Hope so, mada je ranger revealan u pon :p
I imam neki osjecaj da bi mogo bit assassin ili nova soldier classa, prema onome sta su prikazali u zadnjem videu
http://www.arena.net/blog/mmo-manifesto-reactions
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Hope so, mada je ranger revealan u pon :p
I imam neki osjecaj da bi mogo bit assassin ili nova soldier classa, prema onome sta su prikazali u zadnjem videu
http://www.arena.net/blog/mmo-manifesto-reactions
Kako me ovo nahajpalo, to je nevjerojatno. :)= Citat =:
Izvorno postao Worthaur
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Izvorno postao Worthaur
Ja isto,oni screenshotovi sinergije nekako indiciraju da će objaviti drugu soldier klasu koja bi možda imala gunove i orijentaciju na to.
I prvi gameplay video, devovi malo haxaju al nema veze xD
NBETDTr4 ... r_embedded
Dajte linkove za sve filmice koje nadete.
http://www.guildwars2guru.com/guild-war ... ideos-1up/
Jebo me pas ak to nije necro u filmicu
Creating Guild Wars 2 Cinematics i prvi cinematic u igri, tj od humana
uAlf0-TH ... ld0&fmt=22
Demo review
http://pc.ign.com/articles/111/1113687p1.html
Character Creation
9nzii9es ... r_embedded
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This is taken from the character creation video TheGoldenWolf posted a link to: 9nzii...layer_embedded
"Necromancers are masters of the dark arts. They summon the dead to fight for them, channel blood energy, and rend the souls of their enemies. Necromancers draw on life force and use it to strengthen or heal themselves and others."
Picking it apart:
"They summon the dead to fight for them"
As video snippets already suggested, looks like summoning is in and animating is out - yay!
"Channel blood energy"
Might just be colorful language, or an indicator that they have means to use blood in place of energy and/or heal & manipualte the energy levels of others.
"Rend the souls of their enemies"
This one I think is just for flavor, but in GW1 rend was a term for removing buffs from foes so that could feasibly be a specialty.
"Necromancers draw on life force and use it to strengthen or heal themselves and others"
Well that certainly came out of left-field; the mystery life force gauge doesn't power up for death & destruction, it powers up for hugs & rainbows?
Would certainly change the complexion of necromancy in social play, if there profession mechanic is as support-orientated as this suggests.
MOAR VIDS
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Necro gameplay
http://gamevideos.1up.com/video/id/30949
nice vids, moram da upadnem u closed betu :D
To volim. Dodem doma da vidim 10 linkova.
*spasm* *climax*
Par dobrih videa
Y-eCk8alOws
Ar7feqQIr-s
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Ti nisi tr00,nećeš biti primljen. :)= Citat =:
Izvorno postao Rang€r
vidječemo
ja se nebi iznenadio da bude fora "ko preordera može u CB", štoviše to bi me najviše obradovalo :D
Neće jer ima previše "pre ordera" već i ovako bez officala.
http://www.flickr.com/photos/arenanet/4909685945/
Hm, jel nije i Cataclysm na gamescomu? Pwnd
Odlično je što su pametno riješili problem koji su PQ, tj. Dynamic Events imali u WAR-u tako da jednostavno uopće ne daju predmete kao nagradu već EXP, lovu i karma bodove (što god da je to). Nema grinda za gold bag. :eyebrows:
Yup. Pomocu karme kupujes iteme kolko sam skuzio
da, grindat če sa karma :roll:
inače, nije bilo pvpanja na gamescomu?:/
GvsG sigurno nije bio jer nije implentirano(guild sistem),a demo je mislim sadržavao samo početna područja i neki možda mid level Charr area.
Nece se grindat.
Rekli su da nece dat nikakav info o PvPu narednih par mjeseci...
Armors sets...
http://a.imageshack.us/img829/9337/scholar.png
And this= Citat =:
1. is shoulder (top is cut off)
+15 perception
+24 intelligence
Crest of the Legion 4/6 (?)
+10 intelligence
+20 perception
+100 maximum hp
Thunderclap (50% chance for critical hits)
+5% chance for critical hits
+10 on all attributes
2.Is first ring-slot
Amethystring
+30 intelligence
rare ring
3.Accessory
Blue rabbit's foot(/paw) (wait what? )
+21 willpower
fine accessory
Weapon:
power: 365-388
+15 vitality
+24 intelligence
+15 willpower
+10 life per hit (daytime)
+10 life-steal per hit (nighttime)
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Good questions being asked through this interview.
Q&A Session with Eric Flannum-August 21, 2010.
Malchior's summary
There are not profession specific armors.
Racial skills are like the missing pieces that can be added to a build.
You can learn skills before you pick up a particular weapon.
You can respec attributes in the final version!!!
WvW will use the PvE version of skills. PvE/PvP split skill balance! (Called it)
No official hard mode. Dungeons are designed to be VERY difficult and will have multiple modes that will allow them to be repeatable.
Drawing on mini-map/pinging still exists; it can still be used for party communication.
Basic Guild Wars 2 mentions about personal story, anti-grind philosophy, etc... (stuff we know)
Shadow Behemoth is a level 15 creature/event
Dungeons, buildings, interior areas will have multiple levels/floors to explore. This will be shown by the map.
