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Tema: Napoleon Total War

  1. #31
    Senior Member My way or the highway
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    Re: Napoleon Total War

    = Citat = Izvorno postao TehAnalPain
    osim afganistana koji s 300 ljudi dolazi poginut svaka dva poteza na pun utvrdjen grad -.-
    meni su prusi svaki potez, al svaki jebeni potez slali po 4-6 bataljuna line infantrya, i to sve iz berlina, a kasnije konigsberga i to još uvjek imaju full stack u gradu... cheat pretty much?

  2. #32
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    Re: Napoleon Total War

    Ah, svatko ima svoje mišljenje. Meni se ETW sviđa, i isto tako mi je fora imati manji broj gradova i razviti ih do kraja nego imati cijeli kontinent.
    Što se tičle onoga u Francuskoj regiji ili Španjolskoj, mislio sam da bi bilo bolje da bude više tih gradova kao što je Pariz, jer ovak dođeš s jednim generalom osvojiš Pariz i imaš cijelu Francusku...baš glupo.
    Živcira me to kaj se AI nikad ne iskrcava i ne napada neku zemlju na otoku...npr. englesku ili indiju.

    Nadam se da će se to sve u NTW-u promijeniti nabolje.
    Posebno me veseli onaj Grand european campaign. Bit će pregršt europskih gradova, sigurno i nekoliko hrvatskih, puno masovnih bitki i baš ću uživati.

    Ovo što pišete o igri je samo stvar mišljenja. Meni se ETW svidjeo (je da ima nekih promašaja u igri koji se daju popravit nekim patchem, al igra je svejedno dobra) i mislim da je on samo podloga da se ima šta od TW-a za igrat dok ne dođe NTW koji će sve to dići na neku veću razinu.
    [center:1qx20gpn][/center:1qx20gpn]

  3. #33
    Senior Member Lock'n'Load
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    Re: Napoleon Total War

    nadam se da će stavit još puno scenario biaka, ne kao u ETW

  4. #34
    Moderator Fight fire with fire Deadwalker's Avatar
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    Re: Napoleon Total War

    Moja jedina zamjerka zadnjem TW-u je osrednji AI koji(barem meni) na vecim tezinama nije nikada predstavljao neku prijetnju, sto dovodi do brzog zasicenja nazalost. Prosao sam jednu kampanju i nisam vise vidio negu privlacnost igranja...Cak ni patchevi nisu nesto drasticno poboljsali stvar
    "Death smiles at us all. All a man can do is smile back."


  5. #35
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    Re: Napoleon Total War

    = Citat = Izvorno postao Deadwalker
    Moja jedina zamjerka zadnjem TW-u je osrednji AI koji(barem meni) na vecim tezinama nije nikada predstavljao neku prijetnju, sto dovodi do brzog zasicenja nazalost. Prosao sam jednu kampanju i nisam vise vidio negu privlacnost igranja...Cak ni patchevi nisu nesto drasticno poboljsali stvar
    Slažem se, AI je jadan, te zbog njega i još nekih sitnica igra postaje ubrzo dosadna.
    To je prva stvar koja bi u NTW-u trebala biti poboljšana.
    [center:1qx20gpn][/center:1qx20gpn]

  6. #36
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    Re: Napoleon Total War

    EUROGAMER preview:S

    So then, Napoleon. One of history's greatest military strategists. A man who almost single-handedly took the reins of power in one of Europe's greatest nations, during a time of incredible open warfare, and raised an Empire which would encompass some of the great dynasties of the late 18th and early 19th centuries. A man born into conflict on the island of Corsica, who led charges from the front - revelling in battle until his age prevented him from doing so. A man who changed the face of warfare forever.

    Quite appropriate, then, that he should receive the honour of a standalone Total War title - a game which will follow the diminutive leader's rise to power and subsequent rampages across Europe and Egypt, allowing payers either to follow or to alter the course of history - potentially defeating Wellington and the Sixth Coalition at Waterloo to continue the inexorable march across the nations of Europe. Of course, those of you who wish to see Bonaparte humiliated can don the caps of opposing generals too, stepping into Wellington's boots or mounting Blucher's several unfortunate horses in an attempt to see the great general cowed like the kitten-phobe he was.
    'Napoleon: Total War' Screenshot 1

    Every one of the game's 322 units are new.

    According to Creative Assembly, what we'll have in the three available campaigns (Italy, the Middle East, pretty much everywhere else), is a distillation of Empire: Total War's 'This Road to Independence' campaign: a narrative and character-driven romp through one of history's most combatative periods, although this time the central character is a man with a natty line in bicorns rather than a fledgling nation. Here, Empire's strengths are to be built upon, its creases ironed, fitting snugly with the studio's revolution/evolution development model.

