With nVamp, we have taken the largest overhauls to date (FOOK, IWS, XFO, and PMT) and combined this with many other large scale mods (WME, WMX, Electro-City, and more) to give users a wide array of new functionality. From bug fixes and new game features, to new armor and weapons, nVamp will not disappoint.
nVamp is not for the faint of heart, at least not at its default settings. This will challenge your understandings of the game as the entire Mojave Wasteland comes alive. Enemies abound everywhere and they are smarter, quicker, and much better equipped. The factions have come alive and battles can be seen all throughout your travels. And dangerous, yet mysterious, areas have shown up to tempt the Courier with riches and technology for prospecting. It’s up to you to tame this new and foreboding wasteland.
J.E. Sawyer has released his personal mod for Fallout: New Vegas, intending to make the game more challenging and address some inconsistencies with karma and alignment. This isn't an "unofficial patch" (or an official one, for that matter) and isn't intended to fix bugs or add content.
= Citat =:
It's mostly general balance adjustments I couldn't do for various technical/time reasons, plus some general "make the Hardcore game harder" adjustments. I've made a couple hundred adjustments, but the most significant are probably:
* Max level with all DLCs installed is 35.
* XP rate is halved.
* Base player health is quartered and level-gained health is reduced by 25%.
* Base Carry Weight from 150 to 50 (related perks/things have also been adjusted).
* Energy Weapon ammo weighs less than its nearest equivalent Guns ammo.
* Energy Weapon durability is in the same ballpark as Guns durability.
* Medium Armor has a small amount of DR proportional to its DT.
* Heavy Armor has even more DR proportional to its DT.
* Power Armor does not require a perk, but if you have the perk, the weight of the armor is essentially negated.
* Karma/Alignment values adjusted all over.
* H2O/FOD/SLP rates doubled, but the first threshold is moved from 200 to 400 (statuses roll over ever 150 after).
* Water and Food drop rates on NPCs is dramatically lower. It is difficult to stay out of Dehydration/Starvation by looting enemies.
* Water/Nuka-Cola/Sunset Sarsaparilla heal much less, but now all restore H2O (alcohols will as well, but at lowered values).
* Default Stimpaks are uncommon. A new variant, Stimpak, Expired is the default. It is not that great.
* The player's Workbench recipe now makes Stimpak, Homemade. It is better than Expired, worse than default Stimpaks, and has the PE penalty from Healing Powder.
* All Stimpaks have weight.
* Pre-Order items have been adjusted to be more well-balanced and not worth that much if you rush to Chet's to trade them in.
* A bunch of fixes I couldn't make during development because of load order conflicts, time, etc. E.g.: Automatic Rifle spread re-adjustment, putting the Police Pistol on the Cowboy List, Bozar on Grunt, Junk Rounds are now actual ammo variants you can make, etc.
* Some other stuff.
30-12-2011, 14:04
Deadwalker
Re: Fallout Modovi - Ponuda i Potražnja
Štivo za Babitza :)
09-02-2012, 20:06
Aerial
Re: Fallout Modovi - Ponuda i Potražnja
Queek queschon:
Jel ima koji mod koji miče slow-mo efekt za vrijeme VATS "turn-based" igre. Malo, onak, živcira nakon što po 60. put gledam kak gađam štakora u super slow mo :S
10-02-2012, 12:48
Arbiter of Change
Re: Fallout Modovi - Ponuda i Potražnja
= Citat =:
Izvorno postao Aerial
Queek queschon:
Jel ima koji mod koji miče slow-mo efekt za vrijeme VATS "turn-based" igre. Malo, onak, živcira nakon što po 60. put gledam kak gađam štakora u super slow mo :S
Koja igra? :)
Mislim da nema što baš uklanja slow-mo efekt, ali baci pogled na ove modove. Možda ti se nešto svidi. Za Fallout 3 su.
Ah, da, zaboravio reći da je riječ o Fallout 3 :D
Hvala na info
10-11-2012, 16:14
Bartuc
Re: Fallout Modovi - Ponuda i Potražnja
Jel netko igrao ovo posljednjih mjeseci? Imate kakvih esencijalnih modova pri ruci za preporučiti?
... a da se ne kolje sa DLC-ima.
11-11-2012, 05:16
Babitz
Re: Fallout Modovi - Ponuda i Potražnja
Sawyerov mod, MTUI, mod koji miče tagove kod skill checkova.
Traži po nexusu, osim prvog. Njeg moraš guglat, al pazi da je najnovija verzija.
11-11-2012, 09:18
Bartuc
Re: Fallout Modovi - Ponuda i Potražnja
Igram F3, ne F-NV. NV ću kupiti na akciji za Božić, a i idem rađe prvo sa lošijim pa na bolji nastavak :P
Uglavnom, nitko nije pisao pa sam googleao par sati i odabrao si ovu kolekciju. Sve savršeno radi, stabilno kao kamen, nadam se da će tako i ostati. Trebalo je biti još par modova, ali instalacija istih je bila dovoljno komplicirana da mi se nije dalo jebati sa njima.
PS: Ali sve jedno hvala, dobro će doći dok NV dođe na red :D
PPS: Samo Darn UI i Fellout već čuda rade od igre, a tek sam krenuo pa još moram vidjeti čari MMM-a, no pretpostavljam da valja pošto je to jedan od najmodova u Oblivionu bio.
11-11-2012, 13:51
Deadwalker
Re: Fallout Modovi - Ponuda i Potražnja
Taj Fallout 3 pokušao sam igrati nekoliko puta i svaki puta mi je dosadio nakon par sati. Žali bože vremena.
This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.
The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.
07-03-2013, 16:08
Chupacabra
Re: Fallout Modovi - Ponuda i Potražnja
Izasla nova verzija killapovog Restoration Projecta za FO2! Fallout II je neigriv bez ovog.