Haha, fakat ko da kaže "s kurcaaa" :rotfl:
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Haha, fakat ko da kaže "s kurcaaa" :rotfl:
S KURCAAAAAAAAAAAAAAAAA!
hahahahahhaha, epic:D
Hahaha, pa da, garant ga zmaj vija po sata i onak kad mu dođe lik si konta prvo u sebi i onda na glas... "Ma daj ajde više skini mi seSS KURCAAAAAAAA!!!"
:rotfl: :rotfl:
Pretpostavljam da će biti zanimljivo raditi zadatke za Dark Brotherhood/Morag Tong/Skyrim ekvivalent :D= Citat =:
Izvorno postao Akul
lol ovaj Skyrim će bit ko Albanija s tim krvnim osvetama
Pa trebalo bi onako, da ima puno gradova, ali kad bi recimo počinio ubojstvo nasred grada, stanovnici bi to zapamtili zauvijek i ne bi te baš obožavali. Ali to je već previše valjda :/
Samo se nadam da nece biti ko u Oblivionu,ubijes nekoga u nekoj zabiti di nema strazara ni imperial watcha i cim dodjes u prvi grad te uhite :?
E da Hrvatska ima tako dobre stražare...
Političar otvori usta, dođe Imperial Guard i "Stop right there criminal scum!! Lying on my watch, are you?"
= Citat =:
The Official Xbox Magazine posted an interview with Todd Howard.
The interview contains no new information about Skyrim but does talk about Mr Howard's views about the Elder Scrolls series.
Mr Howard said that Bethesda game studios treats each game as a new game series rather than a group of sequels.
He said that his favourite game is the most recently released Bethesda game and ranks the other games in order that they were released.
Mr Howard also announced that the Unofficial Elder Scrolls Pages catalogued the lore better than Bethesda themselves had and that the developers often use it as a resource in their work.
More information is available at the OXM website.
= Citat =:
Skyrim to return some of Morrowind's atmosphere
Todd Howard has admitted to the Official Xbox Magazine that attempts to make Oblivion feel more "welcoming" resulted in the loss of "the wonder of discovery" that characterised Morrowind.
"With Skyrim, we're trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it's at first familiar looking, but has its own unique culture and spin on it," said Mr Howard.
The province of Cyrodiil was previously described as a "jungle" in the lore but became a European countryside in the game.
Bethesda provided no lore explanation of why this change took place. Michael Kirkbride, creator of much of the lore for Morrowind and Oblivion eventually provided an unofficial explanation - that Tiber Septim had changed the jungle into what it is today by his power.
:rotfl: :pray:
Damn, Tiber Septim je bio klimatski modifikator :O
Dovakhiin's have the power of Badass thus can do whatever they want ;D
To je neslužbeno objašnjenje, kad budu službenu vijest objavili smisliti će nešto bolje. :)
Tiber did it xD
Malo novih informacija:
From Morrowind to Skyrim: how Bethesda built its latest gameworld
Zanimljivo mi izgleda ovaj novi character screen..
Osobno. preferirao bih nešto praktičnije za PC...
The Elder Scrolls V: Skyrim preview
Nije mi jasno zasto se svi zale na te strijele. Sa rangerom ubijam sa dvije strijele ogra, a maga sa jednom. Ja bi jos smanjio dmg, i ovako sam prejak.= Citat =:
If you did a lot of running backwards in Oblivion, you probably played an archer. Bows felt good to fire in that game, but after level one they would never actually kill anyone in a single hit. So players made mods to address that, most notably Better Bows, tweaking all ranged weaponry to be more deadly without becoming entirely unbalanced.
Bethesda played those mods, and ate humble pie. Lethal archery works, and they couldn’t ignore it. So bows in Skyrim are balanced like sniper rifles – or more appropriately, like the Huntsman for Team Fortress 2’s Sniper class. One or two shots kill, but arrows are generally in short supply. It’s a more thoughtful and satisfying combat option for tricky situations, rather than a shot-spamming way of life.
Kad me skuze onda mi treba 5-6 strijela ovisno o protivniku. Trenuto sam prejak a najveci problem je u tome sto su svi monsteri više manje izolirani tako da je prelagano ubijati jednog po jednog.
Trebali bi biti u nekakvim skupinama, tako da cim jednog ubijem automatski bi ostali trebali traziti okolo da vide gdje sam. Uglavnom stealth je prejak.
Cilj je napraviti strijeljanje takvime da ako te ne vide, da budeš deadly. U drugu ruku, ako te vide, da ih ne uspiješ ubiti s dva udarca već da mroaš uzeti oštricu u ruke (što je i realistično: NITKO u svijetu se ne bori lukom i stirjelom tak oda trči unazad i puca ko iz pištolja)
Da li su možda potvrđeni samostreli ili koplja?
