gief link?
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gief link?
Ovi Uguu~! wizardi mi se svidjaju. Iskreno se nadam da ce ovog milenijuma i poceti RP.
http://battlereporter.freeforums.org/wa ... l-f88.html
Unofficial army book pa ih je zato i legalno skidati da netko ne misli :D
Dobro dodju da se malo nauci o nekim drugim zemljama wh-a cak bih i ja
trebao malo prolistati :D
@system-trudimo se XD radimo sto je vise ljudski moguce :D
Just so you know unofficial means da su neke stvari izmisljene i ne bi imale nikakve veze
sa warhammer svijetom..just saying.
E, pete, zasto imam osjecaj da ce pola njih htjeti da budu wizardsi?
Al nema veze, Khorne assists. :)
[center:es77omou]The bestial spirit of Ghur[/center:es77omou]
= Citat =:
[center:es77omou]Ghur is the brown wind of magic, and is associated with the
Lore of Beasts. Ghur is the coalescence of bestial spirit, the predator and the prey.
It flows around the wild, untamed places, where the touch of civilization has not yet
been felt. It is a savage wind, as unreasoning as it is devoid of malice. Amber wizards
are often called 'shamans' and are rarely found in cities or other outposts of civilization.
The followers of Ghur just as their wind are vicious and predatory just as their wind.
When witch hunters chase or seek for amber wizards they get unpleasantly surprised
when they find out that they have become the hunted since the first step they made
when entering the forest in which amber wizard made its home. Since childhood the ones
gifted by Ghur have a deep bond with animals and can understand them much better than
other people. They are usually very strange people and when provoked can become as mad
as a follower of wind of Aqshy for they aren’t afraid to unleash their bestial spirit when angry.
For their temper people would think that witch hunters would notice them quickly but followers
of Ghur heed the call of their wind and they usually go to the deep forests after they start
to get a any skill with magic.
Amber wizards are very powerful indeed for they can use their powers to control animals and
to gain their strengths. Many people sometimes wander deep into forests just so that they could
gain the strengths of animals for day or two and they pay much coin for them. That is if the wizard
is not in bad mood and starts playing wolf and pray with the wondering individual. Even if they feel
more at home in the woods followers of Ghur wonder around the world from times to times in search
for more power for as any wizard the amber wizard too have a thirst for power and want to uncover
the secrets of their wind...but some secrets are meant to be hidden.[/center:es77omou]S
[center:es77omou]Power Ranks of wizard of Ghur[/center:es77omou]
[center:es77omou]http://img692.imageshack.us/img692/4...1477ap5mb1.png[/center:es77omou]
Wizard Level 0-
Wizard Level 1-= Citat =:
[center:es77omou]Since childhood you understood animals better than others
in your village and you were always friendly to them. When you grew older you
could tame them better than anyone and it seemed like you could hear them
talkning to you but you could not understand a thing. It didn't pass long until
you noticed that the gift you have is not natural and you felt a stronge urge to
go away always called by some invisible force. It was the beast in you and the
smell and lure of the bestial wind of Ghur. As soon as you could you went to the
woods and you have found a new home in the deep forests of the Old World.
