Radimo na magijama ako te interesira..i bilo bi oke da malo pricu pocnemo :/= Citat =:
Izvorno postao str1k3r
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Radimo na magijama ako te interesira..i bilo bi oke da malo pricu pocnemo :/= Citat =:
Izvorno postao str1k3r
Updates:
Eech und Pete radimo na magijama.
Kako ide, danas bismo mogli zavrsiti osnove Aqshy winda.
Moramo jos doraditi neke stvari, reda radi.
ide vam :D, radujem se igranju ovog u svojim umirovljeničkim danima
Aj ne budi takav :D trudimo se da bude awesome i da bude takva igra da traje dosta dugo :D,upravo umirem ovo jutro samo radom na jednom wind of magica :( al uskoro mozda dobijete look na prvi wind of magic ako kroati approva
Denisi.
Mmkay, pete je napisao tekst, sad ga mora jos lektorirati jer sam preumoran da to osobno radim.
Folowing up:
Aqshy.
[center:87ys3501]The Fire Wind of Aqshy[/center:87ys3501]
[center:87ys3501]http://img827.imageshack.us/img827/3...nwarhammer.png[/center:87ys3501]
= Citat =:
[center:87ys3501]AqshySis the red wind of magic, and is associated with the Lore of Fire. Aqshy blows down from the north as a hot and searing wind. Temporal heat acts as a conduit for Aqshy, and so spells involving Aqshy almost always involve fire. It collects around open flames, volcanoes and dry deserts scorched by the sun. It is also attracted to wherever there is excitement and argument, courage and vehemence, since Aqshy is the Aethyric coalescence of passion in its widest possible sense.
In these ages wizards who use the devastating powers of Aqshy are very easy to spot by the keen eyes of Witch Hunters of Sigmar for their wind is far from subtle and after continued usage of the winds powers the user tends to get marks on their skin which are impossible to heal.But most of Aqshy wizards werent discovered for their marks,they were discovered because as their wind the users of Aqshy are quite temperament and are very easy to get angered so when they would be cornered by suspicius Witch Hunters they would usually get over confident or mad and start to fight them with all the skill they got.In most cases few Witch Hunters would be burned to dust but for most time the wizard would be killed by them or by their very own powers for winds of Aqshy are very volatide and they will kill even their user if they are not powerful enough or if they lose their concentration while chanting the Words of Power.But even than there are some wizards who have enough willpower to supress themselves from bursting with anger or those who just simply got powerful enough and maniged to repel any pity assault of fanatical Witch Hunters.
Wind of Aqshy is a devastating wind and to wield its powers with great skill is too wield a power more devastating than any siege engine any human could create.But like with all powers with them comes the great responsibility,and the wielders of Aqshy should be careful in these times for any powerful mage is a constant target of many people or beasts...or something even worse.[/center:87ys3501]
[center:87ys3501]http://img813.imageshack.us/img813/3...ssbychaosb.jpg[/center:87ys3501]
[center:87ys3501]The Power Ranks of Wizard of Aqshy[/center:87ys3501]
Wizard Level 0 –
Wizard Level 1 –= Citat =:
[center:87ys3501]The wizard is still inexperienced and uses the powers of the wind of Aqshy with
little skill. Even if he is lacking skill or experience the wizard has some control of the
flames and with them he is able to engulf himself or his weapon in flames or to ignite or burn
any foe that comes too close to him.For his lack of experience and power he is unable to make
any serius spell that can last long or be cast on foes that are far way,and even though his spells
are relatively weak they are still strong enough to kill people or...himself. Great concentration and
skill is required if the wizard hopes to get more powerfull and to be able to use his skills in a proper
fashion.[/center:87ys3501]
Wizard Level 2-= Citat =:
[center:87ys3501]With constant practice and battle experience the wizard has finally started to
understand his wind abit better and is able to use the powers of Aqshy with more skill and concentration.
Since his power increased he is finally able to use his powers at greater distances and his enchantments are
more potent and more durable than before.The path to power is getting shorter but it is not a moment to get overconfident;
there is much left to learn and many battles to be fought;if you are to succeed in becoming a greater sorcerer
you will have to be even more concentrated on your learning of the fiery wind and even more tenacius
than before.[/center:87ys3501]
= Citat =:
[center:87ys3501]Many days,weeks..months passed but they were worth it.All the scarrings and burns on
your flesh made you even stronger and you were more skilled with your powers.You start to understand
the wind even more and with each new knowing you feel like you made a huge step.You started to be able
to calm yourself and to control your feelings that were stirred by the wind itself before,but you even learned
that the wind itself is the one that makes your drastic and sudden changes of mood, and to make things better
you learned abit how to control that and how to stir the feelings of your allies making them more viciours or courageus
...the new knowledge is amasing,you always knew that you could hurt things and make them die in agonising death but
to control feelings of your comrades or enemies is a new thing to you and frankly quite fascinating one too. Is there
anything more that you can possibly learn that could make you even more stronger? Time will tell,but now its time to
cheer for the road to power this great was bloody and painful one indeed.[/center:87ys3501]
Wizard Level 3-
Wizard Lord 4-= Citat =:
[center:87ys3501]With more time passing and more battle fought you started to get used to the
burns,to the pain of your marks and the constant advance in your power and knowledge.Your powers
were getting more powerful my each passing week and almost any foe could be burned to dust without
even using the half of your power or concentration.But still you werent as powerful as you could be and
still any wound you suffered bleed as fiercly as those before.The battles you fought made you strong and
you felt like at home while you fought but still you never knew you will have to wage constant battle inside
your mind aswell.Constant whispers,nightmares and headaches bothered you and sometimes you even seemed
to be imaginating things.But those were probably gained from too much fighting or drinking,after soo much
things achieved it would be embarassing to complain because you had a little headache.Your power was great
and now you could even make fire come to life.You were creating small lifefull forms made entierly out of magic
of the fiery essence of Aqshy.The forms werent very strong but still to make a living forms out of fire
which heed to your every word is a great thing indeed for who knows what could you summon later when
you get even more powerfull..heh..is it even possible to get stronger than you are now? But its time for
some sleep..maybe you shouldnt drink wine this night before sleep.[/center:87ys3501]
[center:87ys3501]http://img522.imageshack.us/img522/6...ofaqshylrf.jpg[/center:87ys3501]= Citat =:
[center:87ys3501]It is it..it must be it.This is it!This is end of the road,it has to be for you feel as strong as gods
themselves. You have achieved something you dreamed of when you just started to use the fiery wind of Aqshy.
Who would have known? Who would have dreamed that you could get this far? You were a champion of Aqshy
and you could use any of your older spell and cast them with tremendous power you never knew you could
possess,and you are shocked how could you even channel such great force thro your fragile body. Was it something
you did in the past? Was it some tome you have read or potion you have drank? Something had to happen.
Many wizards you knew that were older than you werent even near as powerful you were before months or
even years. Maybe,maybe you were just hand picked by gods to wield this power. Yes. Thats probably it,you were
marked by the gods in same way some great rulers were...the only question is;what should you do with all that power?
Is there a way to make them even greater? Who knows?Its not first time you didn't think of getting more powerful.
Ah well its time to cherish these moments..the plans of tommorow can wait.The world can wait.[/center:87ys3501]
Ovo je jedan od osam windova magije..da..osam..
znaci jos 7 to go. Sad necu tu govoriti nista posebno
o magijama il kako ce funkcionirat nego cu vas ostaviti
da malo citate ako se uopce zainteresirani da igrate maga
pa me onda pitajte pitanja koja vas interesiraju.
Odo ja spat ne dizem se do 11 il 12,zrtvujte ovcu u moje ime pa
bih cak mogo doci ranije-
hihi, nemam ovcu, moze Ovan?
ali epic je, stvarno, samo tako nastavite
[center:3c2mhkvd]The wind of Chamon[/center:3c2mhkvd]
[center:3c2mhkvd]The Power Ranks of Wizard of Chamon[/center:3c2mhkvd]= Citat =:
[center:3c2mhkvd]ChamonSis the yellow wind of magic, and is associated with the Lore of Metal.
Chamon is the densest of the colours of magic, and is attracted to heavy metals such as gold and lead.
