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Pogledaj cijelu verziju : The Banner Saga



Arbiter of Change
25-02-2012, 10:55
http://i.imgur.com/0UH77.png

Od bivših BioWare devova koji su nedavno napustili tim dolazi TBS RPG igra o vikinzima.
http://stoicstudio.com/

http://indierpgs.com/2012/02/the-banner ... interview/ (http://indierpgs.com/2012/02/the-banner-saga-announced-stoic-studio-interview/)
http://www.indiegamemag.com/a-moment-wi ... ull-indie/ (http://www.indiegamemag.com/a-moment-with-stoic-leaving-bioware-and-going-full-indie/)

Role-playing meets turn-based strategy, wrapped into an adventure mini-series about vikings.

Travel through stunning landscapes straight out of an animated film as your party escapes what could be the end of everything. Battle painstakingly hand-animated foes in strategic, turn-based combat. Make decisions with real consequences in conversations with people you’ll actually care about.

The Banner Saga is a mature game aimed at gamers who appreciate art, story and strategy.

http://i.imgur.com/TbAqW.jpg

Sonic_Moronic
25-02-2012, 11:12
Intredasting.

Arbiter of Change
29-02-2012, 18:08
Trailer i još malo informacija.
http://www.rockpapershotgun.com/2012/02 ... nner-saga/ (http://www.rockpapershotgun.com/2012/02/29/waving-a-flag-for-turn-based-combat-the-banner-saga/)

According to the accompanying info, “Players take control of a large cast of dynamic characters as they make their attempt to survive what could be the end of everything.” It seems it’s a battle to destroy enemies from the past, as the time goes a bit screwy while the world falls apart. Says Stoic’s creative director, Alex Thomas,

YupzBYxsgow

W3DR4N
29-02-2012, 18:17
Kul, ekipa pljuje po Skyrimu, a igra ovakva smeća.

Dania
29-02-2012, 18:18
:D

Arbiter of Change
19-03-2012, 12:15
Pridružili su se Kickstarter projektu za $100k.
http://www.kickstarter.com/projects/sto ... anner-saga (http://www.kickstarter.com/projects/stoic/the-banner-saga)

Not another generic fantasy:SDrawing heavily from Norse culture while creating its own identity and mythology, The Banner Saga takes a low-fantasy approach to viking themes. Giants: yes. Horned helmets: no.

Strategic combat:SRecruit a large roster of unique characters throughout the story, each with different abilities that interact in combat in a deeply tactical way and personalities of their own. The Banner Saga harkens back to classic turn-based gameplay with a strong emphasis on tactics over brute force and endless grinding.

Travel across gorgeous landscapes:SThe choices you make as events arise have a huge affect on how the story plays out- who survives, who dies, and what's worth saving. Add people to your caravan as you travel, or lose them when tough decisions arise. You're not just fighting to save nameless strangers, you're fighting for your neighbors, your family and your way of life. We want you to care what happens to them.

An emphasis on story: Your choices in dialogue and throughout the game truly affect the story and the people around you. A mature story for adults means forming relationships and making tough decisions; not sex, violence and swearing.

Play online:SThough the single-player campaign is our focus, The Banner Saga provides a deep multiplayer game; build a unique party of characters and battle friends and enemies in multiplayer combat. Upgrade your party over time and devise new strategies.

Risk in gameplay: A lot of modern games play it safe- you know you'll defeat the evil and save the day. In The Banner Saga you can't take anything for granted. We want it to feel like a good tv mini-series; the world doesn't revolve around you, it's about how you deal with change.

Arbiter of Change
20-03-2012, 11:56
Intervju na Codexu. Jedan dev čak i posta dodatne odgovore u temi. Svatko tko spominje King of Dragon Pass mora biti kulan lik.
http://www.rpgcodex.net/content.php?id=8040

AT: Absolutely. Our travel mode, as mentioned before, is where events happen. Much like King of Dragon Pass, the people you pick up in your caravan as you travel are not just warriors but peasants and clansmen and just a wide range of society. As you travel they'll react to things in different ways. There may be strife within the caravan that you have to deal with, and making one decisions may bite you in the ass later. For example, a certain family may make a demand that the rest of the caravan is against. If you deny them, a few days later they may run off with supplies overnight. If you acknowledge them it may turn into a string of events that are much more costly. We're thinking of travel mode as a moving village. They're not just commodities, they act like real people and that's what I've always loved so much about KoDP.

