New Skins in the Store
- Siren Cassiopeia[/*:m:14tibol8]
- Desperada Cassiopeia[/*:m:14tibol8]
- Santa Gragas[/*:m:14tibol8]
- Reindeer Kog’Maw[/*:m:14tibol8]
- Silent Night Sona[/*:m:14tibol8]
- Re-Gift Amumu[/*:m:14tibol8]
- Ragdoll Poppy[/*:m:14tibol8]
- Candy Cane Miss Fortune[/*:m:14tibol8]
Snowdown Showdown Spoils
- The Winter Map is back for the Showdown![/*:m:14tibol8]
- Red and Blue Eggnog to provide Health and Mana[/*:m:14tibol8]
- Minions with elf and reindeer hats[/*:m:14tibol8]
- Festive skins[/*:m:14tibol8]
- Festive Tier 3 runes[/*:m:14tibol8]
- Festive PVP.net landing page[/*:m:14tibol8]
PVP.net v1.25.13
- Improved Leaver Buster - PVP.net will now automaticaly ban leavers. This works similar to a 'driving points" system for driver's licenses.[list:14tibol8]
- You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.[/*:m:14tibol8]
- You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time. [/*:m:14tibol8]
[/*:m:14tibol8][*]Mastery saving has been improved
- Repseccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.[/*:m:14tibol8]
- You can now remove saved mastery points individually without having to return all your points.[/*:m:14tibol8]
- When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.[/*:m:14tibol8]
[/*:m:14tibol8][*]Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result. [/*:m:14tibol8][*]Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.[/*:m:14tibol8][*]Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams[/*:m:14tibol8][*]Fixed a bug where you could not select the "Random" marker in Champion Selection[/*:m:14tibol8][*]Fixed a bug where PVP.net would crash at certain resolutions[/*:m:14tibol8][/list:u:14tibol8]
League of Legends v1.0.0.107
Cassiopeia, the Serpent’s Embrace
- Noxious Blast - Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.[/*:m:14tibol8]
- Miasma - Cassiopeia releases a growing cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.[/*:m:14tibol8]
- Twin Fang - Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.[/*:m:14tibol8]
- Petrifying Gaze (Ultimate) - Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.[/*:m:14tibol8]
- Deadly Cadence (Passive) - After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.[/*:m:14tibol8]
Cho'Gath
- Rupture delay reduced to 0.75 seconds from 0.8[/*:m:14tibol8]
- Carnivore health restored reduced to 34-68 from 40-82[/*:m:14tibol8]
- Carnivore mana restored reduced to 7-15.5 from 8-16.5[/*:m:14tibol8]
Ezreal
- Base damage increased to 47.6 from 45[/*:m:14tibol8]
- Damage per level increased to 3 from 2.6[/*:m:14tibol8]
- Base attack speed increased to 0.665 from 0.658[/*:m:14tibol8]
Fiddlesticks
- Terrify cooldown changed to 14/13/12/11/10 from 12[/*:m:14tibol8]
- Terrify mana cost reduced to 65/80/95/110/125 from 65/85/105/125/145[/*:m:14tibol8]
- Drain mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140[/*:m:14tibol8]
- Crowstorm mana cost reduced to 150/200/250 from 200/300/400[/*:m:14tibol8]
Garen
- Decisive Strike attack damage ratio increased to 120% from 100%[/*:m:14tibol8]
- Decisive Strike base damage reduced to 30/45/60/75/90 from 40/60/80/100/120[/*:m:14tibol8]
- Judgment[list:14tibol8]
- Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190[/*:m:14tibol8]
- Scaling increased to 100% per second from 70%[/*:m:14tibol8]
- Now scales off of only bonus attack damage rather than all attack damage[/*:m:14tibol8]
[/*:m:14tibol8][/list:u:14tibol8]
Gragas
- Drunken Rage damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%[/*:m:14tibol8]
- Drunken Rage mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90[/*:m:14tibol8]
- Explosive Cask cooldown increased to 90/75/60 seconds from 60[/*:m:14tibol8]
Katarina
- Bouncing Blades[list:14tibol8]
- Now scales off of 80% bonus attack damage (instead of 100% of all attack damage)[/*:m:14tibol8]
