Da, ima i hodanja i trčanja :)
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Da, ima i hodanja i trčanja :)
Ma da misija je prelagana s thor-is-hier-ovima, sam se fino prošećem i to je to :D
If StarCraft Was Even More Complicated
http://www.cracked.com/video_18218_if-s ... cated.html
:rotfl: :rotfl: :rotfl:
Omg,prejako,svaka cast autorima:D
uhm da starcraft ima tak izbornike ja mislim da bi popizdio na prvoj misiji :D
jebemu sve, ne mogu dočekat da mi konačno stigne igra... 9.rujna sam je naručio, 10. rujna je poslana... piše da se obično čeka 3-5 radnih dana, što bi značilo danas, sutra... nadam se... arghhhh! ima par ljudi s pcekspert foruma koji su od tamo naručivali i većinom stigne u tih 3-5 dana... :)
5 Insane True Facts About StarCraft: The Professional Sport
http://www.cracked.com/article_18763_5- ... sport.html
:o
Nekužim.= Citat =:
Izvorno postao unknown
Rage text nekog lika koji ima apm 2-3?
Kakvo savršenstvo od igre, upravo sam na jednom dijelu kampanje...
Jedva čekam sa Zergovima i Protossima, kak će tek tamo to izgledat :thumbs2:
I da, u utorak dolazi onaj balance change patch.
Kako je žena savršeno skinula sve bizarnosti Starcrafta "Pro gaminga" :pray:= Citat =:
Izvorno postao unknown
Moram pohvaliti odlicnu stabilnost servera. Downloadam stvari sa nekih 250 kb/s a igra ni da trzne. :pray:
Tu i tamo poneko pucanje veze i to je to.
Jos samo da matchmaking i ranking sutav poboljsaju. Sa no.1 Copper me prebaci na no.1 Silver ligu. Yea right... :?
Nadam se da ce patch izbalansirati Void Rayeve. :kill:
Jel se da kome igrat 3v3 ?
3v3 je cisti kaos igrao sam. Meni je bez veze. 2v2 se ljepo moze taktika napraviti, a 3v3 je rush na n-tu.
Kakav je tek onda 4v4? :shock:
Ma bez rusha bi igrali... ja bi se zabavio, a ne rushao i žurio ka pobjedi... Glavno da se vojska tuče i da se igra razvuče.
Tako smo davno u igraoni igrali SC1. Treba bi ode naka melee mapa za anti rush.
vi ste oni "20min no rush plz!" znaci.
:P
Ma moze se i 3v3 razvuci ali mi je previse kaoticno. Trojca napadaju jednog, pa odi pomagati, a tek si 4 marinca napravio... Hrpetine jedinica, a taktika je dodi, pregazi, idemo dalje.
2v2 mi je nekako smirenije i lakse se da dogovoriti tko ce sta raditi i kada cemo napasti.
Prosjecni fajt 2v2 mi traje 15 minuta. :D
Pa, 20 minuta bez napada ono xD. Tako je zabavnije.
A tek 4v4 protiv 4 zerga koji 6poolaju...
[url0http://www.shacknews.com/onearticle.x/65673]StarCraft 2 Version 1.1 Patch Notes[/url]
Patch je vani.
= Citat =:
General
The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
(Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit http://www.nvidia.com/Starcraft3D
Balance Changes
PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.
TERRAN
Battlecruiser
Ground damage decreased from 10 to 8.
Bunker
Build time increased from 30 to 35.
Reaper
Build time increased from 40 to 45.
Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).
ZERG
Ultralisk
Ram ability removed. Ultralisk will now use normal attack against buildings.
Damage decreased from 15 (+25 armored) to 15 (+20 armored).
Maps
Desert Oasis
Destructible Rocks have been added to make natural expansions easier to protect.
Center Xel'Naga Tower area has been narrowed.
StarCraft II Editor Improvements
Added new requirement types: Odd, Divide, Mod, Multiply.
Added a chance field to effect data.
Added support for the Slider dialog control type.
Added a trigger to deal damage from a unit.
Added a trigger event response to provide the amount a player or unit property changes.
Added a trigger event when an effect executes.
New Trigger Editor functions:
Save Data Conversation State Value (Action).
Load Data Conversation State Value (Action).
Players On Team (returns Player Group associated with teams in game lobby).
Unit Owner Changes (Event).
Old Unit Owner (returns player ID in response to Unit Owner Changes).
New Unit Owner (returns player ID in response to Unit Owner Changes).
XP, Level, and Bounty unit properties can now be modified by triggers.
