oujea, bas da vidimo kakav je ta stonehereder
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oujea, bas da vidimo kakav je ta stonehereder
Update - Thursday June 7
Bug Fixes
Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
Removed inaccurate changes to several skill and attribute descriptions.
Miscellaneous
To prevent exploitation of the Nightfall starter quests "Take the Shortcut", "Rally the Recruits", and "Never Fight Alone", the gold rewards for those quests were reduced to 25, and the reward for the starter quest "Honing your Skills" was increased to 250 gold to compensate.
Update - Thursday June 7
Bug Fixes
Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.
Miscellaneous
Made additional preparations for the Alliance Battle weekend event.
Removed an incorrect +5 Energy Bonus that was added to General Morgahn's Primeval Leggings.
Radje uzimaj updateove sa GuildWiki-a jer su često točnije:
= Citat =:
Izvorno postao GuildWiki notes
Draži mi je official site.
pa GW ima svoju sluzbenu wikipediju...
Pa draži mi je official site. :killyou:
bolje je official site jer wiki moze svatko editirati i napisati sta god hoce
De ti editiraj molim te :rotfl:
je, al se to sve kontrolira tak da nemres napisat ke god oces...
Uzivajte :pray:
= Citat =:
Update 2 - Friday, June 15, 2007
[edit]SSkill Updates
[edit]SElementalist
* Blurred Vision: increased casting time to 2 seconds.
[edit]SMesmer
* Signet of Humility: increased casting time to 3 seconds.
[edit]SWarrior
* Fixed a bug that caused Decapitate to have an incorrect casting time of .5 seconds.
* Applied the casting time to the proper skill, Agonizing Chop.
[edit]SBug Fixes
* Fixed a bug that caused all skills to be removed from the Skill Bar when switching secondary professions.
[edit]SGuildWiki Notes
* This update lowered the damage for the skill Necrosis.
* Also fixed a bug that caused animated minion deaths to count towards Kurzick/Luxon faction points while under the effect of a blessing.
[edit]SUpdate - Friday, June 15, 2007
[edit]SSkill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
[edit]SAssassin
* Beguiling Haze: increased the Dazed duration to 3..9 seconds.
* Expose Defenses: increased recharge time to 15 seconds.
* Expunge Enchantments: now removes an additional Enchantment.
* Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
* Recall: now ends if the target moves out of Compass range.
* Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
* Siphon Strength: decreased Energy cost to 10.
[edit]SElementalist
* Ash Blast: increased damage to 20..65.
* Ebon Hawk: increased damage to 10..100.
* Ride the Lightning: decreased recharge time to 5 seconds, increased damage to 10..100.
* Shockwave: decreased recharge time to 15 seconds.
* Stoneflesh Aura: decreased duration to 5..15 seconds.
[edit]SMesmer
* Arcane Conundrum: now affects adjacent allies.
* Clumsiness: reduced recharge time to 4 seconds.
* Conjure Nightmare: increased duration to 2..17 seconds.
* Conjure Phantasm: increased duration to 2..17 seconds.
* Ether Feast: reduced casting time to 1 second.
* Fast Casting: each rank now decreases Signet activation time by 3%.
* Imagined Burden: increased duration to 10..30 seconds.
* Lyssa's Balance: functionality changed to: "Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect."
* Mantra of Persistence: decreased duration bonus to 20..50%.
* Power Block: now affects Chants as well as Spells.
* Power Drain: now affects Chants as well as Spells.
* Power Flux: now affects Chants as well as Spells.
* Power Leak: now affects Chants as well as Spells.
* Power Leech: now affects Chants as well as Spells.
* Power Return: now affects Chants as well as Spells.
* Power Spike: increased damage to 30..120, now affects Chants as well as Spells.
* Shared Burden: increased duration to 5..25 seconds.
[edit]SMonk
* Balthazar's Pendulum: decreased casting time to .25 seconds.
* Empathic Removal: decreased recharge time to 7 seconds.
* Shield Guardian: decreased casting time to .25 seconds.
* Signet of Rage: decreased casting time to 1 second, increased conditional damage to 5..20.
* Strength of Honor: increased damage to 3..15.
[edit]SNecromancer
* Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
* Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
* Spiteful Spirit: increased Energy cost to 15.
* Well of Blood: decreased casting time to 1 second.
* Well of Darkness: decreased casting time to 1 second.
* Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
* Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Weariness: decreased Energy cost to 5.
[edit]SParagon
* Defensive Anthem: increased casting time to 2 seconds.
* "Never Surrender!": increased duration to 15 seconds.
[edit]SRanger
* Barrage: fixed a bug that caused it to remove Glyphs.
* Crippling Shot: decreased Energy cost to 10.
* Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
* Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.
[edit]SRitualist
* Spawning Power: each rank now adds 2% to weapon spell duration.
* Weapon of Warding: decreased duration to 3..8 seconds.
[edit]SWarrior
* Agonizing Chop: decreased activation time to .5 seconds.
* Battle Rage: increased movement speed to 33%.
* Dwarven Battle Stance: decreased recharge time to 20 seconds.
* Warrior's Endurance: increased duration to 5..35 seconds.
* Yeti Smash: decreased adrenaline cost to 6 strikes.
[edit]SPvE Skills
We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.
Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).
* To acquire a Sunspear skill, talk to a Sunspear Hero skill trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
* Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
* To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.
[edit]STitle Updates
In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:
* The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
* The Faction Transfer and Faction Rewards NPCs have been combined.
* Exchanging faction points for amber or jade now gives progress toward these titles.
* The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
* Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.
[edit]STargeting Refinements
* Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
* Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
* The Target Display now has a button that clears your target.
[edit]SMiscellaneous
* Victory or Death is now a Skill instead of a Shout.
* Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
* The Jade Isle map has been updated.
* Heroes now receive the Victory or Death buff.
* Reduced the rate in which the shrines increase the morale meter in Hero battles.
* The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
* Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
* Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
* Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
* Additional Storage Vaults have been added to several outposts.
[edit]SBug Fixes
* Heroes can no longer walk through pets in PvP.
* Heroes' skills now correctly disable when their pet dies.
* The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.
[edit]SGuildWiki notes
* The Sunspear skills are as follows:
o Warrior Whirlwind Attack Whirlwind Attack
o Ranger Never Rampage Alone Never Rampage Alone
o Monk Seed of Life Seed of Life
o Necromancer Necrosis Necrosis
o Mesmer Cry of Pain Cry of Pain
o Elementalist Intensity Intensity
o Assassin Critical Agility Critical Agility
o Ritualist Vampirism Vampirism
o Paragon "There's Nothing to Fear!" "There's Nothing to Fear!"
o Dervish Eternal Aura Eternal Aura
* The Kurzick/Luxon skills are as follows:
o Warrior "Save Yourselves!" "Save Yourselves!"
o Ranger Image:Triple Shot.jpg Triple Shot
o Monk Selfless Spirit Selfless Spirit
o Necromancer Signet of Corruption Signet of Corruption
o Mesmer Image:Ether Nightmare.jpg Ether Nightmare
o Elementalist Elemental Lord Elemental Lord
o Assassin Shadow Sanctuary Shadow Sanctuary
o Ritualist Summon Spirits Summon Spirits
o Paragon Image:Spear of Fury.jpg Spear of Fury
o Dervish Image:Aura of Holy Might.jpg Aura of Holy Might
* The green numbers for the Sunspear rank skills correspond to a rank range of 0...8. It is currently not known which title rank range the green numbers for the Kurzick / Luxon skills correspond to.
* The NPCs Minister of Maintenance Raiugyon in Kaineng Center and Bendah in Kamadan, Jewel of Istan were added. They currently serve no known purpose, and offer no dialog.
* Auto-targeting will target nearest loot if no foes are in radar range. i.e. if players hit spacebar with no foes on radar, they will head towards the nearest loot and attempt to pick it up.
