= Citat =:
SWorld environment
* Persistent world, there will be huge contiguous open-world zones.
* All three factions progress through the same areas in the same order (IGN)
* Each location has its own "monster ecology" based on the mythology and lore of the area (Kotaku) and its own layered, unique story to tell (mmorpg.com)
Gameplay
* Instances will have a more scripted experience.
* There are no classes, no levels. Characters are built upon two facets, collection of powers and gear (Voodoo)
* Your powers grow more powerful with your gear (IGN)
* There will be 2 item sets for each character – one paper doll for functionality such as weapons, the other for character appearances (TenTonHammer)
* Next to combat, your character will spend time investigating and solving puzzles. Some areas will be more action focused (Kingsmouth), others will have more focus on puzzle solving (Egypt).
* Players will be able to create and decorate their own headquarters and rank their cabals against those of others (mmorpg.com)
* Powers can be unlocked by trading points you earn from experience. Some powers are tied to certain equipment, others have prerequisites (eurogamer)
* The game is item-heavy, there'll be millions of items, and you can craft, augment and level up your weapons (eurogamer)
Combat
* You only have 7 active powers and 7 passive powers that'll be active. At certain spots outside of combat you can swap those to activate other powers that you have collected.
* Team skill combos are possible via the State system, active powers put enemies or allies into a "state", passive powers interact with that state and make use of that. Example: one player sets a group of zombies on fire, while another has a damage over time power running that kills enemies on fire, causing the group to explode.
* Combat movement will include dodging and strafing (Massively)
Quests / storytelling
* Most of the regular storyline missions will be solo-able, and taking place in the open-world zones.
* Scripted, repeatable dungeons will be there for party play; shorter instances or "mini-dungeons" will be part of mission sequences and used as a storytelling device.
* There's one linear story to follow through the game, perpetuated with cliffhangers and mysterious elements popping up. Not all of the global story is needed or will be uncovered by progressing through the game. To find out more, one need to "dig deeper" (Voodoo)
* Storylines, lore and cutscenes can be skipped by those who want to jump into the fights rightaway (TenTonHammer)
* Your quests will not only make you travel over the world, but also through time (Massively)
* Every mission starts with its own cinematic cutscene incl voice acting. It's possible to replay a mission with a harder Challenge Mode (vgchartz).
* Parties seem to be limited to max size 4 (not 100% certain, but all articles and videos showed 4-man parties, no more, as if that was fullsize)
* Kingsmouth missions seem to take place in the evening/night cycle? (as latest trailer seem to suggest)
Miscellaneous
* Your UI will be sort of an augmented reality like Heavy Rain and iPhone have. The only permant visible UI things on screen will be your chat window and your 7 active powers (eurogamer)
* ARGs will also continue after launch, according to Tornquist.