Pogledaj cijelu verziju : Legend of Grimrock
Arbiter of Change
25-08-2011, 16:27
Prvi Legend of Grimrock gameplay video.
_HnTeQFBIq0&feature=player_embedded
Sonic_Moronic
11-10-2011, 20:45
Prvi Legend of Grimrock gameplay video.
/cut
Stvarno izgleda odlično, dungeoni su mračni i creepy, a turn-based borba ne izgleda kao da je turn-based.
Pratit ću ovo. :thumbs2:
DJ Not Nice
29-11-2011, 03:10
ut4CcxrnMdY
Arbiter of Change
30-11-2011, 12:37
Vlastita tema konačno, odličan trailer iznad.
Arbiter of Change
27-03-2012, 10:13
Moguć je preorder na GOG.com.
http://www.gog.com/en/news/preorder_legend_of_grimrock
DCBd8plG1do
That awkward moment when GoG offers a preorder...
Igrat će se. Jedino mi je žao što su išli stopama igara poput eye of the beholder, pa igra nije turn based...
dzIiXx-8BHc
Super izgleda.
Je se zna koja ce biti cijena ovog na Steamu? Na GoG-u je preorder $11.99 što je poprilično jeftino, i u dolarima. Ali bih ipak radije na Steamu imao.
Arbiter of Change
06-04-2012, 10:28
Dobiješ i Steam key ako kupiš direktno na službenoj stranici.
http://www.grimrock.net/buy/
Sonic_Moronic
06-04-2012, 11:27
dzIiXx-8BHc
Super izgleda.
Da, retro totalni, ali odlično što nije turn-based.
Igra tko? Ja sam jučer uzeo i fora mi je zasad.
Delirium
14-04-2012, 09:46
Evo ja igram. Fora mi je. Makar me malo hvata paranoja nakon dužeg igranja :D
Nadam se da ovo neće ostat na ovome i da će uz fan-made mape i developer izbacit još nekoliko svojih, sa nadajmo se, novim teksturama zidova.
Arbiter of Change
21-04-2012, 09:44
Patch 1.1.4 je vani.
http://www.grimrock.net/2012/04/20/patc ... -released/ (http://www.grimrock.net/2012/04/20/patch-1-1-4-released/)
- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- improved display resolution auto-detection at first launch
- fixed a couple of typos and broken english
- removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
- quick save/load
- volume sliders
- to avoid confusion autosave & quicksave slots can’t be renamed anymore
- adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
- invert horizontal mouse option
- camera bobbing option (only available by editing the config file manually)
- configurable tooltip delay (only available by editing the config file manually)
- frame rate limiter (set to 120fps but can be changed by editing the config file)
- custom character portraits
- bug fix: very long map marker notes without spaces in them causes the automap to crash
- bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
- bug fix: map labels are sometimes drawn partially underneath map symbols
- bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused
- bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)
- bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly
- bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances
- bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy
- bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed
- bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game
begedinnikola
21-04-2012, 18:08
Odigrao neki dan. Igra isporucuje sve sto je obecala, po meni. Jedva cekam update koji ce omoguciti user content.
igra se, zasad mi je prepredobra!
jedva čekam nove mape i usermade content
Sonic_Moronic
30-07-2012, 21:09
Krenuo sam ovo igrati, stvarno je totalni remake crawlera poput Dungeon Mastera i Eye of the Beholder, nisam se tome nadao. Fanovi žanra se imaju čemu veseliti, a i meni se dopada ta mehanika pošto sam igrao navedene igre. Survival u mraku i korištenje bilokakvog otpada kojeg uspiješ naći.
Delirium
30-07-2012, 21:10
Jesam ja jedini kojem ova igra postaje poprilično creepy nakon malo više sati?
Neki djelovi. U mraku.
Brrr.
A možda sam samo pičkica.
Sonic_Moronic
30-07-2012, 21:14
Ja sam si malo sjebao party, nisam znao da mage ima skill zahtjeve da baca spellove pa sam sve stavio u Spellcraft. I lopuži sam stavio missile weapons, tko zna kad ću to naći.
Doduše combat nije toliko stresan kad stalno možeš bježati.
Borba je dosta loša, realno. Mislim, dosta je da samo circle strejfaš i bok. Lopuši je najbolje daggere. Kasnije dobije skill da može klat iz drugog reda. Alternativno, nabriješ mu dex i staviš ga u prvi red. Znam da ima neki luk negdje na početku, al ga nisam našao.
Sonic_Moronic
30-07-2012, 23:33
Ma stavio sam bodove u thrown weapons, dosta mi je čekati da nađem neki luk/praćku. A i nije loše malo se razgranati zbog stat bonusa.
Mage mi konačno dingao i sad kolje.
Arbiter of Change
18-01-2013, 10:29
Prodali su preko 600k kopija do sada i sad teasaju nešto novo. Ekspanzija, možda?
http://www.grimrock.net/2013/01/17/reca ... ello-2013/ (http://www.grimrock.net/2013/01/17/recap-2012-hello-2013/)
But great success doesn’t mean we haven’t lost our passion for making great games. So, what’s next, you might ask. We thought we could share with you a glimpse of some new exiting things we’ve been working on. But beware, this is only the tip of the iceberg. Enjoy!
vBulletin v4.2.5, Copyright ©2000-2024, Jelsoft Enterprises Ltd.