Pokemoni su smiješno lagani, koje si ti to igro.
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Pokemoni su smiješno lagani, koje si ti to igro.
Sada još samo treba Maloki usporediti Skyrim sa Simsima koji su vjerojatno isto veći RPG :D= Citat =:
Izvorno postao Babitz
Kastomajzanje u Pokemonima? Wat?= Citat =:
Izvorno postao Babitz
Inače, točne su 3. i donekle 1. točka. Ostalo je krivo.
Ako pod klase i rase misliš na broj Pokemona, to ne znači previše jer postoji tipova tih živina koliko i rasa u Elder Scrollsu.
To što nemaju VA im ništa ne pomaže. Dijaloz... pardon, monolozi su im još i nešto gluplji od Skyrimskih.
Creation engine odnosno prepravljeni Gamebryo sasvim dobro služi svrsi. Jest da fizika zna ispast debilno, ali nije baš ni toliko loša. LOŠA fizika je ono što se nekada znalo naći u igrama poput Hitmana 1 gdje kad spustiš torbu na pod ona odleti i zabije se u susjedni zid.
TES igre su sigurno izazovnije od Pokemona.
Mislim da ima i niže od Aral/10.
To je Babitz/10.
Vedran/10
@Windwalker
Majke mi, dosjetljiv si kolko je Aral probirljiv.
@kameleon
Da, kastomajzanje u pokemonima. Moš na milijardu načina postavit svoj party i njima taktike, što je pun kurac nasram TES-a s par magija i patetičnim klikanjem.
Razlika između TES-a i pokemona u težini je ta da TES počinje lagan (ne računajući Arenu i Daggerfall, ofc, jer to je tada bila sasvim druga ekipa nego danas) i nastavlja sve lakše i lakše, no u pokemonu igra počinje smiješno lagana i postaje sve teža i teža. Onda moš grindat i učinit igru smiješno laganom il moš počet koristit strategiju i iteme. S druge strane, MP pokemoni su jebački teški; traže pun kurac pripreme i strategije.
I pod "klasa" i "rasa" sam mislio na tipove pokemona i njihove uloge u fajtu koji zbilja variraju za razliku od tvog debilnog OP mogu-eksplojtanjem-sve-izmaksati dragonborna.
Sorry, i Arena i DF su podjednako lagane kao ostale tri ^_^;= Citat =:
Razlika između TES-a i pokemona u težini je ta da TES počinje lagan (ne računajući Arenu i Daggerfall, ofc, jer to je tada bila sasvim druga ekipa nego danas)
I uvijek me iznenađuje kakve glupe načine ljudi nađu da usporede dvije potpuno drugačiej igre koje su rađene pod posve drugačijim principima ^_^;
Tvoji su argumenti nevažeći jer koristiš "^_^;"
uguuu~~~~~
Please biatch, it is the most badass thing in the Internet -_-
Ne al ozbiljno, u kom trenutku si tocno pomislio "e ovo bi mogao biti sasvim validan dodatak mom postu"
^_^;
isuse boze.
It is wisdom you pesky mortals will never be able to understand.
Ilitiga: Koga boli K* za to ^_^; (ha, opet!)
Popravljeno.= Citat =:
Izvorno postao Kid A
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Zašto onda moja borba sa zmajem u Skyrimu izgleda potpuno drukčije od nekog tenkastog lika koji se bori s njima tako da čeka da slete i onda maže buzdovanom po njušci?
Zato jer je Skyrim odlična igra.
Nikad ne koristi "zato jer". "Zato što" ili "jer", no nikad ne kombiniraj.= Citat =:
Izvorno postao Windwalker
To je sve.
@kameleon
Nisi predstavio nikakve detalje, no svih 5 načina da ubiješ zmaja i dalje se ne mogu nikako približiti silnim varijacijama u tvom pokemon timu.
Detalj: S likom kojeg sam napravio, meni više paše kad zmaj leti, pa da ga gađam. Kad se spusti blizu mene, aktiviram onaj Become Ethereal i bježim.
I prestani s Pokemonima, natjerat ćeš me da ih opet idem igrat :(
Igraj Black & White. Možda ti se svidjet jer će te prisilit da igraš s pokemonima na koje nisi naviknuo. I onda nakon lige dobiš međikarpa (JEDNOG JEDINOG U CIJELOJ IGRI!!!11) i sav si sretan.
Meni je totalno nezanimljivo igrati sa 500 pokemona za koje nikad nisam čuo i nije me briga. Kad igram Fire Red to ide ovako:
- ISUSE CATERPIE MORAM GA IMAT
- ISUSE CLEFAIRY MORAM GA IMAT
- ISUSE SPYDUCK
jerbo= Citat =:
Izvorno postao Babitz
Kako mi ova tema uljepšava dan :rotfl:
Zahvaljujem.= Citat =:
Izvorno postao Babitz
Do kraja mjeseca patch 1.4
NEW FEATURES
Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
General optimizations for memory and performance
Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
Improved compiler optimization settings (PC)
Long term play optimizations for memory and performance (PS3)
Memory optimizations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
pa dobro, jos 5-6 ovakvih patcheva i mozda budu blizu da poprave igru
jelte
Šta imaju popravljat? Igra je po tehničkoj dorađenosti vjerojatno najbolja u serijalu, a i među sličnim igrama.
Popravit možeš samo bugove, ne i dizajn.= Citat =:
Izvorno postao hansi
@Sonik
Da, oke, kužim da si slijep od nostalgije i sve novo i strano je automatski grozno i tak to. Novije verzije se daju kvalitetno izkritizirati radi smjera u kojem su igre krenule, prvenstveno balansiranjem (naročito pokemonima), no tvoji razlozi su "Nisam ove pokemone vidio prije 10 godina na Nov@ TV! :(((".
Sad popravljaju dok sam skoro gotov s prvim likom.
Još samo 1 level, par Empire questova, ~7 sati igre i stop.
Sljedeći lik.
A zbog čega drugoga ću igrati pokemone nego nostalgije rofl.= Citat =:
Izvorno postao Babitz
Točno to. Svi noviji Pokemoni su kopije starih, s lošijim dizajnom i nikakvom nostalgičnom vrijednošću.
Ja danas opet krenuo sa Pokemon White. Trnci me prošli kada sam prvi puta prešao Skyarrow Bridge, prekul!