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Tema: Mortal Online

  1. #301
    Senior Member Lock'n'Load
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    Re: Mortal Online

    al ne drzite me za rijec, jer to nisu rekli devovi gotovo svi sa foruma

    ioako su bili tocno pogodili prosla 2 puta...

    edit: dev nam je upravo rekao da "ne", al kaze da cemo bar dobit vafle

  2. #302

    Re: Mortal Online

    Har har, nice armor.


  3. #303
    Senior Member Respawned sorcerer
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    Re: Mortal Online

    hmm fora

  4. #304
    Senior Member My way or the highway
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    Re: Mortal Online

    šljem me podsječa na onaj što genlock assassini u DA:O imaju.. ah

  5. #305
    Senior Member Small step for mankind
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    Re: Mortal Online

    jebo te koliko se igra promijenila od v0.6
    dosta toga imam za nadoknadit

    @gaas imas PM
    A for Anonymous
    "February, bitcheeees!!"
    http://www.index.hr/like/clanak/glup...na/601948.aspx

  6. #306
    Senior Member Respawned sorcerer
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    Re: Mortal Online

    da da glavno da napreduje , procitao pm , eto cekam te navecer (:

  7. #307
    Senior Member Small step for mankind
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    Re: Mortal Online

    uff ova kradja od drugih igraca se pravo isplati danas sam maznuo od nekog lika 15golda hehehe
    A for Anonymous
    "February, bitcheeees!!"
    http://www.index.hr/like/clanak/glup...na/601948.aspx

  8. #308
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    Re: Mortal Online

    nisam jos dosao do toga, idem nastavit malo, zasad tak tak

  9. #309
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    Re: Mortal Online

    Sad da sve lijepo optimiziraju i bilo bi perfektno.

    Konačno neki normalan MMO. A ne neke WoW kopije... WoW je za sebe dobar. ali svi ostali MMO imaju system gameplaya ko i Wow. čak i ovaj novi star wars...
    Moram dodat u svoj opis da inače ne pišem slovo ć.

  10. #310
    Senior Member My way or the highway
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    Re: Mortal Online

    WAR nema..

    jedva čekam ljeto da probam ovo čudo :>

  11. #311
    Senior Member My way or the highway Kostolomac's Avatar
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    Re: Mortal Online

    @tigerija, pričaš gluposti.

    @Rang€r, ma... zapravo ništa. Fanboi bio, fanboi ostao
    Spam spam, flame flame, that's the way of PcPlay!
    Ryzen 5 3600X # Liquid Freezer II 360 # Asus Prime X370-Pro # 16GB DDR4 # MSI RTX2070S Ventus OC # Adata SX8200 Pro 1TB
    & Samsung 860 EVO 500GB # Corsair RM650 # Lenovo Y27q-20 IPS 165Hz

  12. #312
    Senior Member No Mercy Worthaur's Avatar
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    Re: Mortal Online

    "In order to deliver you the best product we can, we are pushing back the release of Mortal Online for one month. This is not a decision we take lightly but we feel that it is necessary to do so in order to polish all the core features."


    Hahahaha sta sam ja reko

  13. #313
    Senior Member Small step for mankind
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    Re: Mortal Online

    neka neka ja duze igram onda betu hehehehe... ma sumnjao sam u to da nece igra bit gotova do kraja godine...
    e da i jedna novost StarValuteu proizvodjacu igre profit je znatno narastao od zadnje godine govore za oko 45-65% i da trenutno imaju love za odrzavanje igre za sljedece 3 godine bez da dobiju love nakon izlaska igre, ali posto je potraznja za igrom ogromna ne sumjaju u to da ce jedan duzi niz godina igra bit dostupna svim diljem svijeta...
    A for Anonymous
    "February, bitcheeees!!"
    http://www.index.hr/like/clanak/glup...na/601948.aspx

  14. #314
    Senior Member Respawned sorcerer
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    Re: Mortal Online

    Pogledao sam dosta videja, izgleda obečevajuče, ali prema ovome igra treba barem još godinu dana usavršavanja.

