Izvorno postao Next_Top_Runner
Went to Boston yesterday to play the Guild Wars 2 demo and meet the developers at PAX East. I will forego most of my personal story and experiences in this thread, but needless to say I had a great time and got very lucky with the things I got and some of the priviledges I received.
The first thing I want to talk about is some new information about the game. Some of it MAY be known, but I doubt it.
* Areas from Pre-Searing Ascalon are returning for exploration such as The Catacombs.
* Any incline above 60 degrees cannot be climbed.
* Underwater caves are great shortcuts to other places rather than walking there.
* There is a high-level (50's) Volcano area.
* There is no breath/oxygen meter. You can stay underwater forever.
* The Ring of Fire Archipelago will NOT be returning.
* The Crystal Desert will NOT be returning but from one zone you can see into the Crystal Desert.
* Waypoints do NOT have level restrictions. A level 1 can theoretically obtain all the waypoints by running there.
* Durmand Priory is Beacon's Perch.
* Orr is described by the developers as a spooky and eerie environment with odd phenomenon. Orr is also a high level area (70-80).
* Codename for Gendarran Fields (Human starting area in the demo) is "Valley Settlement". The developers use these codenames to easily communicate with eachother when developing in the workplace.
* The developers stated that if there were mounts in the game that they would be Dragons.
* The demo at PAX East was approximately 9.8GB in size.
* The game client icon is a white background with the GW2 dragon on it. On top of the dragon is the word "DEV" in red letters (I will release a picture of this icon soon).
* When starting the game, the same "Connecting to ArenaNet" splash screen with the game logo and loading bar is implemented with a GW2 theme instead (I will release a picture of the splash screen soon).
There are also many bugs that we found when playing the demo.
* Draw distance bugs. Portions of far-away mountains disappear at a certain camera angle. Sometimes trees and their respective reflections pop out of nowhere.
* Issues with 3D. The cursor is drawn behind everything else except on menus making it difficult to see sometimes. When playing 3D on 3 monitors, there is angular distortion of the left and right monitors. Sometimes the entire game map scrunches up on the middle monitor, making it completely illegible (I will release a picture of this phenomenon soon).
* In the Norn starting area, you could walk through trees. This was most likely due to path-finding issues the developers are having with AI.