Level cap raised to 90
New class: Monk
New race: Pandarens
Pve Scenarios
Pet Battle System (Pokemonnn!)
New Talents
New continent
Challenge Mode Dungeons
* The pandas will be playable by both Alliance and Horde.
21-10-2011, 20:33
hansi
Re: World of WarCraft: Mists of Pandaria
1:56
21-10-2011, 20:34
Gothmog
Re: World of WarCraft: Mists of Pandaria
Kao sto sam rekao u drugoj temi, ta ekspanzija je final nail in the coffin za mene...
'bo ih pande...
21-10-2011, 20:39
Aerial
Re: World of WarCraft: Mists of Pandaria
Racku ti je zadnji nail, igrati ćeš ko' i svi, ako nitšta drugo onda da whineaš u /general kako je ekspanzija loša, ajd ajd :D
21-10-2011, 20:53
Outmind
Re: World of WarCraft: Mists of Pandaria
Bome, stvarno igru natežu do krajnjih granica...
Nije mi jasno kak su uspjeli an osnovu jednog heroja iz w3 napravit cijelu expanziju za wow... I zašto, u MMO-ima barem, sto put iskorišteni orijent?
Lijepo to sve izgleda, a i monk će sigurno biti zanimljiv, no stvarno mislim da im ponestaje konstruktivnih ideja koje bi ovu igru revitalizirale.
21-10-2011, 20:54
Arbiter of Change
Re: World of WarCraft: Mists of Pandaria
Novi talenti, ha? Vjerovati ću kad ih vidim da ne bi bilo opet kao sa Path of the Titans.
Pro - The level 10 specs were really nice and gave you a role early in the game, definitely a keeper.
Pro - Removing junk from the talent trees was also a very good move.
Pro - Having some kind of choices for optional skills/subspecs worked out pretty well.
Con - You had a risk of "skipping" important talents
Con - There wasn't enough junk removed
Con - There wasn't enough choices, you might have a different final talent point than another combat rogue but it just wasn't enough. The cookie cutter build still persists.
Con - No enough customization, no true hybridization (Using a little bit of 2 different trees)
Con - Players got grumpy
Talent System 2.0[*]The talent system is gone! Ok, not really, but it's greatly changed.[*]You now have your class abilities, your spec abilities, and your talents.[*]You still choose your spec at level 10, and you get a spec ability at level 10. You will get additional spec abilities later. There are anything that you really need to function, they will just be given to you to make sure you have all the tools you need to have.
Example - Prot Paladin
LVL 10 - Avenger's Shield
LVL 20 - Hammer of the Righteous (Prot and Ret)
LVL 30 - Judgement of the Just (Passive)
Talents
There is not talent points or ranks.
There is one talent pree per class.
You earn talents every 15 levels.
You get to choose 1 out of 3 every time you get a new point, you can only pick one of them and can't go back to get the other ones.
There will be no mandatory talent. There won't be any cookie cutter build or anything, it will depend on what kind of optional ability you want.
You can now change talents as easily as you change glyphs.
21-10-2011, 21:53
Tyrion
Re: World of WarCraft: Mists of Pandaria
World of Pokecraft.
inb4 gym leaders
21-10-2011, 23:02
Looky
Re: World of WarCraft: Mists of Pandaria
Hoće li pandariani biti na strani alijanse ili horde ? Sumnjam da će bit "neutralni", znači da mora postojat i neka 2. rasa, zašto se to nitko ne pita ? :shock:
22-10-2011, 00:44
SHODAN
Re: World of WarCraft: Mists of Pandaria
Jebemti, ne znam sto bi mislio o ekspanziji
Bad je sto nema main villaina, novi kontinent mi je vizualno jako neprivlacan, kao i nova rasa/klasa - PvE ce dosta patiti sto nema poznatih lore charactera, ali tko zna, mozda im uspije zadrzati ljude
Promjene cijelog talent systema, mislim kad sam vidio da sam nerd rageao kao nikad do sada, ali kada sam onako opusteno procitao skuzio sam da zapravo nije lose, iako su u krivu kad misle da nece bit cookie cutter buildova. Eh da, posto sam lock, onak lockovi izgledaju bogovski, predobri su novi spellovi - napokon se vracamo tako gdje nam je mjesto, puno healanja i tanking stvari, nece nas bit lako ubiti, povratak vanilla/tbc vremenima - mozda je razlog i to sto su navodno lockovi najmanje igrana klasa
Ne mogu sad komentirati sve, ali Blizzard ima ''muda'' - mnogo ljudi je nezadovoljno promjenama - recimo frend koji igra huntera nema namjeru uzeti exp, ali mozda dobijemo bolju ekspanziju od cate
btw companion lvlanje je retardirano, sta im bi s tim?
