Stranica 1 od 34 12311 ... PosljednjiPosljednji
Prikazujem rezultate 1 do 30 od 997

Tema: S.T.A.L.K.E.R. Call of Pripyat

  1. #1

    S.T.A.L.K.E.R. Call of Pripyat

    Evo najavili novu ekspanziju za S.T.A.L.K.E.R. SoC koja se zove Call of Pripyat i izlazi u jesen 2009. Kronoloski je smjestena posli SoC-a. Evo i par informacija o igri:
    = Citat = Izvorno postao Gameplay magazine
    The plot is starting few days after SoC final events - Gunslinger is turning the psy-antennas off, but too, being out of it for few days. In the meantime, all the stalker realized the possibilities and perspectives of the pass opening, rush there. Of course, the way is too thin for all the people, so factional conflicts raise again and all the place began to fill with corpses.

    Unexpectedly, the military forces become more active too. News about the psy-emission source liquidation reach military headquarters, and so, the development of "Fairway" operation started. The whole point of it is search for the safe way deep into the Zone for sending heavy-armed troops there and establish full control over the place. But something goes terribly wrong, and all the helicopters sent for reconnaissance vanish.

    As said in the old wisdom, probably the one scout can make it where the big group failed. So the HQ send one operative to the place to inquire about facts of the case, while being undercover as a stalker. But, well - why "undercover"? He's actually a stalker, just having an eye on Ministry of Defense pays, so - on the military side. His name is Alexander Degtyarev, and he will be the protagonist.

    Our main task will be to find and investigate what happened to those five helicopters. You'll find some info while searching for each of them, and of course in result we'll reveal the inconceivable Mystery. But, of course, the developers won't say anything about it before the release

    Alex arrived at the place a bit late - stalkers already settled there, opened the small Bar in the old rusty ship, used some houses around, revealed the nearest anomalies etc.

    Only two small groups of Duty and Freedom reached the Backwater, so they concluded a temporal truce and organized a base in the old suiting building. It is divided in two parts - for each faction. Everyone agreed that this will be neutral territory where no one will shoot.

    Of course, bandits appeared there too, searching for easy money. One of them, Sultan, smart bastard, started a mess trying to gain control all over the place. But he's not going to kill anyone in sight, so it's possible to work for him.

    So, we have 3 factions available for interaction, working etc. It won't be possible to join one of them (because it'll ruin the possibility of visiting lots of places and bring way too much shooting against the aggressive faction stalkers into the game. But you can change the force balance, do various tasks, help faction you sympathize to dominate.

    Of course, there won't be any infinite wars for control points! Everything is a lot more interesting. For example: the scientist camp lose mercenary guarding. You can give them an advice like "I know some guys from Freedom, they'll help you, no problem". For faction it'll be the new earning source, and you - will receive respect from faction members, good equipment etc. you need.

    Duty members usually prefer the heavy armor assault rifles and machineguns, Freedom - to sniper weapons and light, but protected against the Zone dangers equipment, suiting for those who like to explore the Zone. Developers didn't revealed anything about bandits propensity, but we think it'll be shotguns. And, of course, all the dark side adepts will choose that faction

    Weapon assortment will grow a bit. By the way, developers decided to give more attention on smooth-bore weapons, so, for example, you can find and use automatic barreled-magazine shotgun (model prototype is DOA-12). Whole weapon balance will be reworked for higher damage and a lot longer distances.

    For players not to suffer while choosing between sniper rifle and machinegun, devs made both two weapon slots universal - for now you can put anything you want into them. Of course, if you want to be armed while using the detector, you'll need one-handed weapon like pistol, but their role on the late stages of the game will probably decrease - everyone will prefer more powerful weapon

    Suits will be divided into torso part and helmet part, both with separate stats. There will be 4 quick-use slots for items like bandages, medkits, antirads etc. Also, the new medical item class will appear - boosters. These are the preparations allowing the user to temporary raise some organism functions - for example, some of them will allow to sprint longer, some will speed up the blood coagulability, and so on.