    Ukoliko izdaju igru prije propast če zbog loše optimizacije, vidjet čete... Ništa neče radit kako se spada.
    Moram dodat u svoj opis da inače ne pišem slovo ć.

  15. #315
    Senior Member My way or the highway
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    Re: Mortal Online

    šta su ti izdali prije MOa da im je tolki proračun i ko ih uzdržava bokte? :O

    @tigerija ak AoC i WAR nisu propali neče ni ovo, postalo je totalno uobičajeno da svaki mmo na izlasku teže saka, tako da po ovom pitanju MO nemože fejlat može se samo uklopit u okolinu

  16. #316
    Senior Member Small step for mankind
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    Re: Mortal Online

    MO beta kad je dosla u prodaju, preko 10 000 acc je prodano u manje od 2mj. bez da je igra reklamirana po drugim stranicama i sad imaju popust za bozic pa ko voli nek izvoli...

    a igra ce izac sa osnovnim stvarima tj. njih ce ispolirat jos im je ostalo crafting i igra moze u prodaju a onda ce dolazit dodatci (naravno besplatni) kao i kod ostalih igrica...
    A for Anonymous
    "February, bitcheeees!!"
    http://www.index.hr/like/clanak/glup...na/601948.aspx

  17. #317
    Senior Member Respawned sorcerer
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    Re: Mortal Online

    Kakvo je sranje bete ? Jesu animacije i prijelazi animaciaj zbugani ?
    Moram dodat u svoj opis da inače ne pišem slovo ć.

  18. #318

    Re: Mortal Online

    Slabo nešto fanovi drže temu živom.

    Patch notes najnovijeg patcha. Informacije podložne promjenama.

    ------ FEATURES ------

    - The basic skill-dependent crafting system is now implemented.
    - The advanced extraction (material processing) system is now implemented.
    - Welcome to the jungle!

    ------ ADDITIONS & CHANGES ------

    Optimization:
    - Big performance optimizations related to Collision Meshes, LODs and textures across Nave.
    - Optimized several parts of the server-code.
    - Terrain geometry is now more optimized.
    - Many materials have been optimized.
    - Improved performance when attacking with melee.
    - Mouse mode interaction is reworked, it is much more consistent now.

    General:
    - Christmas has arrived at the login screen!
    - You can now choose your starting location.
    - The harbor Toxai can now be found on the east coast just outside Morin-Khur; within this harbor the Sheevra and Veela have their respective Myrland embassies.
    - Added customizable key bindings in the options menu.
    - Added moving flags to various locations.
    - Added support for different loot bags on different creatures.
    - Added Astral Guidance Pillars in Etherworld that will show you the way to the closest priest (when you are dead).
    - Added Skill Books and a new Skill Book Window.
    - Added Book Vendors throughout Myrland.
    - Added several different Workbenches for Extraction and Crafting throughout Myrland.
    - Added Stamina draining when Swimming.
    - Added destructible FFA Structures.
    - Added Rags, you will now start with Rags equipped. Take them off at your own risk! The Rags will not be lost when you die. This simple piece of clothing gives you a small armor to start with and it hides your privates.
    - Added support for several hit boxes on non-player creatures/NPCs.
    - Added a 10% chance not to be interrupted when you cast Spells and get hit. However, moving (including Knockback) still cancels Casting.

    UI:
    - Redesigned the entire GUI.
    - GUI for Extraction added.
    - Quickbar and Quicktab combined and features added such as; hide and swap horizontal.
    - Removed the drop box menus in character creation due to GUI issues.
    - Redesigned the Spell Book layout.

