Normalno da je kad to godišnje doba ne postoji ;)= Citat =:
Izvorno postao Unkn0wN
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Normalno da je kad to godišnje doba ne postoji ;)= Citat =:
Izvorno postao Unkn0wN
lol :)= Citat =:
Izvorno postao ReiKo
A ono, ako dođe do kraja godine, taman. A i Blizzard ima običaj izbacivat igre tam oko kraja godine ak se ne varam...
Vjerojatno će se igra pojaviti krajem godine, pred Božić, ali beta bi trebala procvjetati u 6., eventualno 7. mjesecu :)= Citat =:
Izvorno postao Deadwalker
Uglavnom neki čovjek koji radi za "Saturn" kompaniju je zaprimio nekoliko Starcraft 2 vrećica.
Očito nije trebao uslikati ovu sliku pošto je sve trebalo biti "tajno" no eto, leakano je :
http://www.losttemple.de/misc/sc-tuete.jpg
Znači li to da je ovo svojevrsna priprema za nešto žešći marketing od strane Blizzarda za promoviranje igre u sljedećih par mjeseci?
A to mi i nije baš neki slap in da face. Već par mjeseci se na razne načine reklamiraju novi Starcraft stripovi i nadolazeće starcraft knjige, tako da to nije iznenađenje. Navedene vrećice se upravo na njih odnose. Sumnjam da se nešto više iza toga krije.
Meni je veći surprise leak PREBETA slika s battle.neta :)
Da ali pazi ja romane i promotivne materijale Starcrafta vec duze skupljam, to je postojalo (Starcrft romani) cak prije objave Starcrafta 2 kao projekta.= Citat =:
Izvorno postao Adisuki
Znaci, radi se o Starcraft loreu kao podlozi za te romane i nisu sluzili kao promocija Starcrafta 2 jer su opcenio bili malo pod utjecajem Blizzarda a i nije bio "objavljen" puku Starcraft 2. Znači to baš i nije bilo u promotivne svrhe, dok ovo pomalo misteriozno najavljuje početak marketinga. Što znači da se bližimo finalnom produktu ;) Živi bili pa vidili i igrali. :D
pih= Citat =:
Izvorno postao ReiKo
jel ovo moguce?
:D
Ah, što brzina pisanja radi od čovjeka. Pogotovo kad se razglaba o vrućoj temi kao što je Starcraft 2 :D
On topic plz :)
All righty then :D. Let's hope so :thumbs2:= Citat =:
Izvorno postao ReiKo
Karune je implicirao da beta neće početi prije nego što objave još informacija o Battle.netu i SP-u, a idealna prilika za to je nadolazeći Blizzcast (ne slijedeći, nego onaj nakon toga). Dakle, 2-3 mjeseca tops. Ujedno je Blizzcast prilika i da betu najave (ukoliko leakaju info o SP-u i battle.netu prije toga).
Ništa, čekajmo :)
btw. ovo smo danas iskopali s battle.neta:
https://us.battle.net/account/_image...s/en-GB/S2.jpgS
Yey :shock:
Dum spiro spero.
treba li pricat o fejku xD
http://www.starcraftwire.net/blog/comme ... attle.net/
Još špekulacija, pročitajte - zanimljivo je.
da, zanimljivo u svakom slucaju...Mislim da ce nas Blizzard iznenadit betom, ko grom iz vedrog neba... :wink:
One thing at a time.= Citat =:
Izvorno postao Deadwalker
Za sada držim fige da prvo Battle Report 2 izbace. Nakon toga držim fige za iduća 2 Blizzcasta, i do tad će već taj grom udariti :)
Kratko vrijeme, barem mi koji svako malo radimo F5 na Starcraft2.com je osvanuo - Battlereport #2. Očito je Blizzard nešto mutio, ili se zezao s nama koji refreshamo stranicu dan i noć u nadi da će doći neka novost.
Nažalost, sve je bilo kratkog vijeka i sad URL od Battlereporta #2 vodi na stari Battlereport #1 : http://starcraft2.com/features/battlereports/2.xml
No to sigurno znači da je Battlereport #2 blizu! :thumbs2:
Evo nešto što se uhvatilo
Mapa :
http://us.starcraft2.com/features/ba...ng%20Sands.jpg
Transkript :
Spoiler alert!S;)
Code:Map: Blistering Sands
Commentators: Dustin Browder, Robert Simpson
Welcome to Blizzard Entertainment's first official shoutcast for StarCraft II, which is currently in the alpha phase of development. This match features two of the StarCraft II team's associate game balance designers, Matt Cooper and David Kim.
This transcript will automatically update to reflect the on-screen action. If you prefer, you can view the full transcript by clicking the button labeled "Expand Full Transcript" above.
[ 00:25 ]Matt Cooper and David Kim from the StarCraft II development team will be playing this match, with Cooper playing as Zerg, and Kim as Terran on a new 1v1 map called Blistering Sands.
[ 01:00 ]There's a single ramp entry to each base, along with one natural expansion point. There's also a narrow choke point into each base.
[ 01:20 ]Near the natural expansion is another expansion point with yellow crystals. The yellow crystals are worth more than blue crystals, meaning that minerals can be harvested from them more quickly than a regular expansion. Destructible rocks block the ideal building placement point at this expansion, however.
[ 01:33 ]A pair of Xel'Naga watch towers are in the center of the map, which can be captured by a single unit, giving players a huge sight radius in the area. Controlling these watch towers gives the player a big tactical advantage to track enemy movement in key areas.
[ 01:50 ]The Terran player finishes a barracks and sends an SCV to scout his opponent. The zerg player sends a drone out to establish a hatchery at his expansion point, but hides the drone off in the corner to prevent the SCV from blocking the expansion as it enters into the zerg base. The zerg player is able to place his fast expansion without interference.
[ 03:10 ]The Terran player sets a bunker down next to the fast expansion, hoping to get some marines into the bunker before the Zerg player can establish any defenses. A drone attacks and harasses the SCV building the bunker, preventing it from being completed.
[ 03:30 ]The Terran player moves across the map with a marine and another SCV to reinforce the position. The Zerg spawning pool completes, and four zerglings are being created to try and chase off the harassing Terrans. The Zerg player also sets down a baneling nest, as the bunker completes, and a single marine loads inside, protected so that it can freely attack the hatchery.
[ 04:25 ]The zerglings are forced to retreat from the bunker, but they move to the choke point to try and block additional marines from entering the bunker. The zerg player also sets down a spine crawler by the expansion, which will help attack the bunker. As the spine crawler finishes, 10 zerglings and a queen destroy the bunker as well as the accompanying SCVs.
[ 05:10 ]As the terrans are chased off, some extra larvae pop out next to the hatchery – zerg queens now have the ability (at the cost of some energy) to periodically induce hatcheries to produce more larvae, increasing the production capacity for zerg. This is a new macro mechanic that's being tested in the current build.
[ 05:20 ]Meanwhile, the Terrans have produced two bunkers with tech lab add-ons. The add-ons will enable the production of marauders. In conjunction with the mercenary haven that's also being built, the Terran player will be able to buy tech upgrades for marines as well as produce reapers from his barracks.
[ 05:33 ]A small group of zerglings explore the ramp to the terran base, but are immediately chased off by four marines and a trio of SCVs. The zerglings retreat and then begin morphing into banelings. Banelings are a new unit in StarCraft II that act as suicide bombers, rolling into infantry or buildings for massive area effect damage.
[ 06:00 ]The Terrans push out of their base into a small group of zerglings and banelings. Most of the Terrans are slaughtered by an exploding baneling as the remaining marine and SCV are forced to retreat. The zerg push into the Terran base but miss an opportunity to attack the SCV line as the small zerg force is blocked in between the Terran buildings. A pair of reapers help fend off the attack.
[ 07:10 ]Back at the zerg base, the spine crawler picks up and repositions itself, a new feature to zerg defenses in StarCraft II. He also creates a roach warren to field the new roach unit on the battlefield. Roaches have a short ranged attack and can regenerate health quickly.
[ 07:30 ]Another small skirmish between zerglings and reapers is fought outside the Terran base, with the reapers preventing the Zerg from pushing into the base. More zergling reinforcements arrive and kill a reaper attempting to scout.
[ 08:05 ]The Terrans begin construction of a new command center to try and establish at the new expansion and gain additional resources. Meanwhile, the zerglings begin attacking the destructible rock protecting the back ramp entry to the main Terran base. The Terrans are alerted to this threat when an SCV starts building a supply depot by the rocks. Reapers arrive on the scene and jump down from the cliff to chase off the zerglings, who retreat behind some tall brush and burrow. The reapers opt not to chase through the tall brush, which blocks their line of sight, as they risk walking right into an ambush.