    Blowout can happed anytime, so you'd better keep in mind the ways to closest hideouts. You'll have about a minute to hide, and, which is most interesting, the hideout can be already taken by aggressive stalkers. Of, for example, you could the the members of Duty and Freedom in gunfight for the hideout. It's possible to help one of the sides, or just wait and collect the loot later.

    Stalkers will act with the correct day/night behavior cycle - at night they're mostly sleeping, in the morning they wake up, prepare the equipment and leave the camp to search for artifacts - individually or as groups. As evening comes, they'll start to return to the camp with loot (or without it). Developers are going to rework the behavior and trade system, so you won't see the 5000 rubles and vodka in the backpacks of stalkers - they'll carry what they actually bought or collected. It allows some interesting schemes for dark side adepts - for example, you can wait for stalker to collect the artifacts and kill him returning to the camp to get your hands over the loot

    Monsters will raise their activity at night. By the way, yes - there will be burer and chimera. Those models were already been in SoC recourses, but wasn't used in game due to various reasons. Developers said that they wanted unique enemies, so another dog-like close combat mutant is not needed. So, in sequel, they gave burer and chimera unique abilities and behavior. Chimera will use swift and deadly leaps from the dark while staying unnoticed and stealthed, try to avoid player to see it before the attack. Burer will widely use his telekinetic abilities - for example, for disarming characters. Or at least to make concrete block fall on your head

    The stats balance for other monsters will be reworked. For example, bloodsucker will be a bit weaker, but more dangerous, his invisibility won't make him immortal, he will act slightly different.

    The attention to details in Call of Pripyat is really surprising. For example, after the blowout anomalies will change their position and the artifacts will appear in completely different places, making almost impossible to memorize the safe route and run without detector like in Shadow of Chernobyl. By the way, it'll be possible to sleep! You won't be able to sleep under the bush within the bag, but on every base you'll find the suiting places to sleep at night. Much better than waiting for the morning in SoC while having time for a tea. Ten cups of tea. Or even more.

    But, well, maybe you won't want to sleep at night. There are a lot tactical possibilities and, also - many quests are available only at night

    There will be about 70 new unique quests. Small corridor-like locations are in past - prepare to explore three giantic territories:

    - Darkwater - marshy territory, heavy affected with anomalies and densely built with various agricultural structures.

    - "Jupiter" - industrial territory around and in the huge abandoned factory (by the way, the "Jupiter exists in the real Desolation Zone | translator note).

    - Pripyat - 100% precise recreation of east Pripyat part, with central post office, school and other famous places. By the way, the city will be properly placed on the global map - north-west from NPP, not south, as in the previous games. The most important is that this level won't be corridor-like as Limansk in CS or Pripyat in SoC - no, it'll be huge territory with lots of various quests and non-linear exploring possibilities.

    To say straight, Call of Pripyat looks like the wise and massive work on mistakes done in previous games. There won't be helicopter bosses, infinite faction wars and other elements that are theoretically interesting, but doesn't fit to S.T.A.L.K.E.R at all. Well-turned features like new detection system or weapon upgrading will be there too, but in overall look the Call of Pripyat is closer to the original S.T.A.L.K.E.R concept with dangerous, desolated and silent Zone where stalkers are rare and gloomy loners, where's no place for huge groups and tons of gunfights. We really hope that the developers will follow this line, because this time they've chosen really proper vector.

    We're looking forward for the meeting with the dark and cloudy world of eternal autumn where it's not possible to live, but... where you still want to return. Again and again.

  2. #2
    Senior Member Small step for mankind vex's Avatar
    Datum registracije
    Dec 2005
    Postova
    2.348

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Novi stalker za moj rođendan.
    Uz neku novu grafu, naravno, bit će zabave



    "but in overall look the Call of Pripyat is closer to the original S.T.A.L.K.E.R concept with dangerous, desolated and silent Zone where stalkers are rare and gloomy loners, where's no place for huge groups and tons of gunfights."


    Jako lajkam taj dio.
    SoC mi je višestruko bolji od CS, zbog većeg horror effecta.

  3. #3
    Senior Member No Mercy
    Datum registracije
    Apr 2008
    Lokacija
    Under ur bed
    Postova
    5.938

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Malo mi je čudno što su odlučili napravit ekspanziju na SoC, a ne CS, ali glavno da dolazi novi stalker!
    I haven't reported my missing credit card to the police because whoever stole it is spending less than my wife

  4. #4
    Senior Member Small step for mankind
    Datum registracije
    Feb 2009
    Postova
    2.418

    Re: S.T.A.L.K.E.R. Call of Pripyat

    = Citat = Izvorno postao ScorpiuS
    Malo mi je čudno što su odlučili napravit ekspanziju na SoC, a ne CS, ali glavno da dolazi novi stalker!
    nisi skuzio... CS je standalone ekspanzija za SoC kao što će vjerojatno biti i call of pripyat

    = Citat = Izvorno postao Wikipedia
    S.T.A.L.K.E.R.: Clear Sky, is the stand-alone prequel for Stalker: Shadow of Chernobyl
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

  5. #5

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Ali ime... damnz, sad ću uvijek misliti na Poziv Pripitih kad čujem za igru.

  6. #6

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Usporedno razvijaju i S.T.A.L.K.E.R. 2 ali glupo je otvarati temu jer nema dovoljno informacija samo se suska da ce biti na cry engineu 3

  7. #7
    Senior Member No Mercy
    Datum registracije
    Apr 2008
    Lokacija
    Under ur bed
    Postova
    5.938

    Re: S.T.A.L.K.E.R. Call of Pripyat

    = Citat = Izvorno postao Snake shit
    Usporedno razvijaju i S.T.A.L.K.E.R. 2 ali glupo je otvarati temu jer nema dovoljno informacija samo se suska da ce biti na cry engineu 3
    Cry Engine? Pa što ti je pobogu? Zasigurno će biti unaprijeđeni X-ray, možda čak v2. A i bolje je da ne bude na Cry engineu (ako bi se uopće mogao svršit do ove jeseni), jer je taj prilagođen konzolama, a ne PC-u.
    I haven't reported my missing credit card to the police because whoever stole it is spending less than my wife

  8. #8
    Moderator My way or the highway Grim's Avatar
    Datum registracije
    Nov 2007
    Postova
    7.823

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Prezakon napokon cemo moci spavati, jako me zanimaju ovi blowouti koji ce se dogadati, 1 min da se sakrijes , ovo ce biti najbolji S.T.A.L.K.E.R. do sada. Vidim da ce podrucje Pripyata biti vise detaljizirano te vece i zanimljvije. Jedva cekam da ovo cudo od igre izade...
    "Fornicate and take drugs against the terrible strain of idiots who govern the world."
    - Albert Szent-Gyorgy

  9. #9
    Senior Member My way or the highway
    Datum registracije
    Sep 2007
    Lokacija
    Split
    Postova
    9.374

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Stalker ekspanzija,stalker 2,a ja jos nisam ni odigrao CS zbog hardverskih zahtjeva

  10. #10

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Ljudi pričali S.T.A.L.K.E.R. nikada neće izaći.To je Vaporware.Zašto ljudi opće mare o njemu?


    Sada ih ima 4.



  11. #11
    Moderator Fight fire with fire Deadwalker's Avatar
    Datum registracije
    Jun 2007
    Lokacija
    Varaždin
    Postova
    13.180

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Niiiiiiiice, novi Stalker, mljac. I smjesten poslije SoC-a sto mi se jako dopada jer mi se nekako vise dopada onaj samacki koncept iz originala, nego frakcijski iz ekspanzije. Sve me strah kakva nas grafika ceka u ovom uratku...DX11 ne gine sigurno
    "Death smiles at us all. All a man can do is smile back."


  12. #12
    Senior Member My way or the highway
    Datum registracije
    Aug 2007
    Lokacija
    Ithilien
    Postova
    7.624

    Re: S.T.A.L.K.E.R. Call of Pripyat

    ček pa ak je expanzija, kak će imat drukčiju grafiku/engine od originala :S

    inače igro stalker, nije mi se ni svidio, CS nisam ni pratio, neču ni ovo vjerojatno..