Što se toga tiče to će biti odlično, jer će dodatno otežavati bježanje. Samo kažem da dmg ne treba povečavati pošto mi je ovaj dovoljan. Možda je čak i previše ,ja bi radije jos malo smanjio.= Citat =:
Cilj je napraviti strijeljanje takvime da ako te ne vide, da budeš deadly. U drugu ruku, ako te vide, da ih ne uspiješ ubiti s dva udarca već da moraš uzeti oštricu u ruke (što je i realistično: NITKO u svijetu se ne bori lukom i stirjelom tak oda trči unazad i puca ko iz pištolja)
Problem je u tome što na kasnijim levelima si bog i batina i nitko te nikad ne vidi. Cijelo vrijeme ubijaš iz prve. Treba staviti više monstera zajedno, povecati im nekakav awareness ili AI.
Onak ubijem lika, a ovaj do njega još uvijek stoji ili gleda koji prozor se dešava.
Malo wallpapera.
Mora da me Akatosh čuo i ispunio mi želju. Dobio sam čiku barbariana i planine Skyrima u pozadini. :D :pray:
Prokleti logo na svemu.
Odlični su mi ovi wallpaperi, dosad sam cijelo vrijeme na desktopu imao onaj prvi tamni s ratnikom na stijeni :D
Mislim da cemo ovaj put dobiti inventory koji ce biti dovoljno dobar i bez modova.= Citat =:
Everyone knows what Oblivion’s menu looks like: the yellow parchment, the large, ugly text, and the sepia map. Many mods fix this, but for Skyrim, Bethesda is making a new user-friendly menu completely from scratch.
Unlike previous menus, Skyrim’s won’t take you back to the page you were on the last time you looked on the menu. Instead, it will bring you to a compass, where you choose which page to go. If you were to press on the right arrow, then it would take you to the inventory, which separates items by type. You can also view every item in 3D. If you were to press the left arrow, then it would take you to your spells, complete with how each works (for example, shock spells drain magicka as well as health). Pressing the up arrow would cause you to look up to the sky, where the three major constellations will be shown: The Warrior, The Thief, and The Mage. Each has six constellations inside, all of them representing a skill, which means a total of 18 skills. Each skill level-up will go towards a new level. Every time your level goes up, you can choose a supplementary perk for one of your skills. If you use heavy armor a lot, then you’d want to choose one that is related to heavy armor. Like in the Fallout series, some perks can be chosen more than once to be "leveled up".
Finally, pressing the down arrow will make the screen zoom out to reveal a map of Skyrim, which is fully interactive. You can move across the map and examine the mountains, the caves, or the cities, similar to the 3D item viewing. You can manage markers, plan where you’re going to go, or fast-travel (yep, its still there!). When outside the compass screen and in the game world, you will be able to hit a button and it will pause everything and bring you to your favorites screen. This screen is very similar to hot-keys in Oblivion, except that the slots are unlimited, and you can assign anything to them. In theory, you could put everything in your inventory on this screen. You can’t determine the order the favorites are in, however; they will be listed alphabetically.
Iskreno, mislim dače Inventory biti gori nego OB-ov (za nas PC publiku).
Mapa će biti 3D a inventory će, koliko sam shvatio, biti veliki 3D rotirajući itemi te stišćemo lijevo-desno kako bismo prolazili kroz listu.
Osim ako su date informacije za konzolašku verziju i PC verzija će imati drugačiji, sumnjam da će Menui i Inventory biti jača strana PC Skyrima
Nadam se da ne misli da se ovo odnosi i na iteme koji se trenutno nalaze na heroju. Oni bi uvijek trebali biti prvi/ na vrhu.= Citat =:
then it would take you to the inventory, which separates items by type.
Ako vec necemo dobiti "grid" tip inventara nadam se da nece zeznuti svoj standardni tip inventara više nego što jest.
U Oblivionu su redovi bili preširoki, tj. sve je bilo preveliko, tako da je samo to trebalo smanjiti kako bi bilo pregledno.
Nadam se da ce ovaj put pogoditi velicinu, a za ostalo cemo vidjeti, prerano je jos za govoriti o inventaru kojeg nismo ni vidjeli.
koji kok je falio onom inventaru iz morrowinda?
Ništa nije falilo, ali bilo bi dobro da je malo ljepši
najbolji inventory/char screen/map screen (u jednome) ikada <3= Citat =:
Izvorno postao Delirium
To što nije pogodan za konzole čini se. Ne znam zašto im je takav problem zaposliti osobu više pa da imaju dva drugačija inventara: konzolaži dobiju inventar za sebe a mi lijepi Windows&Mouse Inventar.= Citat =:
Izvorno postao Delirium
Što je najbolje, treba ti valjda 3 linije koda da to napraviš iz onog Oblivion invetorija... Odvoji jednostavno "stranice" stats srceena, inventorya, spellova i karte i rasporedi ih u kvadrante na ekranu. That's about it :S
picz :
Wenches!
Good God
nije se previše grafički odmaklo od obliviona, da mi je vidjet animacije.
Da, još jedna stvar koju sam obozavo radit u oblivionu, lov, uzmem luk i strijelu i onda po šumama lovim jelene i ta sranja, to mi je jebeno bilo...
the company's true,= Citat =:
Izvorno postao McPingvin_v2.0
and the wenches are pretty... :friends:
Sto su tako skrti sa informacijama.. :twisted: