koja bi mi bila ultimativni spell? ono izlaženje otopljenih ruda kroz zemlju na površinu ili ono uzmem komad metala rastavim ga na komade i koji onda padaju s neba u zažarenom obliku... naravno i povećanje gustoće bi bilo predobro :>
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koja bi mi bila ultimativni spell? ono izlaženje otopljenih ruda kroz zemlju na površinu ili ono uzmem komad metala rastavim ga na komade i koji onda padaju s neba u zažarenom obliku... naravno i povećanje gustoće bi bilo predobro :>
Chamon govoris? Pa kao sto sam reko mozes raditi metalne avatare :P (al oprezno kolke ih radis), metal mozes rastavljati i zazariti i bacati, a povecanje gustoce neznam bih li stavio jer ti nemozes metal iz nicega stvoriti :D.
Al zato mozes i kontrolirati neprijateljski armor i dovesti ih u bolnu smrt and such :eyebrows:
Ugl sto si veci wizard level moci ces vise neprijatelja ozljediti sa manje straha da ce doci do teribble backfires al gle
Wizard Levels ce biti very very very hard to gain jer to nije zajebancija.
Neki od vas ce biti sretni ako budete zivi dovoljno dugo da uopce achievate Level 3.
A samnom i kroatiem ko GM i to u warhammer univerzumu...chances for survival were never so slim :eyebrows:
Citaj opise, dosta govore o tome sto se moze raditi sa kojim tierom. Ako si prelijen, to je kombinacija t0, t1 i t2 magije.
Inace, ultimativni spell ovisi o mastovitosti maga i mojoj volji da mu dopustim da casta takvu nekakvu magiju. :)
:pray: ja vas volim
a sad požurite s ovim
EDIT: http://thelaughingmarcus.files.wordp...o-much-win.jpg
Uf, ovo je profi. Dobar materijal za čitanje.
Skeleton lista za Ulgu (Shadow) i Ghur(Beast) su napravljene,danas bi jos trebali napraviti wind of Heavens i onda ja samo trebam napraviti opise and stuff. Uf..lots of work >,<
Hoho,krenuli ste u ofanzivu vidim.Lepo je videti ovoliko uradjenog posla za ovako kratko vreme.Samo napred.
I mene impresionira koliko toga zapravo napravimo u 2-3 noci. :)
Ocete opise nekih lokacija dati?Ili ce to sve biti kasnije odradjeno?Javite ako vam treba pomoc,svrbe me prsti.
Mi vec imamo skoro sve opsirne karte svake provincije u Empireu,lokacijama kontroliranih od Border Princeva,Tileu and so on.
Karte cete dobiti tek kad dodje igra a i te iste karte cete dobivati preko trgovine ili preko lootanja nekog tko je imo istoimene karte.
Da. Ako nemate karte putovat cete po zemlji bez ikakvog kompasa i to je meni po volji :D gdje god da krenete mozemo napraviti pricu :D ali neke lokacije ce ofc biti opasnije od ostalih..a neke i vise nego opasne :eyebrows:
Kao da ljudi nisu putovali bez karata i kompasa prije. :)
EDIT:
Tek sad shvatio strukturu rečenice. Moj bed.
Ma mape mogu nabaviti ako oce a mi cemo probati da nabavimo sto vise mapa sto je ljudski moguce u slucaju ako ce se nedaj Boze htjeti snalaziti bolje po svijetu. A ako oni oce vidjeti kako Chaos Wastes izgleda ili pozele napraviti piknik u Ogre Kingdoms tko sam ja da proturjecim :eyebrows: ?
U najgorem slucaju ce biti ''sreca cuva budale'', jer (igracima) nece biti zabavno ako pocetni likovi poginu unutar prvih tjedan dana od pocetka rp'a.
Moje preporuke da igraci imaju najmanje 1 bio napisan kao backup. :)
Ja i kroati mozda jesmo sadisti ali naci cemo nacina da vecina uspije prezivjeti :D..barem u pocetnom tjednu
= Citat =:
Izvorno postao Delirium
Sve ok ako ih meni ne radiš :D
I da, Sick i Kroat djubrad ste! :P Ali svejedno vas volim :D
Koliko će ovo imati igrača?
Osobno bih stavio limit 6-7 ljudi kao maksimum, ali to sve ovisi o potraznji za charsima.
Onak, imamo 3 gm'a- ich, pete und strajh, a ono, 1/3 ljudi koji prisustvuju bi bili gm'ovi.