Banks now save/restore XP, learned abilities, and items.
Message Window now includes a time stamp for each message.
An actor event is now dispatched when a missile cannot hit its target.
When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
The Custom game variant is no longer automatically included when other non-default variants are defined.
Increased the maximum recharge vital rate for heal effects.
Bug Fixes
Battle.net
Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
Fixed an issue where players would still receive toasts when their status was set to busy.
Custom Games
Default race in a game lobby is now properly set to Random.
Players can now configure the lobby for 1v5 matches.
The search functionality for map searches has been improved.
Lobby hosts will now receive a toast when an invited player declines an invitation.
Custom game lobbies will now remember the game mode chosen under a category.
Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
Fixed an issue where custom maps could not be reported from the map preview screen.
Gameplay
General
If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
Structures damaged during construction will no longer count towards structures lost.
Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
Fixed an issue with inventory drop range checks.
Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
Interface
Queue tooltips now display information about what is in progress.
Fixed an issue where the back button would not always return players to the score screen properly.
Terran
Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
SCVs will now load into the closest Command Center if multiple are within range.
Zerg
Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.
StarCraft II Editor
The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
Loading screen progress bar option now works when using Melee loading screen type.
Test Document now works properly on maps with Battle.net-only dependencies.
Publishing a new file using Major revision will now properly set the document version to 1.0.
Publish dialog now properly remembers the Show Real Name setting from previous publish.
File preview panel now displays author's real name if that option was set during publishing.
The Import module will now allow importing an override Assets.txt file.
Undoing a terrain object modification will now also undo associated terrain changes.
Editor will display document text from another locale if no text for the active locale exists.
Copying points with custom models will display the model properly on the pasted point.
It is no longer possible to have multiple default variants in the Game Variants dialog.
Removed icon support for attribute and variant definitions, as Battle.net does not display these.
Fixed issues with invalid map bounds when creating 32x32 maps.
Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
Fixed an issue with the Unit Manipulates Item trigger.
Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
Fixed preview panel display in Terrain Editor palettes.
Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
Fixed initial display of variables in the Trigger Debugging Window.
Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
Fixed action list when modifying a Custom Script action without sub-views enabled.
Fixed loading map dependency data.
Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.
Technical Issues
Fixed an issue where unplugging headphones could cause the game to freeze.
Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
Stigao je... napokon... :pray:
Nista od nerfanja Void Raya vidim. :(
Iskreno boli me njonja za nerf zealota jer tak i tak ih rijetko koristim, massam stalkere i onda kasnije nešto drugo...
Ali drago mi je da je nakon ovog patcha zerg ispao malo jači jer su stvarno preslabi...
Ali hey, 6pool...
I trebalo je nerfat Zealote. Zealot rush u kombinaciji sa marincima je imba.
Win streak mi se povecao cim sam poceo sa burazom uzimati tu taktiku...
Evo prešao ovu igretinu. Predivno iskustvo igranja, za mene najbolji rts takvog tipa, odlična kampanja, odlična priča, atmosfera, kvaliteta poliranja, zadnji cinematic je fenomenalan, kao i svi uostalom. A što je najbolje ovo je tek 1/3 igre, sad preostaje samo čekat zerg kampanju. Jedva čekam!
a šta je sa MM(M)? nerfaju zealota, a ovo ništa?
uglavnom, ja još uvijek čekam svoju kopiju sa sendita... pas mater, naručio 8.9., oni su je poslali 9.9. i sad vjerojatno negdje kod nas leži dok se nekom jebenom službeniku ne sprdne da obradi pošiljku... kontaktirao sam ih i rekli su da bi trebalo kroz tjedan dana, ako ne stigne da ih kontaktiram i da će onda oni otkriti gdje je došlo do problema... nije da mi je hitno, i onako ne bih stigao igrai nešto puno ali eto.. malo ranta... :)
Ja ne kužim, šta vas toliko ovdje komentira tu igricu a nitko ju nebi igrao... jadno. Šta svi preferiraju igrat sami ? ...dosadno.
Možda svatko ima nekog RL frenda il bivšeg SC/MMO kolegu za igranje? :P
Hehe vidi se tko je igrao betu... Dugo vec nema copper lige ^^= Citat =:
Izvorno postao Mirogamemasta
Inace, za sva pitanja oko matchmakera i laddera, odi na teamliquid.net, generalni SC2 forum, te pronađi Ladder FAQ podijeljen u 2-3 dijela
Joj moj bed. Ne Copper, mislio sam na Bronze.