- Base damage increased to 60/95/130/165/200[/*:m:14tibol8]
- Now has a 0.35 ability power ratio[/*:m:14tibol8]
[/*:m:14tibol8][*]Death Lotus
- Base damage decreased to 40/50/60 from 50/65/80[/*:m:14tibol8]
- Now scales off of both attack damage and ability power rather than one or the other[/*:m:14tibol8]
- Now hits the closest 3 targets rather than 3 random targets[/*:m:14tibol8]
- Cooldown reduced to 60/55/50 seconds from 60[/*:m:14tibol8]
[/*:m:14tibol8][/list:u:14tibol8]
LeBlanc
- Ethereal Chains root duration increased to 1/1.3/1.6/1.9/2.2 seconds from 1/1.25/1.5/1.75/2 [/*:m:14tibol8]
- Mimic cooldown reduced to 40/32/24 seconds from 40/35/30[/*:m:14tibol8]
Malphite
- Seismic Shard slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%[/*:m:14tibol8]
- Seismic Shard cast range reduced to 625 from 700[/*:m:14tibol8]
- Ground Slam mana cost increased to 60/65/70/75/80 from 60[/*:m:14tibol8]
Malzahar
- Null Zone percent of health damage increased to 5/6/7/8/9% from 4/5/6/7/8%[/*:m:14tibol8]
- Null Zone no longer has a minimum damage dealt[/*:m:14tibol8]
- Voidlings now spawn after 4 casts instead of after 5[/*:m:14tibol8]
Mordekaiser
- Mace of Spades now resets the attack timer when used[/*:m:14tibol8]
- Iron Man shield generation reduced to 20/25/30% from 30%[/*:m:14tibol8]
- Iron Man shield decay increased to 5% from 3%[/*:m:14tibol8]
Nidalee
- Fixed a bug where she would have lower base damage in cougar form than human form[/*:m:14tibol8]
Olaf
- Undertow now deal physical damage instead of magic damage[/*:m:14tibol8]
- Vicious Strikes health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5%[/*:m:14tibol8]
- Vicious Strikes base damage changed to 10/17/24/31/38 from 12/18/24/30/36[/*:m:14tibol8]
- Ragnarok damage reduction reduced to 20/30/40 from 25/45/65[/*:m:14tibol8]
Pantheon
- Spear Toss base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64[/*:m:14tibol8]
- Heartseeker Spear scaling damage reduced at earlier ranks to 20/25/30/35/40% from 24/28/32/36/40%[/*:m:14tibol8]
Poppy
- Fixed a bug with Diplomatic Immunity where the particles didn't display for their full duration at ranks 2 and 3[/*:m:14tibol8]
- Fixed a bug with Diplomatic Immunity where the tooltip didn't reflect the increase in duration when ranking up[/*:m:14tibol8]
- Fixed a bug with Diplomatic Immunity where the leveling tooltip didn't reflect the increase in duration with higher ranks[/*:m:14tibol8]
Swain
- Carrion Renewal now restores mana instantly[/*:m:14tibol8]
Twitch
- Spray and Pray[list:14tibol8]
- Now fires a maximum of 5/6/7 shots[/*:m:14tibol8]
- Duration increased to 12 seconds from 6[/*:m:14tibol8]
- Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed[/*:m:14tibol8]
[/*:m:14tibol8][/list:u:14tibol8]
Udyr
- Tiger Stance[list:14tibol8]
- Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage[/*:m:14tibol8]
- Persistent effect no longer splits Udyr's attacks[/*:m:14tibol8]
- Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance[/*:m:14tibol8]
[/*:m:14tibol8][*]Phoenix Stance base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55[/*:m:14tibol8][*]Phoenix Stance base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200[/*:m:14tibol8][/list:u:14tibol8]
Urgot
- Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time[/*:m:14tibol8]
- Range increased to 425 from 400[/*:m:14tibol8]
- Attack damage reduced to 51.6 from 54.1[/*:m:14tibol8]
- Attack damage per level increased to 3.6 from 3.1[/*:m:14tibol8]
- Acid Hunter[list:14tibol8]
- Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150[/*:m:14tibol8]
- Attack damage ratio increased to 0.85 from 0.7[/*:m:14tibol8]
[/*:m:14tibol8][*]Terror Capacitor base shield changed to 80/140/200/260/320 from 80/120/160/200/240[/*:m:14tibol8][*]Noxian Corrosive Charge
- Now deals physical damage instead of magic damage[/*:m:14tibol8]