[ 08:50 ]The reapers move to capture the nearby watch tower as some roaches move up to reinforce the Zerg's forward position. Roaches and zerglings chase the reapers off the watch tower as the Terrans are again forced back into their base.
[ 09:30 ]The Zerg go back to attacking the rocks at the backside ramp, as additional reapers move to defend the rock. Roaches move in to continue the attack on the rocks as the Terrans move out over the choke point with reapers and marines. D-8 demolition charges from the reapers vaporize several roaches while most of the Terran infantry are annihilated by banelings.
[ 10:30 ]The remaining two banelings and roaches move into the Terran expansion, attacking an empty bunker as three marines load inside. One wounded roach burrows to regenerate hitpoints while the remaining roach scurries into the main base, where it's quickly dispatched by a marauder.
[ 10:55 ]The other roach harasses the mineral line at the Terran expansion, but reinforcements are unable to reach it as the bunker fends off the trickle of Zerg forces coming in. Without detection however, the Terrans can do little about the lone roach burrowed in the mineral line.
[ 11:50 ]Several banelings burrow outside the Terran base, but the Zerg player opts to let them walk by, luring them into a trap at the nearby watchtower. Once pinned into the tower platform, the entire Terran force is wiped out by banelings.
[ 12:55 ]The Zerg are finally able to break through the backside rocks, but some well-placed bunkers discourage the Zerg player from rampaging in the Terran base. The Zerg force retreats, content for now to maintain map control against the Terrans, and to attempt to establish a third base on the Terran side of the map.
[ 14:25 ]The Terran player does spot the Zerg expansion with an SCV scout and has also created a trio of starports with tech labs, allowing for the creation of banshee and nighthawk aircraft. The Zerg have not advanced high up the tech tree yet, so there's currently little anti-air capability to combat these aircraft.
[ 15:20 ]A pair of banshees take out the third Zerg base before it can be established. The banshees move into the Zerg base to attack an infestation pit, but a nearby infestor creates some infested marines to chase off the banshees.
[ 16:00 ]As the banshees retreat from the Zerg base, they stumble upon a group of roaches and zerglings. This zerg force can't shoot air units, so they're forced to burrow underground to safety. Some Terran nighthawks immediately fly in, and with their passive detection ability they're able to spot the burrowed Zerg, allowing the banshees to attack and chase the roaches and zerglings into their own base. The banshees attempt to pursue but are turned away by a queen and some hydralisks.
[ 16:30 ]Meanwhile a group of marines takes on some roaches camped outside the Terran base. Banelings make short work of of the marines, but another group of Terran infantry, backed by nighthawks, cleans up the remaining Zerg forces, including a burrowed infestor.
[ 17:00 ]The combat shield upgrade for Terran marines finishes, giving marines an additional 10 hit points. Banshees continue to harass Zerg forces, this time next to the northwestern watch tower. Hydralisks chase off the banshees.
[ 17:30 ]A concentrated force of zerglings, hydralisks and roaches runs headlong into a group of marines and nighthawks. Though the Terrans are badly outnumbered in this fight, the hunter-seeker missiles of the nighthawks allow the Terrans to thin out the zerg forces considerably. Hunter-seeker missiles lock on and strike at an enemy for a good amount of damage as well as some splash, making it an ideal choice for clumps of enemy troops. The decimated hydralisks attempt to push into the Terran base, but are turned away.
[ 18:25 ]The nighthawks again use hunter-seeker missile to great effect, scattering the Zerg forces. A massive firefight in the middle results in the Zerg being chased off, with the Terrans losing lots of marines but only one of the expensive nighthawks in the process.
[ 19:30 ]With the Zerg on their heels, the Terran move to establish a new expansion. The Terrans drop in several mule gatherers to assist in harvesting minerals at the new base. Mules are a new ability that can be called in from orbital command, which is an upgrade to Terran command centers. Mules can gather minerals much faster than an SCV but break down after a period of time. A nearby overlord attempts to block the command center from landing by spreading creep, but is a few seconds too late.
[ 20:00 ]The Terran army attempts to push the Zerg even further back, but even with the assistance of auto turrets from the nighthawks, there are simply too many hydralisks and roaches to contend with. The surviving Zerg forces attack the defenseless Terran expansion, but a massive band of reinforcements arrives to chase off the Zerg.
[ 21:20 ]As the Terrans counter-attack, they encounter some zerglings caught in the midst of evolving into banelings. These are dispatched easily and the Terran infantry push the Zerg defenders deep into their own base. When another massive group of reinforcements arrive, the Zerg player is forced to surrender. GG!
sline. :pray:
Yay, vidjet cemo Zergoce, my favorite :thumbs2:
Issah Tu!, Sarag ha! Koh rak= Citat =:
Izvorno postao Teon
Jepaka zoen.
Kah karadas...
Tipični primjer Starcraft fana koji predugo čeka -> simptom broj 14: spamanje na zergovskom :D= Citat =:
Izvorno postao ReiKo
http://img6.imageshack.us/img6/6605/...1238487762.jpg
Erm, jeste da nisam tolki fan, no sta nije ono Prottoski a ne Zergovski ? :wink:
P.S. E Adisuki, bi mogo stavit si u sig i tko je rekao to ('In life there is from 'A' ...) Mislim da je to bio neki iz Yamakasia, uglavnom ono sto hocu rec je da me zanima ko je to reko pa usput stavis ga u sig tak da i ostali puk cuje :)
Edit: Upravo sam skuzio da sam u ono proslom postu napisao Zergoce a ne Zergove :rotfl:
:o= Citat =:
Izvorno postao Adisuki
Bogohuljenje!
Spamao sam na Protosskom!
Mislis Tassadarhuljenje a ne bogohuljenje :rotfl:
Adunhuljenje.= Citat =:
Izvorno postao Teon
Tipični primjer Starcraft fana koji predugo čeka -> simptom broj 26: ne razlikovanje zergovskog i protosskog= Citat =:
Izvorno postao ReiKo
Protoss spellchecker anyone? :D
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Izvorno postao Adisuki
??
Pa ti si taj koji je rekao da je to Zergovski, a nije nego je Protosski i to od jedinica Zealot, Dragoon, High templar,Scout i Arbiter.
Sjedni, jedan :P ;)
ROFL. Rekao sam to gore za sebe, ne za tebe.= Citat =:
Izvorno postao ReiKo
Quote je pao zbog konteksta, a ne iz razloga što to tebi poručujem :)
@Teon: Izvor ove parkourovske izreke baš i nije poznat. Pala je s neba, hehe.
E smijao sam se sad dobrih 5 minuta hahahaha= Citat =:
Izvorno postao ReiKo
:pray:
= Citat =:
Izvorno postao Sickmanno1
In kas-meen...
Kokal tula :yuck:
Inače, TeamLiquid site je dobio par odgovora na svoj Q&A batch pa evo par zanimljivosti koje su meni kao igraču Starcrafta bile zanimljive :
1. Blizzard se muči s Dark Pylonom. Misle da je jednostavno imbalanced nasuprot Queen-ovim i Mule mogućnostima(Kod Terrana) tj. da Protoss igrač za jako malu cjenu može podignuti dosta Dark Pylona koji mu pruža puno pogodnosti, dok Zergovski i Terranski igrači moraju dobro razmisliti ( i ako se ne pokaze efekasnim u zadnano vrijeme) mogu ispaštati zbog krivog odabira raznih mogućnosti koje pruža Queen ili pozivanje Mule-a da pomognu SCV-ima pri skupljanju resursa.
2. Pitanje je bilo i oko "snipe-anja" jedinica. Ako duze vrijeme igrate Starcraft, znate da je contain veoma jak, pogotovo kod Zerga kad ti ispred baze postavi 102045 lurkera s overlordima koji detektiraju observere (koji su tebi potrebni da bi uopce detektirao i zakopane lurkere) s hydrama koje ti "snajpaju" observere i onda naletiš s jedinicama na lurkere koji te pokose i tu je više manje gg . Blizzard kaze da iako nema jedinica kao "scourge" koji su inače bili "snajperi", poboljšana je mogućnost detekcije takvih napada (npr. dropova u bazu) pa je stoga moguće i bolje kazniti igrača koji te zeli dropati, containati itd. Pod time misle na one Xel'Naga towere koji ti daju viziju određenog dijela fog-of-wara ili upgrade za veći doseg Turreta itd.
3. Što se upgrade-a tiče, nastavljaju u duhu Starcrafta 1. Znači, dok nisu upgradeani, Zealoti ubijaju Zerglinga u 3 udarca, dok s +1 upgradeom ubijaju s 2 udarca. To Zerg moze kontrirati s +1 carapace (obrambenim) upgradeom kad je opet sve na "square 0" i potrebno je Zealotu da s 3 udarca opet ubije Zerglinga.Ista stvar je i u Starcraftu 2 npr. Marine s upgradeom "combat shielda" umire od Banelinga s 2 udarca a ne od 1.
Naglasak je tu i na nešto veoma inovativno kod Starcrafta( naspram Warcrafta i ostalih RTS-a) a to je da se full upgraded jedinica veoma razlikje od one bez upgradea. Znači, full upgraded ( sa svim upgradeovima) Zergling, (još poznatiji kao "crackling") dobiva potpuno novu funkciju i potpuno novu dimenziju i veoma je različit od prve jedinice po pitanju uporabe(što nas dovodi do zaključka da je zapravo broj jedinica u Starcraftu uvijek - dupli ! :D).
4.Projektile i npr. Lurkerove bodlje je moguće izbjegavati s micro skillom ( znači mehanički manulano, u duhu starog Starcrafta :bravo: )
5.Na map editoru se radi jako puno i biti će moguće zasita Ssve Snapraviti. Ovo će biti vjerovatno revolucionarni map editor.
S6. OVO MI JE NAJAČE : Sada ćete kao observer u igrama ili kad gledate replay, moći vidjeti točno što igrač radi! Znači, ne iz jedne perspektive (observerske) nego baš kao da gledate igrača preko njegovog ramena, kako igra! Fenomenalno ! S :bravo:
7. Observeri će ovaj puta imati još više funkcija osim takve, a još se razmatra i administriranje igara putem observerskog sučelja (npr. bananje ingame bad manner obseva itd.)
8.Još nije odlučena funkcija F4 i F2 tipki koje su u Starcraftu 1 služile za "pamćenje" dijelova mape na koje ste se mogli brzo vratiti pritiskom na određenu tipku (F2 ili F4) , kad odluče koje će zadaće te tipke izvršavati - javiti će nam :)
Upravo stigao BR2:
http://us.media.blizzard.com/starcraft2 ... ort_02.flv
OMg OMG, downloadam= Citat =:
Izvorno postao Adisuki
Edit: Skidam preko blizzardove official aplikacije, ima neki 670MB (za vecu rezoluciju :D) i jos 2h omg. Ovo se przi kao i svaki dosad traileri na dvd i pravac TV :pray:
Također skidam HD... presporo (jedva 20kB/s). Jedva čekam, samo su vjerojatno opet ona 2 komentatora koja su mi u 1. lagano išla na jetru. :)
Da da. Najbolje kad se kolju mislim stalker i marine il tako nes. I sad ovaj napravio frku ko da je neznam sta:
Stalker shoots, oh and marine is still alive, but marine fires. Wow 2hp left for stalker. Marine is runing, the stalker is chasin but blink can't be researched so fast ...
I tako ono. Uzas, al bolje to neg oni japanci :rotfl:
Edit: Brzina mi skocila na 50kbps al prosjek je 40. Jos samo 3h :cry:
Meni oko 4, ali stalno varira tako da... pogledam sutra. :)
Ma pusti ti Japance - možda ih ne razumijemo ali znam da bar sto puta bolje prenesu doživljaj i dramu od ovih Amera.
Jao e jedva cekam vidjet Zergove ufff
Pogledao... "What a great move by [insert race]Splayer!"... Isse, komentatori, argh. :)
Ali to na stranu, dobar video i poprilično impresivan comeback Terrana. Također, onaj Overlay sistem je bogom dan koliko je odličan. Zergovi k'o Zergovi, zanimljivo da se borba većinom vodila osnovnim jedinicama bez nekih posebnih kerefeka (čak se i zadnju push sastojao od osnovnih jedinica).
Nisu Japanci nego Koreanci! Japanci su jako mala zajednica što se tiče PC gamera, oni zbog malog životnog prostora favoriziraju konzole, tj. svoje miljenike Playstation i Nintendo Wii :)
Što se tiče Starcrafta 2, nisam siguran kako će netko u Widescreen rezoluciji od minimalno 1680x1050 moći raditi micro sniping observera ili mutalisk stackingom ubijati SCV-e ubojitom preciznošću no bili živi pa igrali.
Isto tako boje nisu najbolje riješene, npr. scouting SCV nije predobro istaknut, upotpunosti se "blenda" s Zergovim creepom, jedinice bi trebale biti veće, ili to ili neka smisle drugi način da se istakne bolje unit pošto će biti nemoguće raditi razor-sharp precizni micro koji uključuje samo 50tak akcija za jednu jedinu micro tehniku !
