= Citat =:
Guild Wars 2 features an overarching storyline involving the rise of the Elder Dragons and the need for the player to reconcile Destiny’s Edge, the game’s signature heroes (who have split apart,) in order to defeat them. This storyline mainly manifests in players’ “personal storyline”, which is typically instanced away. However, the game’s dungeons (one for every 10 levels, more at endgame) will all feature a “Story Mode”, which provides a bit more of a directed story experience that centers on at least one of the members of Destiny’s Edge (who will accompany you and fight by your side). Instead of just tossing players into a labyrinthine maze populated with boss encounters, each dungeon will serve to expose the player to the game’s overarching storyline, at least for the first run through.
Once the “Story Mode” is completed an “Explorable Mode”, which is a bit more free-form and less predictable, is unlocked. There will be stories to tell in Explorable Mode as well, but they won’t be centered on Destiny’s Edge, and the dungeons look to be a bit more familiar in this mode. The key difference being that the dungeons will fork off in several ways, promising increased replayability. While the stories presented in explorable mode don’t involve the Destiny’s Edge, the results of what transpired during your adventures in a dungeon’s story mode are often reflected in the content available in explorable mode. The PC Gamer article uses the level 60-70 dungeon “Sorrow’s Embrace” to illustrate this: