Još kad bi mi dali da napravim Worgen Shamana... :(
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Još kad bi mi dali da napravim Worgen Shamana... :(
za paladine su mogli stavit opis samo "Bubble,HS" ili tipa "Nepobijediv"
a za rogu nek stave "Ruler of PvP" :P
Ili "Ravnalo od ez-moda". (ruler = ravnalo) :D
Ovaj character creator (a i novi tutorial) zbilja ide na ruku onima koji se po prvi put okusavaju u WoW-u i MMO-ima...
Zar ima jos takvih? :)
Pa, čuj... Djeca se svaki dan rađaju, ergo uvijek će bit takvih :P
De sad recite kad Worgen i Goblin izadju s kojom ce te Classom igrat.
Ono najbolja kombinacija,kao sto je Night Elf>>>>Druid.
Tako mislim da ce za Worgena bolesno odgovarat Rogue,a i Lock me privlaci.
Za Goblina neznam to moramo pitat Hordase:P
ako bude moguce race transfer odma kad izadje igra moga bi shamana il maga u goblina prebacit, imam 3 klase dignute ostale me nezanimaju, odigrat cu vjerovatno bezveze da vidim pocetnu zonu
Sažetak novog DungeonsSsistema koji će zamijeniti i poboljšati trenutni LFG.
Group Disenchanting= Citat =:
In the upcoming content patch there are many new additions and improvements. Perhaps one of the largest changes is the introduction of the new dungeon system. This new system will be available for all dungeons. A “Dungeons” button will replace the Looking For Group feature currently available in-game, and provides additional benefits to those who use it.
System Highlights:
* Join as a Group or Solo
* Cross-Realm Instances/Grouping
* Instance Teleporting
* Smarter Group Matching
* Daily Random Dungeons
* Repeat Random Dungeons
* Choose Multiple Dungeons
* Vote Kick system
* Lovin’ the PUG Bonuses
* Looking For Raid
* Need Before Greed Updated
* Group Disenchanting
Join as a Group or Solo
Much like the current Looking For Group system, players will be able to join the dungeon system and choose the role they would like to fill within groups: Healing, DPS, or Tank. In addition, once roles have been identified, they will be applied to all dungeons chosen. Players will now be able to choose multiple dungeons and will no longer be limited to three. The system has also improved group creation and matchmaking capabilities and will create more balanced groups when assessing the selected roles of players.
The LFG channel has been disconnected from the dungeon tool and can be used by anyone in a major city, much like the trade channel currently available.
Cross Realm Instances
When joining the dungeon system as a solo player or with a partial group, additional random players can be found within the same Battlegroup via cross-realm instancing.
While the new system offers the ability to group with player from other realms within your Battlegroup, you won’t be able to use this to manually invite specific players to groups.
Instance Teleporting
When you use the dungeon tool to find a dungeon, you’ll get ported to the inside of the dungeon, much like the current Battleground system. When you leave the instance, you will be returned to your previous location. If you need to leave temporarily, such as for repairs or to purchase reagents, you can teleport back to the dungeon again. This feature can be used both by groups looking for other players and by premade groups of five who use the dungeon tool.
Smarter Group Matching
The new system will now work to match at least one experienced player for the assigned dungeon with less experienced players in the group. It will more carefully match class types, and will more consistently match players of equal levels for the dungeon chosen. The interface will also allow players to see how many players are looking for groups as well as the average wait time of groups that the tool has formed.
Daily Random Dungeons
Players or groups can choose specific dungeons or they can instead take their chances with a random Heroic or random normal dungeon. Picking randomly conveys some additional benefits. If you defeat the final boss in a dungeon, you receive 2 Emblems of Frost for Heroic dungeons and 2 Emblems of Triumph for normal dungeons. In addition, after players have received 2 Emblems of Frost for the first Heroic dungeon they do in a day, they will earn 2 Emblems of Triumph for each additional random Heroic dungeons in that day. These random rewards replace the current daily dungeon and daily Heroic dungeon quests. The current NPCs who offer those quests will offer weekly repeatable raid quests instead. You can also earn level-appropriate rewards for running random pre-Wrath of the Lich King dungeons while you are leveling up.
Lovin’ the PUG
Players who take part in groups with one or more members who have been matched with them randomly from within the dungeon system will receive extra rewards, including the coveted Perky Pug non-combat pet. The more random players you group with, the faster you could get your new pet!
Vote Kick
Players who use the system to find additional random members for their party will be afforded a couple of extra conveniences to help them perform well. The loot option is fixed to the updated Need Before Greed option (and unalterable by any member) and players can vote to remove another party member from the group. It will take four votes in order to remove someone, however, so consider this newfound power carefully.
Looking for Raid
There will be a new option available to players that can be accessed via the raid information screen in the interface or by typing /lfr. Players will also be able to take part in raid-specific weekly quests and will be able to browse the system manually for any other players looking for a raid dungeon group.
Need Before Greed Updated
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spellpower items, and classes are limited to their dominant armor type (for example, plate for paladins). All items will still be available via greed rolls should no member be able to use the item as well as the new disenchant option will be available for all parties.
[quote:fd9nvmtk]S-How is the gear requirement determined? is Blizzard implementing their own Gearscore?
The Dungeon System will make sure players are of the appropriate level, have the appropriate attunements for a dungeon (if applicable), and look at the average item level of each player. The system will put together a group according to the roles (tanking, healing, DPS) players have selected to fill and attempt to match characters as best as possible according to the items they have equipped.
Players in a group with an enchanter will now have the option to automatically disenchant any items that are not claimed by a player from within the loot window. Players will have this option available to them in both premade groups and in randomly matched groups. This option is available in any loot system, even if players don’t use the new dungeon tool.[/quote:fd9nvmtk]
lol, nakon kaj sam ovo vidio, tak mi je drago kaj sam presto igrat wow :P
Bas je postao predebilno lagan, nema vise izazova :/
po cem to zakljucujes, napokon su se sjetili napraviti nesto sto su trebali napraviti prije 3 godine, traziti tanka za grupu 3 sata nije bas izazov koji me je drzao igranja wowa
Pa gle, neznam za tebe al moj guild ima par tankova tak da nemoram cekat 3 sata na nj. Mislim gubi se smisao guilda, pugovi su sve cesci... To mi je debilno.= Citat =:
Izvorno postao Wizard
Srećom, u Cataclysmu se uvodi guild leveling system :D
ma da ako zelim s altom otic uk normal sigurno ce tenkovi iz guilde ici samnom :) ovo ak bude funkcioniralo bit ce fina stvar
a pugovi i trebaju biti, jednostavno to je takva igra, fokusirana na to da bilo ko mozda bilo sta ako zna :) , tak da pugovi mogu i hc raidove ici, sve je to dobro i gotovo
Dio transkripcije sound filesa sa PTR (hm, da testiramo taj spoiler button). Ovo govori Uther Lightbringer (tj valjda njegov.. duh?) u Halls of Reflection:
Obratite pozornost na pocrtano.
Dakle, da ponovimo:
Lich King is dead!
...
Long live the Lich King! :D
Hehe...
Kao sto sam mislio,Lich king ce bit Mrtav i Prenesen u Bolvara.
A Arthas se vraca u Azeroth ili Stormwind kao prijasnji,smjenjuje Variana Wrynna i vraca se u Alliancu.
Pretpostavljam.
:thumbs2: :thumbs2: :thumbs2:
Čisto sumnjam da bi to tako bilo, Arthas nema šta tražiti kod Variana, Stormwind nije njegovo kraljevstvo. A i Varian bi ga istukao jer je oduvijek bio jači od njega.
Drugo, ako Arthas preživi, iako je od njega ostalo šta, samo zla strana jer si je sam srce isjekao van, ne bi ga niko htio primit nazad, wtf.
A neznam samo sam pretpostavio.
Al vidicemo.
Da, Arthas je princ Lordaerona, a ne Stormwinda :)
A Lordaeron je trenuno... well.. glavni grad je oono ispod čega je Undercity. Nije baš ono bajno kraljevstvo koje je bilo prije 3. rata :D
mozda dodje i obnovi Lordaeron u suradnji s Undeadima i pridruzi se hordi. haaa.. bulaznim
pa Thrall kolko je lud još bi ga i primil, ionako sve prima pod kapu Horde ^^
Da cak je i mene nedavno primio :D
A kad izade katalism nadam se povratku WoW-u :D :roll:
A i nesto se tu kuva izmedju Jaine i Thralla.
