I danas je Paradox najavio novi EU4. Detalje ostavljaju za Gamescon a sama igra će izaći negdje pri kraju godine Gospodnje 2013
Strategy Informer pak, za razliku od Devova direktno, ima nešto više za reći:
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- Take your own decisions: Nation building is flexible: decide your own form of government, the structure of your society, trade politics and more. The possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your spread of choices is influence by the caliber of the man you have at the top. Do you have a warrior King? Then it is time to make war.
- Experience history coming to life: The great people and personalities of the past are on hand to support you. Thousands of historical events guide you, with unique different flavor depending on the country you play. Have more than a thousand historical leaders and over 4000 historical Monarchs at your disposal.
- The world is now your playground: Players can enjoy over 300 years of gameplay in a lush topographic map in full 3D. Lead any one of more than 250 countries that originally existed during the game’s extensive time span.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Seize control of key ports to expand your trade, support it with your powerful fleet and the wealth of the world will flow to you.
- Bring out your diplomatic skills: Deeper diplomatic gameplay, with coalitions, threats, fleet basing rights and detailed support for rebels. Introducing unilateral opinions, a country may dislike you, but you can be neutral towards them.
- Engage in Multiplayer: Battle against your friends or try co-operative multiplayer mode that allows several players to work together to control a single nation for up to 32 players. Featuring hotjoin, improved chat, new matchmaking server andsupport for a standalone server.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire.
10-08-2012, 16:04
keko
Re: Europa Universalis IV
Opa, super :D... Nadam se da će uvesti malo složeniju ekonomiju, a ostalo je super.
10-08-2012, 16:11
Delirium
Re: Europa Universalis IV
OP OP OP OP!
Jedva čekam. Zvuči odlično.
10-08-2012, 17:04
Arbiter of Change
Re: Europa Universalis IV
Baš me zanima na koje će sve načine ovaj put silovati procesore. :)
Odlično! Trojka je i dalje super, ali vrijeme je već za nasljednika.
U zadnje vrijeme strvatno puno strategija najavljuju. :)
Koje bi razdoblje trebao ovaj EU obrađivati?
15-08-2012, 19:00
Akul
Re: Europa Universalis IV
Vjerojatno isto kao EU3 (definitivno prije pada Carigrada), ali možda bez Napoleonskog doba (jer će to razdoblje sada obrađivati jedna druga nova GS igra na kojoj Paradox osobno radi: March of the Eagles)
Trivia: Paradox ustvari trenutno radi na tri nove igre: EU4, March of the Eagles i East Vs. West, igri o hladnom ratu koju rade zajedno s developerima Arsenal of Democracy
Uz to, najavljena je i treća ekspanzija za HoI3 (The Finest Hour) i na DLC-evima za CK2 (leakano je i ime nadolazećeg DLC-a: Legacy of rome)
Da li Paradox uopće zna za Ekonomsku krizu? Ojačali su da mogu raditi na toliko projekata i još su hintali da rade na nekoliko još nenajavljenih.
Well, nije da se bunim: drago mi je znati da Grand Strategy žanr jača
15-08-2012, 20:49
1van
Re: Europa Universalis IV
meni stvarno nije jasno. kad se usporedi trenutna verzija eu3 sa onom vanilla verzijom bez ičega, razlika je prejebenoogromna. kom će se dat čekat par godina da oni poslože igru na mjesto i optimiziraju sve kako treba(makar mislim da neče s tim ovaj put imat problema jer im je ovaj ck2 engine prejeben)
15-08-2012, 23:20
Akul
Re: Europa Universalis IV
Sve što je bilo dobro u EU3 prelazi i u EU4 rađe nego "Start from the Scratch". Situacija nije ista kao prijelaz s dvojke na trojku koji je bio po dizajnu bio radikalniji tako da to ne bi trebalo biti takav problem.
Engine je bio dosta nadograđen otkad je bio bačen na tržište s EU3 a i sada je fokus oko enginea primarno na optimizaciji (vjeorjatno jer je dosta toga već u EU3 koji se vrti na istom engineu) tako da vjerujem da će EU4 biti dosta stabilan kad izađe.
16-08-2012, 10:02
Tsaя
Re: Europa Universalis IV
Super, sviđa mi se razdoblje.
Samo se nadam da će ovaj put staviti puno više diplomatskih i regionalnih opcija.
16-08-2012, 16:19
Akul
Re: Europa Universalis IV
For the love of Zrinski and Frankopani, već imamo gameplay trailer?
16-08-2012, 17:48
TeraBajt
Re: Europa Universalis IV
VRIJEME JE ZA APDEJTANJE KONFE
16-08-2012, 17:52
Arbiter of Change
Re: Europa Universalis IV
Fora je kad na kraju spomene CK2 -> EU4 export. :)
16-08-2012, 20:29
1van
Re: Europa Universalis IV
:))
17-08-2012, 16:53
Anelson
Re: Europa Universalis IV
Kako je izašla igrica sa novim engineom, to je CK2, već se pravi EU4 pa će morati i Victoria četvorka. Kladim se da će to dogoditi.
17-08-2012, 16:58
Anelson
Re: Europa Universalis IV
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Izvorno postao Akul
Vjerojatno isto kao EU3 (definitivno prije pada Carigrada), ali možda bez Napoleonskog doba (jer će to razdoblje sada obrađivati jedna druga nova GS igra na kojoj Paradox osobno radi: March of the Eagles)
Trivia: Paradox ustvari trenutno radi na tri nove igre: EU4, March of the Eagles i East Vs. West, igri o hladnom ratu koju rade zajedno s developerima Arsenal of Democracy
Uz to, najavljena je i treća ekspanzija za HoI3 (The Finest Hour) i na DLC-evima za CK2 (leakano je i ime nadolazećeg DLC-a: Legacy of rome)
Da li Paradox uopće zna za Ekonomsku krizu? Ojačali su da mogu raditi na toliko projekata i još su hintali da rade na nekoliko još nenajavljenih.
Well, nije da se bunim: drago mi je znati da Grand Strategy žanr jača
To me malo brine... da se ne smanji kvaliteta a poveća se kvantiteta igre. Nek se malo uspore sa tolikim projektima.
17-08-2012, 17:08
Delirium
Re: Europa Universalis IV
Nekako se ne bojim toga kod njih.
Imaju uspješnu formulu i sad moraju samo štancat igre sa minornim osvježenjima na polju grafike/nečeg banalnog dok nam svima ne pozli od igranja.
Da mi daju EUIII u ovoj grafici i da izbace one slidere iz economy panela ja bi kupio.
Nema tu potrebe za nekim velikim, rizičnim promjenama.
17-08-2012, 19:34
Akul
Re: Europa Universalis IV
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Izvorno postao Anelson
To me malo brine... da se ne smanji kvaliteta a poveća se kvantiteta igre. Nek se malo uspore sa tolikim projektima.
Mada broj projekata koji su u paralelnoj izradi raste, nije došlo do pada kvalitete u igrama. Dapače, kvaliteta je u uzrastu. Njihova organizacija se poboljšava svakom novom igrom (za raliku od nekih) a veća zarada im daje i bolje resurse.
Igre koje izdajedu pak su druga priča, ali kako oni na tim igrama ne rade to nema veze s ovime.
What have we removed in EU4 compared to the prequel and why?
Here is a list of concepts that were present in EU3, features that will not be around in EU4.
Spies
we’ve removed the envoys called spies, and the entire system for sending them to do covert actions. We felt that the mechanic wasn´t enjoyable enough. First, it came down to 'click for random effect', and, second, it had a negative effect on the game balance. There was a reason why most multiplayer (MP) games had severe house-rules on the use of spies. However some of the old spy mechanics will live on in other parts of the game and we will explain this more in detail further along the development.
The daimyo & shogunate system
Sometimes you remove features because they are not good enough, and sometimes because you feel that they simply are not fun enough. This was the case with the daimyo & shogunate system introduced for Japan in Divine Wind. But aside from the lack of fun, this system was a chore to maintain since as it had special rules for it inserted in so many places in the code. To maintain this system took precious time from us in our development, time we honestly would have liked to free up to improve and enhance other aspects of the game. So for EU4 we have decided that this feature is not worth the time and effort to create and maintain it.
Trade features
You probably know this, because we have mentioned it in a lot of interviews around the announcement, but the trade system will be completely overhauled. This means that concepts like centers of trade, trade rights, trade leagues, trade agreements and open markets have been removed from the game. We'll devote a development diary later this autumn to the new trade system, where we'll go into deep detail about it, and what new mechanics it uses. Hopefully all your questions will be answered then!
Magistrates
We talked earlier about the removal of spies as an envoy, and they are not the only envoy that went the way of the dodo. A major problem with magistrates was that you sometimes needed far more than you had, and sometimes had your maximum of 5 but no real use for them, except spamming minor decisions. So magistrates have been removed entirely, as we have several new mechanics in the game that fulfill the same role of limiting expansion that magistrates did in Divine Wind.
Cultural Tradition
Cultural Tradition has also been removed from the game, as it was primarily a currency for advisor creation, but the advisor system has been changed rather drastically, so it had no purpose anymore.
Automatically getting cores
The concept of automatically getting cores after fifty years of ownership has also been removed. We have a new way of handling claims and cores, and we'll talk about how that works in later diaries.
Domestic policies
Aside from trade, this is probably the biggest change people will notice. One of the features that we added into Europa Universalis II (EU2), which was in both Hearts of Iron II (HoI2) and EU3 was the concept of domestic policy sliders. Those defined different abilities for countries, and let you change your country slowly over time. It was an approach that was fine for those games, but it had some drawbacks in that they did not give a proper unique description of your country, and also enforced specific settings for certain countries. We have designed new systems to replace the function of domestic policies; so we have removed domestic policies and administrative efficiencies from the game.
To kill our darlings
We need you to know that we removed these features because we want Europa Universalis IV to be as enjoyable as possible. We hope that the features we are adding or rethinking forthe game will give you a great gameplay experience. Trust us when we say that it is hard for us to kill our darlings and let features go altogether. We have all lived and breathed the Europa Universalis series for over a decade and we've invested time in creating the features we are now tossing aside. But sometimes you have to let go of features people have come to know and understand in order to make the overall game experience greater. No matter how hard it feels and no matter how your heart (or head) hurts.
Thus ends our three week focus on the controversial stuff. So please stay tuned for 50 more weeks of new cool features, as we talk about envoys the next week. ?
28-05-2013, 08:19
Arbiter of Change
Re: Europa Universalis IV
Dojmovi iz bete, Paradox MP event u oružarnici, itd.
By the game’s start in 1444, however, these merchant adventures have stopped and China has turned inward. The scientific progress of the Song Dynasty has slowed, and the rise of an anti-trade faction of bureaucrats has weakened the power of the eunuchs that championed this expansion. As we will see later, managing these factions will be one of the great tests for you as a Chinese leader.
Strategically, Ming China is in a good position. It has almost limitless manpower and can field vast armies. There are no neighbors that are in any position to do it serious damage, and even a coalition of four or five of its neighbors will find it difficult to put a dent in the Emperor’s glory. Only the rise of a continental power on the western steppes is really an issue. Until the Europeans show up.
China’s biggest problems will be internal. Her size means that the grand armies will need to be stationed throughout the empire because it can take a while to march from one end to the other. China’s history of division and independent warlords means that a mass rebellion could lead to the secession of Zhou or Wei rival kingdoms.
05-06-2013, 21:45
Anelson
Re: Europa Universalis IV
Nije mi bitna Kina, radije ću igrati Japan ali to ću mnogo kasnije nakon što prvi put zaigram EU4. Kao i mnogi (osim Kineza), i ja ću za početak izabrati neku državu u Europi. Samo još nemam ideju koju bih pošto još nisam vidio mapu, čudno što još nisu otkrili a igra izlazi u kolovozu.
19-06-2013, 12:01
Akul
Re: Europa Universalis IV
Pa mapu možeš vidjeti i u EU3-u... samo postavi početnu godinu na 1444.