* Power Block: The skill description has been corrected to "If target foe is casting a Spell or a Chant, that Skill is interrupted. The interrupted Skills and all Skills of the same attribute are disabled for 3...13 seconds for that foe."
* The Kurzick Bureaucrat and Luxon Scavenger now offer the option to purchase the maximum amount of Amber or Jadeite at once.
* Crippling Shot: decreased Energy cost to 10.
:)
ranger power!
E zbog ovakvih stvari volim GW.
eerm, sakazam?= Citat =:
Izvorno postao ssalG
bitno je da nisu dirali monk farming skilove :bravo:
:pray: :bravo:= Citat =:
Izvorno postao tmarosi
Nope jednostavno obožavam ovakve velike update.= Citat =:
Izvorno postao Kron
aha, goodie. sto se mene tice, sa sljedećim updateom bi ja nefao sve poznate buildove tipa ss/55, VWK warra, dual smite i ostalo.
Update 2 - Tuesday July 17, 2007
[edit]SBug Fixes
* Fixed a bug that corrupted geometry on Intel 915, 945, and 965 graphics chips.
* Fixed a Party Search issue that caused some players to crash.
* Fixed the district drop-down list so that it no longer displays unavailable districts and territories.
* Fixed a map error in D'Alessio Seaboard.
[edit]SMiscellaneous
* English districts are now referred to as Common districts.
[edit]SGuildWiki notes
* As of this update, the Male Paragon's /bowhead emote is bugged. Their right arm will continuously "fall" then reset when using the emote.
* The bug preventing the Siege Turtle's casting of Siege Turtle Attack has been fixed.
* The drop-down list no longer displays empty (but available) districts. As such, it is impossible to move to a different language district deliberately if it isn't already created by a different traveling player. The game will use your Guild Wars or Windows language settings to try and guess your intended destination.
[edit]SUpdate - Tuesday July 17, 2007
[edit]SParty Search
* Whenever a party enters Party Search, an automatic message will now broadcast to players in that party’s current district. For example, if Flamingo Avenger sets “glf monk” as the party’s description in the Party Search panel, “Flamingo Avenger: Party Search – glf monk” will appear in the Chat panel of players in the same district as Flamingo Avenger.
* Whenever a party leader broadcasts “glf,” “lfg,” lfp,” “wtb,” “wts,” or “wtt” in All chat, that party will now be entered into Party Search automatically with that chat message used as the party's description.
[edit]SUser Interface
* The Trade panel now displays the name as well as the icon of trade items present in the trade cart, and a warning message now displays when the person you are trading with changes the offer.
* The Party panel now automatically resizes vertically to match the contents of the panel.
* The Party panel now maintains the same position it was placed in while in outposts and missions.
* The Party panel join frame has been moved to the bottom of the panel.
* Allies and pets are now listed in collapsible groups in the Party panel while in a mission.
[edit]SDomain of Anguish
To balance the Domain of Anguish appropriately for a wider variety of players, the difficulty of this realm has been adjusted. Some of the changes apply only to Normal mode.
* In Normal mode only, all world effects outside of the final battle have been removed.
* In Normal mode only, damage output has been reduced for a variety of monsters.
* The size of several monster groups found in the beginning areas of the City of Torc'qua and the The Foundry of Failed Creations have been reduced.
* The Enraged ability possessed by creatures in the Domain of Anguish has been adjusted. This ability now gives the caster +50% damage when below 70% Health, and an additional +50% damage when below 30% Health.
* Fixed a bug that occasionally caused Mallyx to stop reacting in combat.
[edit]SBug Fixes
* Fixed a bug in the Nightfall mission the Grand Court of Sebelkeh that caused rifts to erroneously display blue bars when being recaptured by the Blasphemy.
* Fixed a bug that prevented the Factions quest "A Formal Introduction" from loading if players had quests from the Dragon Festival in their Quest Logs.
[edit]SMiscellaneous
* The Tyrian World Map has been enlarged and adjusted in preparation for Guild Wars Eye of the North.
* Improved the system for throttling chat spam.
* The Sunspear Rebirth Signet is now sorted under Sunspear skills in the Skills and Attributes panel.
* The Lightbringer's Gaze and the Lightbringer’s Signet are now sorted under Lightbringer skills in the Skills and Attributes panel.
* Additional behavioral modifications have been made to the Luxon Warriors in Fort Aspenwood.
* Master Architect Gunther no longer runs in front of Fort Aspenwood's green gate.
[edit]SGuildWiki notes
* The update is very big in size at 569.1 MB and almost 25,000 files. The vast majority of that content are files that will be used in the upcoming expansion, The Eye of the North. It is common for ArenaNet to do so before the release of new campaigns, most likely to limit server load upon the game release.
* Russian and Polish districts have been added.
* On the title and character selection screens, the sky in the background is a bit darker. This update also fixed a bug which caused the ocean to appear with a random color on the title and character selection screens.
* On the character selection screen, the PvP/RP filter now again shows PvP characters to the left of the RP characters instead of on the right.
* The skill icon for Whirlwind Attack has been changed.
* When sending a skill template to chat, the words "Skill Template:" will appear in bright green, followed by the name of the template in white. Previously, the link was yellow and showed only the template name.
* Skill description when hovering over a skill now have the linked attribute listed in dark red.
* When a character levels up, the level-up message now includes how many attribute points that character has gained.
* The fog on the Tyria map has been visually changed and some graphical errors were added on the map (for example south of d'Alessio Seaboard).
* Since the update, many players have reported a graphical problem that causes characters to appear with stretched or missing body parts. Aside from appearance, gameplay does not appear to be at all hindered by this glitch.
* A "use best texture filtering" option has been added in the graphics tab in the options.
* In the Fort Aspenwood mission, Siege Turtles do not cast Siege Turtle Attack in some matches.
* Monk Elite Woven armor no longer shares an inventory icon with normal Monk Woven armor.
* All ranged weapons that are upgraded with elemental mods now make the same sound as a wand with the same elemental damge.
fakjea pun k MB :) i luv it
wooo, pvp nisu fixali
Ja ću tek sljedeći mjesec uključit GW jer sam prešao limit par puta, a update ima 500 i nešto mb-a zbog EN-a.
izgleda da ce ono na sjeveru biti GWEN
na sjeveru kako to ja ocekivo dole pustinju...ono ime je eye of the north i sada oni na sjevru stavili mislim ono wtf
:rotfl:
:(
Update - Friday July 20
* Enabled the creation of bonus items for players who pre-ordered Guild Wars: Eye of the North.
Update - Friday July 20
Guild Wars: Eye of the North Pre-Order
* Players can now pre-order Guild Wars: Eye of the North from the Guild Wars Official (in-game) Store.
Promotional Items
* Pre-order and promotional weapons that contain open component slots can once again be enhanced with upgrade components. These upgrades cannot be salvaged from the weapon once they have been applied.
Miscellaneous
* The character selection screen has been updated to Guild Wars: Eye of the North.
Bug Fixes
* Fixed several skill-related bugs that occurred during the last update. Included among these updates: Fast Casting once again works on Signets, Spawning Power once again increases weapon spell duration, and Mesmer interrupt skills once again work on Chants.
* Fixed a bug that caused Observer Mode games to disappear prematurely from the list.
* Fixed a bug that caused attributes to be listed in red text.
* Fixed a graphical map error in the Ring of Fire.
[edit]SUpdate - Thursday, August 09, 2007
[edit]SFavor of the Gods Changes
To ensure that all territories share in the Favor of the Gods together, we have made several modifications to the Favor system.
The Favor of the Gods has been changed from a territory-based PvP reward system to a globally based PvE reward system.
Players can now earn world favor in one hour blocks. These blocks are earned when 20 individuals have achieved the maximum rank in several specific titles. Players who obtain maximum rank in these titles while the world holds favor will extend the one hour block by an additional 3 minutes.
The following maximum level title tracks count toward achieving Favor of the Gods: Survivor, Defender of Ascalon, Legendary Cartographer, Legendary Guardian, Legendary Skill Hunter, Legendary Vanquisher, Sunspear, Lightbringer, Kurzick, Luxon, Lucky, Unlucky, Gamer, Drunkard, Treasure Hunter, Wisdom, Sweet Tooth, Hero, Gladiator, Champion, and Commander.
Once an individual has achieved the maximum rank of one of the titles mentioned above, players in specific outposts (see below) will receive a message informing them how close the world is to receiving the gods' favor, which title was achieved, and the name of the player who achieved it. The outposts that will broadcast this message include: Temple of the Ages, Zin Ku Corridor, Chantry of Secrets, Lion's Arch, Kaineng Center, Kamadan, and the Great Temple of Balthazar.
When the world holds the Favor of the Gods, players can type /favor to display the length of time left before the Favor of the Gods expires. Typing this command when the world does not have the gods' favor displays how many more players must achieve the maximum rank in a title before the world once again earns favor.
The Hall of Heroes message no longer references the Favor of the Gods.
Nisi stavio cijeli update, meni je važnije balansiranje skillova nego li Favor budući da više skoro i nitko i neide u FoW ili UW.
I hvala bogu da su više vratili Kick i Leave gumbe gdje su bili, koliko sam puta samo puta pri reorder-u umjesto kick izašao iz party-a :-x .= Citat =:
Favor of the Gods Changes
To ensure that all territories share in the Favor of the Gods together, we have made several modifications to the Favor system.
The Favor of the Gods has been changed from a territory-based PvP reward system to a globally based PvE reward system.
Players can now earn world favor in one hour blocks. These blocks are earned when 20 individuals have achieved the maximum rank in several specific titles. Players who obtain maximum rank in these titles while the world holds favor will extend the one hour block by an additional 3 minutes.
The following maximum level title tracks count toward achieving Favor of the Gods: Survivor, Defender of Ascalon, Legendary Cartographer, Legendary Guardian, Legendary Skill Hunter, Legendary Vanquisher, Sunspear, Lightbringer, Kurzick, Luxon, Lucky, Unlucky, Gamer, Drunkard, Treasure Hunter, Wisdom, Sweet Tooth, Hero, Gladiator, Champion, and Commander.
Once an individual has achieved the maximum rank of one of the titles mentioned above, players in specific outposts (see below) will receive a message informing them how close the world is to receiving the gods' favor, which title was achieved, and the name of the player who achieved it. The outposts that will broadcast this message include: Temple of the Ages, Zin Ku Corridor, Chantry of Secrets, Lion's Arch, Kaineng Center, Kamadan, and the Great Temple of Balthazar.
When the world holds the Favor of the Gods, players can type /favor to display the length of time left before the Favor of the Gods expires. Typing this command when the world does not have the gods' favor displays how many more players must achieve the maximum rank in a title before the world once again earns favor.
The Hall of Heroes message no longer references the Favor of the Gods.
[edit]
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
[edit]
Assassin
Black Spider Strike: increased Energy cost to 10.
Dark Prison: decreased recharge time to 30 seconds.
Death's Charge: decreased recharge time to 30 seconds.
Expose Defenses: increased recharge time to 25 seconds.
Golden Phoenix Strike: decreased Energy cost to 5.
Shadow Prison: decreased duration to 1..10 seconds.
[edit]
Dervish
Attacker's Insight: functionality changed to: "For 20 seconds, your next 1..3 attack Skills cost 5..20 less Energy."
Enchanted Haste: decreased recharge time to 15 seconds.
Featherfoot Grace: decreased recharge time to 15 seconds.
Grenth's Fingers: decreased recharge time to 10 seconds; increased Cripple duration to 5..15 seconds.
Meditation: decreased recharge time to 8 seconds.
Rending Touch: decreased recharge time to 5 seconds.
[edit]
Elementalist
Arc Lightning: decreased recharge time to 6 seconds.
Blinding Surge: decreased Blindness duration to 2..8 seconds.
Blurred Vision: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 12 seconds; decreased duration to 4..10 seconds.
Chilling Winds: decreased Energy cost to 5.
Glyph of Elemental Power: increased duration to 25 seconds; increased number of Spells affected to 10.
Glyph of Energy: decreased recharge time to 10 seconds.
Glyph of Renewal: decreased recharge time to 10 seconds.
Rodgort's Invocation: decreased casting time to 2 seconds; decreased recharge time to 5 seconds.
[edit]
Mesmer
Arcane Echo: decreased recharge time to 20 seconds.
Cry of Frustration: decreased recharge time to 15 seconds.
Drain Enchantment: increased Energy cost to 15; increased casting time to 2 seconds; decreased recharge time to 20 seconds; increased Energy gain to 15..25.
Echo: decreased recharge time to 10 seconds.
Illusionary Weaponry: decreased recharge time to 25 seconds.
Panic: decreased duration to 5..20 seconds.
Spirit of Failure: increased Energy cost to 15.
Signet of Illusions: functionality changed to: "Your next 1..2 Spells use your Illusion attribute instead of its normal attribute."
Spirit Shackles: decreased duration to 5..20 seconds.
[edit]
Monk
Aegis: decreased Energy cost to 10; decreased area-of-effect range to earshot.
Blessed Light: decreased recharge time to 3 seconds.
Guardian: increased duration to 2..7 seconds; increased block rate to 50%.
Judge's Intervention: decreased recharge time to 8 seconds.
Remove Hex: decreased casting time to 1 second; increased recharge time to 8 seconds.
Shield of Regeneration: increased recharge time to 8 seconds.
[edit]
Necromancer
Faintheartedness: decreased duration to 3..24 seconds.
Meekness: decreased duration to 5..30 seconds; decreased recharge time to 15 seconds.
Plague Sending: functionality changed to: "Sacrifice 10% maximum Health. Transfer 1..3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes."
Plague Signet: decreased recharge to 4 seconds.
Plague Touch: functionality changed to: "Transfer 1..2 negative Conditions and their remaining durations from yourself to target touched foe." Plague Touch is now attributed to Curses.
Poisoned Heart: functionality changed to: "All adjacent foes are Poisoned for 5..15 seconds. For 10 seconds, you suffer -5..-2 Health degeneration."
Price of Failure: increased Energy cost to 15; decreased damage to 1..46.
Reckless Haste: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 10 seconds; decreased duration to 4..10 seconds; increased miss chance to 50%.
Rip Enchantment: functionality changed to: "You lose 30..10% Health. Remove one Enchantment from target foe."
Shadow of Fear: decreased duration to 5..30 seconds.
[edit]
Paragon
Awe: decreased recharge time to 10 seconds.
Signet of Aggression: increased the strikes of adrenaline you gain to 2; decreased recharge time to 5 seconds.
[edit]
Ranger
Equinox: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
Escape: decreased recharge time to 12 seconds; decreased duration to 1..8 seconds; increased run speed to 33%.
Famine: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
Flame Trap: increased damage to 5..20.
Greater Conflagration: decreased recharge time to 15 seconds.
Infuriating Heat: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
Lacerate: decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.
Point Blank Shot/Zojun's Shot: decreased Energy cost to 5; increased damage to 10..40.
Punishing Shot: decreased recharge time to 5 seconds.
Run as One: decreased recharge time to 15 seconds.
Storm Chaser: decreased recharge time to 20 seconds.
[edit]
Ritualist
Ancestors' Rage: This skill now causes Exhaustion.
Anguish: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
Defiant Was Xinrae: decreased Energy cost to 5; decreased recharge time to 5 seconds; increased duration to 5..15 seconds. This skill now causes Exhaustion.
