StarCraft II Patch 1.3 Map Changes
http://wiki.teamliquid.net/starcraft2/MapsS- ako ne znate sve mape na pamet.
2v2 Maps
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(4)Arid Wastes
Team play maps where your base is too far from your ally tend to favor race compositions that can use mobile armies. This is the reason why we will avoid having maps like Arid Wastes in the team play ladder in the future.
Slažem se. Predaleko su baze jedne od druge i nema šanse da ti netko pomogne, pogotovo ako uspijes prvi napasti bazu koja ima kamen. Protivniku češ razoriti čitavu bazu u večini slučajeva.
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(4) Tarsonis Assault
This map has a similar feel to Scorched Haven or Monlyth Ridge. The main difference is that distance to future expansions are very far. We wanted to remove one of these three maps since they’re similar in style, and Tarsonis Assault was the worst one out of the three.
IMO jedna ekspanzija je dovoljna, a ako se igra razvuče pa mu zatreba još jedna šta onda. Neka radi tu ekspanziju i na daljoj lokaciji ako treba.
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(4)STwilight Fortress
This map is an extremely macro-heavy map we wanted to try. The gameplay on this map is very different, but the average length of games was too long, so it is being taken out of ladder play.
Istina. Meni se sviđala upravo zbog toga. To je bila jedna od rijetkih mapa na kojoj si mogao dosta dugo igrati. Izgleda da ekipa ne voli takav stil igre, šta češ. :(
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(4)SWar Zone
War Zone suffers from similar problems as Arid Wastes. It's nearly impossible for certain team setups to help each other, and in team games, we want to have maps that are more team-play based.
Ova mapa mi se činila savršenom za zerga. Zerg je imao najviše šanse za pobjedu jer je jako teško blokirati prolaz na ovoj mapi. Isto tako jako teško ste pomagali jedan drugome pošto je put od jednog igraca od drugog malo zeznut, (Kad se sjetim sporog zealota kojem treba 20 sekundi samo da dođe do tebe).
Koliko vidim nove mape ce ispraviti skoro sve nedostatke. Budemo vidjeli poslje nakon što zaigramo malo dulje na tim mapama.