    Combat:
    - If you have more than 5 in total Armor-weight you will get a penalty on your passive Mana regeneration. The more Armor-weight the lower your Mana regeneration will be.
    - By default, all Spells are now 50% as effective as they used to be.
    - By default, all Spells now cost 100% more Mana.
    - Changed timers for enter/exit Combat Mode; enter now takes 0.5 seconds and exit takes 1.5 seconds.
    - Increased swing speed of unarmed combat by 100%
    - Jump height slightly decreased (-20%) in and out of Combat.
    - Sprint speed slightly decreased (-10%) in and out of Combat.
    - You will now regenerate zero (0) Stamina when Jogging by default.
    - Rebuilt the calculation for Damage Bonus.
    - Rebuilt the calculation for unarmed-melee Damage.
    - By default you will now be in Mercy Mode for twenty (20) seconds.
    - Made Stamina a lot more accurate.
    - Made Handle Hits a lot more accurate.
    - Fixed timer for Knockdown, it should now look and work a lot better.
    - Improved the sync between melee release animation and when you can start another melee-move.
    - Ranged/Melee damage is no longer static; it's now a random number of the maxDamage your weapon can do in relation to your Weapon Skill.
    - All damage from players is now rounded down instead of up.

    AI:
    - Mounts are now scared of water and really high drops and will stop if they think you are putting them at risk.
    - All horses now move a bit slower by default.
    - Mounts will now regain Stamina when you are not mounted.
    - Terrorbirds have migrated from Meduli to a more humid environment.
    - Terrorbirds are no longer passive to players.
    - Bushpigs are now a part of the jungle.

    Art & Sound:
    - Certain areas of Myrland have been reworked.
    - The southern forest strip, between the steppes and the jungle, has received an overhaul.
    - A lot of resource icons have been added.
    - Lowered the radius of the Torch effect in third person.
    - Added several new ambiances for caves.
    - The Huergar tunnel system has recieved ambiance.
    - Additional ambiances throughout Myrland added.
    - Jungle ambiances added.
    - New oceanic ambiance added by the shorelines of Myrland.
    - Sounds for Waterfalls added.
    - Lowered world ambiance.
    - Toxai has got all new ambiances.
    - Gathering now has a generic sound instead of a mushroom squish.
    - Swamp footsteps are now added.

    Housing:
    - You can now Transfer the ownership of a House to a friend (via the House-Owner Sign).

    Skills:
    - The "beta skills group" has been removed in favor of the real skills.
    - Logout will now be canceled if you move from the spot you triggered it at.
    - You can no longer Swim by default.
    - You now take 16 rather than 8 Drowning damage / second if you run out of air under water.
    - By default, the time you can spend underwater is now greatly reduced.
    - Reduced default Swimming speed.
    - The Flag “Hidden Criminal” should now be working.
    - You will now always be Flagged as either Hidden Criminal, Locally Allowed or Globally Allowed when attempting to steal something.
    - The cooldown for Pilfering (stealing) is now 10 seconds.
    - The cooldown for Snooping is now 5 seconds.

    Added a couple of new skills, some of these are:

    Active Regeneration, Meditation, Balance, Swift Riding, Basic Engineering, Passive Regeneration, Reading, Blocking Endurance, Blocking, Bowyery, Combat Movement, Controlled Riding, Damage Assessment, Extraction Appliances, Diving, Mounted Charge, Footspeed, Handle and Pole Crafting, House Construction, Combat Balance, Combat Maneuvering, Jumping, Knockback Resistance, Knockdown Resistance, Landing Technique, Mana Regeneration, Endurance, Agility, Anatomy, Mental Focus, Mental Offense, Mental Training, Ore Extraction, Momentum, Workshop Construction, Resistance Swimming, Sprinting, Subsisting, Survival, Crawling, Combat Tactics, Concentration, Swimming, Unarmed Blocking, Unarmed Technique, Weapon Crafting, Shield Crafting, Armor Crafting, Petrology, Metallurgy…

    Please note that skill descriptions are continuously being added to the Skills Window, not all of them have descriptions yet. Also, there are several hidden Skills, not visible until you discover them by yourself or learn them from books.

