Svaku igram za pobjedu i nikad surrender, osim kad je ocita prednost na protivnickoj strani. :) Ako ima još koji dobar pojedinac možemo izvojevat pobjedu pa cak i sa dva loša u timu. Strast za izazovom.
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Svaku igram za pobjedu i nikad surrender, osim kad je ocita prednost na protivnickoj strani. :) Ako ima još koji dobar pojedinac možemo izvojevat pobjedu pa cak i sa dva loša u timu. Strast za izazovom.
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Q: I'm a jerkface leaver. I can game this system by being a jerkface leaver right?
A: No. You incur elo adjustment based upon team result in normal game. We don't care if you left or not -- if your team won, you will gain points, if your team lost, you will lose points. You do however incur other penalties for being a leaver (and additionally do lose . We do this to keep the system largely 'zero sum. In ranked games though, we DO give you a loss.
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Izvorno postao whiskey
picko
zbog takvih ko ti kazu da je playerbase los.
bas i nisu u krivu, zar ne?
Bit je pobjedit na ranked. Nije li to glavna svrha tog moda igranja? Normal je nebitno.
Player base je iz mog iskustva loš ali ja nikako ne spadam pod tu skupinu. Potvrdit ce ti par ljudi s foruma s kojima sam igra :)
ja necu ni pokusati igrati s tobom. vec sam te svrsto u los playerbase.
kolko puta sam vidio ljude u raznim igrama sa tako debilnim itemima da su silovali isusa samog. i to u high-skill dota gameovima. (barem moj vrhunac skilla, al sumnjam da si ti blizu takve razine, cim se tkao pnasas)
Ne kaže da si loš igrač, već da imaš taj retardirani mentalitet da je pobjeda najvažnija, a uopće nije, na prvom mjestu ide zabava, pa tek onda ono ostalo
E: proklet bio nindžo
Easy to judge eeyy?:P
Opet... Ranked je za pobjedu. Normal je za zabavu.. Naucite razlikovat te dvi stvari. U redu
S obzirom da i normal i ranked koriste ELO sistem te da nema razlike u IP koje dobiješ za pobjedu između normal i ranked mečeva zašto je toliko važno pobijediti u ranked meču dok je normal meč za zabavu?= Citat =:
Izvorno postao whiskey
Valjda je samo stvar u nazivu i psihologiji istoga.
a nist drugo nit vise ne dobivas. cudno posto je to vaznije kakti.
ne nisam jedna od osoba koja lako osuduje druge ali
U redu je 8)
Kako je Teemo zakon :D= Citat =:
Izvorno postao DJ Not Nice
viski igra dobro, i vrlo je pristojan i dobar momak.= Citat =:
Izvorno postao Lord Ragnarok
haters gonna hate.
viski <3
Baš si srce;) pusa
pa istina je, nikad ne rejđaš i ne seres nikome, a i igras dobro. to sta igras za win je normalna stvar.
Pa da.. idemo po pobjedu ali na normalan nacin.
Daj nick da te dodam whiskey, ako si EU.
whiskeyy
i ti si eu ?= Citat =:
Izvorno postao Duke of Earl
daj nik.
OriginalGanksta= Citat =:
Izvorno postao Norther
Yo dawgz.
Ima tam negdje na LoL-u jedan lik pod nickom whosyourdaddy. [Ne znam kak stoji s velikim i malim slovima. :/]
Feget iz razreda, pozdravite ga od mene ak ga ownate. :P
Izgleda seksi cakano!
Photoshop CS5.
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Izvorno postao CSSNT
Ma daj :pray:
Zadnji post, BOK!
Mmm heat, vjerovatno nesto slicno Renektonovom fury-u samo sto ovdije ne smije doseci 100 ili ce se silenceati
da ali možda je taj magic damage koji ti da preuber jak :p
LoL
kako to može nekome biti smješno
Fun= Citat =:
Flash is very controversial. Some of you love it, some of you just use it because you have to, and some of you hate it. My feeling is that it gives everyone a 'get out of fail' card that reduces skill differentiation in the game, and makes good play rewarded less, and bad play punished less. To some extent, this is beneficial because you get less ROFLstomped, but overall, I think it mostly hurts the game. We've done a bunch of playtests internally without flash, and fights feel a lot more dynamic, and your bloodlust gets sated a lot more. The only downsides are that some characters have difficulty with chain snaring in team fights, especially melee characters that lack strong mobility.
However, all that being said, I know a lot of players are attached to it, so I'm posting here to collect opinions.
If we removed Flash, here's what we were thinking of doing:
1) Replace it with an item like DotA blink dagger, except with LoL flash functionality. Would be ~ 90 second cooldown, pretty expensive, not with many or any stats, etc.
2) Add a new summoner spell, "Summoner Dash" which for 3 seconds makes you immune to slows and increases your speed by 30-50%. We feel this may be necessary for some characters that depend on flash especially strongly to initiate, while still not being a 'get out of fail' card.
3) Modify cleanse to be 65% cc reduction after you use it for one second longer than currently. Late game cc stacking will likely be too powerful without something like this to counter heavy CC teams.
4) Remove the team heal aspect of heal, and make it significantly better for self healing.
NOTE -- if we did these, we'd try on the PTR first, and we'd try it live for 2 weeks to see if it works well. If it was poor, we'd roll it back.
I've included a poll so we can track opinions. Please also post comments!
Regards,
Zileas
Slightly updated approach we were discussing:
- Remove flash
- Add blink dagger item that is ~1250 cost of proc, 120 sec cd? This will pop projectiles and can be used at any time. Stand-alone item listed under movement on shop.
- New cleanse – clears debuffs, and for 3 seconds after, immune to slows & roots, while stuns are turned into slows of the same duration at 35% slow. These stuns still interrupt spells though. No longer reduces CC durations -- except where immune.
- Add Summoner Dash – +35% speed + immune to slowing effects for 3 sec.
Bad.
120 cd na tom itemu?
1250 gold?
jesu oni retardirani?
Ljudi bi to kupovali za svakog heroja..
goodbye gangplank :(
kako je rejtan komjuniti od lola..idu mi na zivce i razmisljam da ga izbrisem...jebote cijeli gejm oni meni seru da KS sa tryndamerom....a pazi score...posebno akali i vlad... ono sva sreca pa imam takve skilove za KSanje.. -__-''
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