Spells involving Chamon frequently make use of these two metals; gold as a magical conductor, lead as
a magical insulator. Compared to other magics, Chamon is rooted in the physical world, and it is relatively
easy to get to grips with its basic concepts, although it has deeper complexities which make it difficult to
truly master.
The mages who master Chamon are in many cases not fighters but actually merchants and rich nobles who became
rich with their skills of transmutation. By transmutation many metals in gold many followers of metal wind get rich
easily but in most cases they get exposed for to transmute other ore in gold and to do transmute a large quantity
of it into gold is very difficult and it demands allot of focus and the act alone gathers allot of power and even if the
winds of magic aren’t purely chaotic the large exposure to the winds can bring mutations and sickness. For their greed
many followers of Chamon were burned on the pyres by Witch Hunters for after their attempts of transmutation
they would suffer mutations that over time became visible and after noticing those villagers would call the hunters
in panic or they would gather in large mobs and burn the mage themselves.
The first thing a mage of Chamon has to overcome is his greed for even if he can transmute any ore he can only transmute
little amounts of it if he is to become untainted. And transmutation is not the only power mages of Chamon posses. Ore
was manipulated since beginning of time by many smiths but what they do with hammers and strength the mage does with
mere concentration. With just a mere thought he can turn the ore in some other; he can melt iron and steel and use them
as deathly projectiles and many things more. In comparison with other winds the wind of Chamon is not as devastating
as wind of Aqshy but still, liquid hot metal hurts as much as fire and that’s something no one would like to experience.[/center:3c2mhkvd]
[center:3c2mhkvd]http://img696.imageshack.us/img696/7359/98232.jpg[/center:3c2mhkvd]
Wizard Level 0-
= Citat =:
[center:3c2mhkvd]You always felt strange near many ores or metal objects and you always felt something
strange about but you could never guess what it was. As you grew older you noticed that some objects
made from different ore would feel even stranger to your touch and with some effort you could bend them
or make the rust. It wasn’t much before you realized that you were a mage! During years you managed to use
the simple transmutations, you were doing experiments with mere toughs and concentration, the same experiments
Imperial master alchemist had difficulties to perform. With time you learned how to turn almost any metal into something
else and how to play with their properties. The skills you had could make you rich for you could turn copper coins to gold
coins but if you tried to transmute a larger quantity of coin you would start to feel sick and bad. If you are to master
the wind of Chamon you would have to practice more and try to get to know the wind of metal better or you will get
in trouble. It is only matter of time before someone notices something strange about you and mere skill of transmutation
won’t save you from a large angry mob or a party of Witch Hunters.[/center:3c2mhkvd]
Wizard Level 1-
Wizard Level 2-= Citat =:
[center:3c2mhkvd]With some time and effort you finally learned how to use your powers better. Many times you had a hard
time against your foes for you weren’t able to do some tremendous damage to them but thankfully your magic is not your
only weapon and you survived. Now you could sense almost any ore from miles and manipulate with their properties more
easily and from afar. You could make metals heated making them very hot to touch and with that skill you could make some
smith work anywhere you want without the need of great pyres or similar things. But surely your new skill could work nicely
against your foes as well. Yeah your skills before were not much and they still have saved your hide a couple of times, surely
these skills will help allot too.[/center:3c2mhkvd]
= Citat =:
[center:3c2mhkvd]Many battles passed, many times your very life was at stake but you kept going for you now had a deep obsession. They were experiments and research for now you had the skill to make things many alchemists could only dream of achieving. Your transmutations skills were getting more powerful than before and you could heat many metals to the point they would become liquid
and hot as dragons breath. More importantly you could even control the metals like a toy with mere thoughts and you could do it even if the ore was liquid and blazing with heat. Before you would have finished your foes with your sword or staff but now there are not many enemies that can even get close to you and those who manage went through huge deal of pain just in hope that they could actually hurt you. You are not some meager hedge wizard anymore, you are a true mage and you now know what your goal is. There is almost no ore you did not know where to find, and no metal could keep his secrets from you, you had a skill to make a human sword look like it was made by the dwarves themselves (well, almost) for you could even change the shape of the metal objects after melting if you concentrated enough. There were still many experiments you had to perform and even more knowledge to obtain. The things you could do now were extraordinary and you had to know more, who knows what else you could do if you try hard enough.[/center:3c2mhkvd]
Wizard Level 3-
= Citat =:
[center:3c2mhkvd]Winds of magic. So clear to your eyes and so astonishing. It is not strange that a mage is astonished
and interested in magic but now you are even more astonished by it. You knew that you could use it to make many deeds
but you never knew how could you could trap it in some object and make it affect the object in different ways. Well..not
until now that is. Enchantments and rune magic is not unknown to you but still you never could do something like that.
Rune magic was only taught between the dwarves and enchantments you have seen by now were not so fascinating
to you. Most of them would be short and their effects would run of easily. Maybe you saw sloppy work, or maybe only
dwarves have learned how to do proper enchantments. There are many questions and the idea itself fascinates you
and throws you on work at once. Many ideas come at your mind and many experiments are being made and they are all
making progress. You could play with magic weave that were put in talismans and you were learning how to make
talismans by yourself slowly too. You could drain the magic from the talismans and other objects but the effort to do that
was great and sometimes the strain itself would give you tremendous headaches. Many ideas came to your mind at nights
and in your dreams and you just couldn’t stop working. It is just amazing how some objects can become different if you try
to put inject magic force into them, you could make swords sharper than ever and making them make larger cuts, or force
the armor to regenerate the holes on them (but sometimes it would start to regenerate holes that were not meant to be shut),
there were just so many ideas to put in action. But you are getting too excited..you should rest and calm yourself little bit for magic
was not to be played with for only bad could come for using it too much and using it recklessly. Yes you should rest..
get some sleep..if only bleeding whispers and nightmares would stop so you could finally dream at peace.[/center:3c2mhkvd]
Wizard Level 4-
= Citat =:
[center:3c2mhkvd]Such a great path you have taken and still you keep on walking and you dont even think of stopping.
You could remember the days when you were turning copper to silver just so you could buy yourself a meal and keep
yourself from starving or when you would get sick just from using your powers too much. Well those days were over,for you
were a great mage now, there was not a thing you could not do with ore or any other metal and transmutation was so easy
that you could change any ore in a different one with relative ease. In younger days you thought it was all about gold but
now you know it isnt. Power and knowledge were your treasures and gold was just a mean to obtain them when there was
no other way. Knowledge is still what you seek for there is always more to learn and you never know, maybe you are not so
smart and powerful as you think you are,maybe there are mages that have even more knowledge and power than you. But that
is no worry for you for even if there could be more powerful mages than you you are not a helpless sheep and there are not
many foes that can survive you wrath, heavens above you dont even need to use your muscles to swing your staff or sword
for now you can make metal objects come to life and serve your every order. Magic is strange and almost lifelike and thro your
studies you maniged to use magic to bring metal armors to life and make them defend your life when it was at stake. You have
learned much indeed and who knows what more things are there to learn..who knows..maybe you will even learn how to
make gold or other metals from thin air. You grin at the thought and keep walking still thinking of the future.[/center:3c2mhkvd]
Eto napravio sam u drugi wind da ne bude da ne radimo >.<. Jos su 6 windova ostala znaci jos 6 tipova magija. Ako bude itko htio
biti mag nemojte se jos opredjeliti jer ce vas se bas onaj zadnji ili predzadnji wind svidjeti :P. Anyway sva pitanja su dobrodosla i oni
koji bi voljeli igrati ovo cudo od RPa kada napokon (Del bez tvojih dosjetki) dodje a nemogu vise cekati ubijte lijepo svoju dosadu lijepim pisanjem biosa na engleskom kako bi se malo spraksali jer ce igra ionako biti na engleskom ^^.Anyway thats from me
idem leci sada >.<. I Del spremaj ovna trebam zrtve.
prije nego sto spremim ovna... ajd reci majke ti i priznaj da je ona prva slika iz wowa
Ne vjerujem.Tbh ni neznam odkud je samo sam trebao sliku alchemy seta pa sam stavio prvu koju sam nasao.
Cini mi se da je iz wow-a.Poznate su mi teksture.
Sto je iz wow-a :P ?= Citat =:
Izvorno postao Forengner
Uglavnom samo da kazem neke rase ce biti ogranicene na nekoliko igraca
a rase se daju na princip ko prvi njegova djevojka. Što ti znaci da je
Stips222 svojim bio-om vec ugrabio jednog dwarfa :eyebrows: a ima
vjerojatno samo jos jedan il dva na izbor :P .
al sexy su ti ove magije, mozda to malo probam
To tehnicki nisu magije.To su mali opisi kako ce te moci koristiti magije a ja pokusavam opisati dovoljno opsirno da shvatite sta mozete raditi. Ugl moja i kroatieva ideja je da magije sami radite. Vi ste magovi koji nisu imali nikakve skole ili ista jer prva skola magije ce se otvoriti za 900 godina :D znaci sve ucite sami i time vam dajemo da sami manipulirate winds of magic.Vi cete svojim RP skillom eksperimentirati sa magijama :D al nemojte pretjerivati jer ako npr probate nesto unrealno mozda ne ostanete zivi nakon tog pokusaja :D.
Ukratko kad vidite wind koji vam se svidja procitajte moje tekstove i proucite malo magije u lexicanumu i ostalom da znate s cime se igrate.And oh boy igrate se sa mnogocim kad se igrate sa windovima :D.
Chamon mi je predobar, budem vjerojatno to uzeo, al prvo cu vidit akko cete ove druge napravit :D
Aj barem netko cita ovu hrpu teksta XD.
A ono ako volis rad sa metalima Chamon je za tebe.
Sljedece koje se treba napraviti su Shadow,Heavens,Beast,Nature,Life i Death.Shadow ce biti neka vrsta dps-a,Heavens isto dps ali ono moze predvidjeti dosta stvari (astronom ugl),Beast ce moci cak biti malo vise za krkljanac :D,Nature i Life su bufferi i healeri makar nisu ni oni defendless i mogu dosta ozljediti protivnike kad trebaju,a Death je leecher i hexer.
Al budes vidio kasnije kada sve napravimo.Probat cu sa kroatiem napraviti skeleton Shadowa prije 18.00,pa cu to sutra zavrsiti.
Also, backfires.
Vjerujte, kolicina zabave koju cemo ubaciti u iste je neopisivo velika. :)
Evo 2 primjera koje sam nabrzaka pripremioSkako moze izgledati:
Tier 0 Chamon- pretvaranje metala
Primjer 1:
Transmuteas silver coin u gold coin, tako da mozes kupiti vise stvari.
Kupis to, ides da ces izaci, magija prestane, gold coin se pretvori natrag u silver coin. Trgovac to zamjeti.
Napadne te sa zeljeznim maljem, transmuteas ga u olovni malj.
Posto je vec zamahnuo, malj te pogada sa duplom snagom.
*critical hit*
etc...
Primjer 2:
Tvoj malj-wielding ally je u borbi sa nekim protivnikom.
Ide da ce zamahnuti, ti da mu pomognes transmuteas mu zeljeni malj u olovni malj moment prije udarca.
*backfire*
Zeljezni malj se transmutea u aluminijski malj, ally udara sa istime protivnika.
Malj uspjesno udara, cini nekakvu slabu stetu, savija se.
Transmutea se natrag u zeljezni malj.
Cestitamo, tvoj ally je ostao bez uporabnog oruzja zahvaljujuci tvojoj pomoci.
etc...
Da se razumije, tier 1, 2, 3 i 4 nisuSukljuceni u opis, tako da je ovo samo osnovna magija sto ju moze koristiti Chamon mag.
:rotfl: preludi backfireovi super= Citat =:
Izvorno postao croat1gamer
EDIT: Već vidim prankove koje ću radit :rotfl:
To su funny backfires :D
Imat ce i mnogo opasnijih XD
Tier 4 may include Daemons.
Naravno, ako t1 Aqshy mag pokusa prizvati firegeddon, vatre sa neba ili tako nesto, backfire.
Inace, to su nam teoretski t1 magije, jer ih djelimo po nacinu djelovanja, a ne po samoj moci djelovanja, ali jedino t4 mag to moze uspjesno prizvati.
Otherwise, may include Daemons.
koja bi mi bila ultimativni spell? ono izlaženje otopljenih ruda kroz zemlju na površinu ili ono uzmem komad metala rastavim ga na komade i koji onda padaju s neba u zažarenom obliku... naravno i povećanje gustoće bi bilo predobro :>
Chamon govoris? Pa kao sto sam reko mozes raditi metalne avatare :P (al oprezno kolke ih radis), metal mozes rastavljati i zazariti i bacati, a povecanje gustoce neznam bih li stavio jer ti nemozes metal iz nicega stvoriti :D.
Al zato mozes i kontrolirati neprijateljski armor i dovesti ih u bolnu smrt and such :eyebrows:
Ugl sto si veci wizard level moci ces vise neprijatelja ozljediti sa manje straha da ce doci do teribble backfires al gle
Wizard Levels ce biti very very very hard to gain jer to nije zajebancija.
Neki od vas ce biti sretni ako budete zivi dovoljno dugo da uopce achievate Level 3.
A samnom i kroatiem ko GM i to u warhammer univerzumu...chances for survival were never so slim :eyebrows:
Citaj opise, dosta govore o tome sto se moze raditi sa kojim tierom. Ako si prelijen, to je kombinacija t0, t1 i t2 magije.
Inace, ultimativni spell ovisi o mastovitosti maga i mojoj volji da mu dopustim da casta takvu nekakvu magiju. :)
:pray: ja vas volim
a sad požurite s ovim
EDIT: http://thelaughingmarcus.files.wordp...o-much-win.jpg
Uf, ovo je profi. Dobar materijal za čitanje.
Skeleton lista za Ulgu (Shadow) i Ghur(Beast) su napravljene,danas bi jos trebali napraviti wind of Heavens i onda ja samo trebam napraviti opise and stuff. Uf..lots of work >,<
Hoho,krenuli ste u ofanzivu vidim.Lepo je videti ovoliko uradjenog posla za ovako kratko vreme.Samo napred.
I mene impresionira koliko toga zapravo napravimo u 2-3 noci. :)
Ocete opise nekih lokacija dati?Ili ce to sve biti kasnije odradjeno?Javite ako vam treba pomoc,svrbe me prsti.
Mi vec imamo skoro sve opsirne karte svake provincije u Empireu,lokacijama kontroliranih od Border Princeva,Tileu and so on.
Karte cete dobiti tek kad dodje igra a i te iste karte cete dobivati preko trgovine ili preko lootanja nekog tko je imo istoimene karte.
Da. Ako nemate karte putovat cete po zemlji bez ikakvog kompasa i to je meni po volji :D gdje god da krenete mozemo napraviti pricu :D ali neke lokacije ce ofc biti opasnije od ostalih..a neke i vise nego opasne :eyebrows:
Kao da ljudi nisu putovali bez karata i kompasa prije. :)
EDIT:
Tek sad shvatio strukturu rečenice. Moj bed.
Ma mape mogu nabaviti ako oce a mi cemo probati da nabavimo sto vise mapa sto je ljudski moguce u slucaju ako ce se nedaj Boze htjeti snalaziti bolje po svijetu. A ako oni oce vidjeti kako Chaos Wastes izgleda ili pozele napraviti piknik u Ogre Kingdoms tko sam ja da proturjecim :eyebrows: ?
U najgorem slucaju ce biti ''sreca cuva budale'', jer (igracima) nece biti zabavno ako pocetni likovi poginu unutar prvih tjedan dana od pocetka rp'a.
Moje preporuke da igraci imaju najmanje 1 bio napisan kao backup. :)
Ja i kroati mozda jesmo sadisti ali naci cemo nacina da vecina uspije prezivjeti :D..barem u pocetnom tjednu
= Citat =:
Izvorno postao Delirium
Sve ok ako ih meni ne radiš :D
I da, Sick i Kroat djubrad ste! :P Ali svejedno vas volim :D
Koliko će ovo imati igrača?
Osobno bih stavio limit 6-7 ljudi kao maksimum, ali to sve ovisi o potraznji za charsima.
Onak, imamo 3 gm'a- ich, pete und strajh, a ono, 1/3 ljudi koji prisustvuju bi bili gm'ovi.
Also, ako netko nema vremena za full time igranje, mozemo im povremeno nuditi random charove za neke questove, lokacije, etc.