    ------ BUG FIXES ------

    General:
    - Fixed a giant error in the maxHP calculation.
    - Fixed a typo in the stuck command.
    - Fixed a typo when dismounting.
    - Fixed so that /logout now correctly gives a logout timer.
    - You should no longer hear breathing sounds when under water.
    - Fixed a bug that caused passwords containing Z to toggle the mouse at login screen.
    - Inventory window should now update quantities as intended when casting Spells.
    - Character size is now correctly calculated. Also, it should now affect max health and carrying capacity as intended.
    - Default mapping of Left Arrow and Right Arrow keys has been set to strafing instead of turning.
    - The Up and Down Arrow keys should now function as intended.
    - You should no longer randomly start strafing endlessly in a direction whilst typing in the chat box. It was indeed a cool feature, but unfortunately it had to go.
    - Guards should no longer attack a member of your guild when you use the guards command.
    - The mouse cursor should no longer randomly pop up when clicking left mouse button in combat mode.
    - Possible fix for the broken-character meshes (blue and T-posed).
    - Fixed rubber-banding when you have a short character.
    - The intro sequence will no longer be shown when you logout from a game session.

    Combat:
    - A shield that you don't actively block with should now correctly calculate damage when hit.
    - Fixed a no Stamina drain exploit.
    - You should now correctly get Stamina drain with left-hand attacks while using a shield.

    Creatures & AI:
    - You can no longer mount a horse while resting.
    - You can no longer enter Mercy Mode while mounted.
    - Tamed creatures should now properly respond to commands (again).
    - Multiple mounts should no longer spawn when a character gets thrown off the mount.
    - You will no longer see a magic extra horse when dismounting.
    - Dismounting and then mounting a horse will no longer give it full Stamina.
    - You should no longer continue riding on your mount when you die whilst mounted.

    Housing:
    - Guild members will no longer be flagged as Trespassers when entering their Guild House.
    - Fixed so that you can now type in chat while Snooping.
    - You will no longer see ghost houses when dying while searching for houses.
    - Bridges will no longer look as they are being upgraded when they are finished.
    - Server reboots will no longer reset bridges to 2000 HP.
    - Houses should no longer be able to gain more HP than their maxHP when being repaired, unless you are using more durable materials to repair it with.
    - Materials should no longer be added to house construction when using them for repairs.
    - Destroyed houses should once again decay as intended.
    - You should no longer be able to own a house that does not exist.
    - Items that have had their stack reduced while being used for construction will now appear with the correct quantity when the server is rebooted.
    - You should now be able to construct houses with Tindrem Messing and Pig Iron.
    - You will no longer be able to trade with the house chest while being at a long distance away from the chest.

    Skills & Attributes:
    - Your Attribute Point Pool should no longer display as 0.000 when you login.
    - Clicking resting whilst standing should no longer play the animation of you getting up.
    - Fixed a bug that prevented criminals from receiving two (2) minutes additional flag time when performing multiple steals.
    - You should no longer get a message saying your inventory is full when it really isn’t, when you steal something.
    - Fixed a bug where the attribute lock icons disappeared from the Profile window.

    Art & Sound:
    - Geometry glitches in the terrain are gone. Texture seams are still visible at several places though.
    - Large ambiances in Myrland have been corrected to non-spatial.
    - World ambiances are now excluded from all caves and tunnels.
    - Footstep sounds on glacier fixed.
    - Fabernum and Kranesh smiths have found their lost fire ambiances.
    - Attenuation on drop ambiances in caves has been fixed.
    - Fixed an issue with the lighting in the Huergar Caves.


  19. #319
    Senior Member Respawned sorcerer
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    Re: Mortal Online

    Šta tu spamnaš pačom ? Koga briga. Ima change log na stranici sigurno, bolje da mi odgovoriš na pitanje .
    hh
    Moram dodat u svoj opis da inače ne pišem slovo ć.

  20. #320

    Re: Mortal Online

    Ma mrš, ne igram, odakle da ja znam?

  21. #321
    Senior Member Respawned sorcerer
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    Re: Mortal Online

    = Citat = Izvorno postao Arbiter of Change
    Ma mrš, ne igram, odakle da ja znam?
    Ček treba kupit, tj pre order igru ako želiš igrat betu ne ? Ako sam dobro shvatio.
    Moram dodat u svoj opis da inače ne pišem slovo ć.