    Visually, the differences are obvious, although not jarring. Empire's engine has been tweaked and refined, tuned to the point where detail has risen yet PC requirements have remained the same. Each unit will now, on the lowest detail settings, feature up to 64 different faces amongst the rank and file, and troops will vary in build and height as interchangeable body parts are stitched together to create different models. Shiny new touches such as epaulettes and buttons have been added, and units are crisper and more dandy, in fitting with the period's gentleman soldiers. New particle effects means that smoke swirls more effectively and forms hanging, melodramatic banks after volleys of musket fire, fog fills valleys and mountain passes on the campaign map. Some of these changes aren't just cosmetic, either - charging cavalry will now kick up dirt and dust - obscuring the vision of units in their wake. Architecture has been updated to reflect turn-of-the-century Imperial style too - towns on the campaign map are very different from their Empire counterparts. These towns will come in three variations, each with an accompanying speciality and bonus.

    Industrial towns are focused on arms and armaments, producing extra troops, while economic towns spool out cash and intellectual towns produce gentleman scholars, a replacement for the rake characters which have passive, area-of-effect espionage skills rather than the direct approach of their predecessors. Resources remain decentralised from towns and cities, and, in deference to Napoleon's ability to choose only to fight the most strategically important battles, are more influential than before. Taking a particularly effective horse-breeding area will grant your cavalry extra prowess, and deny it to your enemy. Environmental factors also extend to attritional casualties, as spending time in tough terrain or hostile territory will wear down your units and whittle their numbers. Over-extension of supply lines can quickly become a problem. One old environment factor which has been re-embraced is Rome and Medieval's concept of pillage. Occupying a territory means you can gain gradual bonuses from its resources, but a quick and dirty plunder will net you much more far more quickly. Of course, attempting to govern a people whose fields and towns have been looted by your troops presents its own problems.

    Incredibly, every one of the game's 322 units are new, featuring real-life specialist and legendary units such as the Blackwatch. Units are no longer the same across factions, either; Prussian infantrymen will be differently skilled than their British counterparts, meaning that generals must learn the particular foibles of each to ensure maximum tactical efficiency. For example, men of the Russian line may not be as well-drilled as the Prussians, resulting in slightly higher reload times, but their morale and close-combat skills are better instead, meaning they're more likely to withstand the deadly cavalry charges of the era. The tactical impact of this may well be lost on many of us, as the differences will not be incredibly dramatic, but to many of the real enthusiasts who call Total War home it will become a crucial factor. The traits of generals will also have a greater influence on battle, auras of command will surround these heroes, improving the morale and combat effectiveness of units around them.
    'Napoleon: Total War' Screenshot 2

    Is that a Wii in your pocket?

    Naval battles make a welcome return, and are also subject to the fine-tuning seen elsewhere. Ships can now be withdrawn from the line of battle in order to facilitate makeshift repairs - crews will abandon gun emplacements to shore up scallions and riven timbers, allowing admirals to maintain a fleet's integrity should its warships suffer too much punishment. The AI's path-finding and grouping mechanics have been updated, too - countering some of the very few problems which Kieron had in his otherwise glowing review of Empire. As Creative Assembly's passionate PR explained, they've had decades to perfect land battles, but naval engagements are totally new, and as such were always going to require refinement.

    This new, more personal narrative approach is something of a diversion for the series, but one which could prove to be very interesting indeed, given the scope of figures which it can be applied to. History is littered with great generals, and although there aren't currently any announced plans to pursue this line of development beyond Napoleon, it must be a tempting path to follow.
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  7. #37
    Moderator Fight fire with fire Deadwalker's Avatar
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    Re: Napoleon Total War

    Mogao si samo linkati na tekst
    Inace, zanimljivo stivo u svakom slucaju
    "Death smiles at us all. All a man can do is smile back."


  8. #38
    Senior Member Master Blaster
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    Re: Napoleon Total War

    = Citat = Izvorno postao Deadwalker
    Mogao si samo linkati na tekst
    Inace, zanimljivo stivo u svakom slucaju
    Ma, ljepše je vidjeti ovakav tekst na temi nego link.

    Ovaj tekst (gore) puno govori i vidi se da će biti puno poboljšanja. Igra će biti super.