Pa mozda bude i nesto zanimljivo,hehe Thrall predje na Alliancu a Garosh ostane u Hordi.
:P
vjenčaju se i svi sretni
Ne igram WoW od 2. mjeseca 2008. prije toga sam od starta igrao. Sad kad vidim što su napravili od igre i što još misle radit mi je drago što više ne igram. Igra je sveopći EZmode u 90% segmenata. Ne vrijeđam nikog, nit mi je to želja, al tolko su izmuzli više iz svih tih priča da mi to sve počinje sličit na jednu veliku sapunicu!!
Planiraju još 10 godina držat WoW aktivnim, što ćeš tek tada reći heh.
Novi 24 slot portapak koji stiže s patchem 3.3 - Portable Hole. :)
Novi trailer, sorry ako je bilo:
x30Ghe_S ... re=related
Konačno i konkretnije informacije o Blizzardovoj inačici Quest Trackera.
http://www.imagesforme.com/thumb/thumb_42496b75.jpghttp://www.imagesforme.com/thumb/thumb_fae098d2.jpghttp://www.imagesforme.com/thumb/thumb_71dba35e.jpghttp://www.imagesforme.com/thumb/thumb_728d8136.jpg= Citat =:
We're making several improvements to the user interface for tracking quest objectives in our 3.3 content update. These new features will serve to improve the questing experience for players through a multitude of new tracking options.
Quest Log
We've added a new "Show Map" button on the Quest Log. The "Show Map" feature highlights any quest in the log and will pull up the map for the zone in which the corresponding quest objectives are located.
Map
When viewing the large zone map ('M' key), players will notice that all quests they have for that zone will be automatically tracked. In addition, this large map is now separated into four separate interface panes.
To the right of the map, all active quests for that zone will be listed by name and be represented with a number. These numbers will be placed on the map highlighting areas of interest for each quest.
A third panel below the zone map will give players the full quest text for any highlighted quest, while the fourth pane will display the quest reward. The quest map tracking feature is enabled by default. Players can disable this feature and restore the map to its original state by un-checking the "Show Quest Objectives" box in the lower right corner.
Areas of Interest
All areas of interest in a zone will be represented with a number corresponding to the number assigned to each active quest in that particular zone. When highlighting a specific quest, the corresponding number on the zone map will be highlighted as well.
If the area of interest is large, for example, and a player needs to kill a number of quest creatures or collect quest items found within a large area on the map, the entire questing area of interest around the number on the map will be shaded blue.
If quest objectives can be accomplished in multiple areas of the zone; for example, certain creatures need to be killed for a quest and have several different locations, the map will automatically display the nearest area of interest in proximity to the player.
Shrunken Map and Objectives Tracking
When viewing the large zone map ('M' key), players can click the arrow in the top right corner to bring the zone map out of full-screen mode.
The map will show all areas of interest for the zone; however the other three interface panes will be removed so players can still view their character, spells, and abilities with the map open. The standard quest objectives window has been improved and will now show numbers next to each quest displayed, or a gold question mark if the quest has been completed.
The objectives window is now docked below the mini-map, next to the right two action bars and can display up to ten active quests in the zone. Players can toggle between minimizing and maximizing this quest objectives window at any time by clicking on the red arrow in the top right corner of the objectives frame.
Quest Difficulty Tracking
This feature is turned off by default and players can choose "Color Quest Difficulty" under Objectives in the Interface Options menu to enable it. Enabling this option will color-code all quest names in the new map interface according to the player's level (grey, green, yellow, orange, and red).
This new feature has been built to work with nearly every quest in World of Warcraft with only a few exceptions. For example, if a quest requires that a player turns in some sort of cloth or other trade goods that can be purchased from other players, the map will not display an area of interest for where these items can be found.
All other quests, whether they require players to slay groups of creatures, gather some type of quest object, or hunt down a single specific target, will be tracked on the map, provided that the player is viewing the map of the zone in which these objectives can be completed.
jednom riječju neće ti trebat addon Questhelpler