  13. #13
    Moderator Fight fire with fire Deadwalker's Avatar
    Datum registracije
    Jun 2007
    Lokacija
    Varaždin
    Postova
    13.180

    Re: S.T.A.L.K.E.R. Call of Pripyat

    = Citat = Izvorno postao Rang€r
    ček pa ak je expanzija, kak će imat drukčiju grafiku/engine od originala :S
    pa imati ce jos dorađeni engine iz SoC-a kao i Stalker CS s time da mozemo vjerojatno ocekivati i dx11 u ovoj igri. Barem je Stalker po pitanju racunalne grafike prakticki najnapredniji na trzistu, ravno uz bok Crysis-u
    "Death smiles at us all. All a man can do is smile back."


  14. #14
    Senior Member Giant leap for forum FaTaL_mRkvA's Avatar
    Datum registracije
    Apr 2006
    Postova
    3.701

    Re: S.T.A.L.K.E.R. Call of Pripyat

    = Citat = Izvorno postao Deadwalker
    = Citat = Izvorno postao Rang€r
    ček pa ak je expanzija, kak će imat drukčiju grafiku/engine od originala :S
    pa imati ce jos dorađeni engine iz SoC-a kao i Stalker CS s time da mozemo vjerojatno ocekivati i dx11Su ovoj igri. Barem je Stalker po pitanju racunalne grafike prakticki najnapredniji na trzistu, ravno uz bok Crysis-u
    To postoji?!


    Jedva čekam novi stalker. Igrao sam samo SoC ali sam ga prošao hrpu puta. Jedino što se nadam da će stvarno učiniti je malo promijeniti sistem borbe (pucanja). Ovaj trenutni mi suxa.

  15. #15
    Moderator Fight fire with fire Deadwalker's Avatar
    Datum registracije
    Jun 2007
    Lokacija
    Varaždin
    Postova
    13.180

    Re: S.T.A.L.K.E.R. Call of Pripyat

    postoji itekako. Nije tako velika promjena kao sto je bio slucaj s dx9 na dx 10, ali da, novi dx dolazi i trebao bi postici sve ono sto dx10 nije uspio. I da, kolko sam citao prelazak s dx10 na dx11 je mnogo bezbolniji nego sto je bio slucaj s dx9 na dx10.(citao sam negdje da je jednom developerskom timu trebalo svega 3 sata da prebace igru s dx10 na dx 11 - mislim da je rijec o novom Battlefieldu koji je u izradi).
    "Death smiles at us all. All a man can do is smile back."


  16. #16
    Senior Member My way or the highway
    Datum registracije
    Sep 2007
    Lokacija
    Split
    Postova
    9.374

    Re: S.T.A.L.K.E.R. Call of Pripyat

    = Citat = Izvorno postao Deadwalker
    postoji itekako. Nije tako velika promjena kao sto je bio slucaj s dx9 na dx 10, ali da, novi dx dolazi i trebao bi postici sve ono sto dx10 nije uspio. I da, kolko sam citao prelazak s dx10 na dx11 je mnogo bezbolniji nego sto je bio slucaj s dx9 na dx10.(citao sam negdje da je jednom developerskom timu trebalo svega 3 sata da prebace igru s dx10 na dx 11 - mislim da je rijec o novom Battlefieldu koji je u izradi).
    :S ,sto bi to trebalo znacit,pa razlika između dx9 i dx10 je minimalna.

  17. #17
    Moderator Fight fire with fire Deadwalker's Avatar
    Datum registracije
    Jun 2007
    Lokacija
    Varaždin
    Postova
    13.180

    Re: S.T.A.L.K.E.R. Call of Pripyat

    da, vidljive razlike nisu velike(iako to ovisi i o samoj igri, jedini developer koji je iskoristio dx10 kak spada je Crytek), ali je zato nacin fukcioniranja dx10 naspram 9 totalno drugaciji i treba puno posla da se igra iz dx9 prebaci u dx10. Kod prebacivanja dx10 u 11 verziju, to ide puno jednostavnije, kolko sam mogao barem cuti do sada...
    "Death smiles at us all. All a man can do is smile back."


