No option for turn-based combat.
It's a shooter, not a point-and-click game.
First-person /third-person(over-the-shoulder) viewpoint.The main character is a 19-year-old in search of his/her father.
Your daddy's love is integral to the main plot. You won't be allowed to piss him off.
Level cap is 20.
Main quest takes 20 hours.
40 hours of total gameplay.
Descriptive texts are out.
Decisions in the game are either "good", "evil", or "neutral".
Dialogue trees have recently been compared to Fallout 1. (Tho' earlier to Oblivion.)
Dialogue decisions will not impact the ending.
Intelligence no longer affects dialogue.
Bethesda says they aren't against sex in the game, but haven't implemented it.
No child killing?
No groin or eye shots.
Oblivion's 'quest compass' is back.
Mini-games.
Level scaling. (They say they've improved it.)
Unlike Fallout some areas will be closed until later in the game.
Towns and Buildings are zoned like in Oblivion (load times between each, etc).
Smaller than Oblivion.
Less than half the NPCs of Oblivion.
Fewer quests than Oblivion, but "with more in them". (Tho' the same was said of Oblivion's quests.)
"Rev amped" Radiant AI™ from Oblivion. (
http://edobo.notlong.comS)
Some NPCs are invincible, like in Oblivion.
Weapons have decay, like in Obl--*sigh*
GTA-st yle radio stations for music and news.
The Enclave from FO2 has a station. (WTF?)
Handheld nuclear catapults.(no joke)
Drinking out of toilets.(again, no joke)
Portable nuclear shelters.
Broken nuclear cars that explode in a nuclear fireball when you shoot them.
Flaming swords.
Find 21 bobbleheads that increase your stats.
No drivable vehicles.
Mutants are the "main bad guy".(They kinda look like yellow-ish orcs now.)
Some mutants wear plate armor.
Ghouls and now..."feral ghouls" (zombies) in DC.
Deathclaws in DC.
Brotherhood in DC.
No construction set to make mods?*