Aha, crap...
ovo nije official...
aw :cry:
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Aha, crap...
ovo nije official...
aw :cry:
Ovak ja barem koljem dosta rugova.Bacis onaj totem za usporavanje(nemrem se sjetit kak se zove) i rokas ga frost shockom i lagano begas, i da usput bacis fire shock tak da ti nemre otic u stealth jer ga stalno dere popratni dmg.I ako ti nije prob bacis searing totem(meni dosta pomogne).= Citat =:
Izvorno postao Outmind
ma dajte ljudi na 70 rog mozhe ele/resto shamanu duvat qurchinu!
aha.. a sprint bu ostal netaknut.. ko i shstep...= Citat =:
Izvorno postao bornathepicek
Heh ako ti mozes lemat rouga i ne pobrat teske batine svaka ti cast, ja recimo nemrem jer kak da ga sprijecis da dode do tebe(stvarno rougovi unistavaju wow...)= Citat =:
aha.. a sprint bu ostal netaknut.. ko i shstep...
EDIT: i da ako znas kako mrknut rouga bez prevelikih batina molim te podijeli to samnom i ostalim shammyma
ahem.. ja igram rogua >.<= Citat =:
Izvorno postao bornathepicek
znam kako ga se mozes rjesiti...
stavljaj dotove na njega... ako mozes stunaj ga.. drzi se sto dalje od njega.. i ako si u mogucnosti nabavi free action potion i living action potione... spasili ti budu zivot..
nego.. znam jednog shammya...
casta earth shield na sebe.. pobaca neke toteme.. i onaj grounding totem.. tak da mi ode opener u qurac.. stavi earth shield i ima jos neki regen... jednostavno me outheala... jedva sam ga uspio skinuti.. mislim da je cak imao s3.. prejeben fight..
bjezi sto dalje od rougova... i castaj spellove.. imas onaj shock za slow...
i da, stavi onaj fire totem... bice mu teze vanishat iz fighta ako si u blizini totema..
hmmm primjetio sam da je kod šamana dosta važnije gear nego skill...bar što sam vidio po arenam sa mainom i to...lošđe gearan reto šaman umre za 5 sec....dobro gearan neće nikad pasti...isto tako u dmgu...enchantemnt shaman ako ima loše gear ne može prdnuti nikom jer padne za par sec...a dobro gearan te 2 puta udari wfom i doli si...itd itd...i ugl kod svakog specca imaš 2-5 spellova za korsitit i to je to,ipak sviđa mi se klasa pa sam nabija shammya na 70 xD elemental ftw XD
ako sam u krivu što se tiče toga gera>skill kod šaman i to slobono mi dajte primjere jer iako imam šama na 70 malo igram snjim i nepoznajem klasu baš najbolje
sry za spamm
Mda shammy nemre stunnat, i kaj sam ja reko neg da rokas po rougu sa frost shock(koji uspori) i jos mu bacis totem za usporavanje, i usput mrknes searing totem...(ponovio si kaj sam reko :)).= Citat =:
ahem.. ja igram rogua >.<
znam kako ga se mozes rjesiti...
stavljaj dotove na njega... ako mozes stunaj ga.. drzi se sto dalje od njega.. i ako si u mogucnosti nabavi free action potion i living action potione... spasili ti budu zivot..
nego.. znam jednog shammya...
casta earth shield na sebe.. pobaca neke toteme.. i onaj grounding totem.. tak da mi ode opener u qurac.. stavi earth shield i ima jos neki regen... jednostavno me outheala... jedva sam ga uspio skinuti.. mislim da je cak imao s3.. prejeben fight..
bjezi sto dalje od rougova... i castaj spellove.. imas onaj shock za slow...
i da, stavi onaj fire totem... bice mu teze vanishat iz fighta ako si u blizini totema..
To je više-manje pravilo svake klase, a ne samo shamana.. osim možda locka naravno :)= Citat =:
Izvorno postao m8xD
Što rogue lv70 može napraviti drugom liku na 70 ako nema neki dobar epic dagger/sword/whatever i opremu koja daje 6k+ HP?.. može skakutati i mahati tom čačkalicom, eventualno ga držati u stunlocku dok ne dođe jesen i ovaj ne umre od dosade.
Warrior može mlatiti svojim hrđavim 2Handerom dva sata, i onda mu se neprijatelj heala... :/
Pala može... ne, sory, pala ne može ništa bez dobrog geara.
70 lv ZAHTJEVA dobar gear ako hoćeš biti dobar, tako da nema nekog razloga žaliti se da suxaš ako imaš green opremu :)
pa RESTO SHAMAN je nob ako izgubi od roga= Citat =:
Izvorno postao B4j4
mi vamo pričamo o elementalu vs rog
resto shaman moze pobijediti roga, iako ce ga bolji rogueovi ownati ko iz sale
Pa ja sam Enhancement Shamman i meni rogovi nepredstavljaju nikakav veliki problem neznam zasto ali vecinom ih uspijem srediti , ali naravno uz pomoc Shamanistic Rage-a
ako su isto girani nema te sanse da ga dobije rog...opcenito sad kad gledas da svi imaju s3 gear rog ima problem sa svakim shamanom, enchancment shaman samo stavi shield i ovaj mu ga moze duvat(rog)...= Citat =:
Izvorno postao Munjeni
ha-ha-ha= Citat =:
Izvorno postao Munjeni
neznam za tebe i protiv kakvih rogova igras... ja sam igro s najboljim rogovima u skupini pa prema tome gledam...= Citat =:
Izvorno postao Beaster
negledam neke osrednje karazhan gearane ili u zelenjavi rogove koji neznaju sto znaci CC ili koji neznaju resetati combat po 50 puta u jednoj borbi... istina je da rogue s gearom i skillom moze dobiti svaku klasu uz pravilno resetanje borbe i koristenje cda
govorimo o PVP znaci nema zelenjave i karazhan opreme vec gladiator na dalje
Meni je jedini problem kao resto shamanu ubit dobrog locka, sve ostalo popapam ..... tj. nemoguce ga je ubit ...... ako neko kojim slucajem zna taktiku molim da javi :)
amo jedan off topic
kolko je vas tamo jos u tom Nightshift-u balakaca lolz
pola i josh malo ... :D
Ostalo nas je još samo malo, prije nas je bilo preko 15 a sad smo pali na nekih 5, iako svi smo na utjecajnim mjestima, ja sam evo postao CL shamana prije par dana :) :)
Btw Recruitamo resto shamana , horde ofc koji ima barem 3/8 t6 i spreman je za Sunwell , mi smo trenutno na Muru-u. Ak ima zainteresiranih nek se jave
Shaman
* Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem
* A new weapon enchantment will be available "Earthliving Weapon". It will increase the healing power of the Shaman.
* Flametongue will give spell damage bonus to the Shaman.
* Totems are being moved to physical school, you can't counterspell anymore.
* Totems will also affect raid members, not just the local party.
* Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.
Odakle to? O_o
ma to je beaster sanjo...
http://www.mmo-champion.com/
njubovi
dok nebude http://www.blizzard.comSfof :D
e stvarno ste nobovi
pa to su sve qvotovi sa blizzard foruma, blue postovi i Quote from Blizzard staff -.-
ma salim se jebote.. sta se pjenis..
šalim se i ja
Ovak imam ovo oruzije(elemental spec)http://thottbot.com/i34009, jel ima koje bolje za ele. shammyja a da nije iz sunwell-a
Pao sam tako nisko da sam napravio draenai shamana (ne, nije female) na Kor'gallu :D
Ima dobru animaciju castanja...
Zna li netko postoje li kakve službene informacije o tome što bismo mi shammyi trebali očekivat u wotlk-u?
Stackabilne weapon enchante i toteme i nekakav hex spell koji pretvori neprijatelja u žabicu :D
Daklem, da ponovim ono što je i Beaster reko prije par dana, sa Blizzardove demonstracije WotLK-a:
Shaman
* Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem
* A new weapon enchantment will be available "Earthliving Weapon". It will increase the healing power of the Shaman.
* Flametongue will give spell damage bonus to the Shaman.
* Totems are being moved to physical school, you can't counterspell anymore.
* Totems will also affect raid members, not just the local party.
* Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.
Wow, sad će nas bome svi u raidovima tražit, nice.
Njušim OP i ubrzano dolazeći nerf kad se ekipa počne žaliti. :P
Nebi reko da je op, ali bit ce svakako korisniji u raidovima, prakticki ce svi imati sve toteme :D , novi weapon ench je odlicna stvar, hex bi moglo biti zanimljivo, zanima me kako ce to izgledati
Ovaj, samo da kažem off the record, volim purge :D
ja ne, svaka klasa mi moze sve dispelat, srecom ce armori postati nedispelablivi, to ce vec biti bolje
deco sve vam vamo piše što se dosad zna o klasama, http://wotlkwiki.info/index.php/Classes
za shamana
SNew Spells
New Trained Abilities
Elemental
* Hex: Transforms the enemy into a random critter, reducing the target's movement speed by 75%. While moving, the hexed target cannot attack or cast spells. Only one target can be hexed at a time. Only works on Humanoids and Beasts.
* Lava Burst: You hurl molten lava at the target, dealing 888 to 1132 Fire damage. If Flame Shock is on the target, Lava Burst will consume the Flame Shock, causing Lava Burst to critically hit.
* Summon Air Elemental: Summons an Air Elemental to accompany the caster until dismissed.
Enhancement
* Skin of Earth: Thorns sprout from the friendly target causing $s1 Nature damage to attackers when hit. Lasts $d.
Restoration
* Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by $51940$s2 and each heal has a 20% chance to proc Earthliving on the target, healing an additional 180 over 6 seconds. Lasts 30 minutes. (Scales with spellpower)
New Talents
Elemental
* Elemental Oath: Increases your chance to hit with all spells by 50/100% while Elemental Mastery or Elemental Focus is active. (36 point)
* Astral Shift: When you are critically hit twice in a row, you have a 33/66/100% chance to shift into the Astra Plane, causing you to be immune to all physical damage for 3 sec. This effect has a 30 second cooldown. (41 point)
* Lava Flow: Increases the amount of spell damage gained while having Flametongue Weapon equipped by 5/10/15%, and increases the damage done by your Flame Shock and Lava Burst by 4/8/12%. (41 point)
* Storm, Earth, and Fire: Your Frost Shock has a 5/10/15/20/25% chance to root the target in frozen ice for 2 sec., your Earth Shock's range is increased by 1/2/3/4/5 yards and the periodic damage done by your Flame Shock is increased by 20/40/60/80/100%. (46 point)
* Thunder: You call down a bolt of lighting, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 595 to 679 nature damage to all nearby enemies, knocking them back 200 yards [Not actually 200 yards]. (51 point)
Enhancement
* Elemental Shields: Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%. (0 point)
* Mental Dexterity: Increases your Attack Power by 33/66/100% of your Intellect. (11 point)
* Improved Stormstrike: (36 point)
* Static Shock: You have a 2/4/6% chance to hit your target with a Lightning Shield Orb charge when you do damage, and increases your spell damage by $s2% when you have Lightning Shield active. (Lower 2 ranks " and increases your the number of charges of your Lightning Shield by 1.") (41 point)
* Improved Shamanistic Rage: While under the effect of Shamanistic Rage, you have a 50/100% chance also cause you to be immune to all stun, snare and movement impairing effects. (41 point)
* Weapon Specialization: (46 point)
o "Axe - Increases the critical strike damage bonus by $s1%.
o Mace - Has a $s2% chance to increase your melee haste by 10% for 15 sec.
o Fist - Attacks from your fist weapons have a $s3% chance to reduce the armor of your target by 20% for 6 sec."
* Feral Spirit: Summons 2 Spirit Wolves under the command of the Shaman, lasting 30 sec. (51 point)
Restoration
* Blessing of the Eternals: (36 point)
* Ancestral Awakening: When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest health friendly target within 40 yards for 20% of the amount healed. (41 point)
* Improved Earth Shield: Increases the amount of charges for your Earth Shield by 1/2, and increasing the healing done by your Earth Shield by 5/10%. (41 point)
* Tidal Wave: Increases the critical effect chance of your Lesser Healing Wave and Healing Wave spells by 1/2/3/4/5%, and your Healing Wave and Lesser Healing Wave spells gain an additional 5/10/15/20/25% of your bonus healing effects. (46 point)
* Spirit Link: You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever. (51 point)
Lol, knockback 200 yards :D (da, vidim da piše da nije baš TOLIKO)
Sviđa mi se enhancement tree... stun i snare immune FTW. Rogue podforum pretrpan "OMG NERF SR" topicima