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Tema: Problem sa slikom u igrama

  1. #1
    Senior Member Small step for mankind
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    Problem sa slikom u igrama

    U zadnje vrijeme počele su mi se događati dosta čudne smetnje u igrama koje su mi prije radile bez problema.
    uglavnom, da sad ne opisivam, evo screen iz mount & bladea:



    problem su ove kockice i razne amomalije (ne znam kako bih to nazvao) na ekranu i javlja se u svim igrama koje imam instalirane.
    instalirao sam i najnovije ATI drivere... ništa

    kad izađem iz igre, te smetnje nekad ostanu neko vrijeme i na desktopu.
    ako itko zna o čemu bi se moglo raditi, bio bih zahvalan.

    EDIT: zbog laga mi je napravilo 2 teme
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

  2. #2
    Senior Member My way or the highway
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    Re: Problem sa slikom u igrama

    Nisam čitao post, jer čim vidim sliku, znam da je riječ o artifaktima. Grafička ti, ili nije dobro OverClockirana, ili joj rikava memorija/GPU.
    [sub:16lsqdy7]Χάος

    [center:16lsqdy7]Zvuk leptirovih krila na jednoj strani svijeta izaziva efekt divljenja, a na drugoj prouzrokuje domino efekt uništenja.[/center:16lsqdy7]

    [center:16lsqdy7][ Complex Server ][/center:16lsqdy7][/sub:16lsqdy7]

  3. #3
    Senior Member Respawned sorcerer
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    Re: Problem sa slikom u igrama

    odi u catalyst i smanji si frekvenciju grafe...to bi trebalo rjesit tvoj problem
    AMD Athlon X2 6000+ 3,0GHz/HDD Seagate 320 GB/Saphire X800/Unknown 400W/Kingmax 2GB DDR2/MB GIGABYTE GA-MA770 DS3/Miš Speedlink za 40kn/Samsung 2223NW

  4. #4
    Senior Member My way or the highway
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    Re: Problem sa slikom u igrama

    To ne riješava problem pregrijavanja, niti crkavanja grafičke. Eventualno će trajati par dana duže, nego što bi onako crkla.
    [sub:16lsqdy7]Χάος

    [center:16lsqdy7]Zvuk leptirovih krila na jednoj strani svijeta izaziva efekt divljenja, a na drugoj prouzrokuje domino efekt uništenja.[/center:16lsqdy7]

    [center:16lsqdy7][ Complex Server ][/center:16lsqdy7][/sub:16lsqdy7]

  5. #5
    Senior Member Small step for mankind
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    Re: Problem sa slikom u igrama

    Ako smanjim frekvenciju, dobivam slabije performanse što mi nije u interesu.

    Dovesti ću jednog lika što se kuži u to kod sebe pa će on još provjeriti, ali već gledam koju ću novu kupiti.
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

  6. #6
    Senior Member My way or the highway
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    Re: Problem sa slikom u igrama

    Probaj ocistiti graficku od prašine.
    Ako ni to ne upali, onda moras nabaviti novu.

  7. #7
    Senior Member Small step for mankind
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    Re: Problem sa slikom u igrama

    očistio sam prašinu s ralica ventilatora ali nema promjene. ostatak grafičke izgleda čisto.
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

  8. #8
    Senior Member My way or the highway
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    Re: Problem sa slikom u igrama

    Onda odmah pitanje, koliko para planiraš baciti na novu VGA?
    [sub:16lsqdy7]Χάος

    [center:16lsqdy7]Zvuk leptirovih krila na jednoj strani svijeta izaziva efekt divljenja, a na drugoj prouzrokuje domino efekt uništenja.[/center:16lsqdy7]

    [center:16lsqdy7][ Complex Server ][/center:16lsqdy7][/sub:16lsqdy7]

  9. #9
    Senior Member Small step for mankind
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    Re: Problem sa slikom u igrama

    oko tisuću kuna. Možda i više ako bude isplativo.

    Uglavnom sad za tisuću kuna dobijem bolju od te koja je koštala tri tisuće prije godinu i po kad sam ju kupio (ATI HD 2900 XT).

    Nešto me privlači GeForce GTS 250 1 GB.
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

  10. #10
    Senior Member My way or the highway
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    Re: Problem sa slikom u igrama

    [sub:16lsqdy7]Χάος

    [center:16lsqdy7]Zvuk leptirovih krila na jednoj strani svijeta izaziva efekt divljenja, a na drugoj prouzrokuje domino efekt uništenja.[/center:16lsqdy7]

    [center:16lsqdy7][ Complex Server ][/center:16lsqdy7][/sub:16lsqdy7]

  11. #11
    Senior Member Small step for mankind
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    Re: Problem sa slikom u igrama

    kolika je razlika u performansama između tog modela i modela sa 512 MB?

    kakvo je tvoje mišljenje o toj kartici?
    i, ako imaš još neke alternative, slobodno reci
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