Disenchantment: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
Dissonance: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
Gaze of Fury: decreased recharge time to 20 seconds.
Recovery: Fixed a bug that caused the effect to stay even after the Spirit had died.
Sight Beyond Sight: decreased recharge time to 15 seconds.
Spirit Burn: decreased recharge time to 6 seconds; decreased damage to 5..50; decreased conditional damage to 10..40.
Spirit Rift: increased casting time to 2 seconds.
Splinter Weapon: decreased duration to 20 seconds.
Vital Weapon: decreased duration to 5..35 seconds.
Wanderlust: This skill now causes Exhaustion.
Wielder's Strike: This skill now causes Exhaustion.
Xinrae's Weapon: decreased Energy cost to 10; decreased recharge to 10 seconds. This skill now causes Exhaustion.
[edit]
Warrior
Berserker Stance: decreased recharge time to 20 seconds.
Crude Swing: functionality changed to: "Attack all adjacent foes. Each foe you hit is struck for 1..20 damage. You have -40 armor while activating this Skill."
Flourish: decreased recharge time to 8 seconds; increased Energy gained per recharging attack Skill to 2..7.
"For Great Justice!": decreased Energy cost to 5; increased adrenaline gain to 100%.
Savage Slash: decreased Energy cost to 5.
[edit]
Victory or Death Changes
Victory or Death now occurs at 18 minutes.
The Guild Lord now walks to the flag stand at 20 minutes.
The Guild Lord no longer deals 300% damage to non Guild Lord NPCs.
Guild Battle NPCs now deal 200% damage to Guild Lords.
Guild Battle NPCs now march out of the Guild Hall in three waves. The first wave arrives at the flag stand at 18:45, the second wave arrives at the flag stand at 19:00, and third wave (Bodyguards and Knights) arrive at the flag stand at 19:15.
Automated Tournaments have been updated to reflect the Victory or Death changes.
[edit]
Miscellaneous
Made preparations for the Dragon Festival Redux weekend event.
Reset Territory Changes for all accounts.
The Kurzick Necromancers found in Fort Aspenwood now equip the skill "Rising Bile" instead of "Death Nova." This change was implemented to prevent an exploit that allowed Kurzick players to lure Necromancers away from the gates they guard.
Removed the “Add Key” button from the account edit UI. You must now add keys by using the “Create Account or Add Access Key” link on the login screen.
Updated the “Mission Pack Promotion” screen in the Guild Wars In-Game Store to contain more details about the promotion.
[edit]
GuildWiki Notes
The Kick and Leave buttons are in their original places again.
Size is approximately 1.7 MB.(when you use -image)
poasti muku irudovu, ja gledam koja mi se kita događa dok runnam, uvijek mislim da su me body blockali i skinuli Escape sa mene
Update - Monday, August 13, 2007This was an undocumented update.
GuildWiki Notes
This update temporarily disabled the reconnect feature in the game to prevent further exploitation of a trade bug that allowed players to duplicate items using reconnection.
Update - Friday, August 10, 2007SSkill Updates
We will be evaluating the following Skill changes over the course of the next week. Additional adjustments may be made during that time period.
Dervish
* Rending Touch: increased recharge time to 8 seconds.
Necromancer
* Reckless Haste: increased Energy cost to 15; increased duration to 6..12 seconds; increased recharge time to 12 seconds.
Ritualist
* Wielder's Strike: reduced recharge time to 5 seconds.
* Ancestors' Rage: reduced Energy cost to 5.
Warrior
* Desperation Blow/Drunken Blow: these Skills now only knock you down if they hit.
Bug Fixes
* Removed the ability to create a Guild Wars account without a Guild Wars Access Key.
Update - Tuesday, August 14, 2007
* Fixed a bug in the encounter with Mallyx the Unyielding that caused his Summoning Shadows skill to ignore its recharge time.
* The damage of Mallyx the Unyielding's Shadow Smash skill has been reduced to 150.