    = Citat = Izvorno postao HR-Tsar
    EUROGAMER preview:S
    Incredibly, every one of the game's 322 units are new, featuring real-life specialist and legendary units such as the Blackwatch. Units are no longer the same across factions, either; Prussian infantrymen will be differently skilled than their British counterparts, meaning that generals must learn the particular foibles of each to ensure maximum tactical efficiency. For example, men of the Russian line may not be as well-drilled as the Prussians, resulting in slightly higher reload times, but their morale and close-combat skills are better instead, meaning they're more likely to withstand the deadly cavalry charges of the era. The tactical impact of this may well be lost on many of us, as the differences will not be incredibly dramatic, but to many of the real enthusiasts who call Total War home it will become a crucial factor. The traits of generals will also have a greater influence on battle, auras of command will surround these heroes, improving the morale and combat effectiveness of units around them.

    Naval battles make a welcome return, and are also subject to the fine-tuning seen elsewhere. Ships can now be withdrawn from the line of battle in order to facilitate makeshift repairs - crews will abandon gun emplacements to shore up scallions and riven timbers, allowing admirals to maintain a fleet's integrity should its warships suffer too much punishment. The AI's path-finding and grouping mechanics have been updated, too - countering some of the very few problems which Kieron had in his otherwise glowing review of Empire. As Creative Assembly's passionate PR explained, they've had decades to perfect land battles, but naval engagements are totally new, and as such were always going to require refinement.
    Ovo mi se posebno sviđa. Svi unitsi novi, nove mogućnosti i taktike, neće biti isti unitsi među nacijama, svaka će imati različite i s različitim karakteristikama.
    Grafika će biti poboljšana od one koju koristi ETW, a konfa koju NTW zahtjeva ostaje ista ko ona od ETW-a.
    U redovima vojske neće sve univorme biti potpuno iste, neke će se razlikovati od drugih.

    Po meni super novosti, jedva čekam još neke vijesti i trailer, jer do izlaska igre ima još pol godine.
    [center:1qx20gpn][/center:1qx20gpn]

  9. #39
    Senior Member Respawned sorcerer
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    Re: Napoleon Total War

    HR-Tsar kak stavljas pod svoj potpis da ti pise Napoleon Total War ja bi sebi stavio da mi pise total war, pa ak ti nije problem da kazes kak si to napravio

  10. #40
    Senior Member Nuke me please
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    Re: Napoleon Total War

    Ehh,jos da Dubrovnik ubace

  11. #41
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    Re: Napoleon Total War

    = Citat = Izvorno postao torcida007
    Ehh,jos da Dubrovnik ubace
    Tko zna, možda i bude u Grand European campaignu
    [center:1qx20gpn][/center:1qx20gpn]

  12. #42
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    Re: Napoleon Total War

    = Citat = Izvorno postao HR-Tsar
    EUROGAMER preview:S
    Visually, the differences are obvious, although not jarring. Empire's engine has been tweaked and refined, tuned to the point where detail has risen yet PC requirements have remained the same. Each unit will now, on the lowest detail settings, feature up to 64 different faces amongst the rank and file, and troops will vary in build and height as interchangeable body parts are stitched together to create different models. Shiny new touches such as epaulettes and buttons have been added, and units are crisper and more dandy, in fitting with the period's gentleman soldiers. New particle effects means that smoke swirls more effectively and forms hanging, melodramatic banks after volleys of musket fire, fog fills valleys and mountain passes on the campaign map. Some of these changes aren't just cosmetic, either - charging cavalry will now kick up dirt and dust - obscuring the vision of units in their wake. Architecture has been updated to reflect turn-of-the-century Imperial style too - towns on the campaign map are very different from their Empire counterparts. These towns will come in three variations, each with an accompanying speciality and bonus.
    Baš super što će grafa bit poboljšana, a zahtjevati će jednako ko ona u ETW-u.
    Čak će se na low detaljima razlikovati 64 različite face.
    .....
    [center:1qx20gpn][/center:1qx20gpn]

  13. #43
    Senior Member Respawned sorcerer
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    Re: Napoleon Total War

    Super . Sad ce etw engin radit sigurno odma ko sa patchem 1.3 sto se tice optimizacije. Samo da bude puno in game filmova.

  14. #44
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    Re: Napoleon Total War

    Čudi me što nisu napravili ekspanziju za ETW...I zanimljivo koliko je grand strategy igara najavljeno u proteklih par dana...

  15. #45
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    Re: Napoleon Total War

    Igra će biti predobra i sigurno će skupiti brdo fanova zbog Napoleona i siguran sam da neće razočarati kao ETW u nekim segmentima.
    [center:1qx20gpn][/center:1qx20gpn]

  16. #46
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    Re: Napoleon Total War

    = Citat = Izvorno postao HR-Tsar
    Igra će biti predobra i sigurno će skupiti brdo fanova zbog Napoleona i siguran sam da neće razočarati kao ETW u nekim segmentima.
    Si ti prorok ili šta?

  17. #47
    Senior Member Respawned sorcerer
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    Re: Napoleon Total War

    [quote=The Great Duck]
    = Citat = Izvorno postao "HR-Tsar":1vhsi459
    Igra će biti predobra i sigurno će skupiti brdo fanova zbog Napoleona i siguran sam da neće razočarati kao ETW u nekim segmentima.
    [/quote:1vhsi459]
    Si ti prorok ili šta? :
    Za neke stvari se netreba biti prorok.

  18. #48
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    Re: Napoleon Total War

    [quote=The Great Duck]
    = Citat = Izvorno postao "HR-Tsar":1pqmreim
    Igra će biti predobra i sigurno će skupiti brdo fanova zbog Napoleona i siguran sam da neće razočarati kao ETW u nekim segmentima.
    Si ti prorok ili šta? [/quote:1pqmreim]

    Da, Bog me poslo da širim radosnu vijest !!! -Dolazi NTW !!! lol
    [center:1qx20gpn][/center:1qx20gpn]

  19. #49
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    Re: Napoleon Total War

    Napoleon: Total War Impressions
    by Game Spot



    As Napoleon himself stares out from the painted wall of Sega's GamesCom lounge, The Creative Assembly's Kieron Bridgen assures us that the latest Total War is more about the era, rather than the man. The latest in the acclaimed strategy series will be split across three seperate campaigns in Italy, the Middle East/Africa, and Europe, covering Napoleon's meteoric rise as a military leader on to his widespread derision throughout the world.

    The game will also offer a technical leap over the last entry in the series, Empire: Total War. Improvements to unit rendering mean that you can actually see the faces of your men, while particle effects such as smoke and clouds are also vastly improved. Best of all, owners of Empire will be able to upgrade their existing game with the new Napoleon engine, giving Empire a new visual lease on life.

    Not that Napoleon won't keep them busy enough though--it's the biggest game The Creative Assembly has done to date. There will be 322 unique units in the game, and you'll now be able to repair ships midcombat. Of course, historians will know that Napoleon wasn't a great naval leader, but like with all Total War games, you can play this game how you want to and specialise in the skills that interest you as a leader.

    The Creative Assembly has also dropped the man himself to the battlefield in the game. Napoleon was always keen to fight alongside his men for motivational reasons, and this is reflected in the game by his presence in the fight along with his key generals. Given his stature, he'll also raise the morale of any other units in the immediate vicinity, and they'll fight to the death in order to protect their glorious leader.

    Visually, the game is looking very impressive, and the designers are trying to achieve a look whereby every frame could be isolated and hung up like an oil painting. CA claims that there will be up to 10,000 men onscreen at once, even with the improved effects, and there will be complete seasonal changes as you play. This in turn will affect the weather, and the rain will affect weapons that use gunpowder, for example.

    The story will be told through in-game cutscenes, and there will be side missions available if you want to delve into the different characters a bit more. Interestingly, there will be specific awards for doing things quicker than Napoleon himself managed, and of course you can still play as any other nation from within the Napoleonic era.

    Creative Assembly wouldn't answer any questions about multiplayer at this stage, but they acknowledge it has being looked into. The full game will be launching in the first quarter of 2010 on the PC, so watch out for more details on the game in the coming months.



    Isse, roknut će me kap.
    Predobre vijesti.
    10000 ljudi u bitki, poboljšana grafa, opet side missions (ko u medievalu) i još puno toga...

    Must read that text !!!S
    [center:1qx20gpn][/center:1qx20gpn]

  20. #50
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    Re: Napoleon Total War

    General Info

    * Engine: New game, engine (Warscape) based on ETW's 1
    * PC only 1
    * System requirements: same as ETW 4
    * Status: pre-alpha (20/08/09) 1
    * Scheduled release date: February 26th, 2010 1
    * Estimated price: £24.99 / €32.49 (source)
    * Distribution: Retail (SEGA) and on-line (Steam) 2



    Features:

    * Campaigns: "Traditional" Grand Campaign in Europe (source), plus three episodic story-driven campaigns; Italy (1796-1797), Middle-East (1798 - 1801) and Mastery of Europe (1805 - 1812) 1, that will be told through in-game cutscenes, and will have side missions available 3
    * Playable factions: France (Brittain, Prussia and other major factions under consideration) 1
    * Each turn equals 2 weeks 1
    * Campaign maps massively scaled up, featuring many new provinces (source)
    * 322 units 1, with new art and models for every unit and uniform (source)
    * max 10,000 men per battle 1
    * 64 different faces on lowest settings 1
    * Ability to repair ships during battle 1
    * Generals more important, now with a morale-boosting aura effect 1
    * Selection of generals from a list, each one with his own attributes 1
    * Attrition system 1
    * Fully integrated multiplayer modes and a complete set of online functionalities: Steam achievements, gameplay bonuses, uniform editor and voice communications (source)
    * Napoleon will also integrate into Empire, adding units and new tech trees appropriately as the timeline progresses 4 and upgrading it with the new engine 3
    * Seasonal changes during game, affecting the weather which will affect gameplay (rain affecting gownpowder weapons etc) 3

    Ako netko želi sudjelovati na NTW forumu i želi se uvjeriti u ove detalje neka posjeti:
    http://www.twcenter.net/forums/showthread.php?t=288724

    Pravo čudo kako igra već ima cijenu (240 kn), iako mislim da nije prava.
    [center:1qx20gpn][/center:1qx20gpn]

  21. #51
    Senior Member Respawned sorcerer
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    Re: Napoleon Total War

    Jao, sta ce se i u empire total waru moc upgredat engin ko u ntw-u
    Jedva cekam Napolen Total War bice best total war ever

  22. #52
    Senior Member Master Blaster
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    Re: Napoleon Total War

    Rekli su i da će Oblivion biti najbolji TES.

  23. #53
    Senior Member Lock'n'Load
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    Re: Napoleon Total War

    STOP SPREADING NEGATIVE VIBRATIONS MAN!!

  24. #54
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    Re: Napoleon Total War

    Koliko se priča, igra će biti najlegendarniji i najbolji Total War dosad.
    Fora je kaj će se NTW moć ugradit u ETW i to što će ETW-ov engine moć biti upgreadovan s NTW-ovim enginom.
    Super cool.

    [center:1qx20gpn][/center:1qx20gpn]

  25. #55
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    Re: Napoleon Total War

    Najavljen Total War s pričom

    Najavljeni naslov Napoleon: Total War, obradovati će sve ljubitelje serijala, a i šire. Naslov nije proširenje na posljednju perjanicu serijala Empire, već se razvija odvojeno, te prvi put u serijal donosi element radnje.

    Kako naslov i sugerira, Napoleon: Total War vas stavlja u kožu jednog od najvećih vojskovođa u povijesti, Napoleona, u kojem ćete kroz tri odvojene kampanje proživjeti njegov uspon, vrhunac moći i konačan pad. Kako je već napomenjeno, Napoleon prvi put u serijal donosi element radnje, kako bi osvajači u vama imali povod za daljnje igranje.

    SEGA je izdavanje igre zabilježila za Veljaču 2010. godine, što ostaje samo šest mjeseci do izlaska. Kako izlazi pod okriljem GfW projekta, očekuje nas raskošan multiplayer s bilježenjem achivementa, bonusima i editorom uniformi, kako bi imali unikatnu vojsku na svjetskim bojištima.

    -ovo je fora s tim elementom radnje. Šteta što toga u ETW-u nema, pa brzo dosadi. Ovo će nas dost dugo zadržati na NTW-u.
    [center:1qx20gpn][/center:1qx20gpn]

  26. #56
    Moderator Fight fire with fire Deadwalker's Avatar
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    Re: Napoleon Total War

    Meni nekakva radnja u Empire-u bas i ne fali. Razlog brzog zasicenja je nedovoljan izazov za igraca, pa cak i na zadnjoj tezini. AI jednostavno nije na razini(dosadasnji patchevi takoder nisu bas poboljsali stvari)

    Glede ovog nastavka/ekspanzije, mislim da su ga najavili prebrzo. Trebali su jos sav trud uloziti u Empire i dopustiti da se razvije s vremenom malo veci community
    "Death smiles at us all. All a man can do is smile back."


  27. #57
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    Re: Napoleon Total War

    Ako još niste pogledajte ovaj interview.
    http://www.sega.co.uk/games/napoleon-to ... =EnglishUK
    [center:1qx20gpn][/center:1qx20gpn]

  28. #58
    Senior Member Respawned sorcerer
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    Re: Napoleon Total War






  29. #59
    Senior Member Small step for mankind
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    Re: Napoleon Total War

    Ovo je moglo proći kao ekspanzija za ETW, engine će biti isti, samo malo poboljšan.
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

  30. #60
    Senior Member Lock'n'Load
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    Re: Napoleon Total War

    slažem se

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