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Tema: Dota Allstars 6.59

  1. #1

    Dota Allstars 6.59

    Dota Allstars 6.59
    evo izasla nova dota juce
    http://www.getdota.com/
    changelog:
    Dota 6.59 changelog
    * Some performance improvements
    * You can no longer attack items you do not own if they are in the fountain area
    * Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
    * Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)

    * Reworked Enigma's Conversion (see details below)
    * Fixed a bug with Towers AI not defending heroes properly
    * Reduced Ironwood Branch cost from 57 to 53 gold
    * Increased Blademail duration from 4 to 5 seconds
    * Improved Chaos Knight's cast point
    * Added a new experimental mode -er (-ExperimentalRunes, see details below)
    * Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
    * Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
    * Improved Antimage's Strength by 2 points
    * Increased model size of hexed units a bit
    * Increased Curse of the Silent AOE and reduced cooldown slightly
    * Decreased Powershot cooldown from 12 to 9 seconds
    * Decreased Lightning Storm cooldown from 7 to 6 seconds
    * Fixed Acid Spray from affecting Tombstone Zombies
    * Spectral Dagger no longer gives vision
    * Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
    * Increased Fury Swipes buff duration from 3 to 5 seconds
    * Fixed an issue with unit selection when respawning with Aegis while controlling other units
    * When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
    * Improved Eidolons magic resistance a bit
    * Fixed some minor technical issues with Mask of Madness

    * Fixed scoreboard player names when a player switches with a leaver
    * Switch no longer works when only 1 person agrees in a 1v1 situation
    * Fixed Zombies continuing to spawn when the game is over
    * Fixed Eidolon Acquire range and reduced collision size a bit
    * Fixed -switch with frozen leaver heroes
    * Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
    * You now have vision over the area you cast Blackhole in (260562)
    * Fixed Aegis dropping when using -switch
    * Ball Lightning now gives a proper error message when casting without the required mana
    * Fixed allied hero visibility when using -switch in -ah mode
    * When players swap heroes, the new player/heroid data for replay parsers are updated
    * Changed the model on Eidolons and adjusted the scales a bit
    * Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
    * Fixed some bugs when using -switch with Meepo


    Demonic Conversion:
    =====================
    Splits any non-hero unit into three Eidolons, killing the targeted unit.
    Eidolon's can duplicate themselves once whenever they attack 6 times.

    Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

    Cooldown: 35
    Manacost: 170

    Notes: It cannot target Level 5+ Neutral Creeps



    Experimental Runes
    ====================
    This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

    How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.



    Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.



    Enjoy
    -- IceFrog
    Life goes on, we love and live, we win and sometimes we lose. Change is the only thing constant in this world...live it or hate it..
    = Citat = Izvorno postao xarabas
    Saznao sam......u majko kakav je.Nije ni cudo sto se izivljava po forumu.I ja bih

  2. #2
    Senior Member Respawned sorcerer
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    Re: Dota Allstars 6.59

    na kraju teksta (ode ne piše) kaže da svaka .x9 mapa ima side quest
    ja znan samo onaj sa žabama
    vaik ludlo

  3. #3
    Moderator Fight fire with fire Systematic Reverse's Avatar
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    Re: Dota Allstars 6.59

    = Citat = Izvorno postao Anarion.Umarth
    na kraju teksta (ode ne piše) kaže da svaka .x9 mapa ima side quest
    ja znan samo onaj sa žabama
    = Citat = Izvorno postao IceFrog
    I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.
    #paperplatoongoonz

  4. #4
    Senior Member My way or the highway Paran0a's Avatar
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    Re: Dota Allstars 6.59

    Moze li mi ko objasniti sto je tocno to i kako odci do toga?

  5. #5
    Moderator Fight fire with fire Systematic Reverse's Avatar
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    Re: Dota Allstars 6.59

    6.59b

    -----------------------------------------------------------------------------------------------------------------

    * Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning

    -_-
    #paperplatoongoonz

  6. #6
    Moderator Fight fire with fire Systematic Reverse's Avatar
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    Re: Dota Allstars 6.59

    spamm obrisan, smirite se svi malo..
    #paperplatoongoonz

  7. #7
    Moderator Fight fire with fire Systematic Reverse's Avatar
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    Re: Dota Allstars 6.59

    6.59c

    * Fix a couple of recently discovered exploits
    #paperplatoongoonz

  8. #8

    Re: Dota Allstars 6.59

    neće mi se instalirat
    neki eror s worldedit.exe

  9. #9
    Senior Member Respawned sorcerer
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    Re: Dota Allstars 6.59

    mapa se nema šta instalirat, nego je kopiraš u maps folder u w3 direktoriju
    vaik ludlo

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