I nitko me do tebe nije ispravio. :)
Zašto misliš da će widescreen biti problem? Pa ne baratamo više spritevima tako da bi scaling trebao biti proporcionalan u odnosu na rezu ekrana. Jedino će se biti teško odviknuti od originalne rezolucije, ali doći će s praksom valjda. Mene više brine to što je pathfinding ne nekoliko situacija u video failao lagano (ono kad je jedan Reaper poginuo jer je krivo doskočio i ostao iza ekipe, npr).
= Citat =:
Izvorno postao Arbiter of Change
Kad te bude Zerg containao s hrpom lurker-hydra-ling kombom vidjeti ces koliko bi mogao doci do izrazaja problem s previsokom rezolucijom :D. No to nije problem ispraviti ako s malo više istaknu jedinice, veličinom i detaljima. Praksa radi čuda, naviknut će se ljudi, doći će se sigurno na jedan novi level, instinkt,reakcija,brzina zapažanja i preciznost će evoluirati sama od sebe no bilo bi fora da to malo bolje podese. Nemogu niti zamisliti kako je dosada s 300 APM-a neke stvari na ekranu bilo nemoguće pohvatati koliko je potrebno biti brz, a s dolaskom većih rezolucija i monitora, i većeg FOV-a - stvarno ćemo imati posla s dostizanjem jednog novog levela igranja RTS-a.
Pathfinding ce vjerovatno riješiti pošto je ovo tek alpha, a on u većini slučajeva nije problem i čisto je programerske prirode.
U tom konkretnom slučaju ne vidim velik problem, jer je DavidKim zapravo kliknuo ispod litice (tako da je ovaj što joj je bio najbliži odmah skočio - da bi DK u međuvremenu kliknuo i na lijevo i ova druga 2 se spasili). Ne čini mi se kao neki pathfinding issue, nego više kao smotan micro :).= Citat =:
Izvorno postao Arbiter of Change
Anyway, igru je uvijek lijepo vidjeti kak se igra. Primjetite da se Baneling više ne kotrlja, onda Banshie nema više ženskog pilota, nego muškog, te damn, nisam znao da su Zerglinzima ukinuli krilca kod speed upgradea.
Baneling je došao do izražaja u matchu; što bi Dustin rekao "Terrible, terrible damage", ali ipak u poređenju s NightHawksima su ništa. Dok one hunter seeker rakete nanesu sličnu (istu?) štetu, NightHawksi ostanu nakon toga čitavi, i čak mogu ponovo castati raketu, dok se baneling baca u vodu. Kad god napravi korak naprijed, zegovski igrac napravi i korak nazad s njima. Ne znam, tješim se s tim da nisu dobro korišteni u ovom matchu.
Imho baneling bi trebao biti brži.= Citat =:
Izvorno postao Adisuki
Baneling je tipičan primjer jedinice koja ima svrhu kao i "Reaver" iz Starcrafta 1 - mass ubojica. No prespor je, i svaki kvalitetniji igrač koji je igrao 2-3 godine SC1 i zna micrat će snajpat takve jedinice ko od šale ako provede min 2 sata uz Starcraft 2 na dan.
I dodatno bi se ubrzala micromanagment tehnika u samoj bitci. Ova dvojica samo puste da se jedinice kolju, umjesto da maksimiziraju njihov učinak tako da upotrijebe neke osnovne micro tehnike. Koliko sam vidio, i tako je bilo bitki između "soft-counter" jedinica, tj. jedinica koje specijalno "ne gube" uvijek protiv odrđene jedinice nego se mogu boriti više manje OK sa svim ostalim jedinicama, tj. nije bilo klasičnog kame-škare-papir stil bitki.
EDITS:
Sad sam pogledao par puta video , i malo me straši što u ovom buildu(a i ni prije nije bilo) Anti-Aliasinga, što je evidentno kad se i pogleda na UI u igri. No opet u drugu ruku to je normalno jer sve manje igara ima tu opciju iz više razloga, no da ne idemo u tehnikalije, nadam se da će i ubaciti druge tehnicke opcije tipa Vertical SYNC itd.
EDIT 2S: Neznam zašto, no nekako mi se ne uklapa ovaj Xel'Naga feature u cijeli Starcraft 2, ista stvar kao s onom kupovinom unita u Warcraftu 3 TFT, ne sviđaju mi se takve stvari i mislim da bi tu trebalo upotrijebiti onu "KISS" (Keep it simple, stupid!).
Inače, bacite oko na ovu mini(višeserijsku) perspektivu na cijeli Battle Report video : http://www.gosugamers.net/starcraft/new ... depth-look