  18. #18
    Senior Member No Mercy
    Datum registracije
    Apr 2008
    Lokacija
    Under ur bed
    Postova
    5.938

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Pa normalno da je DX10 jednostavnije prebacit u DX11 kada je DX11 praktički samo prerada DX9.
    I haven't reported my missing credit card to the police because whoever stole it is spending less than my wife

  19. #19
    Senior Member Small step for mankind
    Datum registracije
    Jun 2008
    Lokacija
    Široki Brijeg
    Postova
    2.551

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Jedva čekam igru.
    Nakon blowouta anomalije i artetakti će se razmještati.
    Legendarno.

  20. #20
    Senior Member Small step for mankind
    Datum registracije
    Feb 2009
    Postova
    2.418

    Re: S.T.A.L.K.E.R. Call of Pripyat

    zanemarite ovaj post (ili, još bolje izbrišite)
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

  21. #21
    Senior Member My way or the highway
    Datum registracije
    Sep 2007
    Postova
    9.855

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Evo i prva dva screenshotsa....klikS.Kad ovo dođe tjeram sve iz stana , uzimam godišnji , skuham si lonac kave , isključim telefon i gasim mobitel...

  22. #22
    Senior Member Small step for mankind
    Datum registracije
    Feb 2009
    Postova
    2.418

    Re: S.T.A.L.K.E.R. Call of Pripyat

    evo, nasao sam malo informacija

    GSC Game World is glad to announce a new project in the S.T.A.L.K.E.R. series – S.T.A.L.K.E.R.: Call of Pripyat (working title) for PC.

    S.T.A.L.K.E.R.: Call of Pripyat will become a third stand-alone game in the highly-acclaimed Survival FPS S.T.A.L.K.E.R. series.
    The project is slanted for release in autumn 2009.

    The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.

    According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.

    Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.

    Key game features:
    • Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
    • New story, a number of unique characters.
    • Extended system of side quests.
    • New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
    • New A-Life system, created using the players' best-liked elements of the first two games in series.
    • Emissions considerably influence the world of the Zone.
    • Sleep function added into the game.
    • New player's interface.
    Possibility to continue the game after completion in a freeplay mode.
    The game is developed on X-Ray engine v.1.6
    ova zadnja dva featurea me najvise raduju
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

  23. #23
    Senior Member Small step for mankind
    Datum registracije
    Jun 2008
    Lokacija
    Široki Brijeg
    Postova
    2.551

    Re: S.T.A.L.K.E.R. Call of Pripyat

    E ovo se čeka.
    Drago mi je što će se povećati broj različitih sidequestova.
    Oni dosad su bili poprilično jednolični.

  24. #24
    Senior Member My way or the highway
    Datum registracije
    Sep 2007
    Lokacija
    Split
    Postova
    9.374

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Onaj drugi screen izgleda predobro,cijelo podrucje pokraj rijeke,predivno.Jedva čekam,kad je izlazak otprilike planiran?

  25. #25
    Moderator Fight fire with fire Deadwalker's Avatar
    Datum registracije
    Jun 2007
    Lokacija
    Varaždin
    Postova
    13.180

    Re: S.T.A.L.K.E.R. Call of Pripyat

    = Citat = Izvorno postao bezimeni
    Evo i prva dva screenshotsa....klikS.Kad ovo dođe tjeram sve iz stana , uzimam godišnji , skuham si lonac kave , isključim telefon i gasim mobitel...
    to je pravi gamer
    Grafika kao sto sam i mislio da ce biti, i dalje je na razini, posebice se to lijepo vidi na ovom drugom screenu. Jos dok poboljsaju gameplay i to bu to, kako kaze bezimeni, treba se godisnji uzet...
    Samo se nadam da ce u retail verziji biti cim manje bugova...ono, trece sreca, I guess
    "Death smiles at us all. All a man can do is smile back."