Arbiter of Change
21-04-2012, 12:17
Uspjeli su skupiti preko $700k tako da ćemo imati orkestralnu glazbu i customizable gradove za MP.
http://www.kickstarter.com/projects/sto ... sts/211587 (http://www.kickstarter.com/projects/stoic/the-banner-saga/posts/211587)

Like we mentioned in the last update (but regrettably failed to mention in the video), the player-owned cities are part of the multiplayer game and don't affect the single-player story, which is about staying on the move to escape doom. As the multiplayer is largely about building a huge roster of characters, forming teams and fighting other parties in battle, building your own headquarters is a perfect fit, and something we've always been excited about. Both of these scenarios take place at the same time in the game and will make perfect sense within the context of the story when you see it!
http://i.imgur.com/pqHWf.jpg

begedinnikola
21-04-2012, 20:07
Ova igra mi se svidja, al zapravo ne znam zasto, buduci da nisam skroz siguran o cemu ce se u igri raditi i kako ce se to igrati. Cudan osjecaj. O_o

Arbiter of Change
27-07-2012, 20:28
Prvi konkretni screen iz igre. Navodno iz tutoriala pa zato ima manju grid "arenu".

http://i.imgur.com/AKNl7.jpg

Arbiter of Change
20-09-2012, 12:43
Igra će imati MP segment koji će izaći prije same igre i biti će besplatan. Preview ispod. Može.
http://www.destructoid.com/preview-the- ... 5135.phtml (http://www.destructoid.com/preview-the-banner-saga-factions-235135.phtml)

Okay, let’s keep this simple because it’s not going to stay that way for long. You form a team of six members, chosen from 16 classes, and try to survive against your opponent’s six combatants. That’s the game at its core. But, gosh, if it doesn’t feel that simple when you have your hand on the clicker. Players of strategy role-playing games will be familiar with the move restriction, player initiation that dictates the turn of each party member, and post-match leveling ability. However, facing (à la Final Fantasy Tactics) doesn’t factor into combat. You better compose your team wisely because they will become your greatest asset, whether you level them through renown points earned from defeating enemy troops or purchased for money online. Stoic will not lock players out of content through the pay model. Instead, paying will only get you to where you were going to anyway more quickly.
http://i.imgur.com/gKb3v.jpg

Arbiter of Change
28-09-2012, 20:08
RPS je testirao MP segment igre.
http://www.rockpapershotgun.com/2012/09 ... ltiplayer/ (http://www.rockpapershotgun.com/2012/09/28/impressions-the-banner-sagas-f2p-multiplayer/)

I must admit to initially being worried that Banner Saga – with its silky smooth Disney-style visuals making raucously passionate love to my eyeballs – was just a pretty face. Playing it, though, pretty much obliterated that fear. If Stoic can maintain this standard of quality, it could have something really special on its hands – a mixture of ocean-like tactical depth and frantic mid-match pacing that feels impressively different. I’ve got high hopes, anyway, and November’s right around the corner. Winter is coming. But, you know, hopefully in a good way.

Sgt. Bull
28-09-2012, 22:38
Plz budi na steamu sa nekom realnom i dobrom cijenom.
PLZ PLZ PLZ

Arby očekujem od tebe novosti :D

Arbiter of Change
22-12-2012, 18:26
Božićni updejt. Looking good.

4Zp-iHa-Pvg

Arbiter of Change
25-02-2013, 21:44
Besplatni MP dio igre, Factions, je dignut na Steam.Trebalo bi biti igrivo non-backerima danas ili sutra ovisno o vremenskoj zoni/odgodama/itd.
http://store.steampowered.com/app/219340

Live je.

http://s15.postimage.org/xl33kn5ij/Banner_Saga_Factions.jpg

Arbiter of Change
05-07-2013, 10:34
Izvještaj trenutnog stanja igre. Izlazi ove godine.
http://www.kickstarter.com/projects/sto ... sts/529873 (http://www.kickstarter.com/projects/stoic/the-banner-saga/posts/529873)

Here's a list of things we've implemented since the last update:

World travel. Final art, with animated particles like blowing snow, birds, etc.

Close travel. Final art for a variety of close locations all hooked up as intended in the engine.

Randomized camp scenes. The player can camp at any point during travel, generating a randomized scene so that no two campsites look the same along the way. In camp the player can manage their units, rest, view the map and talk to allies. All of these systems are hooked up and working.

Custom combat boards. Final art for the unique combat boards used in part 1. These unique boards are used for key parts of the story, and they'll look special when you come to them.

Randomized combat boards. You'll often get into incidental fights along the way, usually due to choice you made during travel. These non-story-based fights randomly generate combat boards from a library of pieces that are mixed in matched to make standard fights have some variety.