Also, ako netko nema vremena za full time igranje, mozemo im povremeno nuditi random charove za neke questove, lokacije, etc.
[center:2xv92vlt]The Shadowy wind of Ulgu[/center:2xv92vlt]
[center:2xv92vlt]http://img132.imageshack.us/img132/1...greywizard.jpg[/center:2xv92vlt]
= Citat =:
[center:2xv92vlt]UlguSis the grey wind of magic, and is associated with the Lore of Shadows.
Ulgu is a mysterious wind, which spreads disorientation and confusion amongst those it touches. It
is spoken of as a thick grey fog, and it is drawn to still lowlands and waterways where natural mists
gather at dawn. Ulgu invokes the sensation of being lost, or perplexed by something that you can't
quite put your finger on. The Shifting Isles off the coast of Ulthuan are shrouded with the power of Ulgu,
and provide an impenetrable maze to protect the isle from invaders.
Many users of the grey wind become Hedge Wizards and offer help noone else could give. Shady people
always have a use for the gifts of grey wind, for the followers of Ulgu can even change the whole appearance
of themselves or their customers for a day or two and in the world they live in disguise can save a man's hide
many times. For their skill in concealment is great and they are masters when it comes to tricking people.
Gray Wizards are very hard to catch and are almost never caught by angry mobs or Witch Hunters. In the past
and today many grey wizards get positions and councilors by some nobles or smugglers, even if they know that
use of magic is illegal, but the power grey wizards can offer is simply too usefull to be put aside, so many thieves
and smugglers managed to escape justice or go unseens protected by thick moving fog, and many deals were made
while the other side's minds were fogged by the grey winds power.
Today, like before, the gifts of Ulgu are much appreciated and the people who have the required gold or silver
needed to pay for assistance of grey wizards will likely pay them without hesitation. But the gray wind of Ulgu
is not the only one which is mysterius and confusing, there many other powers that can fog minds of people and
the users of Ulgu themselves. Wind of Ulgu is a helpful tool, but still it is not easier to wield it than other wind,
so reckless play with it is same as to ask for disaster. Backfires of the grey wind maybe wont scar your skin...but
they will definetly scar your sould or mind.[/center:2xv92vlt]
[center:2xv92vlt]http://img18.imageshack.us/img18/586...innerabove.jpg[/center:2xv92vlt]
[center:2xv92vlt]Power Ranks of wizard of Ulgu[/center:2xv92vlt]
Wizard Level 0-
Wizard Level 1-= Citat =:
[center:2xv92vlt]You remember your young days when you used your skills for thievery
and scams but it dint pass long since you noticed that those little tricks was only small
things and that you could do much greater things. You could use the shadows and fog
before to hide your presence from eyes of others but thro practice you learned how to
make greater and thicker fogs that with enough concenration could conceal a whole party
of people,but to control the fog was beyond your skill at the moment and after creating it
the fog would move with the grey wind which would give you a cover only for the time before
the fog leaves and disperses. You still know how to fog the minds of your enemies but before
you used it only on peasants whose willpower was frankly very little and you did it from little distance.
The effect than was good but still just to use it on one person made you noxious and it is clear that
you will need some more practice if you want to become a better deciever.[/center:2xv92vlt]
Wizard Level 2-= Citat =:
[center:2xv92vlt]Through some fights and many close counters you have gotten more experienced
and the grey wind felt easier to wield and you could have control over it without feeling sick or dizzy.
The fog has saved the lives of you and your comrades in many cases and it was in face of danger that
you finally managed to control the unrully fog and make it move in directions you wanted. You seem to
realise that with the more practice and study of the grey wind you make the more your powers grow and
with each passing week you seem to be able to fog the minds of enemies (or your comdared when there is
some annoying duty to be done) more effectively and the very thought of being able to trick even the most
willing man brings the smile to your lips. The grey wind is trully marvelous and there is probably many more
things to learn from it but only if you try harder. The wind of Ulgu maybe is mysterius but you have a feeling
that you are smart enough to be able to uncover its secrets. You just have to try harder. But first you better
talk that dumb dwarf from checking those noises near the camp.[/center:2xv92vlt]
= Citat =:
[center:2xv92vlt]One more nightmare. One more night filled with bad dreams passed and you wake up in your
camp while feeling like a goblin that was being punched by orcs whole evening. Still you dont care much for
that was the price you took while you took your path,for you dared to learn as much as you can of the grey
wind and with it you should have feel the taste of your own medicine and get to know the slight pain of failure
and now you know you should be more concentrated when doing your experiments with magic. Your are not some
damned kid anymore, you are a wizard, a grey wizard and you should be more careful of how you use you skills!
