sta su te toliko ispawnali?= Citat =:
Izvorno postao Faint_Smile
:P
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sta su te toliko ispawnali?= Citat =:
Izvorno postao Faint_Smile
:P
ma vjerovatno kada je uso i poceo suxati onda su ga nubovi koji isto tako suxaju poslali nazad na dotu jer im (ni)je uništavao gejm...
novi patch. novi heroj. nama svima dobro poznati venge :P
Version 0.1.41
--------------
General:
- Added Practice mode. To access practice mode, create a game online with the server set to "practice"
- Fixed a couple pathing routes through the trees near the Hellbourne secret stop on Forests of Caldavar
- Leaver threshold changed to 8% (from 10%)
New hero:
- Andromeda, based on DOTA's Vengeful Spirit
Items:
- You can now drop items onto the upper left hero portraits and you will attempt to give the item to that hero
- The bottle can now only be used by heroes
- Nullstone now properly negates targeted channel spells (such as devour)
- Shrunken Head's Magic Immunity is no longer dispellable
- Whispering Helm now plays life steal effects
- Abyssal Skull's aura will no longer apply to gadgets
Arachna:
- Spidersting's Spiderling is now a gadget
* This fixes an issue causing it to receive life steal and health regen, making it too hard to kill due to the mechanics of how it is killed
- Added a passive effect to the Spiderling to make it more noticeable
Behemoth:
- Cast impact time on Enrage set to 0.69 seconds (from 0.5)
- Cast impact time on Shockwave set to 0 (from 0.3 seconds)
- Magic Immune targets will cause Shockwave to spawn an additional wave of damage (though it will not damage them)
Electrician:
- Mana shield now auto-toggles off when incoming damage puts electrician's mana below 10
Hellbringer:
- The AOE stun from spawning Malphas will now affect units with Magic Immunity
Pebbles:
- Chuck now throws the closest nearby targets, rather than a random one
- Increased speed of Pebbles' stalagmites' projectile to 1200 from 1000
- Fixed Grow causing Chucked units to not take double damage from Stalagmites
- Attack animations now scale properly with Grow
Swiftblade:
- Swift Slashes now applies a 0.1 second ministun to the primary target
Torturer:
- Impalement will no longer hit splash-immune targets (such as Arachna's Spiderling and couriers)
Wretched Hag:
- Fixed an issue causing Haunt's effects to display abnormally large on some heroes
- Added improved impact effects to Sonar Scream
- Added improved impact effects to Bat Blast
- Fixed an issue causing Bat Blast's effects not to play when Wretched Hag has Staff of the Master
Valkyrie:
- Call of the Valkyrie now only hits visible units
- The extra wave of damage to one nearby target on Call of the Valkyrie now correctly deals half damage rather than full
Bug fixes:
- Fixed an issue that would cause some players to be unable to buy back sometimes
- Fixed an issue with units bound to projectiles (Valkyrie's leap, electrician's grip) being targetable at their original location
* This fixes issues like Pyromancer's Dragonfire stunning Valkyrie if it impacts while valkyrie is still in the air, despite having leaped outside the range of the AOE
- Fixed an issue causing auto-assemble items not to sell for their correct price
- Fixed an issue causing players to lose an item when it is swapped from a courier into a lot of the stash that already had an item on it
PLS!ko ima beta key i voljan ga je dati nek mi ga posalje na mail pls.nemogu nigdje nabavit.
mail ide:hobit123@net.hr
doso jedan super uber mega patch
uzivajte u changelogu
Version 0.1.44
--------------
- Fixed french translation files
- Fixed Maliken's flame sword mode
Version 0.1.43
--------------
- Added Maliken's game files
Version 0.1.42
--------------
General:
- Fixed effects on torches
- Tweaks to the Caldavar map:
* Hellbourne secret shop trees fixed
* Hellbourne mid tower area tweaked
* Hellbourne forest changed
* Legion forest added a tree to the right side
* Fix the blockers. This will stop heroes from blinking to the edge of the map and running around.
* Move the tree on the hill near the top rune to fix the ward spot here
- Fixed a typo in the Regeneration Rune
- Kongor out-of-zone leash time set to 6.5 seconds (from 8)
* Fixes an issue causing Kongor to sometimes get stuck when trying to return to his spawn zone when the neutral-leash code gives him a return command and he didn't stay outside for the 8 seconds needed to get the unit walking buff
- Lots of targetscheme work, makes things like arachna's spiderling, slither's wards, etc immune to buffs (such as the attack damage increase from auras, life steal, etc)
* Added "Buff" and "DeBuff" effect type to a lot of things that don't use magic effect type
* Gadgets have magic immunity as well as immunity to several other things
- Forced movements break channeling
- Fixed spectator crash
- Striped down spectator interface to something a lot cleaner
- Fixed fog of war for spectators
- Added Quad Kill and Annihilation
- Added countdown start sound in the game lobby
- Added Rage Quit!
- Added hellbourne destroyed tower, legion destroyed tower, and base under attack sounds
- Added pause/unpause button on the menu screen
* 100% of the pausing team must vote yes to pause. Maximum 3 successful pauses per team per match. Pausing team can unpause at will, opposing team must wait 1 minute before they can unpause. Pause takes 5 seconds to both pause and unpause to prevent abuse
- Portal Key, Kraken's Charge, Mageblane's Flash, Hag's Flash of Darkness,Valkyrie's Leap, Zephyr's Leap, and Dark Lady's charge can no longer be used while immobilized
- Updated French string tables
- Fixed effect when someone tries to swap with you on the hero select screen
- Runes will no longer be killed by random splashing effects
- Fixed splash (Hammerstorm and Runed Axe) to not splash when attacking buildings
- Fixed Haste rune to properly give max move speed through snares
- Fix shared cooldowns on items transfered from the stash to a hero not updating (Homecoming stone, etc)
- Update the add friend button in the ingame F10 menu.
- Map pings are now played at the location of the event for the following occurences:
*Hero kills (by any hero, creeps or neutrals)
*Tower kills
*Building under attack
- The following actions can be done and not interrupt channeling
*Arachna's Webbed Shot toggle
*Electrician's Shield
*Changing Power Treads
*Shrunken Head
*Assassin Shroud
- Kill experience is only rewarded to the killing team (Neutrals can once again steal kills)
- Illusions tweaked so spells will work properly on them again
- Language tab nudged slightly to the right
- Fixed team stats on end game screen
New Hero:
- Maliken, Hellbourne Strength
Neutrals:
- Minotaurs: Increased size slightly
- Minotaurs: Increased stomp radius to from 200 to 250 and lowered damage to from 100 to 25
- Dragons: Removed magic immunity from the smaller dragons
- Hunters: Added Magic Immunity
- Blue Ogre: Added Icy Cold Armor
- Predasaurs: Removed Magic Immunity
- Skeleton King: Added King's Grip, immobilizes targets for 1.5s
Items:
- Wards of Sight now have a 6 minute shop cooldown and only a max of 2 stacks can exist in the shop at any one time
- Order of items in the shop tweaked slightly
- Fixed Flying Courier stats. Movespeed from 300 to 350 and vision from 350 to 400
- Ability tooltips show the changes in green
- Stormspirit updated to let you cyclone yourself
- Symbol of Rage is now listed under Morph instead of Protective
- Savage Mace is now listed under Morph instead of Combative
- Geometer's Bane is now listed under Combative instead of Morph
- Bound Eye can now see wards and range increased to 1100
- Barbed Armor wow returns pure damage
- Brutalizer's stun duration changed from 1 to 1.4
- Portal Key tweaked so DoTs will now trigger the blink cooldown
- Doombringer fixed to now give the damage to the hero that holds if you kill the previous owner
- Abyssal Skull aura fixed to not affect enemy units
*Lifesteal effect fixed so it doesn't play if you're ranged
- Frostfield Plate updated
* Changed to 744 AOE for the snare and 1000 for the aura while slowing down the pulse to ~300 unit speed
- Staff of the Master updated
* Recipe change to mirror dota. Now takes 2/3 of either Mighty Blade, Quickblade, or Neophyte's Book, a Glowstone, and a recipe which costs 1100. Total cost: 4300
* Changed the tooltip of any ability that is boosted by Staff of the Master to clearly show it can be upgraded. The name of the Ability will now change to reflect the boost
- Nullfire Blade reworked
*Can now be upgraded once
*Nullfire Purge now instantly kills Summoned Units
*Charges lowered form 10 to 8
*No longer enters targetting mode if out of charges
- Geometer's Bane reworked
*Changed recipe and removed manaburn
*This item can now be disassembled in your stash.
- Puzzlebox Fixed
*Fixed Puzzlebox Mauler to properly burn 25,50,75 mana per level
*Fixed Puzzlebox Wizard to properly deal damage to the target burned proportional the amount of mana burned
- Savage Mace tweaked
*Now grants True Strike to heroes, making none of their attacks miss
- Phase Boots fixed
*Can no longer pass through fissure or mummies
- Added a "NEW" tag on items in the shops that are new this patch so they can be easily located
- Logger's Hatchet added to the Weapons Shop and Outpost. Increases hero damage against non hero units
- Snake Bracelet added to the Relics Shop. Grants 25% evasion
- Mana Battery added to the Relics Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana
- Power Supply added to the Initiation Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana
- Tablet of Command added to the Supportive Shop. Pushes target hero forward 500 units.
- Void Talisman added to the Relics Shop. Makes a hero immune to physical attacks and take bonus magic damage when used
- Iron Shield added to the Protective shop. Smaller upgrade to the Iron Buckler
- Barrier Idol added to the Supportive Shop. Places a shield on all allies within 500 units that absorbs 400 magic damage
Accursed:
- Flame Consumption is now boosted by Staff of the Master
Andromeda:
- Tooltip added to her aura
- New story description
- Model scaled down by ~10%
- Applied a Disjoint to Swap so projectiles will not follow a swapped target
- Added a few seconds of sight to Aurora
Arachna:
- Fixed Spider Sting to not drop target if the target becomes Invulnerable for a fraction of a second
- Changed her attack action time from 300ms to 400ms
- Harden Carapace now lasts 6 seconds at all levels
Armadon:
- New story description
Behemoth:
- Increased Shockwave's initial damage slightly
- Cleaned up running animation
Chronos:
- Fixed Chronofield not stopping Invulnerable units or Towers
- Chronofield is now boosted by Staff of the Master
- Time Freeze will now go through Magic Immunity
- Time Freeze now deals magic damage, not physical
Demented Shaman:
- Storm Cloud is now boosted by Staff of the Master
- Reworked Arcane Hide, it now also reduces damage from abilities (details below)
Devourer:
- Devour is now boosted by Staff of the Master
- Added a delay to the "You're MINE!" yell so players can cancel the animation before the sound goes off
- Lowered the projectile grab hit box by 10
- Lowered the casting range on hook so the actual projectile extends past the 'click point' properly
*Cast range will say 900, but hook itself will travel 1000 units still
Glacius:
- Now fights for the Legion
- Changed the aura values to 0.5/1/1.5/2
- Remade Tundra Blast
* Removed target requirement, added larger AOE, changed to static damage across the AOE, slow increased by 1 second, manacost changed
Hammerstorm:
- Remade Hammer Throw
* Range increased, damage increased, added AOE to the stun, and the stun will still stun enemies where it 'hits' even if the first target blinks away
- Removed aura
- Added new ability and animation that on use gives armor and movement speed to units near Hammerstorm
- Fixed attack animation timing
Jeraziah
- so, apparently jeraziah was mispelled the whole time :) JerAziah with an A, not an e. fixed
Keeper of the Forest:
- Fixed the tree check on Camouflage to properly check the target, not the Keeper
Kraken:
- Whirlpool will no longer teleport gadgets (such as wards)
Legionnaire:
- Removed Range:500 from the Taunt tooltip. It did nothing and was confusing seeing as the range is 300.
- He can now properly spin while stunned, hexxed, or any other status effect
Magebane:
- Changed attack impact time from 0.6 seconds to 0.3 seconds
- Manacombustion now combusts 16/32/48/64 mana, from 13/25/34/51. Damage dealt per mana burned increased to 0.8 (from 0.75)
Magmus:
- Fixed an issue with Eruption
- Eruption is now boosted by Staff of the Master
- Fixed Volcanic Touch to assign the blowup damage to Magmus
- Lower the "in-air" state of magmus's ult to 450 ms from 500 ms so that the stun starts on the frame that the targets land
Moon Queen:
- Updated Moon Finale to have a static 160s cooldown
Night Hound:
- Corrected casting point on Cloud to be 400ms instead of 500ms
Nymphora:
- Reworked Grace of the Nymph. This ability now restores 75,150,225,300 mana to the target.
- Staff of the Master now grants her a new ability: Nymph's Call
Ophelia:
- Ophelia's Touch is now boosted by Staff of the Master
Pebbles:
- Fix to Chuck so units cannot blink or leap out of it while in midair
Pestilence:
- Changed Swarm to be able to be cast on Magic Immune targets
- Gore will now go through Magic Immunity
- Gore's bonus damage increased to 40/50/60/70, from 25 at all levels
- Updated the Gore tooltip to be more accurate
Pollywog Priest:
- Morph duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
- Modified Voodoo Wards
* The number of wards with level 4 ultimate is now 11 and the placement of the wards was fixed
- Fixed attack animation timing
- Reworked Electric Jolt to deal damage in a cone. This allows the damage spread to be less localized to the main target
- Voodoo Wards's attack is no longer blocked by deflection (such as helm of the black legion)
Predator:
- Venomous Leap can now be used on Magic Immune units (The predator will leap but neither the damage nor snare are applied)
- Lowered cast action time on Terror to 0 seconds
- Lowered cool down on Terror to 120 seconds from 150
- Terror's reactive buff will no longer apply to gadgets (such as wards)
Pyromancer:
- Remade Fervor
* Now gives passive casting speed all the time and attack/movement speed after casting a spell for 5 seconds
- Ultimate with Staff of the Master damage reduced by 100
Scout:
- Placing an Electric Eye will no longer break Vanish's stealth
- Each Electric Eye now has an ability to allow you to destroy it. This allows the scout to choose which Electric Eye is destroyed before placing a new one.
Slither:
- Fixed ultimate to not slide around with him
Soulstealer:
- Increased his turn rate from 320 to 400
- Default hotkeys now changed to Q W E over D F G
Succibus:
- Changed Succubus' Hold to be able to target Magic Immune targets (targets still lose the mana, just take no damage)
- Magic Immune targets are no longer put to sleep if they attack a slept target
- Allies can now attack each other to break the sleep (and transfer it to themselves)
Swiftblade:
- Attack animation is now disabled during Swift Slashes
*This smooths out the animation, he still attacks between hits
- Items can now be used during Swift Slashes
- Swift Slashes is now boosted by Staff of the Master
- Counter-attack now works against ranged heroes
Tempest:
- Stun duration from Glacial Blasts changed from .6 to 1 second
- Reworked Elementals so that they will only split once, allowing a maximum of 6 elementals
Thunderbringer:
- Corrected casting point on abilities from 300ms to 400ms.
- Fixed attack animation timing and projectile speed
Valkyrie:
- Fixed Call of the Valkyrie to no longer hit invisible enemies
- Tweaked Javelin to stun for the correct amount at the correct distance (Fixing a typo)
- No longer can use items while Leaping
War Beast
- Changed Metamorphosis to always give max move speed
Zephyr:
- Fixed Wind Control
* Should now properly slow enemies
- Fixed Melee Evasion Tooltip
=================================================
New Arcande Hide:
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
Arcane Hide is removed when no charges remain or after 400 damage has been absorbed.
Arcane Hide Effects:
Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
dable post, nema edita; izasao novi patch u kojem se ne slazem sa dsota promjena 8kopirali su dotu previse)
Version 0.1.46
--------------
- Fixed a few tooltips
- Fixed the towers to not be Easy Mode health in Non-Easy Mode games
Maliken
- Fixed him to actually be playable
Plague Rider
- Should no longer be a teapot if you do not play on High settings
- Fixed Extinguish so it cannot target Malphas and BooBoo
- Fixed Plague Carrier to not do AoE damage on impact
- Plague Carrier should now continue to bounce in the fog
Scout
- Fixed a bug causing Marksman Shot to deal damage equal to a percentage of current health rather than maximum health
- The bonus attacks after coming out of vanish changed from 2/3/4/5 to 1/2/3/4
Soul Reaper
- Fixed Execution so it is properly boosted by Staff of the Master
- Added a popup number to Execution displaying the exact amount of damage done
Wild Soul
- Fixed so he no longer applies Wild to the entire team
Version 0.1.45
--------------
General:
- Server stability fixes
- Buildings now have larger health bars
- Toned down several AoE effects to clean up screen clutter:
*Thunderbringer's Lightning Rod
*Jeraziah's Sol's Blessing
*Behemoth's Shockwave
*Shaman's Storm Cloud
*Valkyrie's Call of the Valkyrie
*Pebble's Stalagmites
*Nymphora's Volatile Pod
- Brighten a couple of Succubus' effects
- Tweaked turning significantly
- Fixed movement speed and magic immunity on Predasaurs
- Tweaked the height of health bars
- Fixed Enhanced Marchers effect on a few heroes
- Streak window from kills upped to 18 seconds
- FPS limit of 125 implemented (host_maxFPS to change)
- SD random algorithm tweaked
- ModNote: g_maxCameraDistance is no longer a cvar
- Collision box of heroes should now move with them when leaping or channeling
Items:
- Added Mana Battery to the Outpost
- Removed the Blessed Orb from the Outpost
- Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana Battery or Power Supply
- Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultimate
- Fixed Barrier Idol tooltip
- Barrier Idol sound is no longer deafening
- Fixed Frostwolf Skull to slow magic immune units
- Supplies shop is now at the top of the shop window
- Shieldbreaker now applies its state before damage is dealt (so the first attack deals full damage)
- Helm of the Black Legion no longer blocks damage from Spirit Ward
- Post Haste speed increased to 95
- Codex manacost reduced to 180/160/140/120/100
- Tablet of Command manacost reduced to 25 and cooldown decreased to 25
- Power Supply cost increased by 50
- Hellflower manacost reduced from 200 to 100
- Sustainer is now 125% Mana Regen
- Mana Potion is now usable on allies
- Charged Hammer no longer takes a Dancing Blade. Uses Warpcleft instead.
*Goes from 35 Damage/Agility to 24 Damage and 70 Attack speed
- Elder Parasite attack speed increased from 75 to 100, move speed increased from 15 to 20, and amplified damage increased from 20 to 30
- Barrier Idol lost its armor and gained 2 Health Regen.
*Barrier Idol can only affect a hero once every 50 seconds
- Stormspirit movement bonus increased to 25
*Now takes a Scarab instead of an Apprentice's Robe
- Sacrifical Stone Reworked
*+1 charge when a hero dies within 1000 units of you
*1 Mana Regen per charge
*Loses half charges on death
*Heals allies around you for 400+25xCharges and decreases gold loss by 25xCharges when you die
*Respawn time is reduced by 3 seconds per charge when you die
- Behemoth's Heart reworked
*2% Health Regen while out of combat. Out of combat is 10 seconds after taking enemy hero damage
*DoT damage does not count as combat damage
- Enhanced Marchers reworked
*Now takes a Gloves of the Swift instead of a Ringmail
*Goes from 16 damage, 70 movement, 5 armor to 12 damage, 60 movement, 30 attack speed
- Steamboots reworked
*Now takes a Ringmail instead of a Gloves of the Swift
*Recipe cost removed
*Goes from 65 movement, 10 str/agi/int, 30 attack speed to 75 movement, 10 str/13 agi/16 int, 5 armor
- Added Recommended item shop at the top of the shop window
*Lists recommended items that work well on the current hero
New Heroes
- Plague Rider, Hellbourne Intelligence hero based off of Lich from DotA
- Soul Reaper, Hellbourne Intelligence hero based off of Necrolyte from DotA
Heroes
Accursed
- Cauterize range reduced from 600 to 300
Andromeda
- Fixed Andromeda stun projectile speed
Arachna
- Arachna's spiderling is now easier to target and select
- Web Shot will no longer trigger charges on Power Supply or Mana Battery
- Movement speed reduced by 10
Armadon
- Fixed story
- Restless attack speed changed to bonus damage
*10/20/30 damage with 4/8/12 per charge
Behemoth
- Shockwave now deals half damage from corpses
Blood Hunter
- Base armor reduced by 2
Chronos
- Time Freeze cooldown reduced to 1.5
Demented Shaman
- Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on the target
Devourer
- Fixed hook to disable the target while they are traveling back to him
Electrician
- Static Grip now breaks Sleep
Glacius
- Fixed story
Hammerstorm
- Improved Hammer Throw speed
- Fixed Hammer Throw to have a 14 second cooldown
- Base Agility increased from 16 to 21
- Renamed Battle Command - > Galvanize
*Buffed the awesome- factor of this description by 200%
Kraken Remake
- Drench
*Removed
- Tsunami Charge
*Manacost lowered to 90/100/110/120
*Damage increased to 100/150/200/250
- Splash
*Moved to ability slot 1 (Q)
*Now an Attack Ability that has a 6/5/4/3 second cooldown
*Damage and splash range the same
- Whirlpool
*Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds
*The whirlpool may be manually triggered to teleport early. Cannot be triggered within 2 seconds of having cast whirlpool
*Damage dealt to enemy units increased from 150/225/300 to 150/300/450
*Enemy units caught in the whirlpool at time of teleport will have a debuff applied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by 2/4/6
*Cool down is now 150/135/120 (increased from 120 at all levels)
- New Ability: Tidal Pull
*Ability slot 3 (E)
*Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28%
Legionnaire
- Terrify duration reduced from 10/15/20/25 to 10/13/16/19. Total damage unchanged.
Magebane
- Mana Rift AoE increased from 275 to 325
- Strength changed from 16 to 20
- Strength gain changed from 1.5 to 1.2
Maliken
- Fixed textures when under the effect of Possession
- Sword throw's Maim now scales with level, slowing by 20/30/40/50% (reduced from a flat 50% at all levels)
- Life Essence no longer drains mana when attacking
- Possession's cool down is now 100/80/60 seconds, changed from 90 seconds at all levels.
- The splash damage granted by possession now scales with level:
*50/75/100% Splashed in a 75 AOE
*35/50/65% Splashed in a 200 AOE
*20/25/30% Splashed in a 350 AOE
- Maliken's flame sword modes can now be toggled without breaking channeling (such as home coming stones)
Magmus
- Added a 250ms cast time to Magmus's Eruption
- Steam Bath cooldown reduced from 40/35/30/25 to 40/30/20/10
Moon Queen
- Moon Beam now has a .6 stun at all levels
Nymphora
- Fixed Nymphora's Call tooltip to update to the proper channeling time
- Fixed Grace of the Nymph effect to play on the target
Pebbles
- Chuck cooldown reduced from 15 to 10
Pharaoh
- Fixed Pharaoh' stats, attack time, and casting point.
- Tormented Soul vision reduced to 10 seconds at all levels
- Hellfire damage reduced from 20/40/60/80 to 10/30/50/70
- Wrath of the Pharaoh is now upgraded by Staff of the Master
Pollywog Priest
- Voodoo Wards cooldown changed to 110 across all levels
- Magical Bindings now break sleep
Predator
- Attack impact point is now .39 (lowered)
- Stone Hide is now instant and cannot be purged
Pyromancer
- Base int increased by 5, base damage reduced by 5 (thus is unchanged)
Scout Remake
- Attack impact point is now .43 (lowered)
- Increased base strength from 17 to 20
- Lowered strength gain per level from 1.9 to 1.7
- Vanish
*Now a toggle skill, with an upkeep cost of 3 mana per second
*Toggling off Vanish will initiate a 24/18/12/6 second cool down
*Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed
- Electric Eye
*The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active.
*Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds
*Silence from Electric Eyes goes through Magic Immunity
*Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled.
*Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s. Detonate has a global cool down on all electric eyes.
*Vision granted by Electric Eyes reduced to 800
- Improved Dexterity
*Removed
- Marksman Shot
*Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25
*Cool down increased by 10 seconds at all levels (to 50/40/30 seconds)
*The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points
*The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movement speed slow
- New Ability: Disarm
*Ability slot 3 (E)
*Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking
*Deals +25/50/75/100% bonus damage with the disarming attack
Succubus
- Succubus' Hold mana cost increased from 100/175/250 to 200/300/400
Thunderbringer
- Base Agility decreased from 15 to 11
- Base Agility gain decreased from 1.7 to 1.2
Valkyrie
- Call of the Valkyrie random chance to hit removed
Voodoo Jester:
- Acid Cocktail manacost changed to 110/120/130/140
- Increased the speed of the initial projectile on Acid Cocktail from 600 to 650
- Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 450
- Reworked Mojo
1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
* Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second
* Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second
2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185
3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds
War Beast
- War Beast's Ultimate now has no cast time
Wild Soul
- Changed significantly
*Bear now has an inventory from level 1
*Wild now affects both Wildsoul and BooBoo at the same time
*Bear form now grants Battle Cry at all levels of Bear Form
*Bear's root damage increased to 60 damage per second
Wretched Hag
- Haunt cooldown decreased to 20/17/14/11
- Sonar Scream cooldown decreased from 10 to 7
Zephyr
- Switched primary attribute to Agility
* Intelligence gain per level reduced from 3.0 to 1.9
* Agility gain per level increased from 1.8 to 2.7
- Lowered mana cost of Wind Control by 50 at all levels
mogli su jednostavno nazvat igru dota2, nisam nigdje vidio da je ime dota zaštičeno od icefroga il nekog drugog :/
Je li tko kupio igru????
ima netko beta key? igra mi se ludo :D
wtf kad je prije izašla?= Citat =:
Izvorno postao Unkn0wN
postoji preorded rangeru...
@_cryphx_ tesko da ces nabaviti, sumnjam da netko ima vise keyeva
preorder je predbilježba nije kupnja, kad je reko jel neko kupio, mislio sam da je več izašla jer uopče ne pratim stvari oko igre >.>
isti kurac ti dode, platis preorder 30$ sada i dobis besplatni game kada izade.
ali nije isti pojam to ti govorim..
Zasticena je dota..= Citat =:
Izvorno postao Rang€r
Po meni Heroes of Newerth je totalna banana, misli, čista kopija moda koja je izašla prije više od 4-5 godina. Grafika mi je totalno koma, mislim ljubičasto, žuto, pa bljesak ovdje, pa NLO ovdje, a opet tamna i nepregledna. Makar je igra još u izradi, totalno je nebalansirana, nema tromosti heroJa, znaci jedan Tauren[neznam kako se zove u HoN]Sod 5 tona se okrene isto kao neki Gondar. Pro sam igrač Dote, upalim Hon, odem u pub i pwnam ljude kao da sam igrao godinama igru, pa dajte ljudi HoN???, najveća kopija u gamengu ikad, i po meni nije vrijedna uopce da se zove igrom,a kamoli da im dam 30 dolara, pffff. Dota RULEZ !!!!!!!!!
:DDD= Citat =:
Izvorno postao Gesocar
dada dota rulez!!HoT ftw! Bloodstone FTW!! mass hp regen!! w00t hot je tak op i mislim da ga se jos mozeS(znaci da bude losije nego sada) nerfati!! icefrog je anj-best balancer! ukinuti sav regen (tj vecinu) sa str heroja te hp regen svim imalo-vrijednim int herojima, naj-best thing sto je ledena_zaba napravila.
/sarcasam
a sto se tice grafike, odi u menu i stavi sve na high (tnx to balances radi savrseno na malo starijim strojcekima) ako ti je grafika prelosa (i na najlow je bolja od wc3 tak da ono..)
a ako ti je presareno (ko meni) stavi sve na low i biti ce vgg.
i tromost ehroja? wtf? ni u wc3 te ne zanese kada stisnes da ides desno, neg te odma okrene di oces
eh i sam da pitam, pro igrac dote na gareni [ggc]Sili bnet/ebnet?
ma kakva crna tromost, ono što se u doti i HoNu tuku su krugovi, nasred tih krugova su obično modeli određenih heroja, tak da je svaka tromost prividna, nema veze očeš ti bit okrenut ljevo il desno jednako češ brzo napast metu..
i da još jedna stvar, tauren se jednako brzo okreče kao npr. traxa koja je agi. heroj...
ma i da je tauren trom i da se uopce ne pokrece bio bi gg svejedno... blink, ulti annhilation! ili u najgorem slucaju Hat-Trick
Mogu dobit link da to skinem? Prova san google ali nesto hebe. Inace igran dotu pola godine i nisan los pa da se okusam u ovom,
vidimo kako si pro igrac dote..= Citat =:
Izvorno postao Gesocar
@kvakomekiki
treba ti beta key
Brijem da če se ova igra priznat u zamjenu za uskoro umrlog wc3-a (moje pretpostavke).
Dosta igrica je nastalo iz modova, kao npr Killing Floor, Counter Strike => Condition Zero => Source, Spliter Cell ili Metal Gear Solid, jedan od tih isto mi se čini.
Meni je dosta dobra igrica, ali ono, kasnie če postat popularnija, ili kad se napravi drugi serial ove igre, sad je previše ono... Warcraft 3.
lol, sreća pa war3 broji 10000000x više igrača nego hon, i uvijek ce probably..= Citat =:
Izvorno postao tigerija
sva sreća pa DotA i wc3 nemaju skoro niš zajedničko osim što je za dotu potreban wc3 jer je njegov mod i još neke sitnice..
meni HoN je bolji od dote, zbog nekih sitnih detalja koji me prije nisu tolko puno živcirali(kao npr. loši hotkeyi itema, gubljenje kontrole heroja..) i ima još mnogo mjesta za napredak, dota igram ko i prije, zbog frendova, ne zbog same igre..
Pričam o HoN vs wc3 DotA mapa u budučnosti.= Citat =:
Izvorno postao Systematic Reverse
Isto vrijedi i za to..
DotA ce uvijek imat vise igrača i tourova od HoN-a imho..
a sta je sa onim league of legends,cujem da je isto dota based ali da ce mape svaki put bit drugacije,mislim da izlazi 2011
kolko ja znam, izlazi ovaj mjesec, totalno je f2p(iako nisam siguran, mislim da će bit neki bonusi za kupit ko na gareni), sad večina kaže da je sranje kako nisu probali, loš balans itd itd. a imam opet jednog frenda koji kaže da mu je igra jedna od najboljih koje je probo, te da je balans okej... ja sam dobio beta invite, al mi neš sralo oko logina, pa mi se to nije dalo namještat...
evo moj neki overview:
svaka cast dota je original al kad ti dodju godine hehe ostari se
hon je imba
Kao sto svi znate igra je DotA based, recepti su iz 6.59 dote. Manjak heroja, umjesto 95 ima oko 50+ i ima par novih heroja.
Modeli izmjenjeni, i imena item-a, potrebno je dosta vremena da shvatis koji item ti treba.
Nema "note" da orb effectovi stackuju ili ne, i na Luni nema da pise da li Orb Effectovi rade ili ne.
Dobre stvari su
*Reconnect ako popijes Disconect (5min imas vremena da se vratis), meni to osobno odgovara jer cesto popusim bluescreen ili mi se modem resetira.
*built in Vent, ugradjen ventrilo, stiskas T i pricas sa timom, ili U i pricas samo sa onim sta je na tvojem laneu.
*svi matchovi se zapisuju zbrajaju i imas score i lvl. ukupne kills deaths assists, cson, csdenie,
*shortcut za usable iteme (npr meni su hotkeysi za magije W E R + F za ulti i XCVBNM za inventar vecinom koristim samo prva dva),
*olaksano kupovanje, samo dok ga skontas heeh
*pokaze ti tvoj tim kao party u WoW-u tako da healeri mogu pratit svoje suigrace.
*na pocetku pokazuje statse igraca i host moze automatski balansirat game
*svako moze biti host jer se igra na njihovim serverima igraci su spojeni paralelno a ne serijski znaci ako host skida gejpornice ostalim opet leti game, odigro sam 200tinjak gameova i jos nisam dozivio lag, a lagala mi dota jako na gareni i eurobatlenetu
*od mojih tih 200gameova dogodilo mi se da ne pretjerum najvise 5puta da je neko livo!!!
*efekti su besprijekorni, meni pc jako los star 6 godina al igra leti nema trzanja, igram manje vise sve na high
valja napomenit da je igra jos BETA i po meni puno bolja od originalne dote, cini mi se da je malo brza sto iziskuje veci skill
*ima i par novih mapa jos jedna sa 3 lanea i jedna sa 2 lanea, ova sa dva lanea je odradjeno predobro + mogucnost pravljenja mapa CUSTOM MAP EDITORs
Sve u svemu 5/5 i totalna preporuka za sve koji zele da se odmore od warcrafta malo!
ja osobno preferiram blizard al ovo je tako dobro obavljen posao da nije normalno hehe
moj nick _OB_Zuyo
***btw league of legends igra nastala based na doti - je bezveze i nista nisu popravili u odnosu na dotu samo pogorsali,,, demigod igra nastala based na doti - uopce ne lici na dotu igra je 3d i ima <10 junaka
ja bi napisao sve jednako kao ZUyo predobar review
slazem se uglavnom, no to sto si spomenuo manjak keroja, bude se popravilo, ni dota nije u pocetku imala 95+ heroja ko sto sada ima.= Citat =:
Izvorno postao ZUyo
sto se tice leavera, imas jebeno puno srece sta se tog tice, ja u 150gameova sta sam odigro na sec account (noob stomp) te 250-300 na glavnom (samo za pro games) sma dozivio jedno 60leavera, ako ne i ivse. nema ih ko na doti (tamo je svaki drugi peder kojeg isusjes leaver).
eh, ovdje i noobovi (ali bas svi koje sma ja gledo) rade denie, sta je ogromna promjena u usporedbi sa ''dota ro nob games'' (vi sa eu-bneta znaju o cemu pricam :D) i ostalim nub games.
orbovi ne pisu da se stackaju, ali pise ti da attack modifiers (skadi/frostwolf skull i shieldbreaker/desolator)ne stackaju tj da ne rade zajedno. isto vrijedi za exclusive modifiers (lifesteal, mjollnir, nes trece). jedini razlog zassto sa lunom ti itemi nisu redili jer u wc3 nisi mogao kodirati da se samo na 1.targetu izvrsi orb effect te da se zanemare ostale mete (znaci da ti chain se ne okida na 1, 3 i 5 creepa u waveu, vec samo 1.)
citat uvezi tih att modifiers:
There are two types of modifiers in this game: general and attack. General modifiers are the most common and consist of lifesteal, mana burn, chain lightning, maim, and bash. General modifiers stack with each other but they do not stack with themselves. For example you could have a Symbol of Rage (25% lifesteal) and a Hungry Spirit (10% lifesteal) but you would only gain 25% lifesteal from the Symbol of Rage. You can however stack a Symbol of Rage 25% lifesteal with a Nullfire Blade (26 mana burn) and your attacks would steal life and burn mana at the same time.
Attack modifiers are less common and the only two items of this type are Shield Breaker (reduces the armor of enemies you attack by 6) and Frostwolf's Skull (grants a Frost Attack). These two items don't stack with each other but you can choose which one you want as the active modifier if you own both items. You can have both attack modifiers and general modifiers; for example, lifesteal and a Frostwolf's Skull would stack together.
General Modifiers (Exclusive Modifiers)
Lifesteal
* Hungry Spirit (10% lifesteal)
* Whispering Helm (15% lifesteal)
* Elder Parasite (17% lifesteal)
* Symbol of Rage (25% lifesteal)
(Exception to this rule is Abyssal Skull's 15% lifesteal aura that does stack with other lifesteals since it is an aura and not a general modifier)
Maims
* Hack (15% chance to slow target)
* Hack and Slash (15% chance to slow target)
Mana Burn
* Nullfire Blade (burns 20/36 mana)
* Magebane's mana combustion (burns 13/28/46/60 mana)
Bash
* Brutalizer (25% chance bash for 25 damage and 1.1 second stun;2 second cool down)
* Chronos' Time Freeze (10/15/20/25% chance to deal 40/50/60/70 Physical damage to target and stun for 1 second. 2 second cool down)
* Pestilence's Gore (10/15/20/25% chance to deal 25 magic damage and stun for 1 second. 2 second cool down)
Chain Lightning
* Thunder Claw (20% chance to release 150 damage chain lighting)
* Charged Hammer (20% chance to release 200 damage chain lighting)
Attack Modifiers
* Frostwolf's Skull (grants Frost Attack)
* Shield Breaker (reduces target's armor by 6)
* Slither's Toxicity
* BooBoo's Tangle Claw
* Accursed's Sear
* Magmus' Volcanic Touch
jos dodatni link
http://www.hondb.com/?modifiers
ty za ovo o modifierima macane :>
inače ono što se tiče demigoda se uopče ne slažem, je da ima 8 heroja(zapravo mislim da sad ima više, jer su rekli da će ih patchevima dodavat), a u doti ima 95 heroja od kojih su mi 3 igriva, dok su mi u demigodu svih 8 super(dobro ima ih par ogavnih, noobskih, imba(rook i onaj majmun s crossbowom)), te da demigod ima svoje roomove na gareni il da ima ikakav način da se igra s neoriginalnim cd keyom, a da nije hamachi il neš sl. igro bi ga samo tako..
kako me sad ova igra naživcirala... dao sam joj prije par dana opet priliku, oke, drži me zasad. danas se vratim iz škole igram game sa smithom, odem na ručak koji pojedem za 2 min, vratim se nazad piše mi da će se me dcnntat ak bude idle, ja kupim HoT(neznam kak se tu zove), izađem iz baze, i dcnnta me uz objašnjenje "u've been idle" i onak oke, al uz to se nemog reconnectat u game, teži tardluk na taj način sam več jedno 5 dcnntova popušio u qrc i oni i njihov leaver restriction >.>
LOLZ da si jeo 2 min nebi te kickalo
-.- ipak dc time je 5 min... i btw ako to zelis izbjeci odes izvan baze i sakris se negdje uz rub mape...
w/e, ja sam stigo nazad, kao što rekoh kupio item, taman izašo iz baze i dcnnta me, onda se nemog reconnectat, a kad ti se tak naniže par tih sranja i nemoš uč u 3/4 gameova onda i nije svejedno >.>
a jest sam ošo zato što je game bio gotov, mid smo im provalili..
stvar je ima 5min reconnecta ali kad te kicka radi idlea onda ti tih 5min ne pomaze..= Citat =:
Izvorno postao Rang€r
e sad.. znaci imas i neko vrijeme koje smijes biti idle... u biti koje smijes bit u bazi ako si recimo 5 min odjednom u bazi on te shvati kao "idle"
meni se osobno ovo svidja... a nekima kao sto si ti ne svidja
znaci vjerojatno nisi izaso iz baze kao sto kazes...
a ako nije ovo onda je problem sto je igra jos BETA i dok si u gejmu to ti stalno mora bit na umu
kad vidis neku nepravilnost odigras redu do kraja poslije lijepo odes na forum i prijavis bug...
to nije nista neobicno... koliko si samo imo bugova u doti i jos ih imas... u doti si npr imo foru kako da uzmes roshanu aegis na lvl1 :D
kikanje iz gamea nije isto što i krađa aegisa :(
ma ugl. mnogi se pitaju zaš nije izašla igra, al da je igra izašla u ovakom stanju bila bi prevelika sramota za devse, bolje bi im bilo da stabiliziraju servere, srede razne bugove i malo još bolje to optimiziraju...
http://forums.heroesofnewerth.com/showt ... hp?t=37314
this.
read it.
all.
Danas sam prvi put zaigrao.Bio sam lvl 3 kad sam shvatio kako levelati spellove. Mislim da sam igrao s "rikijem" jer je imao iste spellove. Nikad nisam toliko suckao :( Nije loše samo treba se naviknit i igra lijepo izgleda :D