19-06-2013, 16:06
Neven <R>
Re: Europa Universalis IV
Igram CS2 u zadnje vrijeme, kolko je ovo drugačije/kompliciranije od te igre?
19-06-2013, 18:17
Anelson
Re: Europa Universalis IV
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Izvorno postao Akul
Pa mapu možeš vidjeti i u EU3-u... samo postavi početnu godinu na 1444.
Ipak mapa četvorke je malo drugačija, drugačiji osjećaj kada gledaš novu mapu. Nemam EU3 instaliranog pa da znam odmah. :D Koju bi ste prvu državu započeli? Ja ću za početak da se naviknem i nešto naučim u novoj igri uzeti za jaču poziciju, Francusku ili Kastilju.
19-06-2013, 18:19
Anelson
Re: Europa Universalis IV
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Izvorno postao Neven <R>
Igram CS2 u zadnje vrijeme, kolko je ovo drugačije/kompliciranije od te igre?
Misliš na CK2? Jer i ja igram.
19-06-2013, 18:20
StormCr0w
Re: Europa Universalis IV
Ck je najjednostavnija paradoxova strategija.
Kajaznam, ja sam ovo pohvatao za sat-dva, ali imaj na umu da sam igrao prije toga Hearts of Iron 3 kojih desetak sati, a on je još teži.
Uspio s Norveškom nakon par propalih pokušaja kolonizirat Amerike :D
19-06-2013, 22:35
Akul
Re: Europa Universalis IV
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Izvorno postao Anelson
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Izvorno postao Akul
Pa mapu možeš vidjeti i u EU3-u... samo postavi početnu godinu na 1444.
Ipak mapa četvorke je malo drugačija, drugačiji osjećaj kada gledaš novu mapu. Nemam EU3 instaliranog pa da znam odmah. :D Koju bi ste prvu državu započeli? Ja ću za početak da se naviknem i nešto naučim u novoj igri uzeti za jaču poziciju, Francusku ili Kastilju.
EU3 sam naučio igrati s 'rvatskom.
EU4 ću započeti s 'rvatskom :P (yeah, teški sam masohista XD)
17-07-2013, 01:01
Anelson
Re: Europa Universalis IV
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Expand Your Global Empire into New Lands, But Beware of Independence
You can’t conquer the globe without crossing a few oceans, but Europa Universalis IV is ready to help you shape up before you ship out. Paradox Interactive and Paradox Development Studio today delivered an inside look at the possibilities of exploration, colonization, and naval domination in their upcoming empire-building strategy game, Europa Universalis IV.
Explore exploration and see the New World of features:
The age of exploration is a crucial turning point in world history, but what if things had gone a little differently? Some of the possibilities that can occur in Europa Universalis IV are discussed by Project Lead Thomas Johansson of Paradox Development Studio, providing players with a preview of the troubles faced by an expanding nation. The promise of new riches and resources may lure your empire overseas, but what happens when your colonists start getting ideas about your relationship? What will you do when religious dissidents start fleeing their homeland and populating your new holdings… and who are these upstarts claiming to be “founding fathers?” Can you crush their notions of independence, or will the colonies rise up and outshine your empire?
Strategy fans can prepare for the long road to conquest by pre-ordering Europa Universalis IV. Pre-orders come with several pieces of bonus DLC, including the newly revealed Purple Phoenix pack, and further items to be revealed in August. Further details on pre-orders and all awards can be found here: http://www.europauniversalis4.com/buy.
Europa Universalis IV is the latest installment in the award-winning series, with more than a million copies sold, and will release worldwide on August 13, 2013. The game gives you control of a nation to guide it through the years and create a dominant global empire in the age of exploration. Following on the success of the critically acclaimed strategy/RPG Crusader Kings II, Paradox Development Studio is ready to make you experience the drama that only the grand stage of history can provide.
Najvažniji dio priče ove igre, bar za mene. Jedva čekam da se otisnem u avanturu preko okeana. Ovo će biti drugačije od trojke.