mirko.
Jel imaš ikakve dnd kocke? trebaju ti dvije d10 kockice pa odlučiš da će lijeva bit desetice a desna jedinice.
Then a gypsy woman comes, says "There's one thing you should know;
I've just read your fortune, and you died five years ago. "
Moram vidit... sumnjam nekako, ali mogao bih se zaletit u Land of Magic pa kupit, nije problem.
Nego, malo sam razmišljao, mogli bi ovo pretvorit u story-driven RPG ali ne baš potpuno, dakle možete donosit neke manje odluke a hoće li utjecat na priču, vidjet ćemo. Borba je uvijek tu ofc.
Završio sam Fire spellove, skoro gotov sa Water/Ice. Isto tako razmišljam da buffer nema niti jedan element nego da je on zaseban "element" (mislim na buffove i spellove koji ne pripadaju pod nikoji element naveden).
Svi smo mi Mirko.
Pa ak nemaš kocke doma, ne moraš se mučit i trošit novce. Odi OvdjeSi u tablicu si unesi od kojeg do kojeg broja treba generirat, i to je to. mi ćemo ti vjerovat da nas nisi sje... ovaj da si se ponio časno xD
Then a gypsy woman comes, says "There's one thing you should know;
I've just read your fortune, and you died five years ago. "
Dakle, ako postoji 5% šanse za nešto, ja ću ubacit brojeve od 1 do 5?
I da, nisam baš pametan ujutro.
Svi smo mi Mirko.
Ma ne, ili ćeš ubacit od 1 do 20, ili od 1 do 100. Sad ak ti u 1-20 ispadne 20, znači da se dogodio crit, jer je to zadnjih 5 posto tog raspona brojeva. Ak ti u varijanti od 1 do 100 ispadne 96 i više, ti je isto to. Naravno, ne mora biti baš 20 i 96-100, može biti i 1 odnosno 1-5.
Then a gypsy woman comes, says "There's one thing you should know;
I've just read your fortune, and you died five years ago. "
Dakle to ide ovako:
Raspon brojeva: 1-20
Šansa za crit: 5%
Crit se događa kod slijedećih brojeva: 1, 20
?
Jel to zato što je broj dvadeset pet posto od sto?
Svi smo mi Mirko.
ja imam dvije one po 20 polja
Evo prvi stupanj skillova. Primjetite da nema nekih detalja poput mana cost itd. ali ćemo to zajedno sredit.
FIRE SPELLOVI
LVL 1. - Fire Blast - Deals 40 dmg (+10 on dmg every lvl)
LVL 2. - Fireball - Deals 70 dmg on main target and spreads 2 smaller fireballs on nearby enemies, each causing 10 dmg (+10 dmg on main fireball every lvl, +20 dmg on secondary fireballs every 10 lvls, +2 additional sec. fireballs when maxed)
LVL 3. - Unleashed Flame - Increase Fire dmg and resistance by 5% (+1% for every lvl) - PASSIVE PARTY BUFF
LVL 4. - Burning Staff - All attacks deal fire damage - PARTY BUFF
LVL 5. - Ferocious Flame Blast - Deals 300 dmg and doubles the effect of dmg buffs for this battle, consumes all mana.
LVL 6. - Burning Hounds - Can be casted ONLY against Nature type enemies. Summons 2 hounds, each one with the half of your stats (except health which is only 20% of your own), resets your mana pool to 0 making you unable to cast spells for a turn
LVL 7. - Rage - Increases your Fire dmg for 70% but also decreases your defense for 80%
LVL 8. - Torches Ablaze - Deals x dmg per turn (where x = amount of enemies x200) on a single target
LVL 9. - Flaming Absorber - "Defended" status is required. 50% of the dmg dealt to protecting shield inflicts dmg to your Defender, other 50% increases the next attack's dmg for 50%
WATER SPELLOVI
LVL 1. - Tide Blast - Deals 10 dmg and heals the caster for 10 HP (+10 dmg and +5 HP every lvl)
LVL 2. - Tide Shield - Summons Water Shield, decreasing the dmg of incoming attacks by 2% (Healing bonus added every lvl, +1% dmg decreased every 10 lvls)
LVL 3. - Cold Mastery - When upgraded to lvl 5, grants access to Ice spells
LVL 4. - Water Drain - Works only against Water type enemies. Drain 70% of HP from one enemy and convert it to Damager's attack dmg. Consumes half of your mana pool
LVL 5. - Cold Enhancing - Increases the effect of all Ice spells by 5% (+1% every 5 lvls) - PASSIVE PARTY BUFF
ICE SPELLOVI
LVL 1. - Freeze - Freezes the target, making it unable to attack next turn. Fire type enemies have 70% chance to resist
LVL 2. - Frost Shield - Defends your Damager and puts him in "Defended" mode. All the dmg inflicted to Damager is inflicted to Frost Shield instead (200/200 HP). (+20 Shield HP every lvl)
LVL 3. - Chilly Sphere - Increases defense of all party members by 15% - PARTY BUFF
LVL 4. - Hibernate - Freezes your Damager, making it unable to attack next turn, but also making him immune to dmg. Defense of Damager after he gets out of "Frozen" state is increased by 10%. Consumes half of your mana pool
LVL 5. - Blizzard - Deals 200 dmg to all enemies, 5% chance to freeze
LVL 9. - Absolute Zero - All party members immune to dmg next 4 turns. Consumes 90% of current mana from all party members.
WIND SPELLOVI
LVL 1. - Cold Winter Wind - Can be used only in combination with Tide Blast. Strong wind rages with water and rises to the sky, dealing 40 dmg to all enemies (+10 dmg every lvl)
LVL 2. - Disarm - Strong wind hits your opponent's weapon, making it unable to attack next turn. Enemy can still cast defensive spells.