  26. #26
    Senior Member My way or the highway
    Datum registracije
    Sep 2007
    Lokacija
    Split
    Postova
    9.374

    Re: S.T.A.L.K.E.R. Call of Pripyat

    = Citat = Izvorno postao ScorpiuS
    = Citat = Izvorno postao Snake shit
    Usporedno razvijaju i S.T.A.L.K.E.R. 2 ali glupo je otvarati temu jer nema dovoljno informacija samo se suska da ce biti na cry engineu 3
    Cry Engine? Pa što ti je pobogu? Zasigurno će biti unaprijeđeni X-ray, možda čak v2. A i bolje je da ne bude na Cry engineu (ako bi se uopće mogao svršit do ove jeseni), jer je taj prilagođen konzolama, a ne PC-u.

  27. #27
    Senior Member Small step for mankind
    Datum registracije
    Feb 2009
    Postova
    2.418

    Re: S.T.A.L.K.E.R. Call of Pripyat

    Najviše me raduje što će ubaciti najbolje stvari iz dva prijašnja nastavka.

    U SoC mi se baš nije sviđalo sranje gaća u podzemnim laboratorijima a, u CS je stalno dolazilo do većih sukoba između stalkera što mi se opet nije sviđalo jer je zona bila prenapočena.
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

  28. #28
    Moderator My way or the highway Grim's Avatar
    Datum registracije
    Nov 2007
    Postova
    7.823

    Re: S.T.A.L.K.E.R. Call of Pripyat

    OMG
    "Possibility to continue the game after completion in a freeplay mode." -ovo mi se jako svida, jos ce dodat spavanje
    "New A-Life system, created using the players' best-liked elements of the first two games in series."-ovo ce biti zakon sada cu moci igru igrati na stealth s razlogom
    Znam sta cu napravit kada igra izade:
    = Citat = Izvorno postao bezimeni
    Kad ovo dođe tjeram sve iz stana , uzimam godišnji , skuham si lonac kave , isključim telefon i gasim mobitel...
    "Fornicate and take drugs against the terrible strain of idiots who govern the world."
    - Albert Szent-Gyorgy

  29. #29
    Senior Member Small step for mankind
    Datum registracije
    Jun 2008
    Lokacija
    Široki Brijeg
    Postova
    2.551

    Re: S.T.A.L.K.E.R. Call of Pripyat

    = Citat = Izvorno postao Insert
    U SoC mi se baš nije sviđalo sranje gaća u podzemnim laboratorijimaSa, u CS je stalno dolazilo do većih sukoba između stalkera što mi se opet nije sviđalo jer je zona bila prenapočena.
    Meni je to bilo legendarno. Mrsko mi je bilo ulaziti u te laboratorije, ali koji je osjećaj zadovoljstva kad jednom završiš.

  30. #30
    Senior Member Small step for mankind
    Datum registracije
    Feb 2009
    Postova
    2.418

    Re: S.T.A.L.K.E.R. Call of Pripyat

    = Citat = Izvorno postao ###DK###
    = Citat = Izvorno postao Insert
    U SoC mi se baš nije sviđalo sranje gaća u podzemnim laboratorijimaSa, u CS je stalno dolazilo do većih sukoba između stalkera što mi se opet nije sviđalo jer je zona bila prenapočena.
    Meni je to bilo legendarno. Mrsko mi je bilo ulaziti u te laboratorije, ali koji je osjećaj zadovoljstva kad jednom završiš.
    ista stvar kod mene... nije toliko zadovoljstvo koliko je olakšanje ali je bilo i bezveznih dijelova gdje u skučenom prostoru na tebe navaljuju deseci mutanata

    onaj dio u clear sky-u gdje ides u podzemlje sviđa mi se više od onih u SoC
    Intel Core 2 Quad Q6600 @ 2.40 GHz // GTX 260 896MB (216SP) // 4 GB RAM // HDD: 320 GB

    last.fm

Slične teme

  1. Call for help vol.2
    By K4ciga in forum World Of Warcraft
    Odgovora: 8
    Posljednji post: 24-09-2007, 14:55

Pravila postanja

  • Ne možeš stvarati nove teme
  • Ne možeš odgovarati na postove
  • Ne možeš slati privitke
  • Ne možeš mijenjati svoje postove
  •