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Ne znam, al' čini se zanimljivo.
Also, slanje heirlooma na druge servere. Blizzard napokon u nečem sluša subskrajbere i dobrovoljno se odriče para?
Nakon, sto sam ja izlevelo druida :(
Stigo mi collector's.
Sad treba dočekat 24 sata da dođem doma :(
Sad fiksanje videjima :(
Naletio na neko sranje, guild Specijalci :))))))))))))))))))))
Kriste.
http://www.reddit.com/r/AskReddit/comme ... ce/cdirnvv
Nostalgija. Ko da sam ja napiso post, čak je i Night Elf Hunter u pitanju. Socijalni aspekt igre je uvijek bio najzabavniji, a za mene je nesto još oko TBC-a, kad su počeli uvodit LFG, cross real instance, cross server zone, LFR i ostala sranja. Da, manje vremena gubiš na formiranje raznih grupa, al' u tome je bila fora. Upoznaš ljude, pređete zajedno dvije-tri instance i nakon toga se uvijek međusobno pozivate u grupe, kvestate, etc.
To je uvedeno za vrijeme WOTLK čini mi se. :|
Ja nikad nisam imao prijatelje ;_;
Jebote plaćao sam 100 kn mjesečno loš single player.
Da, u WOTLK-u su stavili da se automatsksi teleportiraš u instancu i da je LFG cross real, a u TBC-u su uveli običan LFG, sa ljudima sa svog servera (i dalje si moro hodat do instance i nije se automatski stvorila cijela grupa nego 2-3 čovjeka pa čekaš ostale ili ih nađeš sam).
Ja sam imo par IRL prijatelja, par ingame prijatelja i jebeni balkanski guild (većinom Bosanci iz Visokog :) ) pa nikad nije bilo dosadno. Plus, na tom serveru je bilo valjda najviše balkanaca ikad, svaki dan bi me bar 2-3 čovjeka pitalo odakle sam jer mi se lik zvao Maajka. Good times :)
I još je jebeni world PvP nesto na 70. levelu. Nikad neću zaboravit levelanje warriora u Stranglethorn Valeu kad sam dobio Whirlwind Axe i respeco se na arms (ubiješ svakog u doslovno 2-3 udarca). Svakih par minuta naletiš na nekog pa se ubijate sve dok nekom ne dopizdi pa se izlogira ili pozove prijatelja da te kempa.
Joj taj njegov izraz lica e. :rotfl: :rotfl:
Još kad mu piše ispod ''World Gaming Champion'' :D :pray:
NEIN! :D
Legenda :D
Baš me jedan kolega sa faxa nagovara da krenemo kad dođe ekspanzija. Ali prodao sam account, pa bih morao sve novo kupovati i iznova levelati =(
Jel se vrijedi onaj insta 90 na svježem accountu?
Vrijedi ako kupiš WoD :3
NEMOJ KUPOVAT, JA CU TI SLAT RECRUIT A FRIEND. :D= Citat =:
Izvorno postao Kostolomac
Jebo te maunt da te jebo da znaš! Vidjet ćemo :P
undead Modeli i capes
http://www.mmo-champion.com/content/358 ... l-Revealed
btw jel se može onda slat RoS iz Hrvatske ?
nekak mi se igra =/
Šta je RoS? Misliš SoR? Može se slat.
SoR se može, mislim da se RaF ne može.
da SoR
miss type
a javim kad skinem igru pa javim, pa nek neko pošalje
very nice, female undead izgleda zgodnije od humana... :D
jaaaaoooo kad će više te retardirane humane updateati, plače mi se od njih. I night elf female, to oću.
mene zanimaju taureni i trollovi :D
Trollovi su jedina bitna rasa :D
.
A pande :(
pande su fora kao NPC
aj nek neko pošalje SoR
Daj mail.
Divovski patch notes za 6.0.
http://www.mmo-champion.com/content/...rds-of-Draenor
= Citat =:
Looking for a TL;DR summary of all of the changes? Here you go!
- Character stats have been squished into smaller numbers that are easier to understand. It's important to understand that this is not a nerf as enemies have been squished as well.
- A new row of talents has been added for level 100, and new Draenor Perks from levels 91 to 99.
- The Garrison is a new feature available in Draenor, where you can build a base, recruit followers, and send them on missions.
- We've balanced the functionality of Agility, Strength and Intellect.
- Hit and Expertise have been removed; they're no longer needed in order to reliably land attacks!
- The pace of healing have been adjusted to allow for more tactical decisionmaking regarding efficiency and throughput, on both single-target and multi-target heals. Passive and auto-targeted healing have been reduced in effectiveness in order to emphasize the actions and choices of healers.
- Racial traits have been rebalanced so that all races have similar combat performance.
- All classes have had several abilities pruned, with a focus on redundant and less-used abilities, to cut down on button and keybind bloat.
- The amount of crowd control in the game (primarily PvP) has been drastically reduced. Many crowd-control abilities have been removed, and many diminishing returns categories are now merged together.
- Several common buffs and debuffs have been merged, or removed, where they were redundant.
- All characters now learn a few important Major Glyphs automatically as they level up.
- The amount of instant healing in the game has been toned down by giving cast times to several instant cast heals.
- Vengeance has been redesigned and renamed Resolve. Resolve does not increase outgoing damage, but does now increase tank self-healing and absorption based on damage taken.
- Facing requirements (character position) on some prominent abilities have been loosened or removed.
- The mana cost of Resurrection spells has been reduced to make it a little easier to recover from a wipe.
- Professions no longer have combat benefit perks tied to them.
- There are a multitude of class-specific changes, including things like improved distinction between different Talent specializations, and new Masteries. Consult the class-specific sections below for more information.
a u kurac, moram si ekspanziju uzet :D
Undead novi modeli izgledaju prejebeno :D
http://eu.battle.net/wow/en/blog/14905499/