  22. #322
    Senior Member My way or the highway
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    Ithilien
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    Re: Mortal Online

    da, onda kad igra izađe, dakle kad beta završi imaš sljedečih 30 dana free, dalje plačaš sub..

    ja ak mi škola prođe dobro(a mislim da oče, navikavam se na učenje pomalo), u 6. mjesecu ovo sigurno kupujem i onda cjelo ljeto imam šta radit... baš me zanima, od ovih koji su u beti, koji su največi problemi igre, jer nemoguče da nema problema. i da bez onog "nije još to sav sadržaj" etc.

  23. #323
    Senior Member Respawned sorcerer
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    Re: Mortal Online

    Ajd onda češ mi neki review tu postat da vidim. Jer meni izgleda površno napravljeno, a ima puno potenciala.
    Moram dodat u svoj opis da inače ne pišem slovo ć.

  24. #324
    Senior Member My way or the highway
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    Re: Mortal Online

    načekat češ se... inače još se čeka za review empetrija, nizzela il ko god je več igro igru

  25. #325
    Senior Member Lock'n'Load
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    Re: Mortal Online

    vjerujem da ste svi vec vidjeli sto je sve novo doslo u igru. Developeri su napravili vise nego sto su prije mislili da ce stic na release, i JOS uz sve to ce doc jos jedno "kasno bozicno iznenadjenje" (sam henrik je rekao). Server je nevjerojatno stabilan, a evo i dokaz. (stotine ljudi na jednome mjestu, ogromna borba-bez IMALO laga) : S(odma prebacite na 22 da se ne ceka bezveze ) ETO vam svima gore koji ste rekli da ce igra propast zbog lose optimizacije ETO VAM ETO VAM JEDITE GA..khm.. nego da se ja vratim na temu.

    inace, nema se sto rec za igru kaj vjerojatno niste vec culi, super je i dolazi krajem ovog mjeseca, jos ce bit open beta

    e, i da pitam koje ime imate na forumu?

    bas bi htio da se dogovorimo za neki ex-yu guild, il barem guild u kojem su vecina ljudi iz ex-yu (mrzim pojam balkan , zato kaj smo srednja europa!)

    pusice i zagrljaji od zizzya

  26. #326
    Senior Member My way or the highway
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    Re: Mortal Online

    ček ček, oni su tamo samo stojali, nije bilo nikake tuče :/

    anyway jesi siguran za OB?! to igram pod must ono, baš da vidim kaka je igra...

  27. #327
    Senior Member Respawned sorcerer
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    Re: Mortal Online

    Zašto likovi uopšte mogu skakat ? ILi barem zašto mogu skakat 2-3 metra u zrak rofl.
    Moram dodat u svoj opis da inače ne pišem slovo ć.

  28. #328
    Senior Member Lock'n'Load
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    Re: Mortal Online

    nemogu, nije ovo wow XD

    netko se nizak sagnuo pa su skocili na njega, pa onda sa njega na nekog niskog koji stoji, pa sa njega na nekog viseg. Snadju se ljudi

  29. #329
    Senior Member Nuke me please
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    Re: Mortal Online

    Kad sam vidio SSove igra mi ne obećava puno! Bar bi SSovi morali bit kolko tolko ok!, al nisu...

  30. #330
    Senior Member Lock'n'Load
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    Re: Mortal Online

    ako govoris o SSovima sa glavne stranice onda normalno. To su screenovi iz prvih blokova bete kad u igri nisi mogao radit nista drugo osim hodat, napadat druge i chatat. Tako da ti screenovi nista drugo niti ne mogu pokazat

    e, i da nadodam nekaj. Igra bi mogla uc u open betu (svatko tko se prijavi besplatno igra skroz do kraja bete) za par dana. Henrik je rekao da se drze release date-a. (znaci igra izlazi ovaj mjesec, woo!!)

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