- Damage changed to 75/130/185/240/295 (+0.6 bonus attack damage) from 100/155/210/265/320[/*:m:14tibol8]
- Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor[/*:m:14tibol8]
[/*:m:14tibol8][*]Updated recommended items[/*:m:14tibol8][/list:u:14tibol8]
Items
- Banshee's Veil[list:14tibol8]
- Health reduced to 375 from 450[/*:m:14tibol8]
- Mana reduced to 375 from 400[/*:m:14tibol8]
- Magic resist reduced to 50 from 57[/*:m:14tibol8]
[/*:m:14tibol8][*]Elixir of Agility
- Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance [/*:m:14tibol8]
- Cost reduced to 250 from 300[/*:m:14tibol8]
[/*:m:14tibol8][*]Elixir of Brilliance
- Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction[/*:m:14tibol8]
- Cost reduced to 250 from 300[/*:m:14tibol8]
[/*:m:14tibol8][*]Elixir of Fortitude
- Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage[/*:m:14tibol8]
- Cost reduced to 250 from 300[/*:m:14tibol8]
[/*:m:14tibol8][*]Infinity Edge attack damage reduced to 75 from 80[/*:m:14tibol8][*]Innervating Locket has been removed[/*:m:14tibol8][*]Last Whisper
- Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword[/*:m:14tibol8]
- Upgrade cost increased to 700 from 500[/*:m:14tibol8]
- Now provides +40 Attack Damage and 40% Armor Penetration[/*:m:14tibol8]
[/*:m:14tibol8][*]Phantom Dancer
- Upgrade cost reduced to 400 from 900[/*:m:14tibol8]
- No longer provides Dodge Chance[/*:m:14tibol8]
[/*:m:14tibol8][*]Randuin's Omen
- Armor reduced to 80 from 90[/*:m:14tibol8]
- Cooldown reduction reduced to 8% from 15%[/*:m:14tibol8]
[/*:m:14tibol8][*]Shurelya's Reverie
- Move speed duration increased to 3 seconds from 2[/*:m:14tibol8]
- Health regeneration increased to 30 from 25[/*:m:14tibol8]
- Mana regeneration increased to 15 from 12[/*:m:14tibol8]
[/*:m:14tibol8][*]Sight Ward
- Health reduced to 1 and armor reduced to 0[/*:m:14tibol8]
- Reduced collision and spellhit sizes[/*:m:14tibol8]
- Duration reduced to 3 minutes from 4.5[/*:m:14tibol8]
[/*:m:14tibol8][*]Vision Ward
- Health reduced to 1 and armor reduced to 0[/*:m:14tibol8]
- Reduced collision and spellhit sizes[/*:m:14tibol8]
- Duration reduced to 3 minutes from 3.5[/*:m:14tibol8]
[/*:m:14tibol8][*]Wriggle's Lantern Ward
- Health reduced to 1 and armor reduced to 0[/*:m:14tibol8]
- Reduced collision and spellhit sizes[/*:m:14tibol8]
[/*:m:14tibol8][*]Spirit Visage
- Now builds out of Kindlegem instead of Ruby Crystal[/*:m:14tibol8]
- Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250)[/*:m:14tibol8]
- Health increased to 250 from 200[/*:m:14tibol8]
[/*:m:14tibol8][*]Sunfire Cape
- Upgrade cost increased to 800 from 700[/*:m:14tibol8]
- Passive is now unique[/*:m:14tibol8]
[/*:m:14tibol8][*]Warden's Mail
- Armor reduced to 50 from 60[/*:m:14tibol8]
- Health regeneration reduced to 20 from 25[/*:m:14tibol8]
[/*:m:14tibol8][/list:u:14tibol8]
Summoner Spells
- Flash no longer pops projectiles[/*:m:14tibol8]
- Flash cooldown increased to 255 seconds, from 240[/*:m:14tibol8]
Runes
- Flat energy, energy per level, and energy regen per level runes increased 10%[/*:m:14tibol8]
- Flat energy regen runes increased 5%[/*:m:14tibol8]
General
- Minion count on the scoreboard will now only update for Champions that you have vision of[/*:m:14tibol8]
- Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.[/*:m:14tibol8]
- Dragon no longer provides any global experience, but provides more global gold[/*:m:14tibol8]
- All turrets now provide less global experience, but more global gold[/*:m:14tibol8]
- Baron Nashor can now be debuffed with non-disables (for example, poisons)[/*:m:14tibol8]
- "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.[/*:m:14tibol8]
- Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.[/*:m:14tibol8]
Audio
- Vladimir - changed volume balance of spells.[/*:m:14tibol8]