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WOOD ELVES[/center:3c0qs1qw]
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[center:3c0qs1qw]The Wood Elves (known as "Asrai" to themselves) were once members of the High Elves, the original group of elves in the Warhammer world. Setting sail from their homeland of Ulthuan, an island-continent in the ocean to the west, the High Elves colonised the lands later inhabited by men, including the forest of Athel Loren. After many years of peaceful existence, these colonists came into conflict with the Dwarves, a conflict which escalated into open war. Known as the War of the Beard (Dwarves sometimes call it the War of Vengeance), this centuries long conflict saw Dwarven forces through Athel Loren, felling trees to fuel their furnaces, and to spite the nature loving Elves. Some Elven colonist took to the woods to prevent this destruction, ambushing the Dwarven forces when possible.
Eventually the High Elves, after the death of Caledor II and with the Dark Elf invasion of Ulthuan, made the decision to retreat back to their homeland to its defense. However many of the colonists felt little loyalty towards that distant land and, having formed a bond with the woods of Athel Loren, chose to remain. They became known as the Wood Elves. Over time the forest's other inhabitants, spirits such as dryads, treemen and spites, have come to accept the elves, although some such as the branchwraith Drycha still resent their presence, and parts of the wood, such as the Wildwood, still remain closed to them.
The Wood Elves have learnt to wield Athel Loren as a weapon against invaders, leading invaders down magical pathways to wander for centuries, only re-appearing many years later before quickly ageing and dying. Such 'tree-singing' is also used to form great cities in the trees, cities which few outsiders are ever permitted to see. The Wood Elves cannot be described as morally 'good' or 'bad', lacking the clear definition of their cousins, the High Elves and Dark Elves. Like nature itself, they can appear as fickle and capricious as the winter chill, yet also as warm as the summer sun. Athel Loren, the enchanted forest of the Wood Elves, is ruled by two powerful elves called Ariel and Orion who are possessed by deities which are manifestations of aspects of nature. Ariel being the peaceful regenerative representation of nature, and Orion is the warlike unpredictable side.[/center:3c0qs1qw]
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[center:3c0qs1qw]Even if they are protected by their forest and its magic and dwellers the Wood Elves are far from safe.Many times they were attacked by large beastman bands and other chaos fiends and for that forces of chaos are their main enemy.The isolation the elves like doesnt mean that they are hostile to other races,actually since the forest of Athek Loren is technicly part of Kingdom of Brettonia,brettonians were first men Wood Elves made treaty with and Wood Elves often join their fights if it is against their common foe.
Though they are not High Elves anymore Wood Elves still worship some elven entities such as Kurnous and Isha and respect the other elven gods. They are even very familiar with ways of magic like any other elven mage and the wood elf mages (called Spellsingers) can tap to the eight winds with ease and grace like any other elf,but they are different than High Elven mages for Spellsingers can use fey magic but they can use it only in boundaries of Athek Loren.[/center:3c0qs1qw]
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[center:3c0qs1qw]Wood elves are known for their great skirmishing and archery skills.They can hide almost anywhere,ambush anyone even the carefull dwarfs who are known to have very keen senses and if needed they can rain a hail of arrows on their foes and makes their enemies flee before the battle has even trully started.Those elves are called Glade Guard and they are first line of defense if forest gets invaded by any enemy[/center:3c0qs1qw]
[center:3c0qs1qw]Every wood elf loves his home and kin but even they sometimes get the urge to wander away from home for many reasons.Some of those reasons are pure curiosity but wood elves are too disciplined to go away just because they got curius,so they mostly go to other parts of old world to fight beastmen and other servants of chaos,to find other spirits of the woods and get known with them or for some other reason which they keep for themselves.[/center:3c0qs1qw]
[center:3c0qs1qw]When they decide to go from their homeland for some period they move unseen and are almost never detected unless they want to.When they get in contact with other races they are very carefull and never talk much and if they are captured they would rather die than give any information about their home to the enemy.[/center:3c0qs1qw]
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RACIALS[/center:3c0qs1qw]
1.Sylvanas Protection- +4 Bows
2.Stillnes of Foliage- +3 Agility,+1 Intelligence
3.Wild Hunt-S+2Strenght, +3 Endurance, -1 Agility
4.Natures's Wrath-S+3 Spears/Long blades, +1 Agility ,Choose one weapon bonus
5.Voice of Athel Loren- summons a friendly spirit
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