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Tema: CnC: Tiberium Wars 1.9 Patch!!

  1. #1
    Senior Member Lord of The Fleas The-Borg's Avatar
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    CnC: Tiberium Wars 1.9 Patch!!

    evo napokon je izasao dugo ocekivani patch za cnc3 tw jer medu ostalim unit i map balance stvarima donosi i Economy nerf !..

    harwester nosi 42 & manje tiberiuma tako da je igra sad puno takticnija i micro je vazniji posto ima manje jedinica .. nema vise spama ala 3x war factory i pumpaj unite !..

    Napokon nesto dobro od EA .. Tek sad cnc3 je u odlicna strategija !.

    C&C 3 Patch 1.09 Changes


    This patch for Command & Conquer 3 Tiberium Wars fixes several
    bugs, makes balance changes across all three sides, adds a
    new four-player multiplayer map, and more.

    Bug Fixes

    -Fixed an error that sometimes caused players to unexpectedly
    type-select multiple unit types at once due to an interface lag
    when rapidly switching between unit types during online play.

    -Structures now lose Ground Control radius as soon as they are
    destroyed. Previously they continued providing Ground Control for
    several seconds while their husks remained onscreen.

    -Fixed an error that caused some infantry units to continue
    approaching their targets while firing, rather than firing
    while standing at their maximum range.

    -Fixed an error that caused upgraded Power Plants and Reactors to
    continue providing power for several seconds after being destroyed.

    -Fixed an error that allowed players to detect enemy structures
    through the shroud by using the Set Rally Point marker.

    -Fixed an error that caused computer-controlled players with the
    "Turtle" personality to not build base defenses as expected.

    -Nod Avatar's flamethrower upgrade now correctly shows a
    garrison-clearing effect.


    Multiplayer Maps

    New Map: Wrecktropolis
    The ongoing conflict between the forces of GDI, the Brotherhood
    of Nod, and the Scrin have taken a tremendous toll on the world,
    as evidenced by countless ruined husks of cities. Wrecktropolis
    is one such example. This is a four-player map available for
    unranked matches.

    Rebalanced Map: Barstow Badlands
    This map is now slightly larger: There is more buildable area
    near players' starting bases, and the chokepoints are not as
    narrow. Garrisonable structures should now be symmetrical for
    both players.

    Rebalanced Map: Tournament Tower
    This map no longer has a third-tier elevation level in the center
    of the map, which frees up this area for battle. Expansion
    Tiberium fields switched from blue to green. Various objects
    throughout the map have been removed to free up room for base
    building and combat.

    Rebalanced Map: Pipeline Problems
    This map no longer has pipelines near the northern starting
    position, to mirror the layout of the southern starting position.

    Rebalanced Map: Tiberium Gardens III (Kane Edition)
    This Kane Edition map no longer has Tiberium fields along the
    narrow ridges. New expansion fields have been added to the far
    side of each basin containing a player position.


    Balance Changes

    The following balance changes are intended to make resource-
    gathering more strategic and artillery units more viable, while
    also further tuning the combat forces to ensure even balance
    across all three factions in any combination.


    General Balance Changes
    -Harvesters: Carrying capacity reduced by 42% to 1400 credits of
    green crystals and 2800 credits of blue crystals. Gathering cycle
    sped up by 8 seconds. Overall rate of income reduced by
    approximately 35%.

    -GDI MCV, Nod MCV, Scrin Drone Platform: CostBuild time
    increased by 40% to 350035, health and speed normalized.

    -Outposts: Health increased by 5%. This prevents them from being
    destroyed by one use of the Nod Shadow Team's Explosive Charges.


    GDI Balance Changes
    -Grenadier Squad: Range increased by 20%.

    -Commando: Suppression time reduced by 70%. This means the
    Commando can use his C4 Charges to demolish multiple structures
    more quickly.

    -Juggernaut: Range increased by 25%.

    -Mammoth Tank: Turret turn rate reduced by 66%. This makes the
    vehicle slightly less effective at quickly changing targets.

    -Sonic Emitter: Attack power reduced by 25%. This means the
    Sonic Emitter can no longer one-shot-kill certain vehicles.


    Brotherhood of Nod Balance Changes
    -Crane: Health increased by 50%, normalizing its health with
    that of the GDI Crane and Scrin Foundry.

    -Fanatics: CostBuild time reduced by 13% to 7007.

    -Commando: Suppression time reduced by 70%. This means the
    Commando can use her C4 Charges to demolish multiple structures
    more quickly.

    -Attack Bike: Range increased by 16%.

    -Stealth Tank: Attack power increased by 66%.

    -Beam Cannon: Range increased by 25%. This does not affect the
    Avatar's extra weapon gained from commandeering a Beam Cannon.

    -Avatar: Health increased by 25%. Pre-attack delay reduced by
    33%. Main weapon's attack power increased by 25%.

    -Confessor: Upgrade no longer provides a rate-of-fire bonus to
    affected infantry squads.

    -Tiberium Infusion: Upgrade bonus to infantry squads' health
    reduced by 60%.

    -Catalyst Missile: Support Power cost increased by 33% to 2000.

    -Tiberium Vapor Bomb: Support Power cooldown time increased by
    25% to 300. Attack power increased by 140%.


    Scrin Balance Changes
    -Disintegrators: When crushed by enemy vehicles, attack power of
    explosive revenge attack increased by 30%.

    -Seeker: Health reduced by 13%.

    -Devastator Warship: Range increased by 20%. Rate of fire
    reduced by 200%. Attack power increased by 100%. Scatter radius
    reduced.

    -The Swarm: Support Power can no longer be used directly on top
    of infantry and vehicles. Cooldown time increased by 66% to 150.
    Now spawns 5 Buzzers instead of 7.

    -Phase Field: Support Power no longer affects infantry. Cooldown
    time reduced by 50% to 180.

    Other Changes

    -Tuning to Classic Command & Conquer (Left-Click Orders)
    mouse interface: Bridges are no longer selected in favor of
    issuing move orders. Players can now issue orders on the Radar.

    -There is a new Fast-Forward button onscreen while watching
    Replays or BattleCasts.

  2. #2
    Senior Member My way or the highway
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    ima kojim slučajem 1.08 to 1.09 patch
    treba mi za frenda a da ne punim svoj stick sa full patchem

  3. #3
    Senior Member You have been warned flander's Avatar
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    jel obićan 1.09 mogu instalirat na Kane edition, ako ne di da najdem 1.09, na gamershell nema, a sa gamespota skidam obićni 1.09?

  4. #4
    Senior Member My way or the highway
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    frend mi posudio svoj kane edition i meni radi taj "obični" patch

  5. #5
    Senior Member You have been warned flander's Avatar
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    = Citat = Izvorno postao Prince-Artas
    frend mi posudio svoj kane edition i meni radi taj "obični" patch

    da evo sad vidim pokreno sam instalaciju patcha i pisalo je kao "Dali želim pokrenuti c&c 109 patch (either for kane or for usual version)" tak u nekom smislu, znaći dela

  6. #6
    Senior Member Lord of The Fleas The-Borg's Avatar
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    I kakvi su komentari za patch !.. za kojeg sam 3 mjeseca bio troll na EA cnc3 forumu !..


    Sad ce 1.10 koji ce jos vise balansirat igru i nerfat ekonimiju po drugi put da se totalno ubije spamz !:.

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