But you push those thoughts aside for even if you failed sometimes everything wasnt so bad for you have uncovered
one more branch of your wind and thinking of it brings a small feeling of warm success. Now you could control the
shadows themselves and not in a way to scare childrens (or your comrades while they have a late supper) but you
could make the shadows of your enemies raise against their masters and kill them by using the shadowy reflection of
their own weapons or when they got no weapon by strangling them.[/center:2xv92vlt]
Wizard level 3-
= Citat =:
[center:2xv92vlt]Months passed and with them your skill increased. The grey wind of Ulgu was clear
to your eyes and you could see it and control it much easier than before and with much bigger efficiency.
Even if you still experienced nightmares or whispers in your sleep you were certain that you are making huge
steps and that you are getting stronger by each passing day. The headaches were killing you but it’s not first
time that you experienced those but before you experienced those after some disaster or bad cast of a spell
and you are certain that you didn’t fail in your casting or experiments for a long time. Not that it matters.
You are making progress nonetheless and now you could manipulate and fog the minds of enemies even
more efficiently and now you could bend and use the shadowy wind for creation of dreadful images that
looked so real that even most courageous men sometime faltered when they saw them. But with more
experimentation you know that you could make even more terrifying forms or even change appearance from
you comrades as well. Maybe you could even make your illusions strike your opponents and actually hurt them..but
for now that experiment wasn’t successful and it seemed like you only wasted your energy on it. Energy…that you
are starting to lack these days, maybe some sleep would be good for you. Hopefully this time you will sleep well.[/center:2xv92vlt]
Wizard Level 4-
= Citat =:
[center:2xv92vlt]With many sweat and hard work you maniged to become powerful and mysterius
as your wind itself. You have had less headaches during past weeks and you can't remember when
was the last time that you failed in casting of your spell. You were strong and had many knowledge
and there was no room for mistakes anymore for you now wield power and can do things mere mortals
could only dreams of. The shadows heed your comand and you fog minds of your enemies as easly as
you would trick a little child. You have finally maniged to take a new step in your sorceries and now you
could infuse the pure essence of grey winds magic into your shadows making them stronger and more
menacing. You would laugh menacingly as you would use the shadows of your enemies for summoning of
creature of terror whose talons cut thro flesh,armor and soul. You were fear incarnate and even as you
walked a strange invisible aura radiated from your body making anybody near you a little bit dizzy and disoriented.
Your path was long but now more than ever you feel as you have discovered any secrets a grey wind can possibly
offer you. But...maybe it wouldn't hurt to do some more research and to find some more lore, who knows
what other secrets may be hidden in this world.[/center:2xv92vlt]
Cini mi se da mi je tekst gori nego prosli put and Im sorry for that al ono posto moram pisati preko 1000 rijeci svaki dan izgubim
malo čara :D a i nikad nisam bio dobar pisac ^^. Anyway ovo vam je wind of Ulgu i kao sto vidite bio bi dobar support i dps i
ima vise nego dovoljno trikova da vas izbavi iz nevolje (tj ako ste sposobni) i to znaci da imamo jos 5 windova da zavrsimo a
sljedeci ce biti Lore of the Beast sto bi bila kul wind za one koji su malo vise ko druidi and stuff
:pray: ane
epic, al Chamon mi je jos uvijek Fav
Prije dva dana sam nasao stranicu sa unofficial armybooks od ostalih malo slabije znanih rasa,znaci Albion,Araby,Estalia,udaljena Cathay i Nippon (wana kill samurais?) i cak od Chaos Dwarfova i Amazonki pa ako budete pazljivi i prezivite dugo tko zna di ce vas
vjetrovi sve dovesti.
[center:2rhbl4hj]http://img88.imageshack.us/img88/8039/albb.jpg[/center:2rhbl4hj]
gief link?
Ovi Uguu~! wizardi mi se svidjaju. Iskreno se nadam da ce ovog milenijuma i poceti RP.
http://battlereporter.freeforums.org/wa ... l-f88.html
Unofficial army book pa ih je zato i legalno skidati da netko ne misli :D
Dobro dodju da se malo nauci o nekim drugim zemljama wh-a cak bih i ja
trebao malo prolistati :D
@system-trudimo se XD radimo sto je vise ljudski moguce :D
Just so you know unofficial means da su neke stvari izmisljene i ne bi imale nikakve veze
sa warhammer svijetom..just saying.