LVL 3. - Hurricane - Inflicts 250 dmg to all enemies. Caster suffers from 20 dmg every turn in this battle. Cannot miss.
LVL 4. - Wind Essence - Increases Wind dmg by 10% and decreases Fire dmg by 20% - PARTY BUFF
LVL 5. - Cyclone Rage - Sacrifices all your mana and brings your HP to 10 points. Deals 500 dmg to all enemies. If some enemies die from the effect of Cyclone Rage, heal yourself for 10 HP.
LVL 6. - Storm - Fusion buff. When buffed on different elements (party members), brings out the different types of Storm.
LVL 7. - Fire Storm - Deals double dmg of current Fire Blast dmg on all enemies. Cannot miss.
LVL 8. - Ice Storm - Freezes every enemy. Consumes all the mana from all party members.
LVL 9. - Poison Storm - Everyone is poisoned. Poison on enemies lasts 3 turns, on allies 2.
POISON SPELLOVI
LVL 1. - Poison Cloud - Deals 20 dmg. Poisons the enemy for 10 dmg every turn. (+10 dmg every lvl, +10 poison dmg every 2 lvls)
LVL 2. - Weapon Poisoning - All attacks deal poison dmg (swords or daggers needed) - PARTY BUFF
LVL 3. - Weakening Poison - Poison one enemy. Other enemies won't be affected by poison, but their dmg is decreased by 10%
LVL 4. - Powerfeed - Increase Poison dmg by 5%, Damager's Health and Mana by 10%. - PARTY BUFF
BUFFER SPELLOVI
LVL 0. - Arcane Blast - Deals 10 dmg
LVL 0. - Mana Prison - Sacrifice half of your current mana in order to stop incoming attacks of one enemy. Shield lasts for 2 turns.
LVL 1. - Encouragement - Increases dmg by 10%
LVL 2. - Enstrengthment - Increases def by 10%
LVL 3. - Divine Sacrifice - Sacrifice half of your HP and give it to other party member. Can be used only once in battle.
LVL 4. - Exorcism Touch - Removes all negative effects from your Damager. If caused by Dark type enemies, heal Damager for 50 HP.
LVL 5. - Calm Sea - Water and Ice type enemies deal 50% less dmg. Lasts for a turn - PARTY BUFF
LVL 6. - Mutation - Changes the type of 1 enemy. Used only once in battle.
LVL 7. - Energy Drain - All the dmg Damager has taken is transferred to your Powerfeeder. When Powerfeeder's health drops below 50%, add 30% dmg to your Damager.
LVL 8. - Wind Enhancer - Increases the effect of different Storms:
- Enhanced Fire Storm - Deals triple dmg of current Fire Blast dmg on all enemies. Cannot miss.
- Enhanced Ice Storm - Freezes every enemy. Consumes 90% of mana from all party members.
- Enhanced Poison Storm - Everyone is poisoned. Posion on enemies lasts 3 turns, on allies 1.
LVL 9. - Power reviving - When Damager drops his mana to 0, sacrifices your mana and refills his.
Na engleskom je, lakše mi je nekako pisat tako kad igram godinama RPGove na engleskom. Enivjes, kao što vidite dosta ima skillova (ovo nisu svi) pa bi trebali malo brojeve odredit, da se ne desi situacija: spell 5000000 dmg, monster 400 HP.
Svi smo mi Mirko.
e imam ja neki program za radit rpg igrica ako os objavim na netu i dam vam link za download ?
lako se vara
U interesu mi je da bude zabavno stoga nema smisla varati. Uostalom većinom će vaše odluke utjecat, a šanse su drugo.
Ajde, komentirajte skillove, što da promjenimo, što da nerfamo/pojačamo.
Svi smo mi Mirko.
LVL 5. - Cold Enhancing - Increases the effect of all Ice spells by 5% (+1% every 5 lvls) - PASSIVE PARTY BUFF
pre slabo pojacava onda bar stavi da pojacava za 10 % i svaki lvl za jos 2%
^This.
Nego što se tiče toga, water spellovi su uglavnom prosjek, jerbo je Defenderu glavna zadaća "štititi", dakle pristupom na Ice spellove imaš i savršene napadačke i ombrambene spellove. Freeze je ono, totalno koristan.
Nego, još nešto.
Damager je ograničen na Fire. On ima samo jedan element ali kako je Fire totalno dmg element, bilo bi glupo stavljati ikoji drugi element da naruši balansu.
Powerfeeder ima Poison i Wind. To je zato jer Poison ima manje spellova koji nisu orijntirani na išta drugo pa je zato dodan i Wind. Međutim, razmišljam o tome da svi poisoni spellovi imaju po lvl razlike između.
E sad, vi odabirete ovo:
Buffer ima svoj zasebni element, Defender ima Ice.
Samo jedan može imat Wind ovaj stupanj.
Jerbo slijedeći stupanj dolazi Earth/Nature pa će lik bez dodatnog skilla imati Earth slijedeći stupanj spellova. E sad *hint alert* Nature ima healove, a healovi nisu napadački orijentirani...
Ajmo, ako primjetite još nešto čudno u skillovima javite.
Svi smo mi Mirko.
Pa nekak mi je ligično da ja i liječim i bufffam, pogotovo jer onda defender može štitit u isto vrijeme.
Then a gypsy woman comes, says "There's one thing you should know;
I've just read your fortune, and you died five years ago. "
Eto, onda smo to rješili, ti zasada ostaješ samo na buffanju. Osim ako se defender ne slaže, jel
Svi smo mi Mirko.
no.... ocemo li vise pocet