The caravan. The traveling caravan now has final art in both world and close travel, growing and shrinking depending on how many people are in your caravan.

War. When you run across enemies in great numbers you go into "war" mode, a tactical decision where you choose how to approach a large-scale battle. This system has been hooked up with final art.

Travel HUD. The travel gui at the top of the screen is now fully functional. It tracks all your stats as you travel and the art changes as things like morale improve or degrade. The days cycle and count down and the other various buttons are all hooked up.

Conversation cameras. The portraits and camera movement for conversation are all finalized. When writing dialogue I can now choose which cameras to use to show characters that are talking. Their names and dialogue are also functional.

Conversation portraits. We have over 16 playable characters in the saga, and several more NPCs on top of this. All of these portraits are complete and hooked up in the game.

Conversation backgrounds. When jumping into conversation, the game pulls from a library of images, mixing and matching pieces to create background images that don't repeat.

Dialogue. Part one of the game now has final dialogue, both in conversation and for events that happen throughout the part. In addition, all the variables are hooked up to this dialogue so that the decisions you make actually function within the game.

Combat characters. We have many new characters that have not been seen before, and animation is finished for them.

Combat enemies. The dredge are nearly complete, but several are already in the game. We have begun the process of balancing them for single player combat.

Combat AI. Computer enemies now function, making smart decisions about what action to take. If you've played Factions you know the combat can get pretty complex. We will be working to improve AI until the game ships but at this time it is completely functional (and fun!)

Dynamic music. Austin Wintory has been doing excellent work on the score, but he's just as interested in making it emotionally engaging. Combat now takes into account your actions and dynamically generates music to match that. Certain actions in combat (first kill, winning, losing, etc) now seamlessly cue different music to emphasize this. He'll be doing an update about this in the future.

Travel score. Austin has also drawn up a lot of the music for traveling through the game. It's gorgeous!

Misc. There are tons of little things that go into putting this all together. We have transitions in place, titles screens, match resolution showing how many fighters you've lost, that sort of thing.

vex
05-07-2013, 11:18
Čekaj, što onda stoji na Steamu trenutno ako igra još nije gotova?

Sgt. Bull
05-07-2013, 11:20
MP dio igre.

Arbiter of Change
05-07-2013, 13:20
Šteta što je premalo SRPG fanova na forumu, nisam još nikako bacio igru. :)

Sgt. Bull
05-07-2013, 13:25
Aj budem ju ja skinuo kasnije pa da probamo?

Arbiter of Change
05-07-2013, 13:30
Naravno. Pohvatamo se na Steamu.

Sgt. Bull
05-07-2013, 14:21
Imam blagi osjećaj da ću žestoko failati u igri :D

Arbiter of Change
05-07-2013, 15:16
ARCHER DUELZ. :)
Dobro, bili smo jedan za jedan. Tempirani promašaji na obje strane.

Arbiter of Change
20-12-2013, 08:43
Kako se bliži prvi izlazak počeli su i dojmovi sa raznih stranica, RPS se istaknuo i dobio odgovor od developera.
http://www.rockpapershotgun.com/2013/12 ... nner-saga/ (http://www.rockpapershotgun.com/2013/12/16/hands-on-verdict-the-banner-saga/)

http://i.imgur.com/bSrqNIy.png

Deadwalker
20-12-2013, 13:02
Igram i ja taj preview.
Budem sažeo dojmove kada nakupim još malo satnice, inače za sada vgg.

Hexfire
25-12-2013, 13:48
Igram i ja taj preview.
Budem sažeo dojmove kada nakupim još malo satnice, inače za sada vgg.
Iako si suhoparno objektivan, moram priznati da me tvoja najava na HCL-u dosta "nahajpala" na ovaj naslov. Zvuči obećavajuće, a čak mi ni cijena ne izgleda previsoka. Vidjet ćemo za tri tjedna dal je tako.

Deadwalker
25-12-2013, 13:57
Koncept obećava, treba vidjeti kako će se sve odigrati do kraja. Al u svakom slučaju mnogo bolja "winter atmosferičnost" opcija od jednog Skyrima.

Arbiter of Change
25-12-2013, 21:44
Dobro je, bar nisi linkao na HCL. :eyebrows:

Feanor
15-01-2014, 12:55
Evo odigrah koja 3 sata, i igra je blago rečeno 'jebena'. Igra je super izbalansirana, ne mislim sad točno na combat, na njemu bi se dalo poraditi (iako je i ovako jeben), nego mislim na pacing koji je predobar, malo šetanja, malo donošenja odluka malo combata, pa taman kad ti dosadi predivno nacrtan backgroundi i likovi, radnja se prebaci na drugi party koji opet ima svoje neke druge probleme, drugačije taktike prilikom combata i drugačije background-e.

Priča je zanimljiva, ima tu mish-masha svega, LOTR-a, SoIAF-a, Dragon Age-a, FF-a, no nije naporno, naprotiv sve to daje neku pretpoznatiljivost u cijelom tom novom nepoznatom svijetu, tako da se ne osjecas skroz izgubljen. Mapa je nešto presavršeno, svaki i najmanji gradic ili selo, rijeka, more, planina ili battleground je klikabilan i daje neku informaciju, legendu ili opis mjesta.

Nasrecu zasad nisam naletio na romanse, iako je moguce da se izrodi nesto mislim da ce biti dosta suptilno i nenaporno tako da mi i nece smetati. Na kraju krajeva sve te odluke koje donosiš u bilokojem pogledu nisu u smislu taj i taj ti sada više vjeruje (+1), nego se direktno odražavaju na 3 resursa, moral, vojsku ili hranu ili nedajbože smrt nekog od heroja.

Save-ova nema, ako si napravio neku lošu odluku moraš se nositi s posljedicom, što je super daje neku dozu važnosti odlukama koje donosiš makar nemožeš znati što te dugoročno čeka. U svakom slučaju veselim se daljnjem nastavku igranja.

Na grafiku i glazbu mislim da netreba trositi rijeci svatko moze upaliti video na Youtube-u, dovoljno je reci da je grafika predivna i rukom crtana u maniri ranijih disnijevih filmova, a glazba je savršena u svojoj jednostavnosti i stvaranju atmosfere ledene zemlje opustošene ratom.

Deadwalker
15-01-2014, 13:30
Nema glupavih romansi, ovo nešto što ima, skroz je suptilno. Rula inače igra, moja jedina zamjerka ide prema nedostatku šarenije postave neprijatelja. Uglavnom se cijelo vrijeme boriš s nekoliko tipova dredgeova pa pred kraj postane lagano zamorno. Al' ništa strašno, dobro je sve to skupa tempirano tak da je igra čista uživancija. Za mene nekakva 9-ka.

LukA33
16-01-2014, 01:57
igra je odlicna, igra me mnogo zainteresirala, po meni prva igra koja ima pravi sistem posljedica
sve u svemu, super :D

Hexfire
17-01-2014, 17:05
Super mi zvuči, jedino me brine što sam kripl za taktiziranje pa se bojim da će mi normal biti pretežak, a na easy neću vidjeti sve čari igre. Bilo kako bilo, igrat će se.

Feanor
17-01-2014, 18:21
Igram ultra tesku bitku da uništim most, i jedan od neprijateljevih unita 'zapne' na turnu i neželi ništa napraviti i upropasti mi pola sata jako teske bitke koju sam trebao pobijediti. I sad trebam odigrati dvije ultra teske bitke zaredom. Rage qutiao sam. God dayum, bugovi.

EDIT: @ Hexfire, bitke su jednako teske na sva tri dificulty-a, jedino se mijenja resting period. Znaci na easy net.rebas restat izmedju bitaka da obnovis Wilpower i Streinght, na medium trebas restati, a na Hard trebas restati malo duze. I da bitke same po sebi nisu teske. No dosta ovisi i o sreci, nekad nemogu pobijediti neki combat po 5 puta zaredom i onda ugai i upalim opet igru i onda su isti neprijatelji u tom combatu za pobijedit, ali su povoljnije nekako raspoređeni i onda su laganini.

Najače mi je bilo kad su tek dosli oni long range uniti od Dredg-a, pa sam mislio kako su ultra jednostavni, i stvarno jesu u poceku kad su solo, ali cim ih iskombiniras sa meelee unitima onda su major 'pain in the ass''. No mali savjet, kopljanici sa 'impale' abilitiyem su jebeni protiv njih, posto impale izaziva bleeding tj -1 streinght po polju, a oni su prisiljeni pomaknuti se nakon zadobivenog udarca, tako da im netrebaš lupat po štitu, već ih imapleaš i oni naprave par koraka i već imaju 5-6,manje strenighta pa su defakto bezpomoćni.

Eh i da, neki tip kad ga pitas za savjet u borbi s dredgovima kaze nesto u fazonu, pola bitke ih zapravo namjestas da bi ih onda ubio u par udaraca i potpuno je u pravu, kad su dobro razmjesteni sa 'Rook-om' udres na nekog od njih mark target i taj frajer pada u jednom udarcu. :)

milaiiikady
17-01-2014, 19:10
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