E, pete, zasto imam osjecaj da ce pola njih htjeti da budu wizardsi?
Al nema veze, Khorne assists. :)
[center:es77omou]The bestial spirit of Ghur[/center:es77omou]
= Citat =:
[center:es77omou]Ghur is the brown wind of magic, and is associated with the
Lore of Beasts. Ghur is the coalescence of bestial spirit, the predator and the prey.
It flows around the wild, untamed places, where the touch of civilization has not yet
been felt. It is a savage wind, as unreasoning as it is devoid of malice. Amber wizards
are often called 'shamans' and are rarely found in cities or other outposts of civilization.
The followers of Ghur just as their wind are vicious and predatory just as their wind.
When witch hunters chase or seek for amber wizards they get unpleasantly surprised
when they find out that they have become the hunted since the first step they made
when entering the forest in which amber wizard made its home. Since childhood the ones
gifted by Ghur have a deep bond with animals and can understand them much better than
other people. They are usually very strange people and when provoked can become as mad
as a follower of wind of Aqshy for they aren’t afraid to unleash their bestial spirit when angry.
For their temper people would think that witch hunters would notice them quickly but followers
of Ghur heed the call of their wind and they usually go to the deep forests after they start
to get a any skill with magic.
Amber wizards are very powerful indeed for they can use their powers to control animals and
to gain their strengths. Many people sometimes wander deep into forests just so that they could
gain the strengths of animals for day or two and they pay much coin for them. That is if the wizard
is not in bad mood and starts playing wolf and pray with the wondering individual. Even if they feel
more at home in the woods followers of Ghur wonder around the world from times to times in search
for more power for as any wizard the amber wizard too have a thirst for power and want to uncover
the secrets of their wind...but some secrets are meant to be hidden.[/center:es77omou]S
[center:es77omou]Power Ranks of wizard of Ghur[/center:es77omou]
[center:es77omou]http://img692.imageshack.us/img692/4...1477ap5mb1.png[/center:es77omou]
Wizard Level 0-
Wizard Level 1-= Citat =:
[center:es77omou]Since childhood you understood animals better than others
in your village and you were always friendly to them. When you grew older you
could tame them better than anyone and it seemed like you could hear them
talkning to you but you could not understand a thing. It didn't pass long until
you noticed that the gift you have is not natural and you felt a stronge urge to
go away always called by some invisible force. It was the beast in you and the
smell and lure of the bestial wind of Ghur. As soon as you could you went to the
woods and you have found a new home in the deep forests of the Old World.
Within the forest you were safe to train your magics and you got deeper connection
with the wildlife. During the years you protected the beasts and fought beastmen that
were always present in forests of Old World. Their stench and practice of chaotic
magic disturbed the woods and defiled the brown wind of Ghur and that was something
you could not allow. As a follower of the brown wind you are more skilled in combat than
other mages for you spended the early years of your adulthood in woods caring for the
wildlife and fighting the small parties of beastmen. The wildlife is yours to command and
you always have one wild beast around you just to feel safe. You have learned ages ago
that animals are more easly trusted than the inhabitors of the Old World.[/center:es77omou]
= Citat =:
[center:es77omou]Living with other people made you uncomfortable but still being with them
was best for even if you were strong and a fairly good magician you couldn’t take a big
force all by your own. And for now your companions seemed alright and they appreciated
your help. Since you started to battle and use your skills on frequent level your skill has
increased and you felt a bit stronger than before. You could control more animals and
sometimes you would charge into battle with two or three wolves while you were infused
with the strength of some wild animal. Indeed now you could gain strengths of animals
and you could lend those strengths to your comrades as well. The feeling after it was
awful and you vomited a couple of times after using that spell but you got better and
it was definitely worth it. You were even starting to understand animals better than
before and you knew that soon you will at least have some more ways to communicate
with them. But you better spend less time with animals for some camp mates are starting
to look at you strangely when you are talking with horses or your wolves…and that dwarf
in the back is still mad at you for losing the grip of that bear before a week or so.[/center:es77omou]
Wizard Level 2-
= Citat =:
[center:es77omou]Many months have passed and you can’t even remember the last time
you were in forest just relaxing and listening to the wolves howls. You still hear the howls
of wolves but not more than once they were howls of something corrupted or evil. During
travels you saw many vile things and animals corrupted by the powers of chaos or something
even more horrible. Not more than once you were almost struck down by vile Tuskar, bitten
by corrupt huge bats or poisoned by giant spiders that sometimes carried vile Goblins. Before
you could do nothing against them, you couldn’t make them turn away or tame them like most
wildlife you encountered. Those animals were tamed or so corrupt that they could not be
controlled with your words of power. But that was before. Now that have grown more in power
you could get into the minds of your foes beasts. You could make them to halt or turn away
and run or even make them attack their former masters, but that alone took vast amounts of
energy and after every failed attempt you were rewarded with heavy sudden headaches or you
would vomit. You did grow in power but still you weren’t as skilled in your magic’s as you could
and you still suffered great pains when trying to cast stronger spells and that was something you
had to overcome. You have to clean your mind and work harder for one time when you infuse the
strength of some animal in you, you could be too weak to resist the call of the wilds and turn into
animal yourself. Power of Ghur was great but like any power you can get burned easily if you don’t
take care.[/center:es77omou]
Wizard Level 3-
= Citat =:
[center:es77omou]With time you gained the full control of yourself but it pass much before you
started to lose it again. You were getting more powerful by every passing week and with more
power you had to attain more self control and you could call on flocks or herds of beasts to
your aid which acquired even more concentration and willpower. And that was very hard at this
moment for you now heard and felt almost every animal in large area around you…and the
strong headaches and nightmares you were getting were not helping either. First you just thought
you were close to a forest filled with wildlife but you knew that wasn’t it. Your camp mates noticed
the changes in you but didn’t thing you looked as bad as you felt, and you felt terrible. The good
thing was that you had days when you would feel as good as new but just as you started to relax
the voices and headaches came back. Maybe that was some challenge. Surely you could not tap
to any winds powers without feeling some pain when you were close of learning its secrets and
ways. Yes. That’s probably it. So the solution is simple, you have to gain the control of yourself
if you want to get more powerful…and judging by the new opponents you and party started to
encounter you will require all the power you could get.[/center:es77omou]
Wizard Level 4-
= Citat =:
[center:es77omou]You have passed many sufferings and many battles and now you were wearing
scars over your body and soul with pride. You have conquered many challenges that were set
against you and passing them just made you even stronger. They ways of the predatory wind
of Ghur were much known to you and now you could use its power in a ways you never thought
would be possible. With much effort you could take the essence of Ghur and inject it in your
comrades or yourself and by doing that great power and predatory cunning of Ghur was injected.
The power was great but sometimes the new gained power was too strong and after the spell
weared off the infused person got too exhausted and collapsed on the ground. The Ghurs power
also clouded the mind and sometimes friends could not see the difference between friend or foe
while possessed by predatory power of Ghur. The power Ghur had to offer was great but you knew
not anyone could wield it so you were careful with your new skills for you of all knew the terrible
power of them when you tried to summon the avatar of Ghur itself. The elemental was the most
vicious beast you had ever encountered and maybe even strongest too. You knew the beast could
easily had ripped if the magic you used for the summoning was not too weak to sustain such a strong
creature. After that experience you have learned that even if you were getting strong and powerful
there were still powers you still couldn’t reach and that meant that your studies and struggles were
far for over yet.[/center:es77omou]
AND WE ARE HALF WAY DONE!
Sa magijama tj :D jos cetiri winda i to ce biti jos jedna stvar gotova i uskoro cemo vas onda probati upoznati
sa statistikama ili nacinom borbe,interakcijama sa partijom i putovanjima kroz warhammer svijet.
Trenutno stagniramo dok ne uskladimo satnice, iako mislim da je vidljivo vec da ne radimo neko vrijeme.
@ pete- Dogovorio sa strajhom, 29.2. radimo probne borbe.
@ ostali- Alpha verzija borbi, samo gm'ovi, nece biti raspisano kao sto bi trebalo, ali to je nama najprije radi provjere balansa. Isti dan cemo objaviti rezultate.
Ja upravo sa strikerom radim neke stvari a lore of magic cu napraviti preko vikenda ak stignem....stici cu..radic cu prek noci jebem mu sve.
Tribes mi uzima vremena.
Daddy's back, you bitches! :)
It took you long enough.
Hail friend!= Citat =:
Izvorno postao str1k3r
dobro došo bre :D