[center:2xv92vlt]The Shadowy wind of Ulgu[/center:2xv92vlt]
[center:2xv92vlt]http://img132.imageshack.us/img132/1...greywizard.jpg[/center:2xv92vlt]
= Citat =:
[center:2xv92vlt]UlguSis the grey wind of magic, and is associated with the Lore of Shadows.
Ulgu is a mysterious wind, which spreads disorientation and confusion amongst those it touches. It
is spoken of as a thick grey fog, and it is drawn to still lowlands and waterways where natural mists
gather at dawn. Ulgu invokes the sensation of being lost, or perplexed by something that you can't
quite put your finger on. The Shifting Isles off the coast of Ulthuan are shrouded with the power of Ulgu,
and provide an impenetrable maze to protect the isle from invaders.
Many users of the grey wind become Hedge Wizards and offer help noone else could give. Shady people
always have a use for the gifts of grey wind, for the followers of Ulgu can even change the whole appearance
of themselves or their customers for a day or two and in the world they live in disguise can save a man's hide
many times. For their skill in concealment is great and they are masters when it comes to tricking people.
Gray Wizards are very hard to catch and are almost never caught by angry mobs or Witch Hunters. In the past
and today many grey wizards get positions and councilors by some nobles or smugglers, even if they know that
use of magic is illegal, but the power grey wizards can offer is simply too usefull to be put aside, so many thieves
and smugglers managed to escape justice or go unseens protected by thick moving fog, and many deals were made
while the other side's minds were fogged by the grey winds power.
Today, like before, the gifts of Ulgu are much appreciated and the people who have the required gold or silver
needed to pay for assistance of grey wizards will likely pay them without hesitation. But the gray wind of Ulgu
is not the only one which is mysterius and confusing, there many other powers that can fog minds of people and
the users of Ulgu themselves. Wind of Ulgu is a helpful tool, but still it is not easier to wield it than other wind,
so reckless play with it is same as to ask for disaster. Backfires of the grey wind maybe wont scar your skin...but
they will definetly scar your sould or mind.[/center:2xv92vlt]
[center:2xv92vlt]http://img18.imageshack.us/img18/586...innerabove.jpg[/center:2xv92vlt]
[center:2xv92vlt]Power Ranks of wizard of Ulgu[/center:2xv92vlt]
Wizard Level 0-
Wizard Level 1-= Citat =:
[center:2xv92vlt]You remember your young days when you used your skills for thievery
and scams but it dint pass long since you noticed that those little tricks was only small
things and that you could do much greater things. You could use the shadows and fog
before to hide your presence from eyes of others but thro practice you learned how to
make greater and thicker fogs that with enough concenration could conceal a whole party
of people,but to control the fog was beyond your skill at the moment and after creating it
the fog would move with the grey wind which would give you a cover only for the time before
the fog leaves and disperses. You still know how to fog the minds of your enemies but before
you used it only on peasants whose willpower was frankly very little and you did it from little distance.
The effect than was good but still just to use it on one person made you noxious and it is clear that
you will need some more practice if you want to become a better deciever.[/center:2xv92vlt]
Wizard Level 2-= Citat =:
[center:2xv92vlt]Through some fights and many close counters you have gotten more experienced
and the grey wind felt easier to wield and you could have control over it without feeling sick or dizzy.
The fog has saved the lives of you and your comrades in many cases and it was in face of danger that
you finally managed to control the unrully fog and make it move in directions you wanted. You seem to
realise that with the more practice and study of the grey wind you make the more your powers grow and
with each passing week you seem to be able to fog the minds of enemies (or your comdared when there is
some annoying duty to be done) more effectively and the very thought of being able to trick even the most
willing man brings the smile to your lips. The grey wind is trully marvelous and there is probably many more
things to learn from it but only if you try harder. The wind of Ulgu maybe is mysterius but you have a feeling
that you are smart enough to be able to uncover its secrets. You just have to try harder. But first you better
talk that dumb dwarf from checking those noises near the camp.[/center:2xv92vlt]
= Citat =:
[center:2xv92vlt]One more nightmare. One more night filled with bad dreams passed and you wake up in your
camp while feeling like a goblin that was being punched by orcs whole evening. Still you dont care much for
that was the price you took while you took your path,for you dared to learn as much as you can of the grey
wind and with it you should have feel the taste of your own medicine and get to know the slight pain of failure
and now you know you should be more concentrated when doing your experiments with magic. Your are not some
damned kid anymore, you are a wizard, a grey wizard and you should be more careful of how you use you skills!
But you push those thoughts aside for even if you failed sometimes everything wasnt so bad for you have uncovered
one more branch of your wind and thinking of it brings a small feeling of warm success. Now you could control the
shadows themselves and not in a way to scare childrens (or your comrades while they have a late supper) but you
could make the shadows of your enemies raise against their masters and kill them by using the shadowy reflection of
their own weapons or when they got no weapon by strangling them.[/center:2xv92vlt]
Wizard level 3-
= Citat =:
[center:2xv92vlt]Months passed and with them your skill increased. The grey wind of Ulgu was clear
to your eyes and you could see it and control it much easier than before and with much bigger efficiency.
Even if you still experienced nightmares or whispers in your sleep you were certain that you are making huge
steps and that you are getting stronger by each passing day. The headaches were killing you but it’s not first
time that you experienced those but before you experienced those after some disaster or bad cast of a spell
and you are certain that you didn’t fail in your casting or experiments for a long time. Not that it matters.
You are making progress nonetheless and now you could manipulate and fog the minds of enemies even
more efficiently and now you could bend and use the shadowy wind for creation of dreadful images that
looked so real that even most courageous men sometime faltered when they saw them. But with more
experimentation you know that you could make even more terrifying forms or even change appearance from
you comrades as well. Maybe you could even make your illusions strike your opponents and actually hurt them..but
for now that experiment wasn’t successful and it seemed like you only wasted your energy on it. Energy…that you
are starting to lack these days, maybe some sleep would be good for you. Hopefully this time you will sleep well.[/center:2xv92vlt]
Wizard Level 4-
= Citat =:
[center:2xv92vlt]With many sweat and hard work you maniged to become powerful and mysterius
as your wind itself. You have had less headaches during past weeks and you can't remember when
was the last time that you failed in casting of your spell. You were strong and had many knowledge
and there was no room for mistakes anymore for you now wield power and can do things mere mortals
could only dreams of. The shadows heed your comand and you fog minds of your enemies as easly as
you would trick a little child. You have finally maniged to take a new step in your sorceries and now you
could infuse the pure essence of grey winds magic into your shadows making them stronger and more
menacing. You would laugh menacingly as you would use the shadows of your enemies for summoning of
creature of terror whose talons cut thro flesh,armor and soul. You were fear incarnate and even as you
walked a strange invisible aura radiated from your body making anybody near you a little bit dizzy and disoriented.
Your path was long but now more than ever you feel as you have discovered any secrets a grey wind can possibly
offer you. But...maybe it wouldn't hurt to do some more research and to find some more lore, who knows
what other secrets may be hidden in this world.[/center:2xv92vlt]
Cini mi se da mi je tekst gori nego prosli put and Im sorry for that al ono posto moram pisati preko 1000 rijeci svaki dan izgubim
malo čara :D a i nikad nisam bio dobar pisac ^^. Anyway ovo vam je wind of Ulgu i kao sto vidite bio bi dobar support i dps i
ima vise nego dovoljno trikova da vas izbavi iz nevolje (tj ako ste sposobni) i to znaci da imamo jos 5 windova da zavrsimo a
sljedeci ce biti Lore of the Beast sto bi bila kul wind za one koji su malo vise ko druidi and stuff
:pray: ane
epic, al Chamon mi je jos uvijek Fav
Prije dva dana sam nasao stranicu sa unofficial armybooks od ostalih malo slabije znanih rasa,znaci Albion,Araby,Estalia,udaljena Cathay i Nippon (wana kill samurais?) i cak od Chaos Dwarfova i Amazonki pa ako budete pazljivi i prezivite dugo tko zna di ce vas
vjetrovi sve dovesti.
[center:2rhbl4hj]http://img88.imageshack.us/img88/8039/albb.jpg[/center:2rhbl4hj]