22-10-2011, 08:06
Gothmog
Re: World of WarCraft: Mists of Pandaria
= Citat =:
Izvorno postao Looky
Hoće li pandariani biti na strani alijanse ili horde ? Sumnjam da će bit "neutralni", znači da mora postojat i neka 2. rasa, zašto se to nitko ne pita ? :shock:
Bit ce samo Pandareni. Na levelu 10, biras frakciju...
22-10-2011, 10:33
Aerial
Re: World of WarCraft: Mists of Pandaria
Mene samo fasciniraju ovi što se žale da pande nisu dovoljno ozbiljna stvar za ekspanziju.
Mislim, nisam baš siguran da je WoW ikad bio ozbiljniji od toga. Vitezovi smrti, izvanzemaljci i high-tech demoni su dosad valjda bile mnogo racionalnije stvari?
22-10-2011, 10:36
Sonic_Moronic
Re: World of WarCraft: Mists of Pandaria
Ovo je zakon, da igram WoW s ovima bih igrao xD
22-10-2011, 10:37
Aerial
Re: World of WarCraft: Mists of Pandaria
Pa da, i meni su super :D
Nekakav comic relief or some shit :D
22-10-2011, 10:58
Arbiter of Change
Re: World of WarCraft: Mists of Pandaria
Mislim da je pravo pitanje što će Blizzard sve "posuditi" od nadolazećih MMO naslova, kao što to biva sa svakom novom ekspanzijom. :)
22-10-2011, 11:55
Dreamer Deceiver
Re: World of WarCraft: Mists of Pandaria
meni ovaj novi kontinent izgleda najprivlačniji od svih ekspanzija.Što se tiče panda, ne vidim zašto ljudima smetaju :d
Perhaps the most exciting of these changes is the removal of the old talent tree system. Rather than each class having three separate trees, one for each specialization, players will now choose talents from individual sets which are awarded every 15 levels. Each class will have its own selection of talents, and the entire list will be available to all characters of that class regardless of specialization.
Each talent set is comprised of three talents which fall into a clear "theme." Some sets will offer utility such as movement speed increases and boosts to survivability, while others will reduce the costs of certain situational abilities. Currently, the goal is to avoid making any particular talent mandatory or to have them play a role in ability rotations directly. Instead, they're intended to give players interesting ways to customize their characters according to their preferred playstyle.
In total, there will be six talent sets, with players unlocking a new set every 15 levels. This means that there will be fewer talents overall, but each talent you choose has the potential to have a much more dramatic effect on your gameplay.
Resilience
Devs like the way Resilience works in PvP, and how it gives a nice goal for players looking to progress/upgrade their gear in PvP
Resilience is a pretty huge barrier for people who want to start PvPing.
Resilience will become a base stat, and will increase a little every time you level.
Ranged Weapons
Hunter minimum range is gone!
Hunter melee weapon is gone!
Ranged slot for all other characters are gone.
Relics are gone.
Rogues and warriors can now throw their melee weapon
Wands become main hand weapons
Warlock
Unique resource for each spec.
Affliction will keep Soul Shards, they are currently not interesting enough but devs have cool ideas for them.
Demonology will get Demonic Fury, you build up Demonic Fury and you metamorphosize when you max your Demonic Fury. More skills will be added to Demon Form, etc ...
Destruction will get Infernal Embers. The destruction warlock who keeps getting casting fire spells get hotter and hotter and will eventually deal insane amount of damage, you can build it up pretty quickly and unleash your big spell.
Shaman
Buff totems are gone. It just wasn't very interesting to be the buff bitch of the group.
All totems are now utility
New totem examples:
Earthgrab totem - roots
Repulsion totem - repels
Bulwark Totem - absorbs
Druid
They always felt like they had 4 specs, so now they do.
Feral - Cat (melee dps)
Guardian - bear (tanking)
Some overlap between the two
All druids can still go cat or bear form.
All classes
Spell books cleaned up, got rid of more junk, the goal is to clean up action bars a little more without removing the fun things.
Rotations will be improved
Spells will be automatically learned, you won't have to go to your trainer anymore.
You will get a new spell at level 87, level 90 new talent point.
Talent trees should be fun, and you should have more choice than just a cookie cutter build.
22-10-2011, 15:55
bango
Re: World of WarCraft: Mists of Pandaria
wow je sad ofišl propo :pray: fala kurcu :friends:
22-10-2011, 16:21
flander
Re: World of WarCraft: Mists of Pandaria
full WoW panel
edited
22-10-2011, 16:32
Aerial
Re: World of WarCraft: Mists of Pandaria
= Citat =:
Izvorno postao bango
wow je sad ofišl propo :pray: fala kurcu :friends:
ajde molim te elaboriraj tu teoriju...
22-10-2011, 17:19
flander
Re: World of WarCraft: Mists of Pandaria
sve super i sve to ljepo izgleda ali kad sam videl da su ubacili pokemon borbe isee :D
stvarno nemaju više ideja, nisu kreativni...
najviše kaj me zanima su talenti, ovo ostalo više manje nebitno
22-10-2011, 18:09
bango
Re: World of WarCraft: Mists of Pandaria
cuo sam da ce iducu ekspanziju uvesti transformere ( autobote za alliance, a decepticone za hordu ) a postoji i mogucnost Avatar rase ako novi dio James Camerona zaradi dobar dio $ u kinima :rotfl: :pray:
22-10-2011, 19:01
Gu$ht3r
Re: World of WarCraft: Mists of Pandaria
= Citat =:
Izvorno postao bango
cuo sam da ce iducu ekspanziju uvesti transformere ( autobote za alliance, a decepticone za hordu ) a postoji i mogucnost Avatar rase ako novi dio James Camerona zaradi dobar dio $ u kinima :rotfl: :pray:
intredasting..
22-10-2011, 19:54
Aerial
Re: World of WarCraft: Mists of Pandaria
Haha, kužiš, zato što je Kung Fu Panda snimljena prije nego je WarCraft III izaš-...
cuo sam da ce iducu ekspanziju uvesti transformere ( autobote za alliance, a decepticone za hordu ) a postoji i mogucnost Avatar rase ako novi dio James Camerona zaradi dobar dio $ u kinima :rotfl: :pray:
kako si jebeno duhovit :pray: :pray: :pray: :pray: :pray: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
22-10-2011, 20:20
Xero
Re: World of WarCraft: Mists of Pandaria
Da ima Transformere igra bi možda i nešto valjala.
23-10-2011, 09:04
Gothmog
Re: World of WarCraft: Mists of Pandaria
Summa summarum; (c/p mojeg posta na guild forumu)
All in all, I'm still disappointed.
Pros:
- New continent inspired by asian culture (aaaah, GW: Factions)
- Monk class
- Talents 2.0 (possibly!)
Cons:
- Pandaren (it's silly to introduce this new lore, based on one WC3 character; and "april's fools" joke)
- Lack of final boss (I expected N'zoth, or possibly someone close to Sargeras)
- Companion combat (I don't like chinpokomons!)
- Dungeon challenges will take flaming, and e-peening to a whole new level
- No word about overhauling Outland/Northrend
- MORE DAILY QUESTS! (How will daily quests improve my gameplay experience, eh mr. Chilton?)
23-10-2011, 13:05
Aerial
Re: World of WarCraft: Mists of Pandaria
Ja i dalje mislim da će Pandareni biti belfovi #2 :D