Within the forest you were safe to train your magics and you got deeper connection
with the wildlife. During the years you protected the beasts and fought beastmen that
were always present in forests of Old World. Their stench and practice of chaotic
magic disturbed the woods and defiled the brown wind of Ghur and that was something
you could not allow. As a follower of the brown wind you are more skilled in combat than
other mages for you spended the early years of your adulthood in woods caring for the
wildlife and fighting the small parties of beastmen. The wildlife is yours to command and
you always have one wild beast around you just to feel safe. You have learned ages ago
that animals are more easly trusted than the inhabitors of the Old World.[/center:es77omou]
= Citat =:
[center:es77omou]Living with other people made you uncomfortable but still being with them
was best for even if you were strong and a fairly good magician you couldn’t take a big
force all by your own. And for now your companions seemed alright and they appreciated
your help. Since you started to battle and use your skills on frequent level your skill has
increased and you felt a bit stronger than before. You could control more animals and
sometimes you would charge into battle with two or three wolves while you were infused
with the strength of some wild animal. Indeed now you could gain strengths of animals
and you could lend those strengths to your comrades as well. The feeling after it was
awful and you vomited a couple of times after using that spell but you got better and
it was definitely worth it. You were even starting to understand animals better than
before and you knew that soon you will at least have some more ways to communicate
with them. But you better spend less time with animals for some camp mates are starting
to look at you strangely when you are talking with horses or your wolves…and that dwarf
in the back is still mad at you for losing the grip of that bear before a week or so.[/center:es77omou]
Wizard Level 2-
= Citat =:
[center:es77omou]Many months have passed and you can’t even remember the last time
you were in forest just relaxing and listening to the wolves howls. You still hear the howls
of wolves but not more than once they were howls of something corrupted or evil. During
travels you saw many vile things and animals corrupted by the powers of chaos or something
even more horrible. Not more than once you were almost struck down by vile Tuskar, bitten
by corrupt huge bats or poisoned by giant spiders that sometimes carried vile Goblins. Before
you could do nothing against them, you couldn’t make them turn away or tame them like most
wildlife you encountered. Those animals were tamed or so corrupt that they could not be
controlled with your words of power. But that was before. Now that have grown more in power
you could get into the minds of your foes beasts. You could make them to halt or turn away
and run or even make them attack their former masters, but that alone took vast amounts of
energy and after every failed attempt you were rewarded with heavy sudden headaches or you
would vomit. You did grow in power but still you weren’t as skilled in your magic’s as you could
and you still suffered great pains when trying to cast stronger spells and that was something you
had to overcome. You have to clean your mind and work harder for one time when you infuse the
strength of some animal in you, you could be too weak to resist the call of the wilds and turn into
animal yourself. Power of Ghur was great but like any power you can get burned easily if you don’t
take care.[/center:es77omou]
Wizard Level 3-
= Citat =:
[center:es77omou]With time you gained the full control of yourself but it pass much before you
started to lose it again. You were getting more powerful by every passing week and with more
power you had to attain more self control and you could call on flocks or herds of beasts to
your aid which acquired even more concentration and willpower. And that was very hard at this
moment for you now heard and felt almost every animal in large area around you…and the
strong headaches and nightmares you were getting were not helping either. First you just thought
you were close to a forest filled with wildlife but you knew that wasn’t it. Your camp mates noticed
the changes in you but didn’t thing you looked as bad as you felt, and you felt terrible. The good
thing was that you had days when you would feel as good as new but just as you started to relax
the voices and headaches came back. Maybe that was some challenge. Surely you could not tap
to any winds powers without feeling some pain when you were close of learning its secrets and
ways. Yes. That’s probably it. So the solution is simple, you have to gain the control of yourself
if you want to get more powerful…and judging by the new opponents you and party started to
encounter you will require all the power you could get.[/center:es77omou]
Wizard Level 4-
= Citat =:
[center:es77omou]You have passed many sufferings and many battles and now you were wearing
scars over your body and soul with pride. You have conquered many challenges that were set
against you and passing them just made you even stronger. They ways of the predatory wind
of Ghur were much known to you and now you could use its power in a ways you never thought
would be possible. With much effort you could take the essence of Ghur and inject it in your
comrades or yourself and by doing that great power and predatory cunning of Ghur was injected.
The power was great but sometimes the new gained power was too strong and after the spell
weared off the infused person got too exhausted and collapsed on the ground. The Ghurs power
also clouded the mind and sometimes friends could not see the difference between friend or foe
while possessed by predatory power of Ghur. The power Ghur had to offer was great but you knew
not anyone could wield it so you were careful with your new skills for you of all knew the terrible
power of them when you tried to summon the avatar of Ghur itself. The elemental was the most
vicious beast you had ever encountered and maybe even strongest too. You knew the beast could
easily had ripped if the magic you used for the summoning was not too weak to sustain such a strong
creature. After that experience you have learned that even if you were getting strong and powerful
there were still powers you still couldn’t reach and that meant that your studies and struggles were
far for over yet.[/center:es77omou]
AND WE ARE HALF WAY DONE!
Sa magijama tj :D jos cetiri winda i to ce biti jos jedna stvar gotova i uskoro cemo vas onda probati upoznati
sa statistikama ili nacinom borbe,interakcijama sa partijom i putovanjima kroz warhammer svijet.
Trenutno stagniramo dok ne uskladimo satnice, iako mislim da je vidljivo vec da ne radimo neko vrijeme.
@ pete- Dogovorio sa strajhom, 29.2. radimo probne borbe.
@ ostali- Alpha verzija borbi, samo gm'ovi, nece biti raspisano kao sto bi trebalo, ali to je nama najprije radi provjere balansa. Isti dan cemo objaviti rezultate.
Ja upravo sa strikerom radim neke stvari a lore of magic cu napraviti preko vikenda ak stignem....stici cu..radic cu prek noci jebem mu sve.
Tribes mi uzima vremena.
Daddy's back, you bitches! :)
It took you long enough.
Hail friend!= Citat =:
Izvorno postao str1k3r
dobro došo bre :D
[center:2fjqjq15]The heavenly wind of Azyr[/center:2fjqjq15]
= Citat =:
[center:2fjqjq15]Azyr is the blue wind of magic, and is associated with the Lore of the Heavens. The wind of Azyr is light and insubstantial, and after passing into the world from the Realm of Chaos it quickly dissipates into the upper portions of the heavens. Azyr is the Aethyr's metaphysical drive for inspiration and that which is out of reach. It is creativity and the desire to emote.
It is inherently paradoxical. Azyr gives shape to abstract concepts, seeks to find meaning within the unknowable, and provides narrative for that which has none.
During history of Old World there were many seers and mages who used scrying powers to know the future or location of someone. And most of them were using the blue wind to guide them so that they could find what they seek.
While some can control the blue wind and use it for scrying most mages never get so much in touch with their senses and they only gain strange dreams in their sleep which are mostly confusing and it takes a lot of time to actually find sense in them. The dreams and visions are very helpful and in human realms they were the means most “gifted” magic users avoided the wrath of witch hunters and other but they can also be a curse. Since the wind itself passes through Realm of Chaos the dreams themselves could be send from some entity...and following those kinds of dreams can take the wizard to their doom.
Every wind is dangerous and Azyr is no exception but those who manage to master it can use it to do more than just scrying.[/center:2fjqjq15]
[center:2fjqjq15]Power Ranks of Wizard of Azyr[/center:2fjqjq15]
Wizard Level 0-
Wizard Level 1-= Citat =:
[center:2fjqjq15]Since you were young you were having many strange dreams that at that time made no sense to you and you mostly ignored them. The dreams didn’t only come at night though and sometimes when you were walking through your village you felt strange and you knew what will happen minutes or more before it actually happened.
When you grew older you knew that your ability was not normal and that you were the one of the gifted...even if your folk in village would have other words for that, but you managed to conceal your abilities before others for quite some time. Your life was easy but the dreams grew more frequent and some of them even promised power and wealth and that seems quite better than living in village in constant fear that you will be exposed and burned on the pyre.
Confident you left your village in search for power and wealth knowing that your gift will be more than enough to bring you on the right path...or so you hope.[/center:2fjqjq15]
Wizard Level 2-= Citat =:
[center:2fjqjq15]You powers kept you alive this far but to survive you need more than just visions and even those feel worthless when they don’t come when you most need them. Many weeks you trained and tried to use the blue wind to your bidding but you felt and knew that you weren’t skilled enough to use the full potential of the wind just yet.
You noticed that with enough strain and will you can force some visions but you were not skilled enough yet to trigger visions when you wanted and so you left that for later for you noticed that if you put your mind to it you can control the wind itself. The control over it was still weak but with practice you managed to make wind strong enough for some short periods to engulf you or some comrade in it. The strain after using such power was tremendous but you did not care for if you try enough you wouldn’t need to bother that some random arrow pierces your throat or chest and that alone was a cheering thought.[/center:2fjqjq15]
Wizard level 3-= Citat =:
[center:2fjqjq15]Visions. The thing you considered a gift was more as a curse to you. You wanted more visions so you could guide yourself and your comrades but not every vision was cheerful and with them came many horrid nightmares and every one of them was so real that sometimes you had difficulties with making difference between reality and dream. You got used on waking in sweat and since many weeks you managed to keep yourself from screaming which made you look weak and more troubling it irritated the group on so many levels that one night they threw you in a lake in irritation. Still no mage got powerful easily and there were always difficulties that you knew you have to pass and with more willpower you know that you will have more control of your visions. Your power over the wind increased but you never tried to use it too much for like any other magic it took the strength out of you and made you weak so you used your powers with care. But every now and then you had to go to your very limits to defend yourself and in those moments you managed to create currents of storm and lighting which burned the flesh of man and beast alike. Your newly gained power was impressing but it was hard to wield and it took great effort to even create lightning and even more skill and will to control the magic itself. You still had much to learn but before that some good sleep would not hurt either...even if that is even harder than casting a spell.[/center:2fjqjq15]
Wizard Level 4-= Citat =:
[center:2fjqjq15]Months passed and you went through a lot of strain and pain, you met many foes and you had many terrible dreams but with each day your power grew and with it your skill. Dreams were still random and strange but when awake your scrying abilities were impressive and on most occasions you could predict the moves of your foes and warn your group mates before your foes even made a move. With more practice your control over heavenly wind raised and you could even send visions to your group mates alarming them of nearby danger or even send terrible or confusing visions to your foes. Controlling the wind in that fashion was hard and very dangerous for while doing that you made a short link with your foes or friends and when you used the wind too much your head felt like it will explode with pressure. But still you were a very potent mage and your powers were to be reckoned with but it was not yet time to act cocky for even if you wielded enormous power that same power could turn against you and the prospect of agonizing death was not a cheerful thought.[/center:2fjqjq15]
S= Citat =:
[center:2fjqjq15]At the beginning of your journey your dreams promised you wealth and power and power you surely had. Future held no great mysteries to you and wind of Azyr made your path and you followed it knowing almost each step before you even made it. Wind and storm bent to your will and you could control them with more ease than before which made more than an admirable foe. Your gifts were many but now your link with the blue wind was at its highest and not many even manage to go so far as you did and that thought was something to be more than cheerful. You could use your powers to control the sky itself when using enough power and your foes could not even flee from you in clouds if they tried for where they heavenly wind swept so did your power. Still even if you wiled a considerable amount of power you still feel like you could learn more...and if there are you will surely find it with the help of the heavenly wind.[/center:2fjqjq15]
Eto bio sam loše volje pa sam morao ubiti vrijeme danas pa evo Azyr,the heavenly wind.
Znam da je tekst malo losiji i sorry zato al sam zurio :/
daaaakle... gatara?
Still unimpressed by anything except Chamon
Znam Del al ipak moram napraviti ostale windove :P= Citat =:
Izvorno postao Delirium
ostali su ti jos Shyish, Ghyran i Hysh rite?
Nadam se da ce me Hysh barem malo zaintrigirat
Hysh? A ono healer,damager i undead slayer :P the regular light lore stuff..sve ovisi kako koristis wind.
Die Sonne kommt!
FEEL TEH LIGHT!
to bi isto bio dobar prank za buđenje ljudi, da im spržiš zjenice
Da...dok te netko ne mlatne sjekirom.
cak i spellovi od Chamona zvuce smexy= Citat =:
Rule of Burning Iron, Commandment of Brass, Transmutation of Lead, Distillation of Molten Silver, Law of Gold, and The Spirit of the Forge.
Da al neces ici u bitku i vikat "Rule of Bruning Iron!!!" and stuff i nadati se spellu..moras opicat wtf radis i kako radis..ti manipuliras svojim mocima..I dont give a damn for those spell in rulebook. Ako vec RPas kao mag onda se ponasaj tak :D eksperimentiraj,uzivi se u ulogu
Otherwise Fun™.
Dat be ok?
It can pass al neces stavljati u tekst nesto tipa "uspjelo je, neprijatelj uz vrisak ispušta mač" jer cemo ja i kroati reci jeli spell bio uspjeh tijekom igre :P.Ugl battle je jos u izradi test bi trebao ubrzo poceti pa cete saznat sve otalo.
Vi jos niste ni biose poceli stvarati pa je zasad jedini validni igrac Stips222 :D
ja cekam da izlistas sve windowe, iako sam poprilično siguran u Chamon
Moram se jednom cuti s peteyem opet, u posljednje vrijeme pokusavam neke fore na koje cu doradivati dmg sistem, ali ne postizem nikakav napredak. Trenutno ne mogu naci neki middle ground za oruzje.
Sljedeci tjedan il u nedjelju..petak i subotu me nema.
ajd, onak, ovo bi moglo rulat, stvarno, al ne ak budem uzivo u tom u 95. godini života
Sorr delirium but me is so bussy...radim vama tribes,farbam eldare,pisem svoj fanfic,moram o ovome razmisljati i jos ktome faks i naravno ne smijem zaboraviti dow2:retribution koji dolazi *gasp* sutra...bude bilo ne brini a i ovo ce osigurati da ostajete na forumu :D.
Anyway nije ovo glavni RP,imamo hvala bogu Tribes i tvoje RPove koji samo cekaju da se pokrene.Samo zato sto smo u pauzi neznaci da smo prekinuli sa svime :D
Ovo sam ja kako nudim pomoć
to se ne vidi često
ako treba, budem se ja bacio na pisanje, i odreknem se svog igrackog mjesta, u korist toga da drugi to odigraju u nekoj vidljivoj buducnosti
Tbh Delirium mogu ja brzo napraviti ove spellije samo mi treba croati da ih sredimo..trenutni problem nije to nego to sto kroati ima problema sa battle statistikama i kako da to radi...ovo sta ja pisem je cista tehnikalija koja nije od tolke velike vaznosti jer vecina price ce ici on the run a pocetak vec imam i striker je skoro dovrsio sve ostalo,imamo i karte cijelog empirea sa svakim gradom i seljutkom,and so on and on...moramo battle srediti jbg.
Oh-k nemoj rec da se nisam ponudio, and so my attention turns to my other RPs
jel bi mi mogo otkljucat raspravu zombifikacije na tren?
Jel mogu ja napisat neš o svom liku il moram čekat?
Kao sto sam rekao ja poticem da potencijalni igraci vec pocnu raditi biose od svojih likova na engleskom i da kad ih naprave da posalju meni. I pri tome koristite se Lexicanumom za smijernice :D...and keep it real.
Del, javi mi se katkad - naći ću ti ja posla. :)
Oh hell you will :P ti si dobio tekst za napisat ages ago XD ti ga moras napisati da ne spoilas Delu nista.
Nemam mu što spoilati, ne brini. Imam ja velike planove za njega. :)
Toga se i bojim.
There, PP-ao sam mu zadatak, kad dečko ima volje... :D
Evo moj char, hope u liek
Sealed and Approved by Str1k3r
Nemam odgovarajuce slike, ak ju nađem postat cu= Citat =:
A coward if you ever saw one.
He was born, in a peasant family, in the poorest part of the Empire.
Since he was little, he used to day dream about nobility, not doing anything all day but counting money,
and of wealth. His father used to tell him goodnight stories,
about his great-great grandfather, who was in someway linked with the Von Rheinholdt
family, who are today, all very, very dead. He told him that he, too had some of their
blood, and was by all rights, a noble. This all, however, was complete and utter bollocks.
His great-great Grandfather, was indeed related to the family, but he was an offspring of the
unholy union between one of the lower ranking nieces and, a stable boy.
He, however, did not know about that, and went around telling people his name was
Augustus Von Rheinholdt, when his real name was in fact, Melvin.
Ever since he was little, he felt, the calling of Chamon, the wind of metal lore.
He would spend hours in the local smithy, or the mine, following the ore, since its delivery
from the rocky womb, to its casting into molds. This fascinated him beyond measure,
he could, at the most, levitate a very small piece of metal, or transmute a few coins for bread, or even
if he tried really, really hard, slightly warm up a piece of metal. This was also, one more thing he was really
happy about, because, old women around the village told that the old Count Von Rheinholdt could conjure
wealth out of thin air. This strenghtend his ideas of being related to this family even further.
He was a coward, a horrible, horrible coward. He always hoped he would achieve old age, and die gracefully.
A dull, boring life with no surprises is all he ever wanted, where the only surprise in your "Shrimp Surprise" were shrimp,
and sometimes, when he felt especially adventuros a small amount of lettuce.
And now? Now he was in the middle, of this icy, snowy, cold, windy, godforsaken badland.
It was all alright until a group of mercenarys strolled into town, and until he had a mug of ale with them.
"Come on, the host will be so large, you probably wont even have to do battle." They said,
"Just come around for the loot sharing!"
"You can then buy all the shrimp and lettuce you could ever want!"
That sounded okay at the moment, perhaps because he was utterly drunk, but when he woke up the next morning
he was not in his bed, but traveling to north, in a mercenary caravan...
I come bearing gifts:
We were not idle. :)
Heh, bilo je awsum opet radit sa vama kolega, just liek old times, moramo ovo ponovit još par puta :D
There are insights to be made here :D