Polearms were an earlier concept and did once exist in the game. However, they didn't make it into the final cut of the game. You never know, they could make an appearance later on.
There will definitely be both a closed beta and an open beta. (The guy asking the question didn't both with dates because he knew Anet wouldn't answer)
Za ovo prvo,rekli su da dizajneri i Izzy mislim da zasada nisu došli do armora i da zasada imaju samo koncepte za one armorere koje se odnose na sve rase i profesije,na to pitanje su rekli da je moguće da će određene rase,možda profesije imati svoje armore.
Loot je znači standardna MMO stvar, što je OK. Teški dungeoni bi bili osvježenje.
Ovo sa polearmsima... u koliko ćemo da će ih koristiti nova klasa u ekspanziji? :)
Ja bi rađe da uvedu Mounted Combat,onak na Devouverima,medvjedima i centaurima. xD
http://www.guildwars2guru.com/guild-war ... -gamescom/= Citat =:
Will players be able to have fun and be useful in the World vs. World, whatever their level?
Yes, absolutely. One of the goals of World vs. World is that if you want to play the game entirely just there, you can do that. You can go level up; you can gain experience; you can do everything you want just in the World vs. World area. You don’t have to play PvE if you don’t want to. It’s totally up to you.
zašto me ovo podsječa na WAR i rvr...
Dunno, nije bas da si mogo lvlat prek rvr-a kao preko pve-a... Pod ovim nemislim na scenarije
Htio sam postaviti isto pitanje hehe..= Citat =:
Izvorno postao Rang€r
Pa kad i je to, isto kao što su DE zapravo poboljšani PQ. NE BUDI FANBOY. :)= Citat =:
Izvorno postao Rang€r
nisam fanboy, al ono lako bi se moglo dogodit da ima iste greške ko WAR.
inače te stvari s "kopiranjem" stvari od mythica i poboljšavanje mi je super, za DEove smo več zaključili da su poboljšani PQi, sad trebo vidjet kak ovaj WvW izgleda :>
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Eric Flannum Q&A, August 22, 2010
Malchior's summary
The capital cities are persistant. The only instanced part is the home instance. (Someone got confused)
Another confirmation of respeccing attributes in the final version! As easy as it was in Guild Wars 1!
Eric considers the most fun in level design is when they can surprise the players. His example is the Rabbit of Caer'Banog in Guild Wars 1.
There are tiered skills in Guild Wars 2. Players buy skills of higher tiers as they level up to improve existing skills.
The first 5 skills are the same for a particular weapon, no matter the skin or rarity of the weapon wielded. However, the weapons do change in function across different professions (We knew this)
Eric comments that the one feature they cut from the game that would have been cool if it could have worked was the Companion System. It didn't work out because the way they scaled events, and the way each profession is so versatile with weapon swaps and dedicated heal slots.
Hall of Monuments-When you create your GW 2 account, you will link a GW 1 account to it. You will get an item to double-click to take you to your GW 2 HoM. You will get points for things you did in GW 1. With number of points, you unlock rewards in GW 2. A full HoM guide will be going up VERY SOON on the GW 2 website, with pictures and details of rewards. It does not take a full hall to receive rewards.
There are ways to build characters that they can be primarily support characters. Water Eles, support Necros, one of the UNANNOUNCED PROFESSIONS is supposed to be catered to the people who played MONK in Guild Wars 1.
Generic spill on WvW, and all unlocks for Structured PvP (Stuff we already know).
No opposing factions in Guild Wars 2. Don't want to split up friends. Generic spill on the 3 orders, Durmand Priory, Order of Whispers, and the Vigil. (Stuff we know)
They are trying to talk over details about how to implement tournaments in the Structured PvP. They definitely want to go for it.
There are a lot of different questions in the personal story (the biography). Originally a dozen questions, before they got reduced to 5. The extra questions actually exist in the decisions and choices you can make in the game. Example-Lesser races like Quaggan, Skritt, Grawl, etc...The question of which race you have sympathy for is chosen in the actual game decisions.
Level cap is 80. (guy wanted some confirmation)
Mythicova glavna pogreška je što su idioti koji ne znaju balansirati.
Ali ne ono,oni misle da balansiranost znači da je svaki mjesec par klasa OP, a par klasa UP.
Genijalno.
istina, to je največa glupost kod njih, al imaju još pun kurac stvari koje su sjebali kod WARa... onak trebalo im je više od 2 godine da fixaju SWa, i to na taj način da mi sjebu gamestyle, naprave ga glupim i gejastim i onda stave da se svi build up abilityi cancelaju na dmg, trebaš bit jebeno debilan za tak šta. taman kad sam htjeo resubbat :roll:
Pljuvanje po mythicu that way >>>>>
Ovo izgleda sve bolje i bolje. :)
Moglo bi biti bolje od SW: ToR-a, ali ko zna, vidjet ćemo.
uzet če swtor, prožvakat ga i ispljunut jer nevalja
Bogme da, plus još je free, samo kupiš u dućanu i deri. Kupio sam i igrao prvi dio, a kak su stvari krenule, čini se da ću i ovo. Kaj je najbolje uopće nisam pratio razvoj ove igre, al unazad par sati i malo researcha, ovo ispada prokleto dobra i zanimljiva igra.