= Citat =:
RPS: I will try to more insightful this time. The obvious question is what are we in for with this game? We don’t know much about it yet.
Thomas Hentschel Lund: What we’re overall aiming for is to take the board game experience and make a digital game out of it. What we mean with that is not taking it literally, 1:1. If you have in your head the boardgame as you play that, and XCOM, and mix those two together. That’s the game experience you can expect from Space Hulk.
As you play the game and move around, and see your tactical squad, we have an action camera that goes down into the corridor and shows the action up close. Or if you’re in Overwatch and a Genestealer’s going down a corridor, the camera will sometimes switch down and into an over-the-shoulder shot with the Terminator firing an Assault Cannon. You see the Genestealer in real-time moving up and then suddenly it hits and splats.