  12. #12
    Senior Member My way or the highway
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    Re: Problem sa slikom u igrama

    Daj mi tehničke podatke te tvoje, pa ću znati razliku.
    [sub:16lsqdy7]Χάος

    [center:16lsqdy7]Zvuk leptirovih krila na jednoj strani svijeta izaziva efekt divljenja, a na drugoj prouzrokuje domino efekt uništenja.[/center:16lsqdy7]

    [center:16lsqdy7][ Complex Server ][/center:16lsqdy7][/sub:16lsqdy7]

  13. #13
    Senior Member Small step for mankind
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    Re: Problem sa slikom u igrama

    evo:

    PowerColor HD 2900 XT 512MB GDDR3

    Graphics Engine RADEON HD2900

    Video Memory 512MB GDDR3

    Engine Clock 740 MHz

    Memory Clock 825 MHz x 2

    Memory Interface 512bit

    DirectX Support 10

    Bus Standard PCIE



    * 700 million transistors on 80nm HS fabrication process
    * 512-bit 8-channel GDDR3/4 memory interface
    * Ring Bus Memory Controller
    o Fully distributed design with 1024-bit internal ring bus for memory reads and writes
    o Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions
    * Unified Superscalar Shader Architecture
    o 320 stream processing units
    + Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
    + Common instruction set and texture unit access supported for all types of shaders
    + Dedicated branch execution units and texture address processors
    o 128-bit floating point precision for all operations
    o Command processor for reduced CPU overhead
    o Shader instruction and constant caches
    o Up to 80 texture fetches per clock cycle
    o Up to 128 textures per pixel
    o Fully associative multi-level texture cache design
    o DXTC and 3Dc+ texture compression
    o High resolution texture support (up to 8192 x 8192)
    o Fully associative texture Z/stencil cache designs
    o Double-sided hierarchical Z/stencil buffer
    o Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
    o Lossless Z & stencil compression (up to 128:1)
    o Lossless color compression (up to 8:1)
    o 8 render targets (MRTs) with anti-aliasing support
    o Physics processing support
    * Full support for Microsoft® DirectX® 10.0
    o Shader Model 4.0
    o Geometry Shaders
    o Stream Output
    o Integer and Bitwise Operations
    o Alpha to Coverage
    o Constant Buffers
    o State Objects
    o Texture Arrays
    * Dynamic Geometry Acceleration
    o High performance vertex cache
    o Programmable tessellation unit
    o Accelerated geometry shader path for geometry amplification
    o Memory read/write cache for improved stream output performance
    * Anti-aliasing features
    o Multi-sample anti-aliasing (up to 8 samples per pixel)
    o Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
    o Adaptive super-sampling and multi-sampling
    o Temporal anti-aliasing
    o Gamma correct
    o Super AA (CrossFire™ configurations only)
    o All anti-aliasing features compatible with HDR rendering
    * Texture filtering features
    o 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
    o 128-bit floating point HDR texture filtering
    o Bicubic filtering
    o sRGB filtering (gamma/degamma)
    o Percentage Closer Filtering (PCF)
    o Depth & stencil texture (DST) format support
    o Shared exponent HDR (RGBE 9:9:9:5) texture format support
    * CrossFire™ Multi-GPU Technology
    o Scale up rendering performance and image quality with 2 or more GPUs
    o Integrated compositing engine
    o High performance dual channel interconnect
    * ATI Avivo™ HD Video and Display Platform
    o Two independent display controllers
    + Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
    + Full 30-bit display processing
    + Programmable piecewise linear gamma correction, color correction, and color space conversion
    + Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
    + High quality pre- and post-scaling engines, with underscan support for all display outputs
    + Content-adaptive de-flicker filtering for interlaced displays
    + Fast, glitch-free mode switching
    + Hardware cursor
    o Two integrated dual-link DVI display outputs
    + Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
    + Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
    o Two integrated 400 MHz 30-bit RAMDACs
    + Each supports analog displays connected by VGA at all resolutions up to 2048x15363
    o HDMI output support
    + Supports all display resolutions up to 1920x10801
    + Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
    o Integrated AMD Xilleon™ HDTV encoder
    + Provides high quality analog TV output (component/S-video/composite)
    + Supports SDTV and HDTV resolutions
    + Underscan and overscan compensation
    o HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats
    + Flawless DVD, HD DVD, and Blu-ray™ playback
    + Motion compensation and IDCT (Inverse Discrete Cosine Transformation)
    o HD video processing
    + Advanced vector adaptive per-pixel de-interlacing
    + De-blocking and noise reduction filtering
    + Edge enhancement
    + Inverse telecine (2:2 and 3:2 pull-down correction)
    + Bad edit correction
    + High fidelity gamma correction, color correction, color space conversion, and scaling
    o MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
    o Seamless integration of pixel shaders with video in real time
    o VGA mode support on all display outputs
    * PCI Express x16 bus interface